Cam footage. Sorry for the quality
all this cutscenes are making me have MGSV flashbacks again, if this is like that, maybe it's unbalanced the other way around, hope it isn't tho.I guess the game wont feature much gameplay
I guess that depends on your definition of gameplay.I guess the game wont feature much gameplay
Oh you will get kojimad..all this cutscenes are making me have MGSV flashbacks again, if this is like that, maybe it's unbalanced the other way around, hope it isn't tho.
MGSV looked amazing from the trailers, then you get past the opening of the game and there are no more climaxes for the story. I really hope that we are not getting Kojimaed again with the trailers.
I guess the game wont feature much gameplay
Looking more and more like an interactive movie lol
Don’t ruin their fun now mate. They’re living the comedians life, don’t ruin their moment for them. Come onLoooooolll omg omg you guys are so funny. Cause kojima features lots of cinematics, right?? 10/10
Gamplay looks pretty interesting and it was great in MGSV, i don't think we are talking about the same thing.Oh you will get kojimad..
They havent shown any interesting gameplay so far besides running and driving around in an empty big environment...
To me this game gets way too much hype from some folks...
Fully agreeYou can't deny that Kojima has a knack when creating memorable characters.
Wait isn't that just Refn acting .. did Kojima make a fully-grown-man-baby just for VG ?You can't deny that Kojima has a knack when creating memorable characters.
No im living in a realistic life... IF you are proud about your gameplay in your game, you would show it. So far its just a package delivery simulator with some enemies here and there...Don’t ruin their fun now mate. They’re living the comedians life, don’t ruin their moment for them. Come on
Gameplay was boring in MGSV and the Open World shit basicly killed the game. Worst MGS game by a mile. I was not suprised that Konami pulled the plug.Gamplay looks pretty interesting and it was great in MGSV, i don't think we are talking about the same thing.
This why I HATE the fact they used celebrities faces instead of designing original characters. This is my biggest grip with this game and mostly why I’m not all that excited for this game but I also understand this mostly my own personal issue with the game and mostly nothing to with actual quality of the game and most people are not bothered by it.You can't deny that Kojima has a knack when creating memorable characters.
Gameplay was boring in MGSV and the Open World shit basicly killed the game. Worst MGS game by a mile. I was not suprised that Konami pulled the plug.
We’ll have to wait and see. I trust Kojima because he never disappointed me. Some call it “ass kissing” but I call it “trust in the developing team” and for the reason I stated.I dont think this game will work. I think is going to be a weird pretentious game, whose main purpose is being weird just for the sake of being weird.
I hope im wrong though. I just bought a new PC and i want to try a good looking game.
Oh you will get kojimad..
They havent shown any interesting gameplay so far besides running and driving around in an empty big environment...
To me this game gets way too much hype from some folks...
I guess that depends on your definition of gameplay.
Open world traversal, fighting, stealth, using guns, ladders and motorcycles... looks like gameplay to me.
I have always wondered with Kojima, why doesnt he direct a few movies on the side, he obviously wants to by the amount and length of cutscenes in his games. I then realized why he doesn't. Can you imagine the kind of reviews his movies would get if they had the kind of dialogue his games have, especially the MGS games, he would be savaged and rightly so.
MGSV looked amazing from the trailers, then you get past the opening of the game and there are no more climaxes for the story.
Quarantine, or if you go by how it’s spelled on the building, “Quarantin” is act 2. Or did you mean that idroid mini game where you need to fire staff because of infection?There are multiple key moments in MGSV after the opening. They're just not cinematic, which I'm afraid is exactly what you were looking for. There is:
And those are just in Chapter 1. Sure, you're not on rails for the majority of those moments, like the hospital opening, to emphasize all that's happening. But that's for the better, in my book.
- Quiet's boss fight;
- Huey's extraction;
- The arrival in Africa;
- Eli's capture;
- Children rescue;
- Mother Base's quarantine;
- Code Talker extraction;
- SKULLS encounters;
- Sahelanthropus boss fight;
If anything, I'm excited to see how Kojima will further tie gameplay and storytelling in Death Stranding.
Quarantine, or if you go by how it’s spelled on the building, “Quarantin” is act 2. Or did you mean that idroid mini game where you need to fire staff because of infection?
Those are story beats, hardly meaningful moments and worst of all, those are allmost all the moments and they were almos all spoiled in the trailers. Also, for all the good gameplay mechanics that there are in MGSV, none of the story moments you listed are better or even equal to their equivalent in older games gameplay or pacing wise.There are multiple key moments in MGSV after the opening. They're just not cinematic, which I'm afraid is exactly what you were looking for. There is:
And those are just in Chapter 1. Sure, you're not on rails for the majority of those moments, like the hospital opening, to emphasize all that's happening. But that's for the better, in my book.
- Quiet's boss fight;
- Huey's extraction;
- The arrival in Africa;
- Eli's capture;
- Children rescue;
- Mother Base's quarantine;
- Code Talker extraction;
- SKULLS encounters;
- Sahelanthropus boss fight;
If anything, I'm excited to see how Kojima will further tie gameplay and storytelling in Death Stranding.
Alright, now I'm interested in knowing what you would classify as meaningful moments in previous MGS games...Those are story beats, hardly meaningful moments and worst of all, those are allmost all the moments and they were almos all spoiled in the trailers. Also, for all the good gameplay mechanics that there are in MGSV, none of the story moments you listed are better or even equal to their equivalent in older games gameplay or pacing wise.
Also let's not forget the jeep moment, that is probably the most akward moment in the whole franchise.
Game had potential, but most missions where not well designed or no par with older games or even VR missions and after chapter 1 quality pumels hard. I'm all in for emergent gameplay and story telling, MGSV is not a good example for it sadly.
lets take the first MGS for example, sniper wolf's figh is a very meaningful arc in the game for the characters because not only being a boss fight , but because it is used to develop the characters.
I would say that the tapes are way better than the narrative of the rest of the game which is no excuse because you can expend hundreds of hours in it and even then is not capable to make it cohesive or even meaningful.
I agree. The main story beats weren't anywhere near as exciting as previous games, and the resolution to it all was super anticlimactic. I also agree that Ground Zeroes felt better done than most of the main game (story presentation and mission variety/creativity were better here, not to mention Camp Omega was a better sandbox than any of the locations infiltrated in the main game).I don't know man, the game is basically Peace Walker but not portable, yet, Peace Walker does a better job in the narrative. The tapes are no solving shit, they are like the scraps of a unfinished game. Tapes were the excuse for codecs in PW.
Also, don't look further than Ground Zeroes for an example in how MGSV could have been a better and complete game. That is the blueprint, everything is better in that demo sold as a game, it pretty clear that MGSV is incomplete and the trailers just used every bit of cinematics and editing to make it look bigger and better than what it was.
It really depends on the definition of "memorable".You can't deny that Kojima has a knack when creating memorable characters.
And they're the excuse for codecs in MGSV too, nothing's changed in that department. They could have made codec calls in Peace Walker, hell, there are plenty after key missions. The point is Kojima learned from the feedback of 4 that stopping the player all the time is not what players want.Tapes were the excuse for codecs in PW.
Also, don't look further than Ground Zeroes for an example in how MGSV could have been a better and complete game.