• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

What is the biggest jump in quality between two games in a franchise?

RScrewed

Member
Streets of Rage 2 vs 1.

Sega must have paid off game mags in 1990 because aside from the music, SoR 1 sucked. Shit graphics, horrible scratchy voices, repetitive gameplay, enemies and hardly any move sets. Yet eveyr mag gave SoR 1 9s and 10s reviews.

SoR 2 at 16 megs (SoR 1 was I think 4 megs?) was amazing. My bro was big into PC games and it's obvious Genesis was better at arcadey fast paced games at the time, but he never made anything out of it, since he preferred slower paced PC games. But when he saw SoR 2 his eyes popped out and even said something like "why can't my computer do that?"

I know I'm in the minority but I much prefer Streets of Rage 1 over 2.

The characters are smaller in the first, which I don't think is a bad thing. You can fit more enemies on screen and there's a bigger "chessboard" for strategic gameplay as a result.

Every song of SoR is unique and memorable, SoR2 has "Go Straight" and everything past that sounds like a downmix. Dreamer was fire though.

The bosses of 1 were better thought out, the strategy to each was different.

The OP didn't specify if the jump in quality meant gameplay or graphics, but SoR2 stole the show in graphics, sure, but it seemed like it sacrificed everything else.
 

Nymphae

Banned
The thread title is
"What is the biggest jump in quality between two games in a franchise?"

Quality can be bad or good. The quality of 2 after 1 was terrible.

He's not wrong, I thought it pretty clearly implied a positive jump in quality, as per my OP example. I do appreciate the contribution and technically you are correct as well, but I wanted examples of the greatest positive jumps in quality, rather than a bunch of "this was so much worse than X game before it". Which is going to be very common and subjective, I was thinking more along the lines of unquestionably amazing leaps in quality, like Street FIghter 2.
 
Last edited:

#Phonepunk#

Banned
personally, i felt like The Curse of Monkey Island was a massive letdown from the high of Monkey Island 2: LeChuck's Revenge. the first game was such an amazing bolt out of the blue, so original, and the second was even better, ending on a total mindfuck. then the third came out, had lame humor, reused bits from older games, and an ending which felt like a repeat of the previous game. not a fan.
 

Helios

Member
I might be the only one who liked Witcher 1 best of all 3.
The later parts stripped away some of the RPG elements that made the first one unique for me. That and I absolutely hate the combat in Witcher 2 and 3. 1 is clunky but it has a rhythm that feels rewarding once you master it. 2 and 3 is just dodge/roll = win. The second one also had those awful forced stealth sections that put me off.
 
Last edited:

Weiji

Banned
I have to agree with GTA 2 - GTA3

If Street fighter 2 created the modern 2d fighter. I feel like GTA created the modern sandbox game. I’d argue the later was the greater defining moment in video games.

Certainly it was the greater defining moment for me personally as a gamer.
 

plushyp

Member
It's weird that it bothers you enough to comment on it.
Again with the obnoxious passive aggressive comments. I ignored it before but let it go man. And to be clear, unlike you I can see the merits in both games but it's clear you won't listen to anything so no point in talking further or derailing the thread.
 
Last edited:

-MD-

Member
Again with the obnoxious passive aggressive comments. I ignored it before but let it go man. And to be clear, unlike you I can see the merits in both games but it's clear you won't listen to anything so no point in talking further or derailing the thread.

Someone on the first page said 2 was better than 1, I wasn't upset by it and I didn't go after them. Let it go next time, it's just a video game.

The last sentence of your post is equally obnoxious, even though I thought 2 was a disappointment I still enjoyed my time with it and participated in lots of debates between the two games, I'm not interested in doing that with you though.
 

plushyp

Member
Someone on the first page said 2 was better than 1, I wasn't upset by it and I didn't go after them. Let it go next time, it's just a video game.

The last sentence of your post is equally obnoxious, even though I thought 2 was a disappointment I still enjoyed my time with it and participated in lots of debates between the two games, I'm not interested in doing that with you though.
Now you're being petty and repeating the same thing. And again you've derailed the thread with your need to control rather than moving on. Nymphae also said something about his intent on creating the thread about positive jumps and you clearly ignored it. Debates can be only done with people who are able to listen to differing viewpoints and given all your posts, you are clearly not that person.
 
Last edited:

pottuvoi

Banned
Honorable mention to Star Control to Star Control 2.

SC1 was a fine yet simple combat game, SC2 took the combat and added space exploration similar to Starflight and much more.
 
