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Call of Duty: WWII - Multiplayer Trailer

There's swastikas in the campaign. I imagine removing them from MP is to not have to have people play as soldiers with swastikas when they end up on the opposing side, which iirc is random from match to match. The MP is rarely meant to be "authentic" anyway. There's no respawns and kill streaks in real life.

What's so different nowadays compared to when Medal Of Honor first released in 1999 for the PSOne?

The same could be said of movies, like Saving Private Ryan in 1998 and anything else entertainment related before now; from historical documentaries to PC and console games - World War II Nazi iconography and symbols have been around in entertainment since the war itself. The film "Battleground" came out in 1949 - do you think they censored anything in it? Of course not.

Does anyone really think that the BBC is going to go back and edit out and replace every Nazi symbol in the footage of "The World At War" [which is widely considered to be the best World War II documentary in existence]?

What's happened between then and now that makes it unacceptable to play a video game that will show Nazi iconography in one part, but not in the other?

This is really bothering me everyone - I'm not trying to cause any problems here - but historical censorship is just flat-out wrong. There are several millions of individuals globally that despise the United States - so should the American flag be edited out and replaced in movies and video games for them? What if that eventually became the standard, affecting entertainment products even in the United States?

If nothing else, the United States is by far the most free nation in the world as far as thinking, lifestyles and choice. If we start censoring our own history, what's next?

Ask yourselves this question - if appeasement means you just get along with change until something bad happens, wouldn't that be the same thing as feeding a crocodile so that it will eat you last?
 
I'm really really dissapointed that this game got deconfirmed for the Switch. I seriously think Activision shot themselves in the foot for not having cod on day one.

I get that 3rd party publishers are cautious because of the wii u, and really want to make sure they make profit.. but man... come on this is the first year, and Switch has great momentum now. It's flat out embarrassing how much 3rd party support wii u had in its launch month alone.

This isn't a catch 22 situation, or wait and see-at least for Activision and Ubisoft of all companies, they shouldn't be trying to test the waters. This is THE crucial moment that Switch needs third party support to build their install base. Sure Nintendo will sell tons of switch this holidays with 1st party support, but not necessarily from the sony/ms crowd. Its better they build 3rd party install base now for more later, then wait years and hope people hop on the third party band wagon. No, people will continue to rely on sony and ms and think nintendo third party titles is an afterthought.

I'm very confident that WW2 could sell at least a million copies during the holidays with its current momentum, which is enough to make profit for activision.


I hope that activision reconsiders and gets a good port ready for November.
 
I'm really really dissapointed that this game got deconfirmed for the Switch. I seriously think Activision shot themselves in the foot for not having cod on day one.

I get that 3rd party publishers are cautious because of the wii u, and really want to make sure they make profit.. but man... come on this is the first year, and Switch has great momentum now. It's flat out embarrassing how much 3rd party support wii u had in its launch month alone.

This isn't a catch 22 situation, or wait and see-at least for Activision and Ubisoft of all companies, they shouldn't be trying to test the waters. This is THE crucial moment that Switch needs third party support to build their install base. Sure Nintendo will sell tons of switch this holidays with 1st party support, but not necessarily from the sony/ms crowd. Its better they build 3rd party install base now for more later, then wait years and hope people hop on the third party band wagon. No, people will continue to rely on sony and ms and think nintendo third party titles is an afterthought.

I'm very confident that WW2 could sell at least a million copies during the holidays with its current momentum, which is enough to make profit for activision.


I hope that activision reconsiders and gets a good port ready for November.

A late port beg entrant.
 
What's so different nowadays compared to when Medal Of Honor first released in 1999 for the PSOne?

eSports happened. Activision has a multi-million dollar eSports game in CoD. A game that's livestreamed and may even be televised at some point. Which leads to a potential issue since aside from the confederate flag, the swastika is the most well known symbol of hate in history. In which case it may make advertisers a bit uneasy to have their products being shown in a stream/show where people are cheering on those playing as Nazi's complete with swastikas. Just as an example, in SFV, when ESPN televised it they asked for players using R.Mika to not use her default costume, which features her in a thong. Now imagine a scenario similarly with CoD if a network or sponsors had issues with the swastika. Are stages that feature it off limits? What about if the swastika represents that Axis, what do they do then?

