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Google Interview: "Stadia only needs 25mbits for 1080p/60fps. 4k/60fps at 30mbits. 720p for slow connections." "100 Devkits shipped, big June lineup."

controllers-1553022110817_grande.png

We recommended and set a threshold of about 25 megabits per second in order to enjoy 1080p / 60 frames per second. In fact, we only used about 20 megabits per second. But we gave ourselves a little bit of a buffer in the calculations.
When we launch, because we’ve made some very significant improvements to our encoder, our streamer, and our compression algorithms, we will get 4K / 60 frames per second in about 30 megabits per second.
And then if you are at a lower resolution, you will obviously use significantly less bandwidth.
What’s the lowest resolution Stadia will go?
720. Technically it can go lower, but we don’t go lower than 720. We’ve shipped over a hundred development kits already.
We’ve got thousands of creatives already underway. So you’ll see a pretty amazing lineup come June.

We finally got more tech details from Google on Stadia.

Basically you're gurantee 1080p/60fps at 25mbits which is basically a HD YouTube Video. At just 5 more Mbits you are at 4K. 720p is available for lower tier connections. So everything's basically covered.

The interview also addresses the issue of developers, Google implies they have been in deep talks, and already over 100 Stadia Dev kits have been shipped.

Good thing they are quickly putting out information to keep the talks going in the media. They are going to have more info and surprised for us in June!
 

ShaeTsu

Neo Member
Extremely misleading, resolution and framerate isn't the issue, it's latency. I highly doubt this will be enjoyable to play on unless you live in the same city as the source.
 

angelic

Banned
They miss the point entirely. Consumer broadband spikes and drops, cheap companies overload their networks, maybe a perfect 25mb close to a data centre, but real world conditions, not a chance.

This remains the biggest joke in the industry, and that's saying a lot.
 
If you believe the bullshit that you will get fluid low lag 4K,60fps with a 3MB/s connection, I have a time machine listed on eBay for $200,000. What a deal!!!
 
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ethomaz

Banned
Seems ok for 1080p60 but 4k60 that will be heavy compressed to be barely better than 1080p.
 
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zeorhymer

Member
You can't buffer a video game unlike a movie or YouTube vid, so I'm not quite sure how they'll get past inconsistent internet hops.
 

Hari Seldon

Member
They miss the point entirely. Consumer broadband spikes and drops, cheap companies overload their networks, maybe a perfect 25mb close to a data centre, but real world conditions, not a chance.

This remains the biggest joke in the industry, and that's saying a lot.

Yeah this is a hard pass from me. I’m not gaming somewhere between 720p and 1080p like my ancestors did.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
"Only"... Meanwhile I hit my 1TB limit almost every month as is.
 

ethomaz

Banned
Also how many bits do you need for picture quality that doesnt look like a compressed Youtube video?
Blu-ray quality is 20-40 Mbps at 1080p24fps.

Netflix that should be similar to YouTube around 5-6 Mbps for 1080p30fps.
 
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scalman

Member
you wont get pass.. it will lag like MF.. i mean and then they will blame all on internet , like its not their fault its your internet mate. it wont work. in perfect internet world it would but we not there yet. some maybe ..just some
 

DunDunDunpachi

Patient MembeR
Extremely misleading, resolution and framerate isn't the issue, it's latency. I highly doubt this will be enjoyable to play on unless you live in the same city as the source.
Yepppp.

Don't fall for the PR, folks.

They are saying "it'll look pretty and it'll look like it's running smoothly", but no word about latency which is what actually matters when it comes to playing a videogame.

Hmmm.... Although, I could see them utilizing an ultimate Google AI performing the next generation of auto-aim: latency is removed by "predictive correction", which will lower the skill ceiling even further but it'll make the casuals feel like they're badasses. :pie_thinking:
 
Google is going 100% on buzzwords and topics because they don't have any content. They'll tell you you'll get a beautiful intuitive 4k image with high frame fidelity no problem. But won't tell you that your service provider will throttle you after 100megs and with the compression, that 4K image will look like 720p anyway. Also 10 second input lag.

