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World of Warcraft |OT9| People still play this? Isn't it from 2004

Syf

Banned
Would be nice if they combined the chat and authenticator apps at least.

Also thanks for another versatility piece ethereal, you dick.
 
I've plunged back in after a 10 year hiatus because of the vanilla nostalgia thread on gaming side. I knew that things would be different, and a lot of the changes I expected or am okay with - almost all of the new character animations are sooo good - but some stuff is a real bummer.

I think the most devastating change I've encountered is that you can't kite mobs anymore. So many amazing moments in my own playtime and in what I saw from the community involved kiting. Did something specific prompt the change, or did Blizzard just decide all of a sudden that there was too much fun in the game?
 
I've plunged back in after a 10 year hiatus because of the vanilla nostalgia thread on gaming side. I knew that things would be different, and a lot of the changes I expected or am okay with - almost all of the new character animations are sooo good - but some stuff is a real bummer.

I think the most devastating change I've encountered is that you can't kite mobs anymore. So many amazing moments in my own playtime and in what I saw from the community involved kiting. Did something specific prompt the change, or did Blizzard just decide all of a sudden that there was too much fun in the game?

You can still kite them, it just depends on your class.
 
You can still kite them, it just depends on your class.
As far as I can tell, mobs reset if they get a certain (short) distance from where they were aggroed, even if you keep hitting them.

Some of my favorite videos in vanilla involved people soloing high level dungeons, and they all required kiting. It seems like now you either have the gear to facetank, or you die.
 
Kiting as it used to be from Vanilla/TBC is gone. Cant really bring bosses to the entrance of instances or pull mobs zones away any longer afaik.

As far as I can tell, mobs reset if they get a certain (short) distance from where they were aggroed, even if you keep hitting them.

Some of my favorite videos in vanilla involved people soloing high level dungeons, and they all required kiting. It seems like now you either have the gear to facetank, or you die.

oh

I wasn't around then.

I do remember kiting spiders in Firelands to farm gear off them.
 

Savitar

Member
I've plunged back in after a 10 year hiatus because of the vanilla nostalgia thread on gaming side. I knew that things would be different, and a lot of the changes I expected or am okay with - almost all of the new character animations are sooo good - but some stuff is a real bummer.

I think the most devastating change I've encountered is that you can't kite mobs anymore. So many amazing moments in my own playtime and in what I saw from the community involved kiting. Did something specific prompt the change, or did Blizzard just decide all of a sudden that there was too much fun in the game?

Blizzard got rid of anything that could cause trouble, you know like the times people would kite things to places they shouldn't. (Hi Stormwind, meet deadly world boss) It's a much more "friendly" place to be with a lot of the old challenges or hoops to leap through gone to make it an easier game for the typical player. Remember the stats in the old days about how few people got to even level 60, it was astounding stuff. This mean kiting really lost a lot of value, it didn't have any more place in game like the old days when you had to do things like get your Hunter bow.
 
Was in on my first Mythic Maiden kill tonight!

Man fuck that fight though. So paranoid about not messing up the mechanics that I barely did my rotation properly.

Thaddius on super steroids.
 

Adaren

Member
At least one of he Artifact Challenges requires a good amount of kiting. I agree that it isn't as core to the gameplay as it was in Vanilla, though. I used to farm the demons in Darkwhisper Gorge to sell Eyes of Shadow, and I had to kite them back quite a distance in order to kill them.
 
wait did they retroactively remove the balance of power tints that were previously unlocked? I could've sworn that they all didn't require the 'Balance of Power' achievement and only the first one did..
 
It's crazy how quickly you can burn through the Legion Fall campaign, completed half of it in under two hours before I hit a wall with the Mark of the Sentinax quest. There's nothing in the custom group finder, the spawn rates of mobs that can drop beacons seems incredibly low, and the drop rate for beacons and marks are incredibly low. They definitely need to adjust a few numbers to compensate for the precipitous drop of players actually frequenting The Broken Shore. It's a ghost town and I'm on one of the larger NA servers. They shouldn't have nerfed the things they did in 7.3.

The upshot is my 880 hunter can solo all of what I encountered pretty easily. Definitely don't see this being a fun zone to attempt as a DPS without a pocket tank or a class without a tank spec
 

TheYanger

Member
As far as I can tell, mobs reset if they get a certain (short) distance from where they were aggroed, even if you keep hitting them.