The same could be said of movies, like Saving Private Ryan in 1998 and anything else entertainment related before now; from historical documentaries to PC and console games - World War II Nazi iconography and symbols have been around in entertainment since the war itself. The film "Battleground" came out in 1949 - do you think they censored anything in it? Of course not.

Does anyone really think that the BBC is going to go back and edit out and replace every Nazi symbol in the footage of "The World At War" [which is widely considered to be the best World War II documentary in existence]?

These are not comparable situations. You're talking about a documentary or movies that are telling a story within a WWII settings. It means they're able to frame everything appropriately. Activision can't do that with a multiplayer mode where everything is much more freeform. As I said, they'll inevitably have a scenario where a popular team is playing as the Axis and that could bring up issues with sponsors who don't want to see videos around the internet of their products being shown at an event where people are cheering a team playing as Nazi's with swastikas flying around.

The fact that the swastika is still in the campaign, which is a mode where they control the narrative, really paints the picture rather clearly in where their issues are.

This is really bothering me everyone - I'm not trying to cause any problems here - but historical censorship is just flat-out wrong. There are several millions of individuals globally that despise the United States - so should the American flag be edited out and replaced in movies and video games for them? What if that eventually became the standard, affecting entertainment products even in the United States?

As I said, the swastika is the most well known symbol of hate in history. Someone may not like the US, but the flag is in no way comparable to what that swastika represents to most people.

If nothing else, the United States is by far the most free nation in the world as far as thinking, lifestyles and choice. If we start censoring our own history, what's next?

They're removing it in the multiplayer mode, that's it. You're acting as if they're creating a complete revisionist history of everything simply because you won't see the swastika in one game mode. The mode where it really matters least given that there's really no story backing to it. It's just a bunch of people running around shooting each other to rack up points.
 

Matticers

Member
What's so different nowadays compared to when Medal Of Honor first released in 1999 for the PSOne?

The same could be said of movies, like Saving Private Ryan in 1998 and anything else entertainment related before now; from historical documentaries to PC and console games - World War II Nazi iconography and symbols have been around in entertainment since the war itself. The film "Battleground" came out in 1949 - do you think they censored anything in it? Of course not.

Does anyone really think that the BBC is going to go back and edit out and replace every Nazi symbol in the footage of "The World At War" [which is widely considered to be the best World War II documentary in existence]?

What's happened between then and now that makes it unacceptable to play a video game that will show Nazi iconography in one part, but not in the other?

This is really bothering me everyone - I'm not trying to cause any problems here - but historical censorship is just flat-out wrong. There are several millions of individuals globally that despise the United States - so should the American flag be edited out and replaced in movies and video games for them? What if that eventually became the standard, affecting entertainment products even in the United States?

If nothing else, the United States is by far the most free nation in the world as far as thinking, lifestyles and choice. If we start censoring our own history, what's next?

Ask yourselves this question - if appeasement means you just get along with change until something bad happens, wouldn't that be the same thing as feeding a crocodile so that it will eat you last?

I really don't think this is THAT big of a deal. Once they said swastikas were in the campaign, I was completely fine with that. That's where the story and the attachment to any form of realism or authenticity is. Multiplayer is not that even though I get some people probably want to pretend it is. Multiplayer has people running around like madmen on a map with red dot sight guns. Yeah, super realistic for that era. I'm more focused on just trying to compete, have fun and play well. Seeing a swastika or not seeing one in MP won't change that.

I think the thing they really want to avoid are the nazi jokes since a lot of people will have mics. Let's not underestimate how many immature or racist people play these games. Little kids would constantly be saying stuff like "haha, you're a nazi" if you were on the German side with the swastika there. Parents seeing their kids play and potentially hearing stuff like that would be wondering what they got their kids into. I think they just want to avoid the online nonsense. Which is fine to me. If they completely erased it from the game, it would bother me. But apparently they haven't.