It's all smoke and mirrors at the front lobby thats only hiding the reality of everyone setting themselves on fire in the backroom.
 

NickFire

Member
No amount of PR will ever convince me that this is a viable and cheaper way to play cutting edge games from my couch (anytime soon at least). I will look at real world feedback post-launch and re-evaluate at that time, but at the moment I am expecting this to end up as "over-promised, under-performed."
 

noqtic

Member
If it works anything like the Project Stream Assassin's Creed Odyssey that I played then I'm all in. It was a little shaky for me over Wi-fi (with multiple machines in the household running Netflix and things of the like) but hard wired it worked like a dream.

It helps that I also live in one of the largest metropolitan areas in the U.S. and have excellent internet.
 

ethomaz

Banned
Is upload a factor at all?
Yes but just for control response/input and sync... maybe a bit more than what you have playing a MP match.

Not a big deal I guess... if you are fine playing MP games your upload will hold fine with game streaming.
 
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scalman

Member
they have devkits for what ?? its streaming existing game is it not ? so it needs its own port then ? its not straight pc version ?
 
Did anyone else read the part where Google says they want to reach everyone, but the interviewers response was that Google putting out a controller is too complicated with too many buttons for normal people and isn't accessible?

Man we are going into a new generation of "hand-holding" in games aren't we?
 

Breakage

Member
If internet connections were as stable as the electricity supply to the average home, then I could see this working. But that just isn't the case for a lot of people. I can't remember the last time I had a power cut, but my broadband connection (which I consider to be very reliable) has the odd drop every now and again. When it comes to video games, I think that would be frustrating to put up with in the long run. And let's not forget that single-player games would also be affected, too.
 
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Mercer_CAR

Banned
No 1 games enthusiasts, I mean journalists ever asks about data caps, latency, real world conditions etc... It's just yay!!!
 

FStubbs

Member
IIRC Nolan Bushnell once told the story of how he demonstrated Pong to a lady and she asked "how do you get the signal to the TV station and back so fast?" I guess we're there now. Allegedly.
 

FStubbs

Member
they have devkits for what ?? its streaming existing game is it not ? so it needs its own port then ? its not straight pc version ?

These servers are probably not running x86 Windows, but some form of Chrome OS on ARM, so they will need to be ported. Probably not DIFFICULT to port, but some work would have to be done.

That's not counting whatever wizardry has to happen to make it cloud ready for failovers and the like.
 

Jayjayhd34

Member
These servers are probably not running x86 Windows, but some form of Chrome OS on ARM, so they will need to be ported. Probably not DIFFICULT to port, but some work would have to be done.

That's not counting whatever wizardry has to happen to make it cloud ready for failovers and the like.

ID said it took a matter of weeks to get doom running on it.
 

TLZ

Banned
Yes but just for control response/input and sync... maybe a bit more than what you have playing a MP match.

Not a big deal I guess... if you are fine playing MP games your upload will hold fine with game streaming.
Ah no I don't play MP. So guess I should be good then, if this ever comes to Australia
 
Go watch a 4k movie on Apple TV. The difference between it and disc are very hard to distinguish. I sold my 60 4k blurays and switched to all digital. No regrets. Audio quality takes a hit that's the biggest difference. In some cases the digital version actually looked better. Google will nail this.
 

ethomaz

Banned
These servers are probably not running x86 Windows, but some form of Chrome OS on ARM, so they will need to be ported. Probably not DIFFICULT to port, but some work would have to be done.

That's not counting whatever wizardry has to happen to make it cloud ready for failovers and the like.
I hardly believe it is ARM.

ID said it took a matter of weeks to get doom running on it.
Because it probably x86 like PC... most part of the port job is to adequate the game for the streaming service (like the launch won’t be like desktop PC, etc).
 
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-MD-

Member
My friend in Canada doesn't even get 1/5th of the required speed and it's the best deal he has available.
 

Shin

Banned
When/if it's successful as they hope or want it to be I feel that Google will push ads prior to a game being launched.
It's their main revenue stream after all.
 