Some of my favorite videos in vanilla involved people soloing high level dungeons, and they all required kiting. It seems like now you either have the gear to facetank, or you die.

You can definitely still kite things absurdly far. There aren't really any world bosses you would manage to kite anywhere, but like, I kite stuff all the time. It leashes quickly if you're not doing anything to it, but if you're actively strugglebus kiting something it'll stay on you unless you go somewhere it's not meant to go.
 

Bisnic

Really Really Exciting Member!
You can definitely still kite things absurdly far. There aren't really any world bosses you would manage to kite anywhere, but like, I kite stuff all the time. It leashes quickly if you're not doing anything to it, but if you're actively strugglebus kiting something it'll stay on you unless you go somewhere it's not meant to go.

I wonder if it is possible to kite that huge robot in Krokuun to one of the beacon bases. Would NPCs join the fight to try & kill it?
 

TheYanger

Member
I wonder if it is possible to kite that huge robot in Krokuun to one of the beacon bases. Would NPCs join the fight to try & kill it?

Probably? He's very easy to kill and doesn't drop anything though.

I suppose I should say, you may not be able to kite stuff zones away anymore, I don't know, but you absolutely can kite things 2-3 times farther than their normal leash range, I have no reason to believe you couldn't kite them farther, but there's no reason you ever would really.
 

lazygecko

Member
The last kiting fun I had was on the Timeless Isle with those fire elementals and their AoE cone attacks, not too far from the central hub.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Really? I swear I managed to get the alternate tints for that line of skins previously

balance of power is still the worst questline

It only worked that way for the hidden appearances, never worked like that for BoP.
 

CassSept

Member
So I never did Isle of Quel Danas when it first hit, how was that placed recieved?

It was a financial godsend, most of the playerbase was constantly starving for gold and it was a nice steady source of income. The dailies were also better designed than the previous ones and took less time.

It was sorta controversial for opening up some really good gear for more casual players, which later became a normal thing. BT/MH-level gear for Badges of Justice was a megaton at the time though.

I also think at first only some dailies were released and most of the zone was dominated by Fel Elves, sorta like what they later did with Isle of Thunder, and you had to retake the Isle. Which was really cool.

I remember bombing run daily being well received because that sort of more innovative, unusual quests were still rare. It also had amazing music and let you see inside SWP (you flew over the arena where you fought Brutalus).
 

erawsd

Member
So I never did Isle of Quel Danas when it first hit, how was that placed recieved?

In general, I feel like you didnt hear a whole lot of complaints about content during vanilla/TBC. If they released IOQ today it would likely be dismissed with lazy recycled assets/why cant i fly/the rewards are too shitty/it takes too long to be exalted on 30 alts ect.
 

Zelias

Banned
I remember bombing run daily being well received because that sort of more innovative, unusual quests were still rare. It also had amazing music and let you see inside SWP (you flew over the arena where you fought Brutalus).
Yeah I remember the bombing run quest where you could bomb Brutallus and he'd just say 'why don't you bring twenty-four of your best friends and try again?' Made me laugh.
 

Adaren

Member
In general, I feel like you didnt hear a whole lot of complaints about content during vanilla/TBC. If they released IOQ today it would likely be dismissed with lazy recycled assets/why cant i fly/the rewards are too shitty/it takes too long to be exalted on 30 alts ect.

One thing to keep in mind is that the entire Sunwell patch was a surprise. The idea of 2-year expansions with 4 content patches hadn't been established yet, so no one ever really gave any thought to what a raid after Black Temple would be like. This made the whole patch feel like a "bonus", which probably contributed to its positive reception.

The daily hub was good. It was dense and everyone was doing it, which made it feel lively. The daily quests were fun enough, though not particularly innovative over what other BC daily hubs had.

Magister's Terrace was extremely difficult. Many of the BC Heroics were hard, and MGT topped them all. The PvP boss near the end (Priestess Delrissa) was a group killer; it was a common tactic to scout out what adds she spawned with at the start and, if you got a bad set, reload the instance. The dungeon was extremely CC demanding, which amplified the push for hybrid classes to get more forms of crowd control (though this ended up being far less important in WotLK).

