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PUBG 2 confirmed. What does a sequel to PUBG look like?

Men_in_Boxes

Snake Oil Salesman
It sounds like development of PUBG 2 started at the beginning of 2020 with the target platforms being next gen consoles, PC, and mobile.

Apparently The Callisto Protocol (Dead Space looking game) is set in the PUBG universe which means PUBG 2 could be placed in a sci fi setting.

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WCCFthecallistoprotocol1.jpg


This has a chance at being the biggest budget multiplayer exclusive of all time. PUBG sold over 70 million copies (+ microtransactions) and PUBG Corp is in way better shape today than it was back in 2017. According to GlassDoor, they have anywhere between 500 - 1,000 employees.

What does PUBG 2 do to advance the genre? As I see it, the safe bets are...

- More than 100 participants per match.
- More unique sci fi weapons + items.
- Adding AI enemies in the map.
- Destructible environments?

 
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carlosrox

Banned
Always been interested in PUBG but only got a chance to play it once.

I guess I'll be waiting for the sequel.

Calisto Protocol already sounds like a dream game considering who's making it and it apparently ties into PUBG so I look forward to seeing how this turns out and how it may tie into CP.
 

The_Mike

I cry about SonyGaf from my chair in Redmond, WA
I'd be pissed if I had used money on pubg cash shop on skins and whatnot.

That's like losing everything you paid for in fortnite.
 

Croatoan

They/Them A-10 Warthog
Why is "controlling weapons" a fun or interesting mechanic for you?

Winning fights because one player understood weapon recoil more is such a bore to me.
Anything that raises the skill gap increases the depth of gameplay. People who want the opposite need to "Get Good". Are you really arguing that a fight shouldn't be decided by the most skilled player mechanically AND tactically?

Clicking on someone's head and winning is boring to me.
 
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Men_in_Boxes

Snake Oil Salesman
Anything that raises the skill gap increases the depth of gameplay. People who want the opposite need to "Get Good". Are you really arguing that a fight shouldn't be decided by the most skilled player mechanically AND tactically?

There are more interesting ways to raise the skill gap than...weapon recoil.
 

TheContact

Member
interesting they're going the sci-fi route instead of sticking in the current era. i hope they use a better engine this time
 

Men_in_Boxes

Snake Oil Salesman
Please enlighten me. Unless you are going to say weapon bloom, if so don't bother.

Positioning and Weapon Control are the most important skills for a tactical shooter.

Strategy vs Tactics vs Weapon control.

All three things are different. Weapon control is by far the most boring of the 3.

Congratulations, you were better at aiming than me, or I was better at aiming than you, is such a bore. Too many games have explored and emphasized that mechanic at this point.

Emphasize strategy. Emphasize tactics.
 
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Croatoan

They/Them A-10 Warthog
What PUBG needs

Reworked netcode
Cleaner graphical presentation

Battle Royal Game mode
BF Conquest Game Mode
COD Arena Game Mode

F2P with battlepass and other cosmetic purchases. New maps and weapons always free.

I actually liked the 8v8 arena mode they added in recently.
 

Croatoan

They/Them A-10 Warthog
Strategy vs Tactics vs Weapon control.

All three things are different. Weapon control is by far the most boring of the 3.

Congratulations, you were better at aiming than me, or I was better than aiming than you, is such a bore.

Emphasize strategy. Emphasize tactics.
Go play Tarkov then... Your opinion isn't going to be popular with people who like PUBG. Dr. Disrespect, Sacriel, Break, and a whole lot of others LOVE the shooting mechanics of PUBG. Doc has said it is best in class. The issues with PUBG was bad net code, performance, and cheaters.

It honestly sounds like you should be playing slow RTS games.
 
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Shooting in this game is a completely separate skill from everything else that's asked of you. 99.5% of the game is Stalker-style open-world looting and sneaking but many matches are decided by the 0.5% harder-than-ARMA shooting moments.
PUBG is just a big-ass deathmatch masquerading as a tacticool new genre, who gives a fuck about autistic weapon controls? There's Escape from Tarkov for that.

