Nankatsu
Member
Key quotes of the talk:
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There are absolutely hubs in the game. We’ve shown one in the State of Play demo. Jin is in this temple that’s surrounded by this golden foliage and there are a lot of people in there for you to talk to.
There are predators in the world that will hurt, both Mongol and Samurai alike. They’re out to eat, and the game is a dynamic simulation so we don’t really dictate where they go or what they do.
You can choose to engage in a lot of narrative content and getting to know people around the island, having conversations with them, helping them with their problems.
I invest a lot of my technique points into growing my archery abilities because that’s just how I like to fight. But as far as how the story reacts to the choices you make, I’d rather not tell you because I don’t want to ruin the surprise.
As Jin becomes the Ghost he becomes this larger than life figure and the Japanese people start to hear about the Ghost and they view him as the Savior, even if they don’t know who exactly is and the Mongols start to believe that the Ghost is some sort of boogieman.
This is not a game about loot drops. It is a game about story and exploration.
There’s absolutely side quests that don’t involve combat...The people that you get to know through side quests are the people of Tsushima, and how they’re dealing with this hardship. Then you get to use your tools in your imagination and how to solve those problems.
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