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Visuals that just don't quite click

Loofy

Member
A game that I actually REFUSE to play because the art style is so terrible

I dont know wth sony is thinking sometimes. I guarantee this game would have sold twice as much if it had 'happier' and exaggerated visuals.
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Wow, I am surprised at the hate for Bayonetta's design. I think it works well. It didn't seem at all jarring to me. She fit in quite well with every other thing that was in the game. I like it...
 
I love the designs for generic units in Tactics Ogre, but occasionally I run into stuff like this that just annoys me:
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The overall design is nice, but the heavy dress and high heels just take me out of it.

Even more jarring if you’ve seen the original concept for it in the artbook, which differentiates it from the male knight and retains the same visual elements that make the costume visually appealing without looking overly inefficient.

The skirt looks much less heavy/restrictive and doesn’t have those needless frills, and the boots are just boots.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Just in case you don't know, the Wii version of Okami has the paper filter removed. It looks very clean in Dolphin if you have a PC that is able to run it.


Oh gosh.

If I ever start playing Okami Wii again, that is how I'll do it. Maybe the inner graphics whore in me can compensate for how boring the game is.

Hopefully.
 
bfrqX.png


Hyung tae Kim is good artist, just some issues with legs and other body parts.

I can't fucking stand this guy's art style. From a technical standpoint he's awesome (stuff like line art and weight, lighting and coloring, etc.) but those fucked up proportions (namely the huge thighs, breasts and legs he draws on most of his women) and the whole direction his art takes like the clothing and such, do not want.
 

enzo_gt

tagged by Blackace
Mirror's Edge's cutscenes and in-game aesthetics. Huge discrepancy in quality. Most importantly, they don't fit together well at all. It really does look like they put those cutscenes together in a week cause they had to or ran out of time.
 
GFTyS.jpg

While I appreciate the art as good art, it doesn't click with me. It doesn't make want to play the game, there's just something about it which I can't put my finger on.

Started playing and I have to agree. It just doesn't work for me.

Probably one of those things that grows on you. The gameplay is great though.
 

MrOogieBoogie

BioShock Infinite is like playing some homeless guy's vivid imagination
There is so much wrong in your post its not even funny. The Jungle in Killzone 3 might be one of the most beautiful settings I've ever seen in an FPS.

Nope. It's like someone vomited on the screen and there's your jungle level. It's disgusting, throwaway trash.
 
Mass Effect has this overly sterile look. Nothing looks "real". It's hard to explain. Some I'm sure would argue it's part of being the sci-fi game it is, but I don't think so. Not even just referring to the environments...just everything. I didn't mind in the first game because it was new, but now it bugs me.
 

GorillaJu

Member
I can't stand the horrible robotic movements (especially the mouths) on BioWare games. Try watching a Mass Effect cutscenes with the sound on mute. The people look like marionettes.
 

kevm3

Member
Hyung Tae Kim's artwork is beautifully drawn, but he screws it up by making all the women have contorted poses as if they were trying to pose for some sleaze mag. The exagerrated thighs with a twisted body frame so you can see up the woman's skirt while her skin is shining as if dipped in oil. This guy needs to learn moderation.

New Super Mario Brothers is one of the most generic looking games imaginable. It's hard to pinpoint exactly where it went wrong, but it looks dreadfully boring to the eye.

I find there was a point Square's artists were just getting ridiculous with the designs... it looks like they just decided to throw in a bunch of stuff on characters just to make them look 'more detailed.' The FFT Advance is the perfect example of that. Same thing with Nomura's artwork, where he started feeling the need to throw 10,000 belts and zippers all over the characters. Having moderation is a great thing. I felt FF7 was the height of his style. Reminds me of the same thing going on with the Darksiders art.
 

squidyj

Member
Mass Effect has this overly sterile look. Nothing looks "real". It's hard to explain. Some I'm sure would argue it's part of being the sci-fi game it is, but I don't think so. Not even just referring to the environments...just everything. I didn't mind in the first game because it was new, but now it bugs me.

I thought the characters looked really good, especially Miranda's butt, and don't try to tell me that Miranda's butt isn't a character, it gets way too many closeups for that. They didn't animate well though, sort of like moving toys through these prefab places. Particles and explosions were underwhelming too.
 

Vire

Member
I hate this kind of post. Seriously? Not a single word to go along with those? Anyway, I think that something's definitely off with NSMB Wii's visual design, although i don't agree with Psychonauts and Braid.

I thought it was pretty self explanatory but I guess I have to be blunt about it.

Psychonauts character design is garish with awful use of color pallet and the proportions seemingly don't make any sense and aren't consistent throughout. It's one thing to be abstract, but be consistent about it. Nothing flows together or relates to one another.

