In my opinion games today are so much better as long as developers really want to make good games and not cash grabs
A few things that were really good a out that age of gaming:
- the game was out, that was it. Eventual revisions of cartridge-based software were mostly silent and barely noticeable. You made a shit game, there was never going to be turnaround story time for you. No patches, no revisions, nothing. A better incentive for devs to make a good game. Your strategy guide would be useful forever, not for a couple of weeks until the first patch buffing/nerfing the hell out of things. Yeah, the counterpoint was, you wanted to play as the bosses in SF2, you’d have to buy a new game. Story of an early adopter’s life since the dawn of the medium, really.
- games were shorter on average. You’d want to replay a really good game, not finish it one and be done with it forever because it’s so damn long. Yet some games could be virtually infinite despite the small size - this, too, was amazing.
- cutscenes would be accessory to the story, not the whole point of going through the game.
- variety. Copycat games were usually B-tier games from devs and pubs desperate to get their slice of the AAA cake. Now a studio strikes gold, they’re gonna make the same game over and over and over again (you people praising the shit out of Elden Ring like it’s an original game are adorable, really).
- tutorials were mostly optional, games would get you into the action immediately or almost so. Few games today would dare put you into a situation like the very beginning of Resident Evil 2 without a hidden safety net.
- inventiveness. Devs would come up with very creative tricks to achieve some results, and they were very clever in hiding how they did it.
- music was much catchier and more memorable.
- character design was much more creative. Artistic freedom was incomparable compared to what we see today.
- the technical gap between games was smaller. It took exceptional talent to stand out on a technical level, and it took exceptional incompetence to be blatantly subpar, at least up to the 6th gen where the technical leap was probably the greatest we’ll ever witness in the medium and you had Onimusha and Mr. Mosquito on the same console.
- there were fewer games coming out. I see it as a pro, rather than a con. It’s physically impossible to have an all-encompassing gaming culture today, with so much stuff coming out and a lot of it still never crossing regional borders. It’s much harder to get out of your comfort zone today when games last so long and you never run the risk of running out of the kind of games you like. Back then it was almost inevitable to take a few leaps of faith in buying new games. The market was less homogenized and it wasn’t common for two games to be very much like each other. Now a lot of people can safely ignore so much highly acclaimed stuff because there’s so many alternatives. Choice is a good thing, yes, but today it’s literally like half the people who own a Genesis could never even hear about Sonic and be perfectly happy with that.
There’s a lot about modern games that’s better, of course. But not everything improved wholesale with time.