But to answer your initial question of what's so different now compared to back then... people are far more sensitive and PC now compared to then. We also have ways of recording and reporting everything. Tons of instances of people messing around in the game and being idiots would be uploaded to YouTube and similar sites. The game would just be associated with nonsense like that if it happened that often or caused people to bicker that much. Why deal with that hassle? You didn't have to worry about that sort of thing as much in 1999.
 

GenericUser

Member
Alone that this title will be boots on the ground makes this cod a must have for me. The gameplay footage from the YouTube guys is extremely biased, but I can already tell that I will like the game.

It's definitely slower paced, not focused on momentum and seems to put more emphasis on the actual gun on gun combat. This is a thing that I wanted since the mw3 days.

It also helps that the game finally takes itself serious again. Not as over the top as the recent entries.

Like like like, beta can't come soon enough.
 
I watched the reveal as well as read/watched impressions from well known COD people. So far seems all quite positive. Which is nice to hear.

This might be the first COD i jump back to playing since Black Ops 2.
 

Daffy Duck

Member
Alone that this title will be boots on the ground makes this cod a must have for me. The gameplay footage from the YouTube guys is extremely biased, but I can already tell that I will like the game.

It's definitely slower paced, not focused on momentum and seems to put more emphasis on the actual gun on gun combat. This is a thing that I wanted since the mw3 days.

It also helps that the game finally takes itself serious again. Not as over the top as the recent entries.

Like like like, beta can't come soon enough.

Pretty much how I feel too.
 
Really liking what I'm seeing so far.

No sliding, wall running, flying, seeing through walls, fucking lasergun bullshit yet.

It look like a current gen WaW. My 2nd favorite CoD game.
 
people are far more sensitive and PC now compared to then. We also have ways of recording and reporting everything. Tons of instances of people messing around in the game and being idiots would be uploaded to YouTube and similar sites. The game would just be associated with nonsense like that if it happened that often or caused people to bicker that much. Why deal with that hassle? You didn't have to worry about that sort of thing as much in 1999.

That is sad and you're right.

Even if they don't include swastikas in multiplayer for fear that kids will shout "you're a Nazi", they're still going to shout that because it's implied who they are. You could have Elmo's face instead of an iron cross on those insignias and we all still know who and what we're playing as or against on the battlefield.
 
Wehrmacht wasn't nazi. They were so short of manpower in 1944, that they used soviet prisioners on both fronts (Eastern and West) also Indian troops.

They did commit crimes but on the Eastern Front. You want crimes in 1944-1945 go study waffen-ss, not divisions like panzer lehr.

Also its stupid to censor a flag.

WW1:

41w2DIG2AVL.jpg


WW2:

jN48y1u.jpg


If you feel offended go blame the ss not the army.
 

Creaking

He touched the black heart of a mod
This explains divisions/class creation pretty well (best Call of Duty youtube guy too)

Looks like Perks are still in, just available in more limited configurations (probably helps with balancing). You get one set of perks that seems to be Division exclusive and gets better the more you use it (like Pro perks), then you choose another set of perks from a pool that seems to be available to all Divisions.
 
This explains divisions/class creation pretty well (best Call of Duty youtube guy too)

Looks like Perks are still in, just available in more limited configurations (probably helps with balancing). You get one set of perks that seems to be Division exclusive and gets better the more you use it (like Pro perks), then you choose another set of perks from a pool that seems to be available to all Divisions.

Yeah and I like it a hell of a lot better than what we have now.

I hate people running around with a bunch of top tier perks, as it made perks boring. I absolutely love the limits of what this introduces
 
This explains divisions/class creation pretty well (best Call of Duty youtube guy too)

Looks like Perks are still in, just available in more limited configurations (probably helps with balancing). You get one set of perks that seems to be Division exclusive and gets better the more you use it (like Pro perks), then you choose another set of perks from a pool that seems to be available to all Divisions.

Is there a Medic or Builder class?
 

legacyzero

Banned
Played this morning.

Booth: got in line pretty much immediately, but they kicked off tgingstlike 30 minutes late, strangely. They led us through various rooms, and even had a paid actor dressed in military uniform yell at us while we wait. (HOO-AHH)

The game is a clear improvement over the the last couple iterations. I'm still not clear on the class system yet, but is was clear and concise (versus the confusion that was Infinite Warfare). Controls tight as always, the gunplay is fantastic, and cooking an unsuspecting bastard with the flamethrower is nice.