This has nothing to do with the quality of the game itself as I still really enjoyed it. I don't want to sound overly negative or harsh here because the game also does a lot of things right.

As for Braid the character models don't mesh with the environment itself and is distracting to a fault. While the environment is whimsical and dreamy, the character designs are very realistic and highly illustrative. Also, I really hate the monster design, I just think it looks dumb.

New Super Mario Bros Wii has absolutely no personality and is possibly the most uncreative Mario I've ever seen in terms of visual design. It's overly clean and plain look really detracted from my enjoyment of the game.
 

rezuth

Member
I hate this kind of post. Seriously? Not a single word to go along with those? Anyway, I think that something's definitely off with NSMB Wii's visual design, although i don't agree with Psychonauts and Braid.

I'm not sure what his issue with the NSMB visuals are but I don't really dislike them as much as I find them really lazy. It is like Nintendo just took the cheapest way out creating the game visually.
 

Jokab

Member
This might be the worst post I've ever seen on GAF. :p

I agree with him. Bastion's environments are littered with useless stuff everywhere and the design does look a bit ridiculous at times. And I don't agree that it's a "flourishing world", it's just too much.
 

SorchaR

Member
The DAO engine wasn't that bad, it's not "advanced" or anything and it's not perfect but I thought it rendered character models just fine:

DPHlB.jpg

One of the big things that bothered me about female models in DAO was the way their mouths moved when they talked. They have a weird way of puckering their lips while they talk making the movement very unrealistic. As if they had just bitten in a lemon before talking. Morrigan was one of the worst offenders, such a tiny weird murmur-mouth....
 
NSMB's art style is just painfully bad.


I think Nintendo did some "lowest common denominator" approach with it, as to offend no one, but as a result the game looks atrocious.

The tubes and characters are all plasticky and shiny like some early 90s render for a magazine or something, which conflicts with the objects of the game that seem to be lifted right out of the original SMB game (blocks), every "texture" is a little pattern that repeats a gazillion times (see: the grass/ground), and the backgrounds are just painfully boring.

I know not every game can look like the latest Rayman, or Kirby Epic Yarn, or Yoshi's island, but we've also got games like Donkey Kong Country Returns which has a fairly straight forward art style but still manages to be absolutely gorgeous.
 

NinjaBoiX

Member
Just in case you don't know, the Wii version of Okami has the paper filter removed. It looks very clean in Dolphin if you have a PC that is able to run it.

Ha! It's a clover! Very clever. It looks amazing on Dolphin. But no amount of HD tinkering can remove Issun...
 

LuchaShaq

Banned
Kingdoms of amalur.

One of the ugliest games I've played since the launch of the 360.

One of the main bad guys has a freaking crystal phallus on his chin....seriously?

I know some comic book guy did the art but that doesn't mean the game has to look like a mashup of the worst of wow and the worst of mid 90s comics. Gross.
 

Postman

Banned
This thread makes me sad that so many people are against creativity and diversity. It is probably the main reason the bald generic marine look is so predominant these days.
 

Totobeni

An blind dancing ho
I think she's just getting older with age.

I think-just a theory- it's just that Capcom used Julia Voth's face in REmake and fans loved it, but now Capcom don't feel to pay Julia everytime they use Jill in a RE game so they try to keep Jill kinda similar to Julia but not -so they don't paying her for the face and she can't sue them( like what happened to Samanouske and actor Kenshiro Takashi in Onimusha Dawn of Dream? ) so we end with freaky weird faced Jill in recent games.
 

Mr_Zombie

Member
I think she's just getting older with age.

Two out of three pictures cvx posted are her during RE3 events, though ;)

I really don't understand why Capcom rejected Julia Voth's look and went with generic female look.

I think-just a theory- it's just that Capcom used Julia Voth's face in REmake and fans loved it, but now Capcom don't feel to pay Julia everytime they use Jill in a RE game so they try to keep Jill kinda similar to Julia but not -so they don't paying her for the face and she can't sue them

But RE5 Jill already had different face structure (mostly her nose was different, but the shape of her eyes was also slightly altered) and yet she still managed to look like Jill. Every Jill after RE5 is just some random girl. OCR Jill especially looks nothing like 2002 - 2010 Jill (one have to remember that Jill with Voth's face was not only used in REmake, but also in other RE games and promo materials starring Jill until Revelations).


I loved Disgaea 3, but is this really the best they could do?
When I first glanced at the picture I thought that the "attack entry" queue is just some sort of a graphical glitch - a block of random colored pixels . :D
It's really hard to see character portraits there.
 

Orobi

Member
Ok, it's a remake. But... it's really really bad. Worst graphic I've ever seen, even worst than an amateur flash game about SF. Poor SSF2 :(

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