Last edited:

Bankai

Member
Withou a doubt: Bioshock 1 => Bioshock 2... Haha no way, just kidding :)

I thought Shinobi III was really amazing compared to Revenge of Shinobi, gameplay is so much better/smoother and production value is 10x better. Nevertheless, I still love Revenge of Shinobi as wel!
 

Neo_GAF

Banned
links awakening to ocarina of time
super mario world 2 to super mario 64
super metroid to metroid prime
Punch out to Punch out wii-version
kid icarus from gb to the 3ds version


in General, everything coming from 2d to 3d was a huge Thing.
 

#Phonepunk#

Banned
Duke Nukem II

duke2_010.png


Duke Nukem 3D

duke3d42.png
 

Breakage

Member
MGS to MGS2

798436-metal-gear-solid-2-sons-of-liberty-playstation-2-screenshot.jpg


I still can't believe how it managed to be that polished despite coming out so early in the PS2's lifecycle. Its clean visuals and distinctive art direction still look great today.
 
Last edited:

peronmls

Member
Wow, no ones mentioned Nier -> Nier Automata.

Nier was quirky, a bit clunky, but had a cult following. Nier Automata was just so polished, and much easier for people to jump into.
2 different teams though. Not like the original team did any improvements. only Platinum.
 

petran79

Banned
personally, i felt like The Curse of Monkey Island was a massive letdown from the high of Monkey Island 2: LeChuck's Revenge. the first game was such an amazing bolt out of the blue, so original, and the second was even better, ending on a total mindfuck. then the third came out, had lame humor, reused bits from older games, and an ending which felt like a repeat of the previous game. not a fan.

I think it did well in the graphics and music department. I think they nailed the aesthetic of the previous games. But the biggest drawback was giving voices to the characters and the same actors continued in the sequels. Monkey Island humor worked best at mute dialog and reading text.
Even when I played MI1 and MI2 remake with voice acting, it did not feel funny at all.
 

EDMIX

Member
Lots of good ones. I'd say from Final Fantasy VI to Final Fantasy VII or from Fallout 2 to Fallout 3
 
Across generations it's a lot easier to see massive jumps in quality, especially with early Nintendo games. Metroid 2 to Super Metroid is a massive upgrade, as is Zelda II to Link to the Past.

Another one I don't think I've seen mentioned yet is Star Fox to Star Fox 64. The game went from a low framerate, flat-shaded 3D game to one of the best on rail shooters of all time. It also introduced glorious force feedback with the rumble pack, feeling the impact of crashes or enemy fire for first time in gaming in the comfort of your home blew everyone's minds.

64 lacked the pureness of the original. The guided charge beam was a step too far.
 

3March

Banned
Infamous 1 to Infamous 2. From a somewhat repetitive game, with bland characters, and cruddy performance to a goddamn masterpiece.

Dark Souls 2 to 3.

Uncharted 1 to 2.

Devil May Cry 2 to 3, and 4 to 5 (Yeah, I don't like DMC4).
 
Last edited:

hunthunt

Banned
Gta2 to Gta3, from a obscure and niche 2d action game to one the most seminal games of the last 20 years

Resident Evil 3 to RE4, the saga went from a poor and rushed sequel to re2 to the most influential game of the last 20 years
 
Witcher 1 to Witcher 2 - from a clunky, quirky game using BioWare's Aurora engine to an ARPG classic that laid the foundations for Witcher 3, a once-in-a-generation masterpiece.

Link's Awakening -> Ocarina of Time might also deserve a mention.
I like super mario 64 but in my opinion the game is full of boring fetch quest collecting 8 red out of the way hard to find coins is not fun it just leaves you bored for awhile . Once you beat the game you get to see yoshi and get 120 lives but it's not the type of game where you would play after completing the final level . The open world concept is good but is kind of boring to me. The game is not in 3d , if it was in 3d you would need 3d glasses to play the game . I just got my n64 with sm64 2 weeks ago and super Mario 64 is so overrated
 

Fuz

Banned
I was talking about Street Fighter 1 today and started thinking, Street Fighter 2 has got to be the single biggest jump in quality from one game in a franchise to the next. SF1 is unplayable garbage. Forgettable music, stages, frustratingly precise requirements for inputs, no character select.
YOU SHUT YOUR MOUTH.

SF1 is a fantastic game.
 
Probably one of the bigger ones that comes to mind is Soul Edge / Blade -> SoulCalibur. As much as I love Soul Edge it's pretty janky. Movement feels stiff, 8WR still wasn't really a thing and balance is all over the place. SoulCalibur is much more polished.
 
Top Bottom