I didn't do Sunwell when it was relevant, but I recall keeping tabs on the World First race. There was some saltiness over the gradual unlocking system (first 3 bosses unlocked the first week, then one additional each week after) as artificial gating that could invalidate World First race. But then guilds got to M'uru, who took 5 days to kill and filtered out a lot of guilds from the race.

Overall it was a really exciting patch, and I think the "surprise" factor was a huge part of that.
 

adversarial

Member
One thing to keep in mind is that the entire Sunwell patch was a surprise. The idea of 2-year expansions with 4 content patches hadn't been established yet, so no one ever really gave any thought to what a raid after Black Temple would be like. This made the whole patch feel like a "bonus", which probably contributed to its positive reception.

The daily hub was good. It was dense and everyone was doing it, which made it feel lively. The daily quests were fun enough, though not particularly innovative over what other BC daily hubs had.

Magister's Terrace was extremely difficult. Many of the BC Heroics were hard, and MGT topped them all. The PvP boss near the end (Priestess Delrissa) was a group killer; it was a common tactic to scout out what adds she spawned with at the start and, if you got a bad set, reload the instance. The dungeon was extremely CC demanding, which amplified the push for hybrid classes to get more forms of crowd control (though this ended up being far less important in WotLK).

I didn't do Sunwell when it was relevant, but I recall keeping tabs on the World First race. There was some saltiness over the gradual unlocking system (first 3 bosses unlocked the first week, then one additional each week after) as artificial gating that could invalidate World First race. But then guilds got to M'uru, who took 5 days to kill and filtered out a lot of guilds from the race.

Overall it was a really exciting patch, and I think the "surprise" factor was a huge part of that.

You hit me right in the nostalgia with that.

Through the highs & lows, WoW has been such a good game.

Anyone here run high keys (17+)? Or been watching the Mythic Invitational? Friend and I (Heals / Tank) are looking for a group as she came back to the game a week or so after I did and we're geared enough for it now and have been slowly edging up with pugs.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Is it pretty much just high end content and ilvls where unholy vs frost dk dps is noticeable?

That's kind of the case for everything. Relative DPS rankings don't mean much outside of bleeding edge content and the best players.
 

Fjordson

Member
Is it pretty much just high end content and ilvls where unholy vs frost dk dps is noticeable?
Probably, yeah.

Unholy is really great right now imo. Though as Anoregon said, if you aren't pushing hard in Mythic you can pretty much play any spec you enjoy and be fine.
 

EmiPrime

Member
I didn't do Sunwell when it was relevant, but I recall keeping tabs on the World First race. There was some saltiness over the gradual unlocking system (first 3 bosses unlocked the first week, then one additional each week after) as artificial gating that could invalidate World First race. But then guilds got to M'uru, who took 5 days to kill and filtered out a lot of guilds from the race.

Working on M'uru was miserable especially as a tank (not a particularly difficult role, basically waiting for DPS to get their act together). Even after we killed it, repeating the kill was extremely difficult. This might sound a bit much but IMO Blizzard to an extent have a duty of care over their players and they utterly reneged on it with that fight: It was a fight where all 25 raiders needed to pull their weight with 4 different things going on at 4 different parts of the room so it was always obvious whose fault it was when it became a wipe which encouraged infighting. Also warlocks were waaaaaaaaaaaaaay better than mages in Sunwell (especially M'uru and KJ thanks to Seed of Corruption) and while the most ruthlessly efficient thing to do would have been to poach warlocks from other guilds, do a BT/MH farm run, tell them to level leatherworking and bench the mages, we weren't going to do that so instead we had to carry a lot of dead weight.

M'uru encouraged the worst excesses of raiding by design and although we killed it he had damaged the guild beyond repair. About a month later our guild fell apart when a guild officer started screaming on Vent that he was going to track me down and rape then kill me after I made a joke about macros during a farm run (he refused to make a macro to facilitate mass dispeling on M'uru, his stubbornness caused many instant wipes). Fun times.

You hit me right in the nostalgia with that.

Through the highs & lows, WoW has been such a good game.

