cormack12
Gold Member
The most we kind of see is a little homage to the combat, or the rogue-ish nature of the death cycle, or we get some games like The Surge, Lords of the Fallen or Nioh. I find it curious that one of the most common complaints or observations is that people love the art style and gothic settings but the difficulty or tedious nature of the game might put some off.
So why haven't other developers tried to mimic the formula but just easier, or with slightly different mechanics when most mainstream titles are an amalgamation of a small number of mechanics. What is it about the settings specifically that put teams off emulating them?
So why haven't other developers tried to mimic the formula but just easier, or with slightly different mechanics when most mainstream titles are an amalgamation of a small number of mechanics. What is it about the settings specifically that put teams off emulating them?