It had 600 million mobile players more than a year ago, the appeal of PUBG is clearly not in how the weapons work.
 
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MrMephistoX

Member
I wonder when they'll shut down PUBG 1.
I still play that pretty regularly.

Me too. Despite it being dystopian and janky I find it way more relaxing to just load up and stealth my way through SOLO. Warzone has the best shooting but PUBG is way slower paced and open ended to me.
 
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VN1X

Banned
Err I thought the Callisto Protocol was announced as a wholly separate thing? Since when is it known that this, somehow, ties into the PUBG universe?

Sounds like a Cloverfield Paradox situation to me.
 

Croatoan

They/Them A-10 Warthog
Shooting in this game is a completely separate skill from everything else that's asked of you. 99.5% of the game is Stalker-style open-world looting and sneaking but many matches are decided by the 0.5% harder-than-ARMA shooting moments.
PUBG is just a big-ass deathmatch masquerading as a tacticool new genre, who gives a fuck about autistic weapon controls? There's Escape from Tarkov for that.

It had 600 million mobile players more than a year ago, the appeal of PUBG is clearly not in how the weapons work.
Escape from Tarkov has the worst recoil mechanic in a modern game. The "Characters" control the recoil for you. It requires zero skill.
 

Men_in_Boxes

Snake Oil Salesman

Mista

Banned
Go play Tarkov then... Your opinion isn't going to be popular with people who like PUBG. Dr. Disrespect, Sacriel, Break, and a whole lot of others LOVE the shooting mechanics of PUBG. Doc has said it is best in class. The issues with PUBG was bad net code, performance, and cheaters.

It honestly sounds like you should be playing slow RTS games.
They love the shooting mechanics because it grew on them. It’s nowhere near decent to begin with. Everything feels off about it and never satisfying
 

Men_in_Boxes

Snake Oil Salesman
Go play Tarkov then... Your opinion isn't going to be popular with people who like PUBG. Dr. Disrespect, Sacriel, Break, and a whole lot of others LOVE the shooting mechanics of PUBG. Doc has said it is best in class. The issues with PUBG was bad net code, performance, and cheaters.

It honestly sounds like you should be playing slow RTS games.

Interesting to note that Fortnite, inarguably the game with the worst shooting mechanics, rules the Battle Royale heap.

Hyper Scape, the game that emphasized mechanical skill over tactics+strategy most, died the quickest.

Battle Royale appeals to the masses. Finicky gun mechanics appeals to the hardest of hardcore gamers.

If PUBG 2 wants to be massive, it's going to need to appeal to a wide audience...not gun skill fans. BR needs to lean towards strategy + communication to grow.
 

Rex_DX

Gold Member
The single most important thing for me, as a lapsed player, is to iterate on the tech shortcomings.

This is a game that basically invented "battle royale" and sold incredibly well yet it still has always felt janky and more like the mod it was created from rather than a marquee title. Even on a nicely specced PC the game has performance issues. A lot has changed since PUBG released and while I really enjoyed this game a lot of first time players will be expecting buttery controls like COD which I don't think PUBG has ever come close to.

The trick will be to maintain its heart and core feel for returning players while sanding off the rough edges for new ones. There's a lot of games like this vying for attention these days.

I would also like to see art direction and map design arrive at a place which doesn't make "better graphics" a hindrance. Higher environment density and quality was usually turned down to the bare minimum by top players because that was just more clutter enemies could blend in to. It would be like trying to spot an enemy from across the map in classic Halo versus trying to see them in something like the dense foliage of a Crysis. This is a big challenge.
 

VN1X

Banned
Interesting to note that Fortnite, inarguably the game with the worst shooting mechanics, rules the Battle Royale heap.

Hyper Scape, the game that emphasized mechanical skill over tactics+strategy most, died the quickest.

Battle Royale appeals to the masses. Finicky gun mechanics appeals to the hardest of hardcore gamers.

If PUBG 2 wants to be massive, it's going to need to appeal to a wide audience...not gun skill fans. BR needs to lean towards strategy + communication to grow.
Tbh I'd love it if they'd 'CoDify' the shooting mechanics a bit.

