VFXVeteran
Banned
I disagree. The fur looks amazing. It was something I noticed playing long before Digital Foundry highlighted and praised it in their video. Here is what they had to say:
But....you are free to your own opinion so.....
Yeap. I'm going by the actual code that goes into shading hair properly. So I know what to look for.
Hair in games are missing these crucial components:
1) Self-shadowing (ambient occlusion)
2) Inter-shadow casting on each other
3) global illumination - where the bounce of light from one strand illuminates another strand
4) Needs 3 specular lobes - not just 2.
5) Back-scatter component - not just in cinematics.
DF and others are judging the graphics on the cinematic hair - NOT the gameplay hair (which is much lower quality). Tech in games should be judged on gameplay assets and not cinematics. That's one of the main misleading assumptions from average gamers when they judge graphics in a game - it's cinematics. Whatever is running in the gameloop is where we should judge what a system can accomplish. IMO of course.