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Dead or Alive 6 producer discusses future plans, DLC characters, what went wrong and more

Silent Duck

Member
I stopped playing DOA6. I thought it was “meh” at best. Missing tag team battles sucks. The grinding system is awful.

5 was kind of fun. But IMHO, the series reached its peak with 3.
 
Why do people chastise doa6 for lack of tag team battles, yet say nothing about Mortal Kombat taking its tag team mode out of mk9 and still not having them to my knowledge in MK11? Unless the tag team mode was that much better in Doa5 than mk9?
 

CatCouch

Member
I don't really ply online so I won't comment there but I am pretty happy with DOA6. It looks good, has a decent amount of content, didn't tone down the sexy and seems like it's going to have all the costume and DLC character support I need to keep coming back.

I'm so glad that the Xbox One version allows me to purchase individual costumes, too. That make it much easier for me to support! I'll keep chucking money at it.

The costume system was all screwed up at launch but I appreciate the effort to correct it. I hope DOA6 has a long life! My expectations were low so maybe that helped me avoid disappointment but I also remember how lacking DOA5 was at launch and other games like Street Fighter V (at launch) and Marvel Vs Capcom Infinite were huge let downs so DOA6 is satisfying to me.
 
Why do people chastise doa6 for lack of tag team battles, yet say nothing about Mortal Kombat taking its tag team mode out of mk9 and still not having them to my knowledge in MK11? Unless the tag team mode was that much better in Doa5 than mk9?
Tag mode has been in every DOA game since 2, with MK it was exclusive to 9. I saw a lot of people annoyed tag was gone in MKX, but it's not a standard feature either unlike it's been in DOA. Very different scenarios.
 

Pachi72

Member
This game did one HUGE mistake and why I didn't bother to buy it. Not having VF characters like DOA5. They should of put most the VF characters..or At least all from VF2.
 

Enjay

Banned
DOA threw their lot in with Battlefield. Hopefully they can afford to learn from this. Selling out for e-sports wasn't in their best interest since that crowd will never accept this franchise. Also where is the 4player tag mode?
 
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Abriael_GN

RSI Employee of the Year
This game did one HUGE mistake and why I didn't bother to buy it. Not having VF characters like DOA5. They should of put most the VF characters..or At least all from VF2.

You realize that Virtua Fighter characters don't belong to Koei Tecmo, right? It's not their choice.

Well this explains a lot.

Yeah. It explains that I'm not prone to irrationally hating them without knowing diddly-squat about their side of the story.
 
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demigod

Member
When your game was based on big bouncing titties, how do you think people will react when you downsize the tits? I’m glad gamers voted by not buying this trash.

Catering to SJW was a mistake, i hope they learn their lesson.
 

Aidah

Member
One of very few fighting games I've had a lot of fun with in ages. Bought it on PC, looks great, runs great, gameplay is really fun, loads instantly, music is good, characters are great, lots of costumes, I like the hair options, good "soft" physics, story mode was fun and funny, finds multiplayer matches really quickly, tutorials are really good.

Game is awesome. Didn't think I would enjoy it this much when I bought it, ended up buying it again as a steam gift for a friend.
 
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So... it's a mess?

Heh, I meant it’s nowhere close to a mess. A true mess is something like Mass Effect Andromeda at launch or Fallout 76. Even the first doa6 beta looks like polished diamonds compared to those two games at launch.
 

Shin

Banned
Itagaki leaving was a bad idea.
Then it would have probably been exclusive to A console, also not if Itagaki should take so much credit.
Because see how/where he landed despite some following suit after he left Tecmo, what he put out wasn't anything to write home about.
Team Ninja has shown that they still "got it" but then this guy to do something different which didn't pay off.
 
Then it would have probably been exclusive to A console, also not if Itagaki should take so much credit.
Because see how/where he landed despite some following suit after he left Tecmo, what he put out wasn't anything to write home about.
Team Ninja has shown that they still "got it" but then this guy to do something different which didn't pay off.
Blaming him for a game that went through development hell from multiple companies going under and having to restart development 3 times, which also went through a platform switch, seems unfair.
Plus let's not forget what Team Ninja did with Ninja Gaiden 3 without his supervision. I mean Team Ninja still went through NG3 and Metroid Other M (which like Devil's Third I don't put blame on them) before they got to DOA5 and Nioh to say "they still got it".

If Itagaki had done another game after Devil's Third and it was garbo, then yeah.
 
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Shin

Banned
It's a small company he started it with some following soon after from Tecmo, close nit bunch it seemed.
There's only so many to blame and normally that's the person that waves the scepter, as far as company bellying up I only remember 1.
Team Ninja bounced back (albeit through failure/experience as you've pointed out), the same can't be said for Valhalla as their last game is from 2016 (unless I missed an announcement?) or that's the fault of the market?
 