I tried to get into PUBG (a friend of mine gifted me a digital copy) but I just hated the bland copypasta level design and simlike gunplay. If PUBG2 steps up its environmental design and makes the entire experience a bit more arcadey I'll be all over it. The cherry on top being the sci-fi setting.
 

Croatoan

They/Them A-10 Warthog
Interesting to note that Fortnite, inarguably the game with the worst shooting mechanics, rules the Battle Royale heap.

Hyper Scape, the game that emphasized mechanical skill over tactics+strategy most, died the quickest.

Battle Royale appeals to the masses. Finicky gun mechanics appeals to the hardest of hardcore gamers.

If PUBG 2 wants to be massive, it's going to need to appeal to a wide audience...not gun skill fans. BR needs to lean towards strategy + communication to grow.
Battlefield games are extremely popular. The gun mechanics of PUBG aren't anymore hardcore than Battlefield.


Tbh I'd love it if they'd 'CoDify' the shooting mechanics a bit.

I tried to get into PUBG (a friend of mine gifted me a digital copy) but I just hated the bland copypasta level design and simlike gunplay. If PUBG2 steps up its environmental design and makes the entire experience a bit more arcadey I'll be all over it. The cherry on top being the sci-fi setting.
That game exists? Its called Apex Legends.

PUBG gunplay is based off ARMA. It feels sim for a reason. In practice its not that much different than BF4's gunplay though.
 
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Men_in_Boxes

Snake Oil Salesman
Battlefield games are extremely popular. The gun mechanics of PUBG aren't anymore hardcore than Battlefield.



That game exists? Its called Apex Legends.

PUBG gunplay is based off ARMA. It feels sim for a reason. In practice its not that much different than BF4's gunplay though.

I guess if PUBG 2 wants to cut it's user base 90 percent than yeah, do what the significantly less popular Battlefield does.

Meanwhile others will study why Fortnite, PUBG, and Apex appealed to the masses.
 
I wouldn't be a huge fan of a sci fi setting/weapons, but it could grow on me. Part of the PUBG charm is the real world setting and items.

In terms of shooting the one thing I would like for them to add is hit feedback so I KNOW when I hit someone, you don't always get the blood spray so there's time in a gun fight where I'm not sure if my shots are hitting, if I'm miscalculating my shot, or if the connection is shit.

Which brings me to the netcode. It's gotten way better over the years but I still get those explainable random stretches of crap connection.

More destructible environments would be a great addition and would change how you play the game.
 

Croatoan

They/Them A-10 Warthog
I guess if PUBG 2 wants to cut it's user base 90 percent than yeah, do what the significantly less popular Battlefield does.

Meanwhile others will study why Fortnite, PUBG, and Apex appealed to the masses.
LOL. Battlefield is more popular than PUBG. A modern Battlefield will sell gangbusters. Dice just fucked up with 5, the game itself wasn't that bad honestly.
 

Men_in_Boxes

Snake Oil Salesman
LOL. Battlefield is more popular than PUBG. A modern Battlefield will sell gangbusters. Dice just fucked up with 5, the game itself wasn't that bad honestly.

Which Battlefield sold 70+ million copies and is being played by more people on Steam + Mobile?

You don't grow a genre by rewarding the small number of core fans at the expense of the potential market.

Gun mechanic emphasis isn't what made Battle Royale the success it was.
 

VN1X

Banned
That game exists? Its called Apex Legends.
That's a bit reductive as Apex Legends is very much its own thing with its own set of very peculiar mechanics (just watch a good 'casual' player compared to someone like Aceu, it's like they're playing two different games entirely). Especially when it comes to movement.

PUBG gunplay is based off ARMA. It feels sim for a reason. In practice its not that much different than BF4's gunplay though.
Of course. I get that. But that's not to say it couldn't do with a bit more refinement. I'm not asking it to go full CoD but it could learn a thing of two from the more arcadey side of things.

Hopefully we won't have to wait long to see how the game looks and plays.
 

Croatoan

They/Them A-10 Warthog
Which Battlefield sold 70+ million copies and is being played by more people on Steam + Mobile?

You don't grow a genre by rewarding the small number of core fans at the expense of the potential market.