RiccochetJ

Gold Member
Go watch a 4k movie on Apple TV. The difference between it and disc are very hard to distinguish. I sold my 60 4k blurays and switched to all digital. No regrets. Audio quality takes a hit that's the biggest difference. In some cases the digital version actually looked better. Google will nail this.
The thing is that it's not just dependent on download. It's upload. When you're watching a movie, you can tolerate a moment when it decides it needs to buffer (at least I do). And the thing is that it's not just Google you're depending on; it's also your ISP. You can have the most expensive plan on the planet but I would still call you a liar if you say that you've never experienced the SWOD. It's infuriating for movies and online games. Right now I don't think I would be able to handle it if it's happening on a single player game like say Sekiro as you're fighting a boss.
 

Gamer79

Predicts the worst decade for Sony starting 2022
So much bs here. I use the shield tv and stream games using an exact same service as stadia using gefore now.

A. If you have a decent internet connection, input lag is not a factor. I bet you could not tell the difference in a blind test.

B. This image compression thing is also bs. The geforce service allows you to turn up the graphics settings on these games and they blow away a base ps4 game per game comparison. I do not own an x1x to compare it to but using geforce now I can stream games in 4k with high settings. The image quality is superb on my 55" 4k hdr tv.
 

sol_bad

Member
So in a way Google are going backwards?
There are many countries out there that can't hit 25mbps.
So we are going to go from 4k local resolution with PS5 and X720/X1080/XBX2 to 720p or under streaming resolution.
hmmm
 

GoldenEye98

posts news as their odd job
My friend in Canada doesn't even get 1/5th of the required speed and it's the best deal he has available.

Really? Are they in a rural area?

I'm from Canada and I have 150Mbps and could get up to 1.5Gbps(relatively new)
 

Fox Mulder

Member
It'll be interesting to see what they do. I can't imagine them not throwing money at exclusives or maybe even buying studios to make a splash.

Google and MS are going big into streaming, Sony has had PS Now. Streaming will be the future and lots of people don't even know or cares what 4k or latency even means. As long as the games run well enough will be fine.
 

angelic

Banned
My favourite part of it is that the no more box future requires a box to run the browser, and we all watched it from our various boxes.

Google, you are more full of shit now than you have ever been.
 
Really? Are they in a rural area?

I'm from Canada and I have 150Mbps and could get up to 1.5Gbps(relatively new)

I'm in Saskatoon sitting at around 600Mbps, but if I go back to my hometown, North Battleford, I often get down into kbps in my parent's house. It's not uncommon to rely entirely on mobile in rural areas, incredibly overpriced mobile.
 
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joe_zazen

Member
The beauty of this is that youll be able to fire up whatever demos they put up for free in a few months (as long as you have something that runs chrome + a controller) and try it out for yourself. This is how they will get their customers. “Have chrome? Why not try our game service?” This is a massive market.

I wanted the asscreed project stream beta to be shit, but it wasnt. Google is offering a perfectly acceptable way to play games with a near zero hardware cost, unfortunately.
 

cryptoadam

Banned
The beauty of this is that youll be able to fire up whatever demos they put up for free in a few months (as long as you have something that runs chrome + a controller) and try it out for yourself. This is how they will get their customers. “Have chrome? Why not try our game service?” This is a massive market.

I wanted the asscreed project stream beta to be shit, but it wasnt. Google is offering a perfectly acceptable way to play games with a near zero hardware cost, unfortunately.

Yup.

And if they can get Fortnite or Apex on this, 4K 60 FPS with no need of any hardware or to pay for the game I bet they can hook a lot of people.

The real fight is going to be when PS5 launches for 399-499, or Stadia that has 0 hardware cost. With about a 1 year head start they will basically have the prove this works or fails. I would like to see someone with really bad internet try this just to see how "low" it can actually go.
 

UltimaKilo

Gold Member
Cloud gaming is definitely the future and I am very interested in it. However, the infrastructure is not there yet to make this viable. 5-6 years from now? Maybe. In 2019? No way.
 
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