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Platinum Games announces Hideki Kamiya-directed hero game Project G.G.

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
The finale of Hideki Kamiya's hero trilogy.

The latest issue of Weekly Famitsu reveals Project G.G. from Platinum Games, a new hero game described as the final entry in the Hideki Kamiya trilogy of hero works. The first two are likely the Viewtiful Joe series and The Wonderful 101.

 

Max_Po

Banned
Some of you doubted Kamiya. "Yeah, maybe he's an internet celebrity now". You guys are going to get SCHOOLED. He's a legendary creator, up there with Miyamoto, Tezuka, Mikami, Ueda, Carmack/Romero, you name it. He's safely in that pantheon. This is going to be SO FUCKING GOOD.

Try to leave the house or your room once in a while ...breathing in farts isn't health .

Or at least open the window. Do you play Bayonetta and touch yourself?
 

manfestival

Member
Some of you doubted Kamiya. "Yeah, maybe he's an internet celebrity now". You guys are going to get SCHOOLED. He's a legendary creator, up there with Miyamoto, Tezuka, Mikami, Ueda, Carmack/Romero, you name it. He's safely in that pantheon. This is going to be SO FUCKING GOOD.
cringe
 

Ryu Kaiba

Member
Some of you doubted Kamiya. "Yeah, maybe he's an internet celebrity now". You guys are going to get SCHOOLED. He's a legendary creator, up there with Miyamoto, Tezuka, Mikami, Ueda, Carmack/Romero, you name it. He's safely in that pantheon. This is going to be SO FUCKING GOOD.
I respect you recognizing Ueda.
 

caffeware

Banned
hideki-kamiya-89.6.jpg


Kamiya needs to:

1. hit the gym
2. shave his head
3. lawyer up
 

kingbean

Member




Hello, everyone. PlatinumGames chief game designer Hideki Kamiya here.

It’s my honor today, at long last, to announce an all-new, all-original project from PlatinumGames. In the fourteen years since we founded this company, we’ve worked towards the dream of making and releasing a game based on a Platinum intellectual property. Now, we’re finally stepping up to that starting line.

What makes this new title different from what we’ve done before? Let me explain a bit, because I’m sure you’ll agree that this is a giant step for PlatinumGames!

We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR:Automata; sometimes wholly original stories, like Bayonetta and ASTRAL CHAIN. Our work has found a core of passionate fans who trust us to deliver high-quality action games.

But PlatinumGames has thus far only been a developer. That means we make the games, and that’s it. All of our titles up until how have been made under contracts, with cooperation and funding from the publishers who distribute them.

Of course, everyone at Platinum and I are extremely grateful for the relationship that we’ve made with all of you through the games we’ve made so far. But ultimately, all of those games belong to publishers. Any and all decisions about how those games are promoted, how their content is used, and so on, are entirely up to the publisher.

As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.

Which brings us to Project G.G. (that’s just a working title, by the way). Project G.G. is different. Unlike any of the games we’ve made so far, it’s going to be a 100% PlatinumGames title. For everything from its setting and characters, to its game design and story, to how it’s promoted – PlatinumGames is in full control.

Of course, that has its downsides, too. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. the best game it can be.

Like I said before, with Project G.G., we’re stepping up to a starting line. The finish line is still a long way away. But I know I’m looking forward to running the race! I hope you’ll cheer us on.

And if you’d like to join us at Platinum as we start out on this new endeavor, I sincerely hope you’ll take a look at our jobs page and see if there’s a position that’s right for you.

On behalf of the Project G.G. team and all of PlatinumGames, thank you for your support
 
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DonF

Member
finally! I hope they focus on gameplay, if the don't have the budget, just make a kickass AA game and build upon that.
 

Mista

Banned
That teaser is garbage and the only thing that moved me is the poor shiba inu

Dinosaurs and a robot man that looks like one of those famous old TV shows or cartoons I forgot which

Meh
 
finally! I hope they focus on gameplay, if the don't have the budget, just make a kickass AA game and build upon that.
I think it's clear that gameplay is all they had budget for. There is nothing compelling about this teaser whatsoever. Even the graphic design looks like it came from 2000.
 
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Alexios

Cores, shaders and BIOS oh my!
Platinum's riff on Ultraman or something along those lines. I love kaiju stuff. I wonder if it will go for the same crazy fast action of their other games or maybe something slower paced usually with 1 vs 1 or 2 vs 1 scenarios, yet just as technical & counting things like collateral damage and stuff.

Lol @ the hateroids, as if Platinum has done anything to doubt them for, even their shoddy low budget licensed contracted stuff like Transformers have better combat than 99% of the AAA melee combat games and you think they'll fail at their own solo gig? That's just crazy, ignorant hot takes.
 
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