• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Why does Smash Ultimate look so much duller and less vibrant/colorful than Smash for Wii U?

I see this video posted often to argue that Smash Ultimate is a very different game than Smash for Wii U...



Yes the game looks different, it looks duller!!

Almost all the characters and stages look much more washed out, much duller, much blander than the Wii U versions.

They are so washed out that details are not visible on them...

The game on the Wii U looks vibrant and colorful. I really hope this doesn’t change with the Switch.

The resolution maybe higher, but if the colors in the final game look as dull as they do in the video, I see it as a massive downgrade
 
Last edited:
The lighting was completely redone. If the colors are more muted it was an art direction decision.
 
Last edited:

deriks

4-Time GIF/Meme God
Maybe was a thing of the stages choosen... I don't know.

Melee to Brawl was kinda of the same thing.
 
The lighting was completely redone. If the colors are more muted it was an art direction decision.

That’s what I was afraid of. I was hoping it was a bad video/source and the final game will look more vibrant.

If they purposely made the colors more muted and less vibrant, that was a dumbass decision on their part.
 
Last edited:
Because Wii U is designed for usage at home
but Switch is designed for possibly playing outdoors or during commute.

If the colors are deep, rich, dark,
then the game screen will look really dark under sunlight/skylight.

I hear similar complaints about MCU movies having dull colors,
it's because consumer TV's before HDR showed only 16~235 (HDMI).
Disney was being smart but some people watching MCU movies on their PC monitors mostly
thought Disney was being stupid.

Just turn up the saturation and lower the brightness and raise contrast for the HDMI input that is connected to your Swtich.
 
Last edited:
Because Wii U is designed for usage at home
but Switch is designed for possibly playing outdoors or during commute.

If the colors are deep, rich, dark,
then the game screen will look really dark under sunlight/skylight.

I hear similar complaints about MCU movies having dull colors,
it's because consumer TV's before HDR showed only 16~235 (HDMI).
Disney was being smart but some people watching MCU movies on their PC monitors mostly
thought Disney was being stupid.

Just turn up the saturation and lower the brightness and raise contrast for the HDMI input that is connected to your Swtich.

It’s the opposite. Dull washed out colors are much harder to see outdoors/in sunlight.

MCU films look vibrant as hell. You need to go watch Guardians 2 or Thor Ragnarock if you don’t think so. Both movies are among the brightest and most colorful films Ive ever seen.
 
Last edited:
Melee to Brawl was kinda of the same thing.

Yeah, Melee to Brawl was a huge downgrade as well. One of the many reasons why almost everyone liked Melee more than Brawl.

Do you think they did it just to make it look different from the Wii U game? Eventhough doing so made the game look worse.
 
Last edited:

Spukc

always chasing the next thrill
Well it's a whole new game.
If you want smash wii u play smash wii u.
This version is new. And has nothing to do with the wii u version.
 

deriks

4-Time GIF/Meme God
Yeah, Melee to Brawl was a huge downgrade as well. One of the many reasons why almost everyone liked Melee more than Brawl.

Do you think they did it just to make it look different from the Wii U game? Eventhough doing so made the game look worse.
Maybe is a thing that changes from stage to stage. Lighting and stuff. But yeah, chances are that they made this artistic change because the graphics aren't that different
 
Yup, it's a shitty downgrade. I can't stand washed out color and texture that lose details making the game look more bland. It's crazy that they would do a step back for an "ultimate" version, completely ruins the point of it.
 

xviper

Member
because the graphics is not improved at all so they had to change the color to make people think that the game is different
 

Imtjnotu

Member
When Nintendo does something odd, there is usually VERY good reason for it.
giphy.gif
 
I'm sorry OP, I think I was wrong.
It looks like there are lot more people who agree with your feelings about washed out colors, not just here but among customer base.
Customer is always right, I forgot that.
 
S

SLoWMoTIoN

Unconfirmed Member
I'll compare them when I have the actual game in my hands.

Lol.

So in your mind, Nintendo is infallible and doesn’t ever make bad decisions?

Could you sound anymore fanboyish.
Yeah I already see a few characters being changed or look....darker for no fucking reason. Sakurai you hack!
 
Last edited by a moderator:
I think it looks worse than the Wii U version in many ways, but if that was what needed to be done to ensure steady, high resolution and frame rate, so be it. I hope they can make the game a bit more vibrant and colorful though.
 

iconmaster

Banned
This could simply be due to video gamma, no? Let's at least wait till the game is out before making these judgements.
 

93xfan

Banned
I think it looks worse than the Wii U version in many ways, but if that was what needed to be done to ensure steady, high resolution and frame rate, so be it. I hope they can make the game a bit more vibrant and colorful though.

You can see extra details in the backgrounds and the textures have been redone.

Also, watch the bowser portion in comparison video. He clearly has more geometry and detail and has much better shading.
 