Gun mechanic emphasis isn't what made Battle Royale the success it was.
PUBG sold 70 million with the gunplay its got. Why change what was so successful?

That said if you were to ask people which is more popular I bet most would take BF over PUBG. A lot of PUBGs sales were people following the hype train that barely ended up playing it. PUBG is a dead game right now for the most part. I can still get full servers on BF4 PC though.
 

VN1X

Banned
PUBG sold 70 million with the gunplay its got. Why change what was so successful?

That said if you were to ask people which is more popular I bet most would take BF over PUBG. A lot of PUBGs sales were people following the hype train that barely ended up playing it. PUBG is a dead game right now for the most part. I can still get full servers on BF4 PC though.
PUBG dead? Far from it:

8Maepfj.png


It's not as popular as it was before but it still does crazy numbers considering.
 

Men_in_Boxes

Snake Oil Salesman
PUBG sold 70 million with the gunplay its got. Why change what was so successful?

That said if you were to ask people which is more popular I bet most would take BF over PUBG. A lot of PUBGs sales were people following the hype train that barely ended up playing it. PUBG is a dead game right now for the most part. I can still get full servers on BF4 PC though.

Because PUBG exploded for reasons OTHER than gunplay emphasis. It also came out in 2017.

Think of the multiplayer trend over the last few years.

Gears 5, Lawbreakers, Hyper Scape...all crashed and burned. They were all multiplayer games that emphasized the hardcore "gunplay" types.

Animal Crossing New Horizons, Among Us, Fortnite, Fall Guys all succeeded because they didn't emphasize gunplay mechanics.

We saw Netflix and Turtle Beach both make comments that their business's were being impacted by the "social platform" of Fortnite.

Multiplayer thrives when friends of vastly different skill levels can come together, hangout, and feel like they can contribute.

Games that emphasize mechanical skill put such a hardcap on the ceiling of your multiplayer game.

I could see PUBG 2 leaning into horror, a day / night cycle, and strategy etc...I can't see it leaning into a mechanic that pushes away low skill players.
 

MiguelItUp

Member
It's just really strange to me to look at PUBG and know that a sequel is coming. Not only that, but how it's somehow connected to The Calisto Protocol. Definitely has to be a sci-fi setting, because, I mean, how else would it be connected?

The Calisto Protocol looks futuristic AF. So, it's gonna have something to do with that.

I'm by no means a BR fan, but when I played PUBG with my old roommates it was a fun time. I'd definitely give it a whirl if it were in a sci-fi setting.
 

Kagoshima_Luke

Gold Member
Because PUBG exploded for reasons OTHER than gunplay emphasis. It also came out in 2017.

Think of the multiplayer trend over the last few years.

Gears 5, Lawbreakers, Hyper Scape...all crashed and burned. They were all multiplayer games that emphasized the hardcore "gunplay" types.

Animal Crossing New Horizons, Among Us, Fortnite, Fall Guys all succeeded because they didn't emphasize gunplay mechanics.

We saw Netflix and Turtle Beach both make comments that their business's were being impacted by the "social platform" of Fortnite.

Multiplayer thrives when friends of vastly different skill levels can come together, hangout, and feel like they can contribute.

Games that emphasize mechanical skill put such a hardcap on the ceiling of your multiplayer game.

I could see PUBG 2 leaning into horror, a day / night cycle, and strategy etc...I can't see it leaning into a mechanic that pushes away low skill players.

So basically, PUBG2:

Pixel-Gun-3D.jpg
 
Not sure that game in OP has anything to do with PUBG 2, but would love second game. If they keep best in class shooting mechanics from first game and improve on their presentation it could take off big again.


I can't believe what I'm seeing in this thread. You are asking devs to change the only thing that is so much better than any other popular shooter out there and basically the ONLY reason why Pubg is still the best Battle royale game by far and is the only reason some still play any online shooter? There are millions of players who simply can not stand and find all those zero skill shooters like cod, fartnight and the likes just wothless and zero fun. Why take away the only shooter thats left for them to play? How can people be so selfish. 🤦‍♂️
 
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