• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Death Stranding San Diego Comic Con Video Leaked (Update: Direct-feed footage)

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member



Cam footage. Sorry for the quality🤷🏻‍♂️


i found heartman pretty hilarious about this character

1563952482_401499_1563952522_noticia_normal.jpg


SAM: Yeah Now I'm working with someone who dies every fucking 21 minutes :messenger_angry:

Heartman: The secret of Death Stranding is ..........:messenger_dizzy:

SAM: OMG YOU ARE DEAD AGAIN ??? :messenger_face_steam:
 
Last edited:

Keihart

Member
I guess the game wont feature much gameplay
all this cutscenes are making me have MGSV flashbacks again, if this is like that, maybe it's unbalanced the other way around, hope it isn't tho.
MGSV looked amazing from the trailers, then you get past the opening of the game and there are no more climaxes for the story. I really hope that we are not getting Kojimaed again with the trailers.
 

II_JumPeR_I

Member
all this cutscenes are making me have MGSV flashbacks again, if this is like that, maybe it's unbalanced the other way around, hope it isn't tho.
MGSV looked amazing from the trailers, then you get past the opening of the game and there are no more climaxes for the story. I really hope that we are not getting Kojimaed again with the trailers.
Oh you will get kojimad..
They havent shown any interesting gameplay so far besides running and driving around in an empty big environment...

To me this game gets way too much hype from some folks...
 

xool

Member
Interesting to me how the actor's likeness is nothing like I've ever seen, or would expect to see from a made up CG character. Chin too small, receeding hairline, nose to big, just not good looking enought .. of course Refn is a producer not an actor..

Even so, shows just how unreal the characters usually are in VG.

[edit .. well madeupMan is giving me slight vibes of Shaun Hastings in AssCreed2]
 
Last edited:

Keihart

Member
Oh you will get kojimad..
They havent shown any interesting gameplay so far besides running and driving around in an empty big environment...

To me this game gets way too much hype from some folks...
Gamplay looks pretty interesting and it was great in MGSV, i don't think we are talking about the same thing.
 
This game is an MGSV clone, you gonna get dropped on the map (like mgs) carry that bag to this area, go get a sample from this area and be careful some weird freaks wearing masks lurk in the area, and drop a tear to see those invisible ghosts .
looks promising, can't wait.
 

II_JumPeR_I

Member
Don’t ruin their fun now mate. They’re living the comedians life, don’t ruin their moment for them. Come on
No im living in a realistic life... IF you are proud about your gameplay in your game, you would show it. So far its just a package delivery simulator with some enemies here and there...

But yay lets keep kissing Kojimas ass...


Gamplay looks pretty interesting and it was great in MGSV, i don't think we are talking about the same thing.
Gameplay was boring in MGSV and the Open World shit basicly killed the game. Worst MGS game by a mile. I was not suprised that Konami pulled the plug.
 
Last edited:

Danjin44

The nicest person on this forum
You can't deny that Kojima has a knack when creating memorable characters.
This why I HATE the fact they used celebrities faces instead of designing original characters. This is my biggest grip with this game and mostly why I’m not all that excited for this game but I also understand this mostly my own personal issue with the game and mostly nothing to with actual quality of the game and most people are not bothered by it.
 

Dontero

Banned
Gameplay was boring in MGSV and the Open World shit basicly killed the game. Worst MGS game by a mile. I was not suprised that Konami pulled the plug.

What killed MGS5 was defficulty.

If you have MGS5 on PC and use mod (infinite heaven) to lower health to just 10% and enemy visibility range by multiplayer by 2 you will get one of the best stealth game ever. Suddenly you have to use those extra stuff.
 

JoduanER2

Member
I dont think this game will work. I think is going to be a weird pretentious game, whose main purpose is being weird just for the sake of being weird.

I hope im wrong though. I just bought a new PC and i want to try a good looking game.
 
Last edited:

EverydayBeast

thinks Halo Infinite is a new graphical benchmark
Kojima has been on this stage of hype before with Metal Gear games, Death Stranding is LOADED from what I can tell and will win more than 2 awards.
 

Mista

Banned
I dont think this game will work. I think is going to be a weird pretentious game, whose main purpose is being weird just for the sake of being weird.

I hope im wrong though. I just bought a new PC and i want to try a good looking game.
We’ll have to wait and see. I trust Kojima because he never disappointed me. Some call it “ass kissing” but I call it “trust in the developing team” and for the reason I stated.
 

EDMIX

Member
Oh you will get kojimad..
They havent shown any interesting gameplay so far besides running and driving around in an empty big environment...

To me this game gets way too much hype from some folks...

"They havent shown" ?? No, you simply haven't seen or been paying attention. They've shown several combat sequences.

As in....look at this.

I guess that depends on your definition of gameplay.