93xfan

Banned
Well it is just on the Switch, and they need to achieve 60fps in handheld mode

This game has more geometry and better lightning. Plus the extra smoke effects and then the ink effects for inklings.

The WiiU version ran on slightly weaker hardware and is 1080p/60, for everyone’s information and in portable mode it is 720p on Switch.
 
You can see extra details in the backgrounds and the textures have been redone.

Also, watch the bowser portion in comparison video. He clearly has more geometry and detail and has much better shading.
I think DK for example looks much worse than his Wii U counterpart.
 
The game is running on Unreal Engine 4, but most people didn't pay attention at the end of the direct trailer. It is a totally new lighting/renderer which is physically based.
 
Last edited:

ilfait

Member
Might just be full RGB/limited RGB mismatch. Only looked at a few of the comparisons in the video, but looks that way to me.
 

Mozza

Member
I think it looks worse than the Wii U version in many ways, but if that was what needed to be done to ensure steady, high resolution and frame rate, so be it. I hope they can make the game a bit more vibrant and colorful though.

Of course it does. ;)
 

Speedwagon

Michelangelo painted the Sistine Chapel. Yabuki turned off voice chat in Mario Kart races. True artists of their time.
The Wii U version definitely looks better in the comparison here, but I don't think that's how the Switch version will look when the game is complete and we're playing it on our Switch.

Also you guys know Smash for Wii U was 1080p 60fps
 

PhoenixTank

Member
The game is running on Unreal Engine 4, but most people didn't pay attention at the end of the direct trailer. It is a totally new lighting/renderer which is physically based.
If you're just going on the E3 ending slate, I don't think it is safe to assume SSBU uses UE. It seemed to include notices from each dev/pub in the entire direct and UE wasn't included on the ending slate for the standalone SSBU trailer. Would be interested to see any confirmation of that either way.

For me, the lighting changes are most obvious in the Bowser comparison and I very much like how it looks there. Does look a little overexposed (perhaps not quite the right word) otherwise - maybe it'll get tweaked before release.
 
The Wii U version definitely looks better in the comparison here, but I don't think that's how the Switch version will look when the game is complete and we're playing it on our Switch.

Also you guys know Smash for Wii U was 1080p 60fps
I really hope you’re right.

But the footage from the smash tournament also looks identically washed out so I don’t think it’s an limited rgb issue like some posters think. I just hope they fix in the next couple of months before the game goes gold.
 
Last edited:

93xfan

Banned
I can say definitely that the bridge level from Zelda looks much more detailed in the Switch version. The extra trees and background detail make a difference. Also, in the Onett stage, the bricks and wood on the side of the buildings looks so much better and more detailed on the switch.
 

93xfan

Banned
because the graphics is not improved at all so they had to change the color to make people think that the game is different

I thought i recognized you from the other thread. You were downplaying the number of stages by saying it was an easy copy and paste job. You’ve no doubt had time to see the some clear differences between stages in these videos, but you make uninformed, false posts.



Now pay attention. Mega Man now has lighting effects from his blaster and a different facial animation while using it. His leg armor has lines on it that didn’t appear before. That’s just to make a few things in one small video.

Gameplay, they changed the timing of some moves and the way his leaf special move works and stuns. Those also are just a few things to note from a short clip.

Now that you’re better informed, you can make contributions that aren’t just negative.
 

93xfan

Banned
The Wii U version definitely looks better in the comparison here, but I don't think that's how the Switch version will look when the game is complete and we're playing it on our Switch.

Also you guys know Smash for Wii U was 1080p 60fps
There were certain things I liked and didn’t like about each one. The WiiU Midgar shot had excellent lighting and looked a good deal better to my eyes. Onett has little tufts of grass on the WiiU version. Samus may have had a better looking grappling hook on the WiiU as well.

However, the Switch version of Onett had far, far superior textures on the buildings. The Bridge of Eldin is a night and day improvement on the Switch, imo (due in large part to the extra trees and other geometry seem in the background.

Anyway, look the video in the post above for some nice visual improvements on the switch.
 
Last edited:

xviper

Member
I thought i recognized you from the other thread. You were downplaying the number of stages by saying it was an easy copy and paste job. You’ve no doubt had time to see the some clear differences between stages in these videos, but you make uninformed, false posts.



Now pay attention. Mega Man now has lighting effects from his blaster and a different facial animation while using it. His leg armor has lines on it that didn’t appear before. That’s just to make a few things in one small video.

Gameplay, they changed the timing of some moves and the way his leaf special move works and stuns. Those also are just a few things to note from a short clip.

