Hendrick's
If only my penis was as big as my GamerScore!
They unquestionably are. In a few years we are going to be swimming in RPGs.
Ya know what really sounds like guesswork?That sounds a lot like guesswork.
Seems like a bold prediction after the thread from yesterday suggesting EA makes 74% of its revenue from live services, dlc, micros, etc. I know MS has boatloads of cash, but there's just no way 3rd party Bethesda wasn't designing its games to soak up that dlc gravy. Technically possible, but very unlikely MS wants to tell its shareholders that it bought a company at a price based (at least in part) on anticipated future revenue, and then artificially reduced that future revenue by removing 60-80% of both initial console sales and of the post console sales where they would earn 70-75% of the income.You're willing to miss out on all Bethesda games?
Seems like a bold prediction after the thread from yesterday suggesting EA makes 74% of its revenue from live services, dlc, micros, etc. I know MS has boatloads of cash, but there's just no way 3rd party Bethesda wasn't designing its games to soak up that dlc gravy. Technically possible, but very unlikely MS wants to tell its shareholders that it bought a company at a price based (at least in part) on anticipated future revenue, and then artificially reduced that future revenue by removing 60-80% of both initial console sales and of the post console sales where they would earn 70-75% of the income.
What I'm getting at is the numbers suggest that any business justification for keeping these games first party, would literally be limited to making a few enthusiasts smile at the thought of exclusives. It would have made more sense to just give Series X's away at these numbers.
Bethesda games were losing RPG elements after every new title. That was why people wanted Obsidian so much.When i see RPG and see dumbshits dismissing Obsidian and Bethesda, it just makes you think what the fuck are they talking about.
Your $20 projected benefit is very low, and their true revenue would be a couple hundred to perhaps a thousand percent (or more) higher factoring in post sale transactions. Since Sony charges a 30% cut, MS will make $48.99 from every $69.99 digital game sold on PS4/5 in the first instance, plus 70% of all microtransactions, dlc, etc. Considering Sony has sold over 114 million PS4's, and PS5 is doing the best console numbers in PS history, the chances of making more money from people changing eco-systems, or adding a second one, are less than .01% in my opinion.Xbox/PC/Mobile is a much bigger market than Playstation, and most Bethesda fans aren't going to just sit over there with a PS5 and not play the games they love, the amount of sales potential Bethesda games would have if released on PS5 too would almost certainly be smaller than the revenue they'd get from people switching to Xbox or playing via PC/xCloud and subscribing to Game Pass, which will happen in droves for a game like Starfield or Elder Scrolls 6. Those are the types of games that get people to switch or at the very least find somewhere to play those games. Also I'm fairly certain Bethesda games sell far and away the most on PC, so Playstation isn't even the biggest audience for those games.
One could very easily argue they're not "artificially reducing future revenue" but that in fact they're increasing it, how much money would Microsoft make off a full price game selling on PS5? like $20? They'd make more from that person subscribing to Game Pass for 2 months (or likely far longer) or buying an XSS/XSX to play Bethesda games. And even if they just buy those games on Steam without subscribing to Game Pass it's better for Microsoft than on PS5 because there's at least ways they can earn more money from that PC player.
The amount of people that really enjoy Bethesda games but aren't able to, or refuse to, play on anything but a Playstation is likely fairly small, especially given that probably everybody has a smartphone/tablet/computer capable of playing on xCloud (not like Elder Scrolls 6 or Starfield are likely to be super fast games where minor latency issues would be gamebreaking). Not to mention it's super early in the generation, the vast majority of those people who love Bethesda games likely haven't gotten into next gen yet, so there's far less friction for them to switch to Xbox or PC this generation to continue playing those games, they're not locked into Playstation yet
Your $20 projected benefit is very low, and their true revenue would be a couple hundred to perhaps a thousand percent (or more) higher factoring in post sale transactions. Since Sony charges a 30% cut, MS will make $48.99 from every $69.99 digital game sold on PS4/5 in the first instance,
plus 70% of all microtransactions, dlc, etc. Considering Sony has sold over 114 million PS4's, and PS5 is doing the best console numbers in PS history, the chances of making more money from people changing eco-systems, or adding a second one, are less than .01% in my opinion.
That aside, why would anyone possibly want MS to make up lost PS sales via mobile? Series X is an absolute beast of a console, and there's ample debate about whether Series S will hold it back. Is keeping a game off of PS really worth making a Series X game run on mobile?
I agree! Microsoft is taking over the RPG landscape, especially since they do allow Final Fantasy games to be on X-Box.Just look at the RPG's slated for the Series X / S :
Forza guys - Fable.
Obsidian - Avowed.
Bethesda - Starfield, next Elder Scrolls.
Insync - Wasteland 3 came out last year, so they're definitely cooking something else.