Open world traversal, fighting, stealth, using guns, ladders and motorcycles... looks like gameplay to me.



So....that looks like more then just "running and driving around in an empty big environment"

You maybe don't get the hype because you haven't been paying attention in the first place, I mean....you thought it was just about running and driving around. I understand how easy it is to not get the hype if THAT IS WHAT YOU THINK THE GAME IS.
 

Stuart360

Member
I have always wondered with Kojima, why doesnt he direct a few movies on the side, he obviously wants to by the amount and length of cutscenes in his games. I then realized why he doesn't. Can you imagine the kind of reviews his movies would get if they had the kind of dialogue his games have, especially the MGS games, he would be savaged and rightly so.
 

VertigoOA

Banned
Eh screw that noise about Kojima making a movie. I don’t care for modern movies but I’m day one on a Kojima game.

It doesn’t have to be a choice of one or the other. Games have the capacity to tell deeper narratives than most film.

I’ve still stayed mostly in the dark about this. Kojima trailers have always have so much fake shit in them too just to fuck with you.
 

Tesseract

Banned
I have always wondered with Kojima, why doesnt he direct a few movies on the side, he obviously wants to by the amount and length of cutscenes in his games. I then realized why he doesn't. Can you imagine the kind of reviews his movies would get if they had the kind of dialogue his games have, especially the MGS games, he would be savaged and rightly so.

only gamers will put up with his shit
 

Roni

Gold Member
MGSV looked amazing from the trailers, then you get past the opening of the game and there are no more climaxes for the story.

There are multiple key moments in MGSV after the opening. They're just not cinematic, which I'm afraid is exactly what you were looking for. There is:
  • Quiet's boss fight;
  • Huey's extraction;
  • The arrival in Africa;
  • Eli's capture;
  • Children rescue;
  • Mother Base's quarantine;
  • Code Talker extraction;
  • SKULLS encounters;
  • Sahelanthropus boss fight;
And those are just in Chapter 1. Sure, you're not on rails for the majority of those moments, like the hospital opening, to emphasize all that's happening. But that's for the better, in my book.

If anything, I'm excited to see how Kojima will further tie gameplay and storytelling in Death Stranding.
 

KOMANI

KOMANI
There are multiple key moments in MGSV after the opening. They're just not cinematic, which I'm afraid is exactly what you were looking for. There is:
  • Quiet's boss fight;
  • Huey's extraction;
  • The arrival in Africa;
  • Eli's capture;
  • Children rescue;
  • Mother Base's quarantine;
  • Code Talker extraction;
  • SKULLS encounters;
  • Sahelanthropus boss fight;
And those are just in Chapter 1. Sure, you're not on rails for the majority of those moments, like the hospital opening, to emphasize all that's happening. But that's for the better, in my book.

If anything, I'm excited to see how Kojima will further tie gameplay and storytelling in Death Stranding.
Quarantine, or if you go by how it’s spelled on the building, “Quarantin” is act 2. Or did you mean that idroid mini game where you need to fire staff because of infection?
 

Roni

Gold Member
Quarantine, or if you go by how it’s spelled on the building, “Quarantin” is act 2. Or did you mean that idroid mini game where you need to fire staff because of infection?

Yes, I meant the spread of the infection you need to identify and stop. And the cutscenes that foreshadow and communicate its spread. But actually dealing with the quarantine is yet another major beat in the story, which indeed happens in Act 2.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Interesting character. I'd argue 21 minutes isn't enough time to do what one needs.
 
Kojima is like an opposite Tarantino to me. When the first makes a game I know I shouldn't bother, whilst when the later makes a movie I know I should watch.
 

Keihart

Member
There are multiple key moments in MGSV after the opening. They're just not cinematic, which I'm afraid is exactly what you were looking for. There is:
  • Quiet's boss fight;
  • Huey's extraction;
  • The arrival in Africa;
  • Eli's capture;
  • Children rescue;
  • Mother Base's quarantine;
  • Code Talker extraction;
  • SKULLS encounters;
  • Sahelanthropus boss fight;
And those are just in Chapter 1. Sure, you're not on rails for the majority of those moments, like the hospital opening, to emphasize all that's happening. But that's for the better, in my book.

If anything, I'm excited to see how Kojima will further tie gameplay and storytelling in Death Stranding.
Those are story beats, hardly meaningful moments and worst of all, those are allmost all the moments and they were almos all spoiled in the trailers. Also, for all the good gameplay mechanics that there are in MGSV, none of the story moments you listed are better or even equal to their equivalent in older games gameplay or pacing wise.
Also let's not forget the jeep moment, that is probably the most akward moment in the whole franchise.

Game had potential, but most missions where not well designed or no par with older games or even VR missions and after chapter 1 quality pumels hard. I'm all in for emergent gameplay and story telling, MGSV is not a good example for it sadly.
 