Anyone here run high keys (17+)? Or been watching the Mythic Invitational? Friend and I (Heals / Tank) are looking for a group as she came back to the game a week or so after I did and we're geared enough for it now and have been slowly edging up with pugs.

Faction and region?
 

TheYanger

Member
Isle of QD was the first major post release outdoor content basically ever added to the game. Even stuff like SIlithus was just revamps of things that were already there. It was a better rep grind than the only other existing daily rep grinds (Shatari Skyguard and Netherwing), and had good rewards.

If you've just never done it and want to go do it today? It's going to feel really fucking boring. It was totally fine at the time, but it's very much the template that every daily quest grind since that time follows, so it's all boilerplate stuff now.

Is it pretty much just high end content and ilvls where unholy vs frost dk dps is noticeable?

Always. Frost is actually fine even there, Unholy is just better enough that all the good players play it and it makes the divide look ever larger than it is on sites that track trends like that. If you don't have bis legendaries or tier sets, it REALLY doesn't matter. I would even say the only reason Unholy is so strong right now is the legendaries and the tier synergizing into insane single target burst and VERY high single target sustain. Frost is a spec that is almost entirely lacking in burst as a design issue, so while overall it ends up only a bit behind, that's generally a lot worse than going ham out the gate and then every couple minutes after.
iaonS1o.png

^ A random totally normal opener on fallen avatar for example (Without maiden damage included).
Frost simply can't do that shit.
 

water_wendi

Water is not wet!
i really liked the SSO rep grind. QD also bought the limit of daily quests to 25 which was the most amazing thing ever. Of course you could make a little money doing 10 but with 25 you could make a guaranteed 100+ gold every day. The only quests there that were kind of annoying were the ones where you had to go out into the world (not the Throne of Kiljaden ones). After a couple days i worked out a good rhythm to things and had an efficient loop.

edit:

Wows lore has also been amazing lately. Its the first time in a long while where im really interested in how things could progress.
 

Syf

Banned
Wows lore has also been amazing lately. Its the first time in a long while where im really interested in how things could progress.
Yeah, I was already liking it a lot and then Illidan killing Xe'ra to bust out of the prophecy arc took it to another level. I thought for sure we were headed for another SC2 conclusion, or D3 conclusion, where some lame prophecy is just fulfilled in the end. Love that cutscene because it gives me hope Blizzard is done with the prophecy crap for a while. It's always a bad plot device imo.
 
Yeah, I was already liking it a lot and then Illidan killing Xe'ra to bust out of the prophecy arc took it to another level. I thought for sure we were headed for another SC2 conclusion, or D3 conclusion, where some lame prophecy is just fulfilled in the end. Love that cutscene because it gives me hope Blizzard is done with the prophecy crap for a while. It's always a bad plot device imo.

I still love how edgy that was

"ILLIDAN YOU'RE THE CHOSEN ONE"
"I don't care"
"FUCK YOU YOU I'M CHOSEN ONEING YOU"
"I don't care"
"IT'S YOUR DESTINY"
*Teleports behind Xe'ra*
"Psst, nothing personnel kid, LASER EYES ATTACK"

...

"I have sacrificed everything. What have you done?"

It's a nice detail that Velen squints at Xe'ra when she's telling Illidan its his Destiny. Velen ain't falling for that shit, not after what Velen went through.
 

water_wendi

Water is not wet!
So im doing Garrison Tavern quests to unlock level 3 blueprints. i just kill Nhallish in Shadowmoon Burial and his death dialogue is
"You are just maggots swarming to the corpse of a dying god."
Never ran the dungeon in WoD.. is this referring to something in WoD or am i reading too much into it given what we now know? Spoilered just in case.
 
So im doing Garrison Tavern quests to unlock level 3 blueprints. i just kill Nhallish in Shadowmoon Burial and his death dialogue is
"You are just maggots swarming to the corpse of a dying god."
Never ran the dungeon in WoD.. is this referring to something in WoD or am i reading too much into it given what we now know? Spoilered just in case.

Hmmm.

A dying god...is he referring to Azeroth? Isn't Azeroth in the lore an unborn Titan? Which is why Sargeras has taken a huge interest, which is why the Old Gods have tried corrupting it? Sargeras was going around splitting planets in half to prevent more Titans from rising up, and I think Azeroth was one of his targets?
 
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