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Diablo III does not feel like a Diablo game

Yep, i feel like OP.

You guys give it too much credit because it has Diablo in name. Change name and barbarian artwork and you would't know if it's diablo anymore.

Played diabloI/II to death and i just can't play 3 anymore. Maybe i'm too old but they should use something other than Diablo name to don't alienate old fans.
 
I totally disagree, if anything this feels too much like Diablo. Granted, I only had the guest pass, but after playing for about half an hour, I just felt that the game felt REALLY dated. It basically felt like a reskinned Diablo 2 and for whatever reason I'm just not into the click for loot dungeon kind of game anymore.

While I'm sure Blizzard will get lots of buyers from the nostalgia factor, I think Blizzard is also employing the Nintendo strategy a bit here, of releasing a very similar game for a whole new generation of people. Cause you know, new people are born everyday and while it may be old for some people like me and the poster above me, it's all new to the high schoolers now just like Diablo 2 felt new and amazing to me when I was in high school.
 
I feel the skill system is more rewarding, since you actually get skills and not % increases to random stuff.

Yeah I do understand your viewpoint, Diablo 3 has a much larger amount / variety of skills. I just don't share that viewpoint because I personally like strategic and diplomatic playstyles in general and these domains happen to have been scaled down in Diablo 3. I don't see it as an evolution of the system or even streamlined, it just caters to a different type of player and maybe that playerbase is just larger and that's why Blizzard changed the system. (Although I do recall that they had the D2 system in place originally but that they took it out after or during the closed beta for some reason).
 
Here's one review I grabbed off the first page of reviews:



Another:



There are literally hundreds of player reviews along the exact same lines. Clearly just knee jerk reactionists.

I still don't understand why mainstream sources are not reviewing the game. This isn't some epic game, casual players are beating it in < 10 hours and not so casual players are hitting the level cap in a single day. I'm curious to see how they take it because this is one incredibly difficult game to review.

There are thousands of reviews on the lines of this:
Diablo 3 is out. It took 11 years to make. The graphics look 10 years old and its only 6 hours long. But don't worry kids you can buy hats with moms credit card!

and this:
Horribly awful. No point in this game and it's pretty clear this was made just to cash out with the Diablo name so that retarded fanboys would shove more money into the direction of Activision-Blizzard.

and this gem:
Blizzard can kiss my hairy ass, this is the last time they put their hand in my money .

This is what I see, a thousand reviews consisting of a short paragraph, massive amounts of hyperbole and a big fat one or zero attached to it. Care to tell me what your two examples rated the game? Like I said, there is no objectivity, at least not this close to release, and yes pretty much all of them are knee jerk reactionists or people bitter over the DRM or one change or another (like the art style). I agree there are legitimate complaints about Diablo 3, but using those "reviews" to somehow validate them, to show how 'awful' the game is, is idiotic especially three days from release.

Mainstream review sources are currently reviewing the game, you can check the progress right now on some sites like PC gamer. Diablo 3 is one of the biggest releases of the year, not something they can rush, they have to review the review as a publication or website as a whole before posting it. Regardless we'll we seeing them soon.
 
Holy shit, what?
KuGsj.gif


Just when you think the comments could not possibly get more asinine, someone creates this thread...Diablo is Diablo. If this game doesn't tickle your fuckin nostalgia fancy, deal with it. I've played em all and believe me, the change is welcome. I've had a blast since I started at 5am this morning.
 