Last edited:

Roni

Gold Member
Those are story beats, hardly meaningful moments and worst of all, those are allmost all the moments and they were almos all spoiled in the trailers. Also, for all the good gameplay mechanics that there are in MGSV, none of the story moments you listed are better or even equal to their equivalent in older games gameplay or pacing wise.
Also let's not forget the jeep moment, that is probably the most akward moment in the whole franchise.

Game had potential, but most missions where not well designed or no par with older games or even VR missions and after chapter 1 quality pumels hard. I'm all in for emergent gameplay and story telling, MGSV is not a good example for it sadly.
Alright, now I'm interested in knowing what you would classify as meaningful moments in previous MGS games...
 

Keihart

Member
lets take the first MGS for example, sniper wolf's figh is a very meaningful arc in the game for the characters because not only being a boss fight , but because it is used to develop the characters. Otacon, Meryl, Solid and Sniper wolf are all developed through Sniper wolf's fight since the first time you encounter her. Within that moment there are several meaningful moments that have weight within the story and build a setup, confrontation and resolution. In MGSV most of those "moments" have no weight and payoff, they are just there, there is no setup, confrontation and resolution, there is maybe only half a setup for all the story threads. Maybe the game intended to have chapter 1 be only setups and then expand in 2 with confrontations and end with 3, but if that is the case 1 was not even enough for the setup and 2 is just there, giving you more "content".
I would say that the tapes are way better than the narrative of the rest of the game which is no excuse because you can expend hundreds of hours in it and even then is not capable to make it cohesive or even meaningful.
 
Last edited:

Roni

Gold Member
lets take the first MGS for example, sniper wolf's figh is a very meaningful arc in the game for the characters because not only being a boss fight , but because it is used to develop the characters.

So you wanted more story? I've heard that argument and MGSV does have plenty of story. Setups, confrontations and resolutions. It's just not thrown in your face as it was in previous games. And the means through which that is achieved, you yourself already know:

I would say that the tapes are way better than the narrative of the rest of the game which is no excuse because you can expend hundreds of hours in it and even then is not capable to make it cohesive or even meaningful.

Yeah, the tapes contain most of the story in the game. Probable reason for that was all the flak Kojima got for MGS4. So, the people spoke and he complied.

It's all in there, you'll just won't be interrupted as much to pay attention to it if you don't want to.

A game can't be more accessible and have more story at the same time. Not when you're talking about something like the eighth game in a franchise and accessibility was a clear priority.
 
Last edited:

Keihart

Member
I don't know man, the game is basically Peace Walker but not portable, yet, Peace Walker does a better job in the narrative. The tapes are no solving shit, they are like the scraps of a unfinished game. Tapes were the excuse for codecs in PW.

Also, don't look further than Ground Zeroes for an example in how MGSV could have been a better and complete game. That is the blueprint, everything is better in that demo sold as a game, it pretty clear that MGSV is incomplete and the trailers just used every bit of cinematics and editing to make it look bigger and better than what it was.
 

Arachnid

Member
I don't know man, the game is basically Peace Walker but not portable, yet, Peace Walker does a better job in the narrative. The tapes are no solving shit, they are like the scraps of a unfinished game. Tapes were the excuse for codecs in PW.

Also, don't look further than Ground Zeroes for an example in how MGSV could have been a better and complete game. That is the blueprint, everything is better in that demo sold as a game, it pretty clear that MGSV is incomplete and the trailers just used every bit of cinematics and editing to make it look bigger and better than what it was.
I agree. The main story beats weren't anywhere near as exciting as previous games, and the resolution to it all was super anticlimactic. I also agree that Ground Zeroes felt better done than most of the main game (story presentation and mission variety/creativity were better here, not to mention Camp Omega was a better sandbox than any of the locations infiltrated in the main game).

I loved MGSV for the raw gameplay, but everything else fell flat.
 
MGS5 had amazing gameplay. The open world stealth is amazing.

Its problems came from the lack of good story that we expected from MGS3.
 

Roni

Gold Member
Tapes were the excuse for codecs in PW.
And they're the excuse for codecs in MGSV too, nothing's changed in that department. They could have made codec calls in Peace Walker, hell, there are plenty after key missions. The point is Kojima learned from the feedback of 4 that stopping the player all the time is not what players want.

Also, don't look further than Ground Zeroes for an example in how MGSV could have been a better and complete game.

That game had one map with multiple missions in it: same as Phantom Pain.
That game had very few cutscenes: same as Phantom Pain.
Most of the GZ's backstory was in tape form: same as Phantom Pain.

And Phantom Pain has more gameplay refinements than GZ, no doubt about that.

If you liked Ground Zeroes, Phantom Pain does the same, only more of it.
 
Last edited:
Top Bottom