War mode is fuckin fantastic. Needs some tweaks, though. Total playtime at the booth was about 25-30 minutes

I used the BAR, MP40, and, Thompson, and one LMG. Did no sniping.

Ask me anything
 
Played this morning.

Booth: got in line pretty much immediately, but they kicked off tgingstlike 30 minutes late, strangely. They led us through various rooms, and even had a paid actor dressed in military uniform yell at us while we wait. (HOO-AHH)

The game is a clear improvement over the the last couple iterations. I'm still not clear on the class system yet, but is was clear and concise (versus the confusion that was Infinite Warfare). Controls tight as always, the gunplay is fantastic, and cooking an unsuspecting bastard with the flamethrower is nice.

War mode is fuckin fantastic. Needs some tweaks, though. Total playtime at the booth was about 25-30 minutes

I used the BAR, MP40, and, Thompson, and one LMG. Did no sniping.

Ask me anything

can you hear enemy footsteps?

1 of the most annoying things in these games is not being able to hear enemy's.
 

legacyzero

Banned
Would you say comparable to black ops 3 with awareness or Nah?
I'm blanking on BO3 because I didn't havnt played it in forever.

But I will say that I had a firm grasp on the situation at all times. Mini map is great, and I had no issues with flanks, getting spawned behind, orhaving a general idea of which the enemy would be located. On my first match, I landed about a dozen kills before somebody finally got me
 
I'm blanking on BO3 because I didn't havnt played it in forever.

But I will say that I had a firm grasp on the situation at all times. Mini map is great, and I had no issues with flanks, getting spawned behind, orhaving a general idea of which the enemy would be located. On my first match, I landed about a dozen kills before somebody finally got me
That's great to hear, thanks.

Did the weapons feel like they had some more recoil then other cods? Seems like they upped the skill ceiling a bit.
 

legacyzero

Banned
That's great to hear, thanks.

Did the weapons feel like they had some more recoil then other cods? Seems like they upped the skill ceiling a bit.
Recoil is present for sure. It's not a ton obviously. I did notice that flinch now isn't just flinch, but also relocates you reticle slightly. Died a couple times because of that.

I'm also noticing some inconsistencies with TTK for most weapons. The BAR and Garand felt all over the place.
 
Played this morning.

Booth: got in line pretty much immediately, but they kicked off tgingstlike 30 minutes late, strangely. They led us through various rooms, and even had a paid actor dressed in military uniform yell at us while we wait. (HOO-AHH)

The game is a clear improvement over the the last couple iterations. I'm still not clear on the class system yet, but is was clear and concise (versus the confusion that was Infinite Warfare). Controls tight as always, the gunplay is fantastic, and cooking an unsuspecting bastard with the flamethrower is nice.

War mode is fuckin fantastic. Needs some tweaks, though. Total playtime at the booth was about 25-30 minutes

I used the BAR, MP40, and, Thompson, and one LMG. Did no sniping.

Ask me anything

Would you be able to tell if there's gun camo or not?
 
Played this morning.

Booth: got in line pretty much immediately, but they kicked off tgingstlike 30 minutes late, strangely. They led us through various rooms, and even had a paid actor dressed in military uniform yell at us while we wait. (HOO-AHH)

The game is a clear improvement over the the last couple iterations. I'm still not clear on the class system yet, but is was clear and concise (versus the confusion that was Infinite Warfare). Controls tight as always, the gunplay is fantastic, and cooking an unsuspecting bastard with the flamethrower is nice.

War mode is fuckin fantastic. Needs some tweaks, though. Total playtime at the booth was about 25-30 minutes

I used the BAR, MP40, and, Thompson, and one LMG. Did no sniping.

Ask me anything


how was the spawn system? did the guy you just killed spawn 15 feet behind you for a payback?
 
So I just found out War mode is limited to 6v6, and each team has access to the same exact weapons (no asymmetrical gameplay).