Arkane Studios - They have Deathloop coming out soon (well its a timed exclusive for ps5) but Prey 2, new Dishonored or a new IP must be in the works.
I still have a gaming PC, so I'm not worried about not being to play these, but I will be salty if the previous third party studios in that list don't port them to PlayStation 5, just because I'm curious what dualsense implementation they would add, if any.
Perhaps the new Switch Pro could compete, but who knows?
Since Sony is drifting away from the Asian market, Microsoft could step in and take that over.For Western RPGs, definitely. For Japanese RPGs, no. Not until they can sway series like Persona, SMT, Final Fantasy and Dragon Quest to release day-and-date on Xbox platforms (or as more of a long-shot, timed exclusive). Some of those have yet to appear on Xbox at all (namely Atlus's stuff).
If you want a guaranteed JRPG fix you'll still need a PlayStation and Switch, but for WRPGs you will definitely need an Xbox (and before someone chimes in "but PC!", some people don't use their PCs to game even if they're spec'd out since they probably use it for work purposes only (some tax-related reasons to do this, as well, you can claim said PC as a tax write-off in most cases but not if you're also using it for entertainment i.e gaming)).
Over time though Microsoft's position with JRPGs could improve more noticeably, whether or not GamePass factors into it.
Your $20 projected benefit is very low, and their true revenue would be a couple hundred to perhaps a thousand percent (or more) higher factoring in post sale transactions. Since Sony charges a 30% cut, MS will make $48.99 from every $69.99 digital game sold on PS4/5 in the first instance, plus 70% of all microtransactions, dlc, etc. Considering Sony has sold over 114 million PS4's, and PS5 is doing the best console numbers in PS history, the chances of making more money from people changing eco-systems, or adding a second one, are less than .01% in my opinion.
That aside, why would anyone possibly want MS to make up lost PS sales via mobile? Series X is an absolute beast of a console, and there's ample debate about whether Series S will hold it back. Is keeping a game off of PS really worth making a Series X game run on mobile?
People keep saying that yet… after 10 years, nothing much happened.Since Sony is drifting away from the Asian market, Microsoft could step in and take that over.
Twice as popular - let e guess, another 'number of active players on a Wednesday afternoon' stat .Ya know what really sounds like guesswork?
Pretending FH4 isn't at least twice as popular as GTSport while also being higher rated.
Over 8m - already said that yesterday. Forza meanwhile sells so well the numbers are hidden .No shit, every billion dollar franchise sells well (even Forza if you can believe it!).
But just for kicks..how much did GT Sport sell exactly? Let us know if you can find those official numbers because all anyone has ever seen are estimates.
Ever been to a Halo thread?
Gran Turismo mustered up exactly 1 game this entire past generation compared to 6 Forza entries.
6 games that were all better reviewed, with the worst of them all still scoring higher than Gran Turismo Sport (hell, Forza has been outscoring GT since the 360/Ps3 days).
That aside, Forza didn't become a billion dollar franchise based on reviews. They sell units and release at a higher clip than GT can ever match at this point.
Forza doesn't just wear the crown, they TOOK it by force.
This is all XBOX fans do is wait...and wait...Well let's wait for the games to be released.
And yet there are people in this very thread and many others calling RPG to games tha allow to craft weapons and change names. I mean...Bethesda games are still RPG, Skyrim was light on it for sure, but still RPG, they're just not on the level of Morrowind, i get that.Bethesda games were losing RPG elements after every new title. That was why people wanted Obsidian so much.
No; the Forza games (specifically the Horizon series) have been outselling Gran Turismo for the past few entries now.Twice as popular - let e guess, another 'number of active players on a Wednesday afternoon' stat .
Since Sony is drifting away from the Asian market, Microsoft could step in and take that over.
Do you have links to Forza outselling GT?No; the Forza games (specifically the Horizon series) have been outselling Gran Turismo for the past few entries now.
Granted, GT6 doomed itself to PS3 right as PS4 was coming out and GT Sport is a sort-of different type of GT (that had a slightly iffy launch, nothing nearly as bad as Driveclub's though), but it is what it is.
"Take over" is a bit overzealous; there is Nintendo and if anything, if Sony starts faltering with Asia (particularly Japan) then I see Nintendo being the go-to. In a lot of ways they already are, but if they made consoles that were actually competitive with Sony/Microsoft power-wise (yet somehow were able to keep it a portable hybrid...good luck with that xD) then Japanese support would be very dire for both Microsoft and Sony. But that's not the reality we're in .
Microsoft are making some inroads for sure, between the Yakuza/Judgement series, Dragon Quest, potentially Persona, SNK support etc. But we'll know they're making some really big inroads there if they can get Persona day-and-date, ensure games like SF6 are multi-plat (extra points if they can get marketing/sponsorship rights on it similar to Sony did for SFV), get more Japanese fighting games on the platform (Guilty Gear, KOF, Granblue etc.).