Now I'm not saying that D3 is a bad game by any means, I think it's great....but at the same time this game doesn't feel like diablo in the sense that Diablo II felt like Diablo. From the high fantasy(read: warcraft) inspired art style to the blatant copying of acts in Diablo II(Act 1 is an almost direct copy of act 1 from D2, Act 2 is a copy of Act 3, Act 3 is a copy of Act 5 save for the final quest, and of course act 4 is a copy of act 4) to the lack of difficulty even on normal mode, to the ease of finding rarer items early on, From my 12 or so hours playing this game it certainly doesn't have that 'Diablo' feel, a Dungeon loot feel, but that grim world of despair in Diablo seems to, for the most part be lost here. Honestly, it almost feels as though they should have called this game something else, because other than the name, and general characters, this game does not feel like Diablo. That tense feeling I got going from hall to hall in my loot that felt that it was just below good enough, seems to be gone and replaced with a system in which you constantly feel safe and are rewarded glutinous amounts of loot for next to nothing. There is no tense feeling, there is nothing grim. Just colourful blood and what seems to be too much loot.

Anyone else feel this way?

finding rare items early? Lol. Find a legendary yet?


Easy? hahaha it's normal bro! There are three higher difficulties... nightmare is an absolute nightmare, I could only imagine the higher difficulties..

Not tense? Going to hell was so tense, even on normal... Act 4 was incredible. It was absolutely fucking incredible. I was on edge. The cinematics were fucing beautiful.


It sounds like another Diablo 2 player being butthurt for hating a sequel that decided to change things up. I can admit one thing, there is a lot of streamlining.. I use that word to mock Bethesda's marketing for 'streamlining skyrim'

what I mean is D3 is OBVIOUSLY easier than any other dob iteration .. however

the game has an EXTREMELY high learning curve.. it's mind blowing. Dear god, there are 3 higher difficulties.. I can only fear how difficult Inferno is.


The art style is absolutely gorgeous. I can't believe people still have the audacity, the fucking balls to bad talk to the art. Did we play the same game? I came across a dozen scenes, easily, that were absolutely gorgeous...

There were a dozen scenes, easily, that I stopped, and my breath was taken because they looked like paintings (ie: the falling bridge in the highlands where you're high above the rushing rapids below... mind blowing)

The story / acts similar to Diablo 1/2? LOL, okay, I'm done here.

I can openly talk about the pitfalls of the game.. but they are very far and few between...

the game is a gem. I look forward to traversing the depths of hell in Inferno (good lord, the bosses... it will be 1 shot galore!)
 
The only complaint I can get on board with in the OP is the story being atrocious (outside of the FMV cutscenes). I was reading an article in Eurogamer from the developers and they specifically mention going through an extensive number of iterations to cut down the story/dialogue and make it feel more flowing to not get in the way of gameplay, all apparently due to some (derp) feedback.

As a result, it feels like we've been left with a cut and paste job of what was once more extensive dialogue, solely to not distract people and detract from the "gameplay experience", and it really does feel fragmented and juvenile at times.

I mean the Cain death sequence should have been momentous but it was so abrupt and limp in game that I couldn't help but laugh.

http://www.eurogamer.net/articles/2...ifficulty-replayability-and-post-launch-plans
 
It's just normal mode, and Diablo II was easy on normal mode too. It's a trope in this sub-genre I'd love to see go, especially in a game like Diablo III where difficulty seems to scale amazingly well otherwise.

I guess alot of people would stop bitchin' if they renamed the difficulty levels to EASY - NORMAL - HARD - FUCKIN CRAZY
 
I guess alot of people would stop bitchin' if they renamed the difficulty levels to EASY - NORMAL - HARD - FUCKIN CRAZY

You know that there are perception issues when seasoned veterans of a genre seemingly breeze through a "Normal" difficulty on a game and demand to name it easy because it was easy for them.

Well, guess what: Normal does not mean normal for those that LIVE by playing arpg's and always know what to do, oh, and sport 80+ apm, always being effective, always knowing what to click, already having rotations, already knowing how gear/itemization/stat system works.

You are invested heavily in it, it became easy for you: deal with it. It is still Normal difficulty.
Nothing stops hardcore dudes from calling it easy difficulty for themselves if they want. That is about it :P
 
Why isn't every single post in this thread about Path of Exile? That game is essentially Diablo 2-2. If more of good ole Diablo is what you are looking for, that is what you need to be playing.
 
