Romulus
Member
I'll start
DOOM SNES
Minimum specs for PC were 66mhz CPU and 8mb of RAM
SNES(FX2) was only 21mhz and 128KB of RAM for gaming lol
It included more levels, monsters, sound effects, a bigger screen, and better music than the 32x version. It actually has a more faithful PC map conversation than all the ports of that time. The framerate and resolution definitely suffered, but considering the specs it was insane.
From the developer Randy Linden
DOOM SNES
Minimum specs for PC were 66mhz CPU and 8mb of RAM
SNES(FX2) was only 21mhz and 128KB of RAM for gaming lol
It included more levels, monsters, sound effects, a bigger screen, and better music than the 32x version. It actually has a more faithful PC map conversation than all the ports of that time. The framerate and resolution definitely suffered, but considering the specs it was insane.
From the developer Randy Linden
As if all that wasn't impressive enough, when asked if there were features which Randy wanted to include but couldn't get working on the SNES he said:The development was challenging for a few reasons, notably there were no development systems for the SuperFX chip at the time. I wrote a complete set of tools — assembler, linker and debugger — before I could even start on the game itself.
The development hardware was a hacked-up StarFox cartridge (because it included the SuperFX chip) and a modified pair of game controllers that were plugged into both SNES ports and connected to the Amiga’s parallel port. A serial protocol was used to communicate between the two for downloading code, setting breakpoints, inspecting memory, etc.
Sure! More levels for starters — Unfortunately, the game used the largest capacity ROM available and filled it almost completely. I vaguely recall there were roughly 16 bytes free, so there wasn’t any more space available anyway!
However, I did manage to include support for the SuperScope, Mouse and XBand modem! Yes, you could actually play against someone online!
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