The game looked pretty great in 480p on my HDTV. So did Skyword Sword. Those are some great lookinh games. Maybe your tv just sucks.
Same here. Looks like some people play games with their faces glued to the screen, analyzing every pixel they can.
The game looked pretty great in 480p on my HDTV. So did Skyword Sword. Those are some great lookinh games. Maybe your tv just sucks.
Well I do play console games.Or maybe you think jaggies and blurriness look "great" somehow. Nothing wrong with that.
Terrible jaggies every where, poor output to HDTVs and blurry textures ruin the aesthetics of a game. Like this one.
On Dolphin, maybe one of the generation's best looking games. On Wii, simply not possible.
I for one am sick and tired of it. I’m tired of Nintendo having these awesome franchises and brilliant developers and shafting them with an absolute garbage can of a system. I’m tired of seeing Mario relegated to kitschy ideas because there’s no horsepower under the Wii’s hood; I’m tired of seeing Link fighting through the Temple of Brown Textures and Jagged Edges; I’m tired of seeing games like Xenoblade Chronicles, games with a world vision that dwarfs the imagination and fills the mind with awe-inspiring jaw dropitude, get thrown under the bus by Nintendo insisting on Grandma Waggle Party IV as its core demographic.
It’s not acceptable to shackle an obviously talented team like Monolith Soft to the ball and chain of the Wii because you want to sell waggle. Either take your hardware seriously, or get out of the game entirely and let those more capable take over.
Guys, it's a Game Informer opinion. If their reviews weren't of any indication of the kind of taste they harbor, I don't know what is.
Nothing to see here.
To be fair, nearly everyone looks like a blurry makeup monster when the camera gets too close for comfort.I've been playing it on a 52" HDTV and I can't think of anything that's turned me off visually. If you're playing on any of the consoles you're going to have to deal with jaggies. I don't really find Xenoblade to be any more offensive in that area than your average HD game.
Guy does have a point.
Weather he comes across well or not, it sucks that such a great game was released on lousy hardware.
After all this I'm starting to take to the opinion that if you are a videophile, console gaming isn't for you. Just build a PC rig and leave affordability to the people who prefer it.
Right now I'm in the middle of both Xenoblade and the PC version of The Witcher 2. TW2 looks fucking amazing - better than any console game, but I can still go back to Xenoblade on an HDTV and say it looks impressive.
Then I guess GI is pretty good. They gave XB a 9. I also don't think this writer is a staff member.Guys, it's a Game Informer opinion. If their reviews weren't of any indication of the kind of taste they harbor, I don't know what is.
Nothing to see here.
It is if you don't own an SDTV.
Guy does have a point.
Weather he comes across well or not, it sucks that such a great game was released on lousy hardware.
These "Remember the good ol' days, Nintendo?" rants are so tired now. Nothing about Xenoblade's visuals is preventing me from greatly enjoying it.
Well isn't that stating the obvious? It's the whole rant about how the Wii sucks graphically and all of that and how that's bad. Is what's bothering most of us. While the Wii went the responsible route of actually trying to sell consoles at a profit and gaining an edge through innovation, rather than going bleeding edge and one up the the competition that way. Honestly by this logic we should complain about every single game that's not designed for the newest hardware available.I think he said multiple times that he still enjoyed the game, just that it could have been better which I cant really argue. I'm not sure how people can even argue that the game wouldn't at least look better upscaled to 720p over the native 480p.
Just think about it objectively, I mean if nothing in xenoblade is changed at all and is given a higher resolution how is that NOT a better product?
Somebody kickstart this man a PC
http://purenintendo.com/wp-content/uploads/2010/04/Xenoblade-Landscape.jpg[IMG][/QUOTE]
Whatever he gets paid, its already too much.
Fucking horrible journalism right here folks. Embarresing, almost
Just think about it objectively, I mean if nothing in xenoblade is changed at all and is given a higher resolution how is that NOT a better product?
Whatever he gets paid, its already too much.
Fucking horrible journalism right here folks. Embarresing, almost
Well isn't that stating the obvious? It's the whole rant about how the Wii sucks graphically and all of that and how that's bad. Is what's bothering most of us. While the Wii went the responsible route of actually trying to sell consoles at a profit and gaining an edge through innovation, rather than going bleeding edge and one up the the competition that way. Honestly by this logic we should complain about every single game that's not designed for the newest hardware available.