Now that you’re better informed, you can make contributions that aren’t just negative.

do you even realize that most of these "Changes" are very minor that they can be added in a patch ?? "increased hitstun time" do you have to make a new game to add that ? you said it yourself, "they changed the timing of some moves" good now i can differentiate between the games by counting the seconds of a certain moves

new lightning effect ? wow, they couldn't possible do that with the WII U hardware

they added more colors to the uppercut punch because that was impossible with the WII U hardware, nintendo you keep impressing me

when mega man shoots his blaster they added a blue circle and they opened his mouth, HOLY COW, NINTENDO TAKE MY MONEY AND SOUL BECAUSE I'M SOLD TO THIS GROUNDBREAKING GAME

Leaf-shield has a faster start up time, that's it, i'm getting my wallet
 
Last edited:
I thought i recognized you from the other thread. You were downplaying the number of stages by saying it was an easy copy and paste job. You’ve no doubt had time to see the some clear differences between stages in these videos, but you make uninformed, false posts.



Now pay attention. Mega Man now has lighting effects from his blaster and a different facial animation while using it. His leg armor has lines on it that didn’t appear before. That’s just to make a few things in one small video.

Gameplay, they changed the timing of some moves and the way his leaf special move works and stuns. Those also are just a few things to note from a short clip.

Now that you’re better informed, you can make contributions that aren’t just negative.


That video looks like the Wii U Megaman is so much more vibrant.
 
Now pay attention. His leg armor has lines on it that didn’t appear before.
Now that you’re better informed, you can make contributions that aren’t just negative.

Loooooolllllll

I'm with the other guys, looks like Brawl ported over to the Wii U. Saying that, this is probably yet another case of SM3DW.
 
I don’t care how similar it looks to the Wii U. I just want bright vibrant colors like Melee and the Wii U version have.

I don’t want dull, washed out colors like Brawl had. Those colors wash out details from the characters and make them look worse.

Look at this example...


 
Last edited:

ookami

Member
I don’t care how similar it looks to the Wii U. I just want bright vibrant colors like Melee and the Wii U version have.

I don’t want dull, washed out colors like Brawl had. Those colors wash out details from the characters and make them look worse.
Well sorry to disappoint you but that is subjective. In my opinion, some characters are indeed better with vibrant colors but they are now better integrated with the stage and much more clean for a better visibility.
If this is the price for having SFX and textures far more upgraded plus some kind of dynamic shadow mapping then count me in.
 
Did you see the video? They look much less clean, less crisp, more washed out and are less visible compared to the Wii U version in almost every single instance.

You can’t possibly look at that screenshot and tell me that a ton of details aren’t lost from the transition from the Wii U to the Switch.
 

93xfan

Banned
do you even realize that most of these "Changes" are very minor that they can be added in a patch ?? "increased hitstun time" do you have to make a new game to add that ? you said it yourself, "they changed the timing of some moves" good now i can differentiate between the games by counting the seconds of a certain moves

new lightning effect ? wow, they couldn't possible do that with the WII U hardware

they added more colors to the uppercut punch because that was impossible with the WII U hardware, nintendo you keep impressing me

when mega man shoots his blaster they added a blue circle and they opened his mouth, HOLY COW, NINTENDO TAKE MY MONEY AND SOUL BECAUSE I'M SOLD TO THIS GROUNDBREAKING GAME

Leaf-shield has a faster start up time, that's it, i'm getting my wallet

Nice job moving the goal posts. You said it was an easy copy and paste job.

And yes, I’ve noted some small changes. You’re speaking as if those are the only changes. Why don’t you just acknowledge that it isn’t a simple copy and paste job?
 

93xfan

Banned
Loooooolllllll

I'm with the other guys, looks like Brawl ported over to the Wii U. Saying that, this is probably yet another case of SM3DW.

So you completely omitted the middle part of my statement to discredit what I said? I’ve bolded my unedited comment below. I was merely pointing out differences to someone who is being adamant that characters and stages in this game are a simple copy and paste job.

I thought i recognized you from the other thread. You were downplaying the number of stages by saying it was an easy copy and paste job. You’ve no doubt had time to see the some clear differences between stages in these videos, but you make uninformed, false posts.



Now pay attention. Mega Man now has lighting effects from his blaster and a different facial animation while using it. His leg armor has lines on it that didn’t appear before. That’s just to make a few things in one small video.

Gameplay, they changed the timing of some moves and the way his leaf special move works and stuns. Those also are just a few things to note from a short clip.

Now that you’re better informed, you can make contributions that aren’t just negative.
 
Last edited:
All of this discussion about whether the game is a port or not is irrelevant.

I don’t consider it a port, it’s a new game. But a new game that looks substantially duller, less colorful, more washed out and with fewer details visible due to the washed out colors.

I would prefer a Wii U port with the same colorful effects and visible details that I can take on the go to the game shown so far.


I just hope that Nintendo adds some color back to the game.
 
Last edited:

Treeforce

Neo Member
I personally prefer the way the Switch Version looks. I dislike super bright colors generally so this suits me fine. But I suppose they look brighter depending on the light.
 
Top Bottom