Are people honestly complaining about the difficulty in Normal? (essentially Easy in D3)

There's a reason why there's Nightmare, Hell and Inferno.......SMH...
 
Holy shit, what?
KuGsj.gif


Just when you think the comments could not possible get more asinine, someone creates this thread...Diablo is Diablo. If this game doesn't tickle your fuckin nostalgia fancy, deal with it. I've played em all and believe me, the change is welcome. I've had a blast since I started at 5am this morning.

Well if there wouldn't be something wrong, there wouldn't be threads like this.

Diablo III is a good game but it's completly diffrent kind of game and for many people it's not upgrade but downgrade from D2.
WoW style art didn't help at all too.

Many people said torchlite, titan quest, path of exile are clones of Diablo with Path of exile being closest to D2 (still there are big diffrences). Playing those clones is actually more fun than D3. This is stupid. Diablo Clone is better Diablo than Diablo III.

In the end this subject doesn't matter Old fans will convert to newer D3 system part of them will start play Diablo clones like PoE, and new guys will eat everything and be happy about it.

It's Fallout 3 syndrome again. They created game that is much diffrent than last one moving formula to the side not up and called it sequel. Sure many things are common but it doesn't feel like previous game but like something other. It's like making Dark Souls 2 more focused on action and "cinematic" cutscenes than suspence and trying to fight for you life in almost every fight.

What was fun about D2 is not fun this time and new parts aren't fun for me.
 
People saying Diablo III has a "WoW artstyle" (I can only assume they never played WoW) and then saying they like Torchlight, which is so consciously close to actually looking like Wow, absolutely frustrate me.
 
People saying Diablo III has a "WoW artstyle" (I can only assume they never played WoW) and then saying they like Torchlight, which is so consciously close to actually looking like Wow, absolutely frustrate me.

Welcome to me a year ago. Anything that is not totally sterile nowadays is considered "WoW-like".

I could not disagree more: I believe that WoW is going for a "cartoony" but at the same time, timeless feel, with DARKER areas sometimes. Diablo III is going for a "canvas-paint in movement" style, with LIGHTER areas sometimes in the midst of darkness. When they meet in the middle for what is around 3-4 percent of their respective contents, they can look "similar" - but overall, they are two different, very distinct realizations of the the same will: to create games that can stand up and look still good n+ years later.
 
What amazes me is that people really don't understand the issues with skill trees, even after the developers have explained numerous times why, while they give the illusion of choice, they end up trapping players in very similar cookie-cutter builds in the end.
 
The last two acts really kick it up a notch. Especially the last act. That's all I'm gonna say.
Act II definitely feels like it's falling into re-tread territory in parts,
especially since the Palace is so reminiscent of Throne of the Winds from the last WoW expansion as well. The Tomb is cool, though.
 
I think that's the part that people are forgetting. Diablo 2 on normal wasn't difficult either.

It was a lot more, that's FOR SURE. I've died on ACT 1 on normal in Diablo II using potions and such. There were some monsters/mobs there that could kill you. Diablo II normal mode is harder than Diablo III normal mode.

About the topic, I don't like how there's no personalization on this game. If you have a class, you can be specialized in anything, anytime. Just change your skills, you have access to everything anyway. Itens? Buy in AH, you don't even need to look for it now. I think the game is dumbed down a lot.

But it's still good, for history, at least the history is important to me.
 
Act II definitely feels like it's falling into re-tread territory in parts,
especially since the Palace is so reminiscent of Throne of the Winds from the last WoW expansion as well. The Tomb is cool, though.

Yeah, when you get there it looks cool, but once you actually start progressing through it... I just didn't dig the way it looked, at all.

