playing my first playthrough of a souls game on switch
first, i think the trial/error gameplay is great for this type of game, but i think people are confusing a harsh death run with actual difficulty...
there are ways to kill things that take a certain number of tries to learn, that all take long runs every try, but once you know, is it really difficult anymore?
the world is fantastic, i love the depth of the weapon design, and i think the art direction is great...
but part of me wonders if anyone would have bothered with so much trial and error if there was much to play on PS3 back in the day...you can see it in the bitterness of sonyfans in this thread. "you dont get to say cause you didn't suffer with us"....rofl wut?
it's like sony asked FROM for a giant timesink and souls was the result
still, great game...goat?...yeah, i dunno bro