Talk about a complete buzzkill. I don't know why I got my hopes up to begin with.
 

Creaking

He touched the black heart of a mod
Is there a Medic or Builder class?

No. Pretty sure the medic/no regen thing is campaign only. Builder I imagine would only be useful for a few steps of War mode.

I'll lay out what they showed:

Airborne Division

Weapon Class - Submachine Guns
Main Ability - Access to suppressors (can attach and detach with left on the d-pad)

Division Training (Division exclusive perk bundle) - Pathfinder
Tier I - +Sprint for longer distances
Tier II - +Increased sprint speed
Tier III - +Climb over obstacles faster

(Whether or not there are more than three tiers to unlock or more than one Division training option is unknown)

Infantry Division

Weapon Class - Assault Rifles
Main Ability - Bayonet Charge (click R3/melee while sprinting)

Division Training - Infantryman
Tier I - +Extra primary attachment (appears to allow two by default)
Tier II - ? (Either one secondary attachment or additional primary attachment)
Tier III - ? (See above. Totals in two extra primary attachments and one secondary attachment)

Armored Division

Weapon Class - Light Machine Guns
Main Ability - Bipod (Can mount weapon on ledges and while prone with left on d-pad)

Division Training - Tanker
Tier I - +Rocket Launcher as secondary
Tier II - +Extra piece of equipment
Tier III - +Throw equipment faster, farther, and while sprinting

Mountain Division

Weapon Class - Sniper Rifles
Main Ability - Sharpshooter (Click L3/hold breath while aiming to gain aim assist, enemy names, and block out everything but your scope)

Division Training - Scout
Tier I - +Acquire enemy names from farther away
Tier II - +Increased mini-map coverage
Tier III - +Hidden to player-controlled Streaks

Expeditionary Division

Weapon Class - Shotguns
Main Ability - Incendiary Shells (Press left on the d-pad to load in shells that ignite enemies)

Division Training - Sapper III
Tier I - +Extra Magazines
Tier II - +Immune to shell shock and tactical equipment
Tier III - +Take less explosive damage


Basic Training (You choose one of these in addition to your Division Training. These appear to be shared across all Divisions. Some abilities overlap with those granted by Division Training)

Steady
+Immune to shell shock and tactical equipment
+Sprint for longer distances

Hunker
+Reveals enemy equipment
+Take less explosive damage

Smoked
+Extra piece of lethal equipment
+Smoke Grenade as tactical equipment

Phantom (gonna be picked a lot)
+Quieter movement
+Take no fall damage
+Invisible to enemy Recon Aircraft while moving

Loaded
+Extra magazines
+Reload weapons faster

Scoped
+Move faster while aiming down sights
+Extra attachment on Primary Weapon

Undercover
+Kill without revealing enemy death locations
+No name or reticle color change when targeted

Forage
+Swap weapons faster
+Throw equipment farther
+Resupply ammo & equipment from dead enemies

Ordnance
+Scorestreaks cost less
+Re-roll Care Packages

Duelist
+Two attachments on Secondary weapon
 

killroy87

Member
Footage looks suuuuper bland. Can't believe people bitched and moaned for this to come back. It's ugly too, uglier than CoD usually is.
 

illamap

Member
I kinda like the new perk system over pick-10, it prevents from having four attachements, on primary gun, and no secondary gun, which clearly was the best load-out setup most of the time.
 

Kalentan

Member
I kinda like the new perk system over pick-10, it prevents from having four attachements, on primary gun, and no secondary gun, which clearly was the best load-out setup most of the time.

You can still have 4 attachments.

One of the division screenshots showed it.
 

HiiiLife

Member
The graphics look the best CoD has been.

It's the animations that look...weird...maybe the sprinting???? Idk.

I love the new touch they added to snipers. Can't wait to make people rage again quick scoping :)
 

terrible

Banned
The gameplay I've seen looks really good I think. It's been a long time since I cared about CoD but as of right now it's looking like I'll probably get this.
 
One thing I've noticed in the gameplay videos that looks weird (to me at least) is when a player ADS, its like the rear of the gun comes to eye level just a little before the front sight, making the animation not seem as smooth.
 
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