Act IV is fantastic though.
 
was there ever a good explanation given for the change from shared loot to individual loot? what about their removing the old party system? i liked betraying people, killing people, stealing their gold. things of the sort. most of the griefing fun is gone. loot whoring kept people together and added a fun meta game to important mob and boss fights. diablo's competitive spirit is nowhere to be found.

i think a lot of people miss those types of experiences. the ultima onlines, the anarchic diablos and the sort. dayz proves this.

most of the above is why i won't be playing diablo 3. that and the dumbed down inventory management, the diluted skill system, the real money auction house, the automatic stats, automatic partying, infinite teleports, removal of pot spamming, on and on we go.
 
was there ever a good explanation given for the change from shared loot to individual loot? what about their removing the old party system? i liked betraying people, killing people, stealing their gold. things of the sort. most of the griefing fun is gone. loot whoring kept people together and added a fun meta game to important mob and boss fights. diablo's competitive spirit is nowhere to be found.

i think a lot of people miss those types of experiences. the ultima onlines, the anarchic diablos and the sort. dayz proves this.

most of the above is why i won't be playing diablo 3. that and the dumbing down of inventory management, the diluted skill system, the real money auction house, the automatic stats, automatic partying, infinite teleports, removal of pot spamming, on and on we go.
Because most of those things you describe are absolutely miserable to most other people in the population. They've made it very, very easy to hop in and out of public and private games. I do not want to have to play Survivor or "click the corpse first" while I'm beating a boss. I just want to play Diablo.
 
I've seen this before, and Diablo 3 feels absolutely nothing like Torchlight to me, or WoW, to the point I don't even understand how you could compare them.
 
What amazes me is that people really don't understand the issues with skill trees, even after the developers have explained numerous times why, while they give the illusion of choice, they end up trapping players in very similar cookie-cutter builds in the end.

Thing is, their system seems to be doing the same, every barbarian build I saw until here had at least 4 identical skills out of 6, be it for two handers, dual wield, or sword and board.

And talking about re-tread Act IV
just feels like walking in Shattrath all over again down to the very form of some of the angelic-style archs scattered around the area.
 
People saying Diablo III has a "WoW artstyle" (I can only assume they never played WoW) and then saying they like Torchlight, which is so consciously close to actually looking like Wow, absolutely frustrate me.

Eh? TL may look a bit like WoW, but Diablo should not look like WoW.
By the way I was very critical about the art direction of D3 at first, but I really like how it looks when I play it, the atmosphere is great at times (only have buddy code for now).
 
I am pretty disappointed in this as well. Just does not have the skill and character depth as Diablo 2 or other games of the like. It's still really fun but I think Torchlight 2 is in a good position to out Diablo, Diablo.
 
I think it does. I have seen more loot drop then any game. :) Reminds me of Diablo days. Lots of improvements, like no need to click on gold, what a god send. Yeah Act 1 is pretty easy, but Normal is suppose to be easy, the later difficulties should give you some challenge. Hell, I'm on Act II and I've died a few times, so it is getting harder, of course my gear is pretty crap.
 
Isn't it a bit early to be saying that Diablo 3 lacks the metagame or skill complexity that II had? I mean, the top difficulty hasn't even been beaten yet.
 
I feel the same about the atmosphere and art, but the gameplay is all there in spades, so it may not feel like Diablo much, but it certainly plays like it which is rather major

Some darker atmoshpere would be wellcome in a mod though :), most definatly
 
In what way?

Combat and action is way better in D3, cutscenes, story and side missions, better in D3. Skill system is more rewarding in D3. Scale is bigger in D3. Currently D2 just has more classes, which is bound to be sorted come D3 expansion packs.

Lol, how is the skill system more rewarding? Every character ends up the same.
 
I played both Diablo 1 and 2 for the first time this year. All within the last two months, to be precise.

Let me tell you something: Diablo II does not feel like Diablo.

The tonal difference between the two is immense, with only Act IV having any semblance of what to me made the first game so special. Diablo III has thus far been so much better at capturