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God of War: Ascension multiplayer confirmed [Update: Gameplay Video]

bakedpony

Member
People complaining about multiplayer are crazy. It's not like single player is removed or compromised (like Twisted Metal). The multiplayer is an ADDITION. Extra resources were added to develop them multiplayer component.

If the single player turned out to be crap then I stand corrected. Until then, those that hate the addition of multiplayer can either look into the future or are nuts.
 

elcapitan

Member
I'm pretty sure MP and SP are worked on separately. We don't know too many details about the SP, yet people are making assumptions based on the existence of a new game mode. Who's the say the game doesn't incorporate new improvements to extend replay value even without multi?
 

Loudninja

Member
I'm pretty sure MP and SP are worked on separately. We don't know any details about the SP, yet people are making assumptions based on the existence of a new game mode. Who's the say the game doesn't incorporate new improvements to extend replay value even without multi?
Actually we know some detail, not much but some

-The game is Gow1 lemgth
-Revamped" combat and weapon system
-promptless" mini-games
-New puzzles
-New climbing system
-New composer
-New gameplay feature or features
-3D support
 

Pistolero

Member
Only on neogaf does more equal less...It's an optional mode, not an obligatory passage, and, yes, some people would not be offended by GoW going that route, granted its solo doesn't suffer from it. Gamers are so whiny nowadays, I swear...
 

Brannon

Member
Still have to wonder if they did it because they thought it would be awesome, or if they did it because Online Pass...

At any rate, glad I'm not a day one floozy (lest the price is right), so I'll definitely wait for impressions and what not.
 
GOW3 has been sitting on my self after playing it twice. I'm willing to give multiplayer a shot if it means I have a reason to return to it later on. It seems like these character action titles are struggling as $60 games outside of GOW for the most part. They'll have to add things to make them more appealing to more people.
 

hey_it's_that_dog

benevolent sexism
Only on neogaf does more equal less...It's an optional mode, not an obligatory passage, and, yes, some people would not be offended by GoW going that route, granted its solo doesn't suffer from it. Gamers are so whiny nowadays, I swear...

A lot of the whining likely comes from disappointment that they didn't show the single player, which is what nearly all existing fans are most interested in (if I may go out on a limb), and not merely the fact that multiplayer exists.

GOW3 has been sitting on my self after playing it twice. I'm willing to give multiplayer a shot if it means I have a reason to return to it later on. It seems like these character action titles are struggling as $60 games outside of GOW for the most part. They'll have to add things to make them more appealing to more people.

Like first person and shooting?

I think that games set in fantasy worlds, where a muscley man or a guy in a late-90's leather trenchcoat or a sexy librarian poses for crotch shots, and the input system is a bunch of complex button sequences that people think they have to memorize, will always have a smaller audience than realistic war games or games with plastic action figures in space. It's inherent in the mechanics. Fewer people are interested in that kind of mastery than are interested in simple shooting mechanics played out in exciting war scenarios.
 
Todd said that Polifemo will not be a boss in the single player.
MP exclusive :(
This is actually a good thing in my opinion. I'd rather the singleplayer and multiplayer cover completely different subjects, just means we get more. That's better than Uncharted 3 which takes all the story locations and does minimal editing to make it into a multiplayer map and then goes to Uncharted 2 assets to create DLC.

Still have to wonder if they did it because they thought it would be awesome, or if they did it because Online Pass...

At any rate, glad I'm not a day one floozy (lest the price is right), so I'll definitely wait for impressions and what not.
Why must it be one or another? Surely the online pass had a bit to do with it, but that doesn't mean its the only driving force behind it. I'm sure they think it will be really awesome as well.

GOW3 has been sitting on my self after playing it twice. I'm willing to give multiplayer a shot if it means I have a reason to return to it later on. It seems like these character action titles are struggling as $60 games outside of GOW for the most part. They'll have to add things to make them more appealing to more people.

This also has something to do with it. As awesome as singleplayer games are, when that's all you offer it has minimal lasting value. Especially in a highly linear game like God of War.

I mean think of it like this. If God of War III came out today, I could wait for the weekend and pay $4 ($2/day) to rent it from Redbox and beat it in a couple days. If I wanted to play through it again then that's just another $4. I'd have to play through the story 15 times for that to add up to $60.
 

.la1n

Member
Still have to wonder if they did it because they thought it would be awesome, or if they did it because Online Pass...

At any rate, glad I'm not a day one floozy (lest the price is right), so I'll definitely wait for impressions and what not.

SSM is well aware of the sells potential for the franchise, dedicating resources to a fleshed out multiplayer mode would not be wasted with an online pass being the sole motivation.
 

Loudninja

Member
I first I thought the stage was the whole map,but their is a whole bottom area that I somehow missed it.

It was even on the PS blog.
 

rdrr gnr

Member
Actually we know some detail, not much but some

-The game will be longer than 6 hours
-Revamped" combat and weapon system
-promptless" mini-games
-New puzzles
-New climbing system
-New composer
-New gameplay feature or features
What?! Where can I read about this?
 

Pistolero

Member
lot of the whining likely comes from disappointment that they didn't show the single player, which is what nearly all existing fans are most interested in (if I may go out on a limb), and not merely the fact that multiplayer exists.

But then again some of them would complain about Sony divulging too much and heading empty handed, surprises wise, toward the E3 convention... ;)
 
I'll have to listen to his work. I really loved the previous composers.
Frankly I'm completed sick of God of War music. It has no subtlety at all. Every single track is bombastic for the sake of being bombastic, and they mostly flow really badly, use the same instruments and effects.

That said, the previous composer did some good work on GOW1, but eventually it became repetitive

The new guy was the composer for 300 and Watchmen. 300's soundtrack actually took a lot of cues from GOW imo, but did it classier

http://www.youtube.com/watch?v=BMTk5SBbsf4

You can hear the similarities
 

rdrr gnr

Member
God of War is not a game about subtly? I've found the music to be unceasingly appropriate throughout every iteration.

Besides, there is this track. A change is not necessarily bad -- as this game represents a drastic departure -- but I hope that composer can deliver.
 
God of War is not a game about subtly? I've found the music to be unceasingly appropriate throughout every iteration.

Besides, there is this track. A change is not necessarily bad -- as this game represents a drastic departure -- but I hope that composer can deliver.
That is nice, some of the songs can be great, there are a few gems

What I mean when I say subtle is that some of the songs seem loud for the sake of being loud

http://www.youtube.com/watch?v=BLEBtvOhGnM

There is no flow to this sort of track. Its just loud from start to finish. These sorts of themes can have their place, but all of the music seems to sound exactly like this, they use the same instruments, the same singers and the same riffs / ostinato on a continuous basis throughout the whole soundtrack so it feels like you're often hearing the same song over and over again with a light spin
 

KingK

Member
God of War is not a game about subtly? I've found the music to be unceasingly appropriate throughout every iteration.

Besides, there is this track. A change is not necessarily bad -- as this game represents a drastic departure -- but I hope that composer can deliver.

That track is so good. The segments of God of War 3 in Hades were fucking excellent. It just oozed atmosphere more than anything else in the game, imo.
 

Allonym

There should be more tampons in gaming
Hmmm, GAF as a whole seem to be such a fickle bunch. We say "series A" has grown stale and when a developer attempts to alleviate our fears by implementing an innovative feature, which in this case is multiplayer which by itself isn't innovative at all but given that GoW is an action game it is, only NG3 has done something similar. Now we say "feature A" wasn't the answer or wasn't what was desired but the fact remains having multiplayer doesn't necessarily have to have a negative impact on the single player segment of the game. Many games have stellar single player portions with both great and not so well realized multiplayer as well; Dead Space 2, Uncharted 2+3, Red Dead Redemption, Grand Theft Auto 4 all are games with a multiplayer component and still have some of the best campaigns thus far this gen. Just because a game's genre isn't typically paired with multiplayer doesn't mean it can't work. Have some faith in SSM because ultimately no one is making you play multiplayer and from what has been said of the single player it seems as if it will have no ill effects from the inclusion of multiplayer. I think what has been shown looks gorgeous graphically and fun from a gameplay perspective, what is there to be afraid of?
 

hey_it's_that_dog

benevolent sexism
Hmmm, GAF as a whole seem to be such a fickle bunch. We say "series A" has grown stale and when a developer attempts to alleviate our fears by implementing an innovative feature, which in this case is multiplayer which by itself isn't innovative at all but given that GoW is an action game it is, only NG3 has done something similar. Now we say "feature A" wasn't the answer or wasn't what was desired but the fact remains having multiplayer doesn't necessarily have to have a negative impact on the single player segment of the game. Many games have stellar single player portions with both great and not so well realized multiplayer as well; Dead Space 2, Uncharted 2+3, Red Dead Redemption, Grand Theft Auto 4 all are games with a multiplayer component and still have some of the best campaigns thus far this gen. Just because a game's genre isn't typically paired with multiplayer doesn't mean it can't work. Have some faith in SSM because ultimately no one is making you play multiplayer and from what has been said of the single player it seems as if it will have no ill effects from the inclusion of multiplayer. I think what has been shown looks gorgeous graphically and fun from a gameplay perspective, what is there to be afraid of?

"GAF" cannot be fickle because "GAF" is an entity composed of many individuals with different opinions. We need to coin an official fallacy for this because boy does it happen a lot.

"Ahem, I've noticed an interesting contradiction. You see, sometimes GAF says one thing, but at other times, GAF says something entirely different!"

"No."
 

RoboPlato

I'd be in the dick
Glad to hear that there will be a variable framerate.

Why is this a good thing? I know GoW3 was variable and it ran pretty smoothly the whole time so it's not an issue but I'm really curious as to why you would see variable as a positive.
 

Allonym

There should be more tampons in gaming
"GAF" cannot be fickle because "GAF" is composed of many individuals with different opinions. We need to coin an official fallacy for this because boy does it happen a lot.

"Ahem, I've noticed an interesting contradiction. You see, sometimes GAF says one thing, but at other times, GAF says something entirely different!"

"No."

In my experience I see many people on here claiming to want "innovation" and when it comes along in whatever form there are many who are like we don't want that, what was wrong win what we previously had. Sure I can't pinpoint exactly who is doing it but it does occur and often hence why I said what I did. For proof you can look throughout any recent see GoW;A thread pre unveiling and compare those discussions to the ones found in the post unveiling and you'll GAF is fickle and flipflops and doesn't want what it asked for when it isn't asked for but its impossible to know what they wanted because innovation is a vague term and its ultimately up to the developers and is subjective of what innovative is. Also keep in mind that I can't account for everyone so my generalization is based upon what I see most often and that ends up representing GAF for better or for worse.
 
do we know if there's gonna be respawn? there should be one I think, otherwise match may end too quickly with just 4 player on each team
 

Loudninja

Member
God of Ware: Inside Sony Santa Monica
Sony Santa Monica's responsibilities cover the full spectrum of PlayStation content, from the internally-produced, blockbuster God of War series, all the way down to the small-team indie oddities it gently coaxes into life.

It's unusual to see such a divergent range of approaches to content coming from a single studio model: of the current crop, God of War: Ascension is the resource-heavy franchise extension; PlayStation All-Stars the marketing department-approved genre title; Journey the commercially-risky arthouse labour of love.

The first two are what you'd expect from a first-party (though it's worth noting All-Stars is from SuperBot, a new 100-strong indie heavily supported by Sony). But it's titles such as the latter, games "incubated" - in the official parlance - by the company that suggest a different approach to content acquisition and talent management from the norm.
http://www.gamesindustry.biz/articles/2012-05-01-god-of-ware-inside-sony-santa-monica
 

KevinCow

Banned
Since they say Power Stone is an influence on the multiplayer, I wonder if they'll have a smaller-scale mode that's more like that game. A smaller arena, 2-4 players instead of 8, no objectives aside from killing each other.

It's an interesting thought. This game could occupy a similar competitive space to both shooters and fighters. It's not going to replace Call of Duty or Street Fighter, of course, it's a very different game from both, but if done right, it seems like a game that could be accepted by either crowd. Assuming it's good enough and gathers a large enough following, I could see the 4v4 objective-based mode on larger maps catching on with the MLG crowd, while Power Stone style 1v1 or even 2v2 on smaller arenas gets a following with the EVO crowd.

Again though, assuming it's good enough. It might not be. It probably won't be, honestly. It'd have to be really damn good to do all that. Just saying, as far as the type of game this is, it seems like a curious middle ground between the two biggest kinds of multiplayer games these days.
 
Since they say Power Stone is an influence on the multiplayer, I wonder if they'll have a smaller-scale mode that's more like that game. A smaller arena, 2-4 players instead of 8, no objectives aside from killing each other.

It's an interesting thought. This game could occupy a similar competitive space to both shooters and fighters. It's not going to replace Call of Duty or Street Fighter, of course, it's a very different game from both, but if done right, it seems like a game that could be accepted by either crowd. Assuming it's good enough and gathers a large enough following, I could see the 4v4 objective-based mode on larger maps catching on with the MLG crowd, while Power Stone style 1v1 or even 2v2 on smaller arenas gets a following with the EVO crowd.

Again though, assuming it's good enough. It might not be. It probably won't be, honestly. It'd have to be really damn good to do all that. Just saying, as far as the type of game this is, it seems like a curious middle ground between the two biggest kinds of multiplayer games these days.

I think they currently have 7 maps, 5 big one like the megaclops, and 2 smaller arena. I imagine the player count stay the same though.
 

KingK

Member
do we know if there's gonna be respawn? there should be one I think, otherwise match may end too quickly with just 4 player on each team

There's respawn. They said it looked different depending on which God you were aligned with, so like people aligned with Hades respawned by coming up out of Hades.
 

nib95

Banned
Playing through GOW3 again and FUCK I forgot how amazingly good looking this game is. Crazy fun and stupidly epic. Opening always drops my jaw countless times.

Jaffe sort of did get it right when he described this game as a painting come to life. Because it definitely does have a painterly style art direction. Especially in Hades (where I'm at now). It has this weird cartoon fused with reality style look. Amazing art either way though, and quite unique given how samey art in games is these days.

There's tonnes of visual attention to detail here, from the level design, lighting, use of depth of field, focusing, motion blur etc. Because the scenes are fixed, they've really pumped in as much gorgeousness in each scene as possible.
 

injurai

Banned
Playing through GOW3 again and FUCK I forgot how amazingly good looking this game is. Crazy fun and stupidly epic. Opening always drops my jaw countless times.

Jaffe sort of did get it right when he described this game as a painting come to life. Because it definitely does have a painterly style art direction. Especially in Hades (where I'm at now). It has this weird cartoon fused with reality style look. Amazing art either way though, and quite unique given how samey art in games is these days.

There's tonnes of visual attention to detail here, from the level design, lighting, use of depth of field, focusing, motion blur etc. Because the scenes are fixed, they've really pumped in as much gorgeousness in each scene as possible.

It really captures that feel of a Greek Epic. A journey through all these amazing landscapes each one filled with obstacles creatures and brutal encounters. Even though Kratos himself is fabricated for the series, he just fits so well alongside all the myths and tales that come along with Greek mythology.
 

zlatko

Banned
Okay, so I watched the MP footage on gametrailers.com, but was entirely too distracted by how fucked up looking Daniel Bloodworth is. Not his face/longhair beard combo, but how unhealthy he looks from how skinny he is. He looks on par with Christian Bale in the Machinist. WTF.

The MP doesn't sound too shabby either. My hope is they give me a better story than GoW3, because it was by far and large the weakest of all the God of Wars, and ultimately I play them for story and nothing else.
 

RoboPlato

I'd be in the dick
Okay, so I watched the MP footage on gametrailers.com, but was entirely too distracted by how fucked up looking Daniel Bloodworth is. Not his face/longhair beard combo, but how unhealthy he looks from how skinny he is. He looks on par with Christian Bale in the Machinist. WTF.

The MP doesn't sound too shabby either. My hope is they give me a better story than GoW3, because it was by far and large the weakest of all the God of Wars, and ultimately I play them for story and nothing else.
I think you may be playing a different God of War series than I did. I'm in it for the spectacle.
 

AAK

Member
Why is this a good thing? I know GoW3 was variable and it ran pretty smoothly the whole time so it's not an issue but I'm really curious as to why you would see variable as a positive.

Because even though the framerate would drop to around 40 range in a lot of the more intense scenes like the intro, Hercules battle, or Titan fights... witnessing the moments of spectacle like the gate opening towards tartarus, traversing the grand vista's, among other things hovering at 60 was beautiful.
 

hey_it's_that_dog

benevolent sexism
In my experience I see many people on here claiming to want "innovation" and when it comes along in whatever form there are many who are like we don't want that, what was wrong win what we previously had. Sure I can't pinpoint exactly who is doing it but it does occur and often hence why I said what I did. For proof you can look throughout any recent see GoW;A thread pre unveiling and compare those discussions to the ones found in the post unveiling and you'll GAF is fickle and flipflops and doesn't want what it asked for when it isn't asked for but its impossible to know what they wanted because innovation is a vague term and its ultimately up to the developers and is subjective of what innovative is. Also keep in mind that I can't account for everyone so my generalization is based upon what I see most often and that ends up representing GAF for better or for worse.

It's not a flip flop if it's different people holding different opinions. GAF as a whole is not an entity that should be personified.

Yes, some people want a game series to change and innovate. Other people like it the way it is. Both of these groups express themselves in any given thread. Unless you can demonstrate that it's actually the same people contradicting themselves, then there is nothing worthy of remark going on. In a big group of people, opinions differ. That's it.

Maybe I'm missing something here.
 

Loudninja

Member
Todd thanks this will be better looking than GOW3.What do you guys think?

Also are you fine with the game being GOW1 length?
 

SpokkX

Member
Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?

Seems like a total waste
 
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