The biggest sign that they'd of made major strides with Japan would be in getting Final Fantasy day-and-date again like in the 360 era, or even managing some platform exclusive game with them (similar to Forespoken between Sony and Square-Enix). All of those things along with affordable pricing and other titles that appeal more to Asian markets will push them a lot further in the region, especially combined with Gamepass and Xcloud.
But the games are the most important and I still think Microsoft has a good deal of work to do in getting wider parity (let alone any notable leads) in Japanese software when compared to Sony and Nintendo. Hopefully they are working on some deals for 3P exclusive content with certain developers in Japan, China, Korea...that or making some investments in them for marketing rights, timed exclusivity, Gamepass etc. Hopefully we start to get a glimpse of that around E3 (rumored Kojima game, Persona rumors etc.).
I dunno about rpg, but this whole thing looks solid
Subsidiaries and properties of Xbox Game Studios (does not include everything) : XboxSeriesX (reddit.com)
Do you have any actual sales numbers to back that up? GT sport sold 8m as of June 2019.No; the Forza games (specifically the Horizon series) have been outselling Gran Turismo for the past few entries now.
Granted, GT6 doomed itself to PS3 right as PS4 was coming out and GT Sport is a sort-of different type of GT (that had a slightly iffy launch, nothing nearly as bad as Driveclub's though), but it is what it is.
I have a feeling you are going to say the same thing for next gen once Series X didn't pan out. We have enough data points by now; Xbox as a whole lives off empty promises.Based on the studios at their disposal and the existing IP's they now have, it's safe to say Xbox is going to be the RPG system of this generation.
I said "more recent entries", and you can find the links if you're interested. I probably have them bookmarked but no way am I searching the bookmarks ATM xD.Do you have links to Forza outselling GT?
Cause the GT games as a whole sold over 80 million and I doubt Forza is more than half of that.
Do you have any actual sales numbers to back that up? GT sport sold 8m as of June 2019.
I have a feeling you are going to say the same thing for next gen once Series X didn't pan out. We have enough data points by now; Xbox as a whole lives off empty promises.
Over and over, new threads pop up where Xbox costumers feel frustrated that there is so little faith in the capability of the Xbox team. Why is it that more people believe Playstation and Nintendo can make better games when they also make the same promises?
The past. Past performance. What you do last gen, matters. And we have had multiple "last gen" for Xbox by now. We know the history. And all the past promises are also in the public record. Xbox isn't new at this anymore. There is no more excuses to claim they are somehow new at this. People just aren't being excited at promises, because this is all the same song and dance we have heard for decades now.
Good on you that you feel you can see a light at the end of the tunnel. But the rest of us really don't see how this time is any different.
But Microsoft could buy out most of the Japanese game studios.No; the Forza games (specifically the Horizon series) have been outselling Gran Turismo for the past few entries now.
Granted, GT6 doomed itself to PS3 right as PS4 was coming out and GT Sport is a sort-of different type of GT (that had a slightly iffy launch, nothing nearly as bad as Driveclub's though), but it is what it is.
"Take over" is a bit overzealous; there is Nintendo and if anything, if Sony starts faltering with Asia (particularly Japan) then I see Nintendo being the go-to. In a lot of ways they already are, but if they made consoles that were actually competitive with Sony/Microsoft power-wise (yet somehow were able to keep it a portable hybrid...good luck with that xD) then Japanese support would be very dire for both Microsoft and Sony. But that's not the reality we're in .
Microsoft are making some inroads for sure, between the Yakuza/Judgement series, Dragon Quest, potentially Persona, SNK support etc. But we'll know they're making some really big inroads there if they can get Persona day-and-date, ensure games like SF6 are multi-plat (extra points if they can get marketing/sponsorship rights on it similar to Sony did for SFV), get more Japanese fighting games on the platform (Guilty Gear, KOF, Granblue etc.).
The biggest sign that they'd of made major strides with Japan would be in getting Final Fantasy day-and-date again like in the 360 era, or even managing some platform exclusive game with them (similar to Forespoken between Sony and Square-Enix). All of those things along with affordable pricing and other titles that appeal more to Asian markets will push them a lot further in the region, especially combined with Gamepass and Xcloud.
But the games are the most important and I still think Microsoft has a good deal of work to do in getting wider parity (let alone any notable leads) in Japanese software when compared to Sony and Nintendo. Hopefully they are working on some deals for 3P exclusive content with certain developers in Japan, China, Korea...that or making some investments in them for marketing rights, timed exclusivity, Gamepass etc. Hopefully we start to get a glimpse of that around E3 (rumored Kojima game, Persona rumors etc.).
So that's a 'no' then .Again, you guys can search this for yourselves, with added security that you'll be looking first-hand at the data. I don't have time to find the links.
Only if those studios want to be bought; they could do a hostile takeover but it'd be harder to do with a Japanese company for starters. Additionally, employed staff and board members could always just choose to leave if a hostile takeover were initiated.But Microsoft could buy out most of the Japanese game studios.
Wait, who are these "majority?If you aren't looking forward to what a given platform is attempting due to prior grievances, that's your own choice and you're within the right to make it. But there's no reason to lie and pretend that perspective is a prevailing one among the masses when actual ascertainment of the macro perspective paints an opposite picture. It'll be up to Microsoft to prove they can meet those expectations but at the very least the majority are optimistic enough to believe they will, or try their hardest, to do so, and they can have this expectation while still eagerly looking forward to what Sony and Nintendo have done, are doing, and will most likely do in the near future.
Who is this "majority" you speak of that look at Xbox so highly? Neogaf itself?
Likes: 76 Dislikes: 5.5 K (72.3 to 1 ratio)
Likes: 26 Dislikes: 1.1 K (42.3 to 1 ratio)
Likes: 1.8 K Dislikes: 9.2 K (5.1 to 1 ratio)
This is a good sampling of how rather "extreme" viewpoints like your own hold up to a public that's a mix of gamers from different and multiple ecosystems. These particular videos were mainly done to stir up ire that was intended to not be positive for the Xbox brand, particularly right after a very well-received event the brand hosted. If your type of sentiment was more mainstream among the majority, these kind of videos would've done much better in terms of ratios.
...they didn't.
It's just a matter of searching on YouTube and seeing how different view points are received by audience. Contrary to your preferred narrative most people don't think of Microsoft buying Bethesda as doom and gloom and such videos are usually not received positively. Otherwise you won't be shifthing goal posts to make yourself feel better about how it's just YouTube algorithm and YouTube is just hiding all those videos about postively received Xbox doom and gloom involving Bethesda acquisition.Oh, youtube videos? These aee what you used to determine the majority?
Are you aware that youtube videoes are personalised to what you personally like to watch and as such, will never show you the actual real world?
No wonder you think Xbox is still relevent.
Oh, youtube videos? These aee what you used to determine the majority?
Are you aware that youtube videoes are personalised to what you personally like to watch and as such, will never show you the actual real world?
No wonder you think Xbox is still relevent.
And pigs could flySince Sony is drifting away from the Asian market, Microsoft could step in and take that over.
Likes: 76 Dislikes: 5.5 K (72.3 to 1 ratio)
Likes: 26 Dislikes: 1.1 K (42.3 to 1 ratio)
Likes: 1.8 K Dislikes: 9.2 K (5.1 to 1 ratio)
This is a good sampling of how rather "extreme" viewpoints like your own hold up to a public that's a mix of gamers from different and multiple ecosystems. These particular videos were mainly done to stir up ire that was intended to not be positive for the Xbox brand, particularly right after a very well-received event the brand hosted. If your type of sentiment was more mainstream among the majority, these kind of videos would've done much better in terms of ratios.
...they didn't.
I'm sure they're gonna find a way to port it to Xbox ;PIt also coming to PC, basically it's coming in every platform except Xbox. This why in my opinion Xbox will never be "RPG powerhouse" in my eyes.
I hope they do, SMT Nocturne deserved to be played by everyone.I'm sure they're gonna find a way to port it to Xbox ;P
It’s curious how they are keeping Bathesda as a seperate entity to Xbox game studios. Or am I misinformed?I would suspect that you'll still see Bethesda games on other consoles/platforms. Skyrim was released on enough platforms, which suggests that it does well on various platforms. So, in that case, I wouldn't be surprised if Elder Scrolls VI was released in non-Microsoft platforms.
One thing I'm curious about... cross-generational improvements. One disappointing thing for me is when I went to see if Skyrim on the Xbox One could use save games from Skyrim on the 360, and I saw that it was not possible. I wonder if having Microsoft as a parent company will push for Bethesda to ensure interoperability in the future. For example, perhaps we'll see a bonus for the Xbox One's Skyrim when ran on the Series S/X?
You're right, but it's not that curious. They did the same with Mojang (and other non-gaming acquisitions).It’s curious how they are keeping Bathesda as a seperate entity to Xbox game studios. Or am I misinformed?
You're right, but it's not that curious. They did the same with Mojang (and other non-gaming acquisitions).
Not all Bethesda games will be PC/Xbox exclusive. The heavy hitters will though.
Minecraft is not Xbox exclusive. Coincidence?
But why keep it a seperate MS property and not proudly assimilate the devs into Xbox studios? It’s strange without some underlying reason.Not all Bethesda games will be PC/Xbox exclusive. The heavy hitters will though.