I can't remember if Sega's SG-1000 II was classed a home computer, but it was certainly out classed by the Famicom in 1983. Elsewhere, there were lots of home computers, though in NA I think Apple II was the standard to be compared to at that time. The C=64 was probably superior in the 1983-1986 time frame, but then the Famicom/NES surpassed it on software and cart expansion strength. Of course, in UK, they also had Amstrad and Spectrum, but I'm not familiar enough on them to compare.oh yeah, definitely the C64... I was just considering what would've been "competitive" in the Japanese market when the Famicom came out.
Somebody kickstart this man a PC
Good point. I've started playing KOTOR for the first time on OG Xbox, and while I notice at first the difference in 'graphics,' I quickly get absorbed in the game play and overall presentation, which is top notch. But then I'm also a 'retro gamer' so my sensibilities may be more forgiving than most 'modern' gamers.After all this I'm starting to take to the opinion that if you are a videophile, console gaming isn't for you. Just build a PC rig and leave affordability to the people who prefer it.
Right now I'm in the middle of both Xenoblade and the PC version of The Witcher 2. TW2 looks fucking amazing - better than any console game, but I can still go back to Xenoblade on an HDTV and say it looks impressive. Hell, I can still go down to PSP and 3DS games and say they look impressive. Maybe I'm just better at scaling my expectations to whatever hardware I'm running a game on.
PS360's graphics capabilities are way below average as well. Haven't seen him write articles about Uncharted 2, Halo:Reach, Gears 3...Sure you can think of it that way, or think of it as someone enjoying a wii game that simply felt like venting some frustration that such an amazing game couldn't be presented in its full glory.
I mean when you think about it objectively yes wii's graphics capabilites are below average at this point and nintendos innovation and art direction are above average. But yearning for better and wanting things to reach there full potential isn't a bad thing.
So if I write a terrible article and post it on GAF will you kickstart me a new PC?
wouldn't most games on most current consoles look better if they were on things that made them look better?
Penguin said:I guess in my head, the thought is.. would we have gotten a game like Xenoblade if not for the Wii hardware?
Guy does have a point.
Weather he comes across well or not, it sucks that such a great game was released on lousy hardware.
I guess in my head, the thought is.. would we have gotten a game like Xenoblade if not for the Wii hardware?
The implicit assumption here is that if the Wii was more powerful Monolithsoft would have been able to take advantage of that power while still making the enormous environments. I think that's not necessarily a false assumption, but it is a dubious one.
So with 3x the power wouldn't the game have the same environments but look a lot better? I mean, if it already has enormous environments on the Wii but instead it was made for more powerful hardware why wouldn't the environments stay the same size while also looking better?
Nintendo owns the developer group who made Baten Kaitos which were pretty games as well, so whatever they'd made would've been on Nintendo hardware.I guess in my head, the thought is.. would we have gotten a game like Xenoblade if not for the Wii hardware?
Oh come on, i wasn't arguing that this guy should win some journalist of the year award or that he isn't biased at some level since this is the first article of his ive ever read. My first post in this thread even said i cant disagree with some of his points even if the presentation used isn't just asking for trouble.
When you release SD console when the majority of people already have a HD monitor or tv of some sort then you have to at least expect that some people might feel that some wii games would have higher potential with better hardware. I have felt the same way about plenty of ps3 and 360 games not being on better hardware but that doesn't mean I enjoy the game given to me any less.
It's not simply about pure graphical prowess. A more powerful machine allows for a bigger scope, for more things on screen at once without taking a framerate hit and who knows what else they could account for if the game had been created for something other then wii. Do I think it would have been viable to do so? Probably not but that doesn't somehow change the fact that more could have been done with the game on a more powerful system.
wouldn't most games on most current consoles look better if they were on things that made them look better?
That doesn't make any sense. Does it suck that Ocarina of Time was released on a N64? Does it suck that Final Fantasy VII was released on a PS1 instead on, say, PC at the time?
Xenoblade was released in the system it was available at the time. Period.
Increased development cost.
.No, no, no, no, no.
Look at this game on Dolphin. The very same game. The game is fucking beautiful with proper hardware and video output, no new assets or code or ANYTHING. The game is incredibly ugly on the Wii and it has nothing to do with HD assets. It has to do with some bare minimum graphical tech that the Wii fails to provide.
Increased development cost.
Uh... Just because it's a cutscene doesn't mean their poly budget increases exponentially.Complaints that the characters didn't display emotions as well as they could have because of low poly character models? No, that is entirely on either Monolithsoft or their budget. Nothing about the Wii's hardware made them use low poly character models in cutscenes.
Your post doesn't make any sense. PS1 was powerful when it was released, N64 was the most powerful console that generation.
Your comparison would be apt if Ocarina of Time was released on overclocked SNES tech.