TheTechnician
Banned
what is your performance so far ? can you say more about the system requirements being 64GB only because of compiling out of UE5 Editor or realy needed to run this Stuff?OMG Nanite is so completely limited.. I can't believe it doesn't support the following:
The following rendering features are not currently supported:
- View-specific filtering of objects using:
- Scene Capture with:
- Hidden Components
- Hidden Actors
- Show Only Components
- Show Only Actors
- Minimum Screen Radius
- Distance culling
- Anything filtered by FPrimitiveSceneProxy::IsShown()
- Forward Rendering
- Stereo rendering for Virtual Reality
- Split Screen
- Multisampling Anti-Aliasing (MSAA)
- Lighting Channels
- Raytracing against the fully detailed Nanite mesh (only the proxy mesh, not the full detailed one).
I don't see this tech being used much at all this generation. It has so many limitations.