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It's a small company he started it with some following soon after from Tecmo, close nit bunch it seemed.
There's only so many to blame and normally that's the person that waves the scepter, as far as company bellying up I only remember 1.
Team Ninja bounced back (albeit through failure/experience as you've pointed out), the same can't be said for Valhalla as their last game is from 2016 (unless I missed an announcement?).
The company that was developing the game engine went under, the version we saw during the announcement trailer when it was meant to have 3 playable characters, which restarted development the first time. Then it restarted development under Relic Entertainment's engine, which I assume was lost do to THQ going under and them being sold to Sega. Then it restarted development under the Darksiders 2 engine, I guess they lost this do to contract disputes with the company that bought Darksiders (now THQ Nordic) similar to Relic and Sega. Then it restarted development for the final time under Unreal Engine 3 where it eventually landed as a Wii U exclusive after Nintendo finally stepped in as publisher for them.

Itagaki may have wave the scepter, but you can only do so much when people keep grabbing it then smacking you over the head with it.
 
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Shin

Banned
Itagaki may have wave the scepter, but you can only do so much when people keep grabbing it then smacking you over the head with it.
I'll give you that much about Devil's 3rd.
As for the rest it's about time they have something to show as one can't live off air for 3 years +-.
 
I really like the game and am very happy with my purchase but I feel like the unlock system should have been more like previous titles.
If the game is fun then people will continue to play it... you don't have to make the costumes take a long time to unlock in order to keep people playing.
I'm looking forward to playing as Mai this summer though since I never got her in DOA5.
The unlock system is complete trash. It took me a NEARLY A WEEK of a private lobby with two playstations and turbo controllers to finally have enough points to purchase all of the cosmetic items-- hairstyles, costumes, and glasses. Below is a method I came up with myself.

How to AFK grind points:

You will need:
  • Two PS4 consoles.
  • Two turbo controllers or equivalent (such as a ChronusMax).
For the "winning" console where most points will be accrued:
  • Create a private lobby with two slots.
  • Invite your other account to the private lobby.
  • Remap your controls so the X button is kick.
  • Select Ayane on the character select screen.
  • Set turbo on X to kick throughout the game, "ready" in the lobby, and select character and stage.
For the losing console:
  • Join the private lobby.
  • Ensure your X button is set to grab, as in default controls.
  • Any character should work-- I used Hitomi who is available in core fighters.
  • Set turbo on X to grab throughout the game, immediately stand whenever it is knocked down, "ready" in the lobby, and select character and stage.
Around every minute and a half, the winning console will win with a "greatest" and recive 450 points. After running for around 4 - 5 days you will have enough points to purchase everything.
 
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Spukc

always chasing the next thrill
How about not having a £90 season pass before the game is even out next time?
How about not having a £90 season pass before the game is even out next time?
How about not having a £90 season pass before the game is even out next time?
How about not having a £90 season pass before the game is even out next time?
How about not having a £90 season pass before the game is even out next time?


how the fuck can you even defend this shit?
This game deserves to be wiped from the planet.
It the reason i don't buy ANY modern fighters anymore. Its one big dlc clusterfuck.
 
I really wish you could buy wedding outfits separately on PS4. And I really like the game, seems very "casual" friendly and it's first time in a while that I enjoy playing fighting game. Best titties in industry help too :>
 
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demigod

Member
33% discount already and its not even the holidays yet. Game must not be doing well hence the step down.
 
That’s pretty bad no?
tenor.gif
 
Once I learned that the below type of outfits werent gonna be in DoA6, I knew I wasnt gonna buy it at launch.

giphy.gif


Combine that with missing characters, missing win poses and a minimum Windows 10 requirement (Im on 8) and I might never buy it at all.
 
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KiteGr

Member
Here are the reason's I didn't buy is.

  • It felt like there where no significant additions compared to the last game. The graphical enchantments are barely noticeable. There seem to be less characters than the old "Last Round" version. It's even missing a tag mode. The only real addition was a new story, that I have little interest in, since they skipped my consoles with DOA3 & 4.
  • All that fucking DLC! Seriously! I'm someone who buys mostly retail, and often rebuys his games whenever they release complete editions to get the Dlc on a physical format. What the fuck happened with DOA5? Every time I was getting a supposed "complete edition" I was greeted with tons of paywals for all the costumes, a start screen full of adds, and even more DLC characters on top of that! The PSstore screen can't even load with all thad DLC!

Do you think I stupid?!
"Poor feedback management" my ass!
Your last game insulted me! I already gave you plent of money by buing it 3 times! You won't get any more from me until you releas some true-complete final edition!
 

cireza

Member
The graphical enchantments are barely noticeable.
You must be joking. On Xbox One X, the difference is huge. Dead or Alive 6 is much prettier than DoA5, while retaining a perfect 60 fps, and loading times that are still very short. Their engine is fantastic, much better that all these fighting games that run on UE.

All that fucking DLC!
Don't buy it ? Don't buy it. The game can offer at launch a shit-ton of content, modes and characters, people will always complain if there is DLC. You can buy the standalone game and enjoy without investing a single more dollar. You still get more than 20 characters and several outfits for each of them, that can be unlocked for free.

You can even try it for free, what do you want more ? KT is doing it right.
 
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DR2K

Banned
It’s the shittiest update to the franchise. Virtually no new moves, only 2 new characters, all the dlc costume so far is repetitive garbage, least amount of new stages, short and unfinished story mode, no tag, no lobbies until over a month in, removed tons of characters from the last game, etc...

I’d rather just play DOA5LR, it’s a much better package.
 
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KiteGr

Member
You must be joking. On Xbox One X, the difference is huge. Dead or Alive 6 is much prettier than DoA5, while retaining a perfect 60 fps, and loading times that are still very short. Their engine is fantastic, much better that all these fighting games that run on UE.
1rst, I don't have an Xbox one x. I don't even have a PS4pro. I don't support these mid-gen consoles, and if a game can't work adequately on my standard PS4, then it'll get a thumbs down from me.

From what videos I've seen, it didn't impress me enough to make the jump.
Don't buy it ? Don't buy it. The game can offer at launch a shit-ton of content, modes and characters, people will always complain if there is DLC. You can buy the standalone game and enjoy without investing a single more dollar. You still get more than 20 characters and several outfits for each of them, that can be unlocked for free.

You can even try it for free, what do you want more ? KT is doing it right.
That's the whole point of this topic here. The game didn't do well, and I express my reasons for not supporting it.
Like many recent fighting games, I now skip them at launch until they release some proper edition with actual collection value (digital-only stuff has none!), and thus I didn't get this one. I could get the vanila edition cheap to initially jump, and then buy the complete edition whenever it's out, but DOA doesn't deserve that.

In a weird way, my biggest issue with DOA6 is DOA5. That game had released SO MANY DLC, pretending to release a "complete edition" twice, and both times it had paywalls for old and new DLC. It's very annoying to buy a game at full price to be greeted with a bunch of Locks and ads. It represents everything that is wrong in gaming today.
Because of that, I can't feel I can trust them enough to buy DOA6. Especially close to launch.
 
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cireza

Member
That game had released SO MANY DLC
These were all costumes that have 0 incidence on gameplay. As I said, don't buy the DLC, that's it. You still get a complete game that will have support in the coming years.

350000 after a month is bad ? For a game that is going to be here for the next 5 years ? You guys are crazy.
 
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Dacon

Banned
These were all costumes that have 0 incidence on gameplay. As I said, don't buy the DLC, that's it. You still get a complete game that will have support in the coming years.

350000 after a month is bad ? For a game that is going to be here for the next 5 years ? You guys are crazy.

Having principles about dlc is crazy? Ok.
 

Dante83

Banned
A lot of fighting games this gen released with controversies and hate surrounding it, at least from the more well known companies. These guys should plan better, be it releasing unfinished products or releasing a product with some agenda tied into it. Hopefully next gen isn't like this. I want fighting games to be amazing as much as anyone who loves this genre.
 

cireza

Member
Having principles about dlc is crazy? Ok.
In the case of DoA6 nothing of value is taken from you. In the end you are probably not interested by the game at all, but pretend you are not buying because of the DLCs.

These guys should plan better, be it releasing unfinished products or releasing a product with some agenda tied into it.
Which is absolutely not the case of DoA6.
 
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Javthusiast

Banned
Is the game dead as fk online? I legit see like 4-7 lobbies at any given time worldwide on ps4, with barely any players in them and ranked takes a long time to find anyone on 3+ connections and up.

Thankfully I only got the core fighters edish.
 
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McCheese

Member
It only sold 350k copies? fucking owch.

what about all those loud folks who demanded censorship, are you telling me they didn't go out and buy the game on release after Tecmo caved into a lot of their demands and toned it down for them?

😲
 

Caffeine

Member
speaking personally I just wasn't interested in it I just got off playing soul calibur 6 for months and the timing wasn't that great for a release had it been a summer release I think I would have had more interest in playing kinda like when tekken 7 dropped.
 

One smexy gam3r

Walmart's Employee of the Month
Man DOA 6 is the biggest disappointment ever, as someone who played since DOA Ultimate on og xbox. The lack of content and modes, the grinding for pattern points and currency, and removal of stuff from DOA 5LR ruined DOA for me. Won't ever buy another game for $60+ again. DOA 6 was so bad it made me go to Gamestop(of all places) and buy DOA 5 LR for ps4 for $21, with tax. I quit playing DOA 6 after 2 1/2 weeks, due to costume/currency burnout. Around that time I had played 500+ ranked matches, and through so many just for the currency and pattern points. I tried to put it on yesterday, only because someone on gamefaqs claimed they got $800,000+ money. Thinking it was my chance to come up on some free money, nothing. Immediately removed game disc. I am having more fun with 5LR, I have never lusted before until LR lol. It still has lobbies too.
 
This is the Creative Director of DOA 6.



He is a full blown SJW and he wanted to have a lot of SJW elements in DOA6 until the Japanese big wigs at Koei Tecmo yelled at him and Shimbori after they saw the pre-order numbers.
 
This is prolly the most most fun I've had with doa since doa2; the fighting is solid.

Combine that with missing characters, missing win poses and a minimum Windows 10 requirement (Im on 8) and I might never buy it at all.

There's no w10 requirement, the only requirement is dx11.
 

Sakura

Member
These were all costumes that have 0 incidence on gameplay. As I said, don't buy the DLC, that's it. You still get a complete game that will have support in the coming years.

350000 after a month is bad ? For a game that is going to be here for the next 5 years ? You guys are crazy.
Just because costumes aren't important for you doesn't mean they aren't for other people. For some people a big part of the gameplay is the characters, and dressing them up, and not so much the fighting. It's why they make the DOAX games, because those fans exist.

Also you have people in this thread talking about the lack of content and cut modes, so I'm not sure what your idea of a "complete game" is.

DOA5 did 580,000 after its first month, so yeah, 350,000 is bad.
 
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With video games nowadays, it's becoming increasingly difficult to form a consensus on whether a title is worth the money or considered complete, but DoA6 has the issue of being most comparable to the initial release of its immediate predecessor, a game people also complained about lacking content. The Western marketing for DoA6 certainly didn't help and neither did the lack of clarity up to launch, around what would actually be included in the base game. Additionally doing no favors was the grind associated with unlocking costumes and what until recently was the lack of online lobbies.

This is to say, I'm not surprised to see DoA6 perform worse than the last release of DoA5. I would note, however, there really wasn't any reason to buy physical copies of this game in the West, which may have hurt retail orders.

We know based on comments from the game's producer/director that DoA6 didn't have a significant budget, while I've also seen some series diehards pointing to its credit and suggesting a lot of development may have been offloaded to Koei Tecmo's subsidiary in Taiwan. Considering DoA5LR is essentially a last-gen game that visually has gotten long in the tooth in comparison to the series' immediate competitors, DoA6 seems like an intermediary product, made on the cheap, to maintain the fighting franchise's visibility, until a true next-gen entry can be released. The question will be long term whether the negativity surrounding the game was worth whatever profits were made by Koei Tecmo.

Personally, I just want Koei Tecmo to reverse their stance of not allowing Westerners on the PS4 and Steam users to purchase individual costume DLC; unless this changes, they've lost me as a customer for this current iteration of the product.
 

cireza

Member
For some people a big part of the gameplay is the characters, and dressing them up, and not so much the fighting. It's why they make the DOAX games, because those fans exist.
You get 5 costumes per girl and 2 or 3 costumes per guy, this is already more than any other fighting game at launch. You also get haircuts and accessories.
And fans who play dress-up even have a dedicated game, that's great for them. So where is the problem ?

Also you have people in this thread talking about the lack of content and cut modes
Tag battle and that's it. You get Story, Arcade, Versus, Time Attack, Survival, Online, more than a hundred quests and a vastly improved Training mode with tons of things to learn. At launch. With more than 20 characters. And many costumes and accessories. If this game does not have enough content at launch in its base version (no DLC), then you guys cannot be satisfied period.

DOA5 did 580,000 after its first month, so yeah, 350,000 is bad.
I don't think so, but it looks important to you to say that this is bad, so this is bad.
 
For some people a big part of the gameplay is the characters, and dressing them up, and not so much the fighting.
Lol is this a joke? It's a fighting game, the only gameplay is the actual fighting; everything else is just you browsing menus.
 
Their Audience like characters with big boobs with jiggling effects and super skimpy outfits and they decided to move away from it in DoA 6 which was stupid move.

Stop going after Evo crowed and stick to old DoA style lol
 
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