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Tom Henderson: Beyond Good & Evil 2 is suffering a development crisis and it's just a matter of time before it gets canceled.

I swear Duke Nukem Forever had a less rocky development than this game.

How many other games have had to be canned after nearly 20 years?
 

sainraja

Member
Wait....the Prince of Persia Remastered is also cancelled? When did that happen?
I thought it was just a delay.
 

Azurro

Banned


There's no corroboration yet but several people he spoke believe the game is going to get canceled.

Skull and Bones, Splinter Cell, Prince of Persia remastered, and now BG&E2. It seems to me that any games that Ubisoft can't force their open world formula into just become a development struggling, lmao.


It's hard when they can't just pump stuff through their generic title pipeline factory and need to actually figure out how to build a good game.
 

Rest

All these years later I still chuckle at what a fucking moron that guy is.
That game that was announced for the PS3? It's not already cancelled?

polar bear swimming GIF


2008, apparently.
 

Astral Dog

Member
This thing never got any real resources, was just Michael Ancel's pet project and Ubisoft probably doesn't even know what its supposed to be or why would anyone care about BGAE in 2021
 
Not surprising, but I expected it to come out just due to how long it's been in development. I figured Ubi wouldn't want to take a complete loss on 10+ years of stop and go development. The tech looked pretty cool, I assume Ubi Soft will use it in some other project.

It didn't look like a sequel anyway. just a name
Yup. When they first showed gameplay I had the same exact thought. If you would've shown me that gameplay and gave me 20 guesses what game this was a sequel to I would never have guessed BGE.
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
Maybe the company should have saved the money on having giant statues made of game that isn’t even out yet and put it into development
 

VN1X

Banned
Totally forgot about this actually. Oh well, didn't look particularly interesting anyway. I mean they literally had a way too expensive CGI trailer followed by what looked like pre-production concept gameplay (or however you wanna call it).

Still a shame if this is outright cancelled though. Seemed like the few creators that were on stage that one time really wanted this to succeed.
 


There's no corroboration yet but several people he spoke believe the game is going to get canceled.

Skull and Bones, Splinter Cell, Prince of Persia remastered, and now BG&E2. It seems to me that any games that Ubisoft can't force their open world formula into just become a development struggling, lmao.


This was obvious from when they started saying they wanted the public to contribute to the design and development of the game.
 

Javthusiast

Banned
I just wanted a straightforward sequel. They had no idea what to do with this thing. Announced too early, creative head leaving etc.

Everybody could have seen this coming.
 

Notabueno

Banned
Unsurprising, Michel Ancel didn't seem inspired, it had weird super racist tropes of characters that were also badly designed, and then he left, and then Ubisoft as a whole...
 

LordCBH

Member
Considering it shares nothing in common with the original game other than the name, this is for the best. BGE fans weren’t clamoring for a live service piece of shit.
 

Men_in_Boxes

Snake Oil Salesman
Hopefully this game makes it. It was, and probably still is, the most "next gen" looking game we've seen.

If they don't do it, someone else will.
 

yurinka

Member
I think every year someone comes to mention this rumor, or say instead they already cancelled it. But the reality is that the studios working on the game continue working on it and from time to time we see some related job offers, which means the project is alive.

Wait, Michael Ancel is gone??

This games was suposed to be his child
He was only a creative director, thousands of people work in AAA games and everyone can be replaced.
 
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Hugare

Member
I think every year someone comes to mention this rumor, or say instead they already cancelled it. But the reality is that the studios working on the game continue working on it and from time to time we see some related job offers, which means the project is alive.


He was only a creative director, thousands of people work in AAA games and everyone can be replaced.
Thats underestimating the importance of a creative director a bit

Thats like saying that Jaws would have been the same if they've replaced Spielberg because "there were thousands of people working on the film"
 

Robb

Gold Member
Wouldn’t surprise me one bit and it’s probably for the best, what they showed of it didn’t even resemble BG&E in anything but name.

Scrap it and re-use the assets to make something worthwhile.
 
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mcjmetroid

Member
It looked like a game that might have tried new ideas so of course Ubisoft cancelled it, they have no idea how to be original anymore.
 

Blendernaut

Neo Member
I dont believe this.
I was not looking forward to this game, honestly. But this rumour sounds to me like the typical idea that may cross people's minds when a game development takes such a long time without news whatsoever. And that's what it may be. Just someone who thinks that it's weird all this silence and came to the internet to spit that out as a rumour.
 

RCU005

Member
IMO they should cancel it. What they showed it wasn't what people really wanted as a sequel. It was also very ambitious in a way that would work against them, and it is.

They should go back and reimagined the game based on what was good from the first one.
 

UnNamed

Banned
I really don't understand why companies like Ubisoft, EA, spend years and tons of money before realizing only after several years their concepts are shit.

Is planning something company don't do anymore or they are so incompetents they are unable to plan anything in the first place?
 
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Inviusx

Member
If it ever comes out I would be shocked if it looked even remotely close to what they showed off years ago. That was some high level experimental shit that would barely run on today's monster PC's.
 
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He was only a creative director, thousands of people work in AAA games and everyone can be replaced.
Quite frankly, I worry that this attitude is exactly why AAA games have been in a sorry state for such a prolonged period of time. By now every major company besides Nintendo has pushed out their old creative directors, and it seems like it's backfiring. Even basic ports of old PS2 games come out like trash because publishers go for the lowest bidder rather than actually do any quality control because they stubbornly insist "everyone can be replaced" as a way to keep the next wannabe Hideo Kojima in his grunt-work place. Yet, as can be plainly seen, Konami's old IPs were in better days when their creative devs were around. As were Sega's. And based on how things are going now, it seems Ubisoft is going down that same path.
Not everyone is so easily replaceable as the penny pushers want you to believe.
 

yurinka

Member
Quite frankly, I worry that this attitude is exactly why AAA games have been in a sorry state for such a prolonged period of time. By now every major company besides Nintendo has pushed out their old creative directors, and it seems like it's backfiring.
The creative directors, like all the other people, come and go in all companies, including Nintendo. The creative directors who did work in Gamecube and older games aren't there anymore. Some are working as executives or producers, other ones aren't even working at Nintendo anymore.

In the 8 bit generation AAA games were made by a few guys, in 16 bit by a dozen or two of them. 32/64 bit generation by some dozens, and 128 bit generation they started to be hundreds of people. This generation we're talking about a few thousands of people working on a game.

Making games always has been a about collaborative team work where everyone adds their part. Some people think that because there is a creative director or CEO who is the PR star of the company is the single, or main, creative mastermind behind the games when it isn't the case and in many cases they didn't even work in that title.

Even basic ports of old PS2 games come out like trash because publishers go for the lowest bidder rather than actually do any quality control because they stubbornly insist "everyone can be replaced" as a way to keep the next wannabe Hideo Kojima in his grunt-work place. Yet, as can be plainly seen, Konami's old IPs were in better days when their creative devs were around. As were Sega's. And based on how things are going now, it seems Ubisoft is going down that same path. Not everyone is so easily replaceable as the penny pushers want you to believe.
There are a handful people in the world like Kojima. Basically all the other ones are replaceable. I mean, I think Mario Odyssey or Breath of the Wild are better games than the ones who had Miyamoto or Aonuma as directors/creative directors/lead game designers.

Thats underestimating the importance of a creative director a bit

Thats like saying that Jaws would have been the same if they've replaced Spielberg because "there were thousands of people working on the film"
The role of creative director in modern AAA games or movies has nothing to do with Spielberg in Jaws, it's way less important. If creative directors would be able to do what they want they wouldn't keep doing sequels and sequels of old IPs, they'd move to do new and fesh IPs with innovative concepts and mechanics.

But they work in projects that cost hundreds of millions of dollars so they must bet on what it works and what people buys and like, and that is mostly what they already know and bought. So this is why there's people like product or brand managers adding the output from marketing/sales to know what people the market likes or not in this type of games, this is why they also have CRM to get player feedback from social media, forums or focus testing or playtesting and internal game statistics. And there's also art directors and concept artist who define the art style, composers and audio designers for the audio, tech directors, tech leads, CTOs, lead programmers etc for what the game can do or not in terms of programming, narrative directors and writers for the story, producers managing the budget and making sure the team reaches their milestones on time and with the better quality possible, game designers designing, balancing and tuning the gameplay mechanics, etc.

There's a ton of people working on each game, most of them specialized in a single area they master and they are in charge of that because of this.


So as I said, as happens every year this rumor gets debunked. They are working on it. It's a big ass project, so it will need time.
 
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The creative directors, like all the other people, come and go in all companies, including Nintendo. The creative directors who did work in Gamecube and older games aren't there anymore. Some are working as executives or producers, other ones aren't even working at Nintendo anymore.

In the 8 bit generation AAA games were made by a few guys, in 16 bit by a dozen or two of them. 32/64 bit generation by some dozens, and 128 bit generation they started to be hundreds of people. This generation we're talking about a few thousands of people working on a game.

Making games always has been a about collaborative team work where everyone adds their part. Some people think that because there is a creative director or CEO who is the PR star of the company is the single, or main, creative mastermind behind the games when it isn't the case and in many cases they didn't even work in that title.


There are a handful people in the world like Kojima. Basically all the other ones are replaceable. I mean, I think Mario Odyssey or Breath of the Wild are better games than the ones who had Miyamoto or Aonuma as directors/creative directors/lead game designers.

Nintendo's not a good example of a typical AAA culture treatment of game devs - not just because many of the people working at Nintendo are the same ones that were there since the Famicom era (Sure, Miyamoto may have a diminished role, but he sure as heck was not Kojima'd), but most of the "new" people they bring in to do projects are veteran devs that are the exact kind of people other companies let go under the "anyone is replaceable" AAA culture. Do you realize how many people who worked on Odyssey previously worked at Sega, one of the examples I mentioned? Or how the guys who make Mario Party games are Hudson Soft devs who left after the Konami buyout? Nintendo also has enough quality control that even their worst outings would not be on the "oof" scale of Cyberpunk or GTA Trilogy Remastered (although their recent N64 emulator is way below their normal standard... I blame their anti-emulation internal culture which dates back decades on that.).

Heck, Metroid as an IP by itself has two counter-examples to the notably buzzed "trouble projects" of current - If GTA Trilogy was Metroid Prime 4, would it have been restarted from scratch by a different studio? If Metroid Dread was BGAE2, would it have launched this year and been everything the fanbase was hoping for, more or less? Metroid is still mostly Sakamoto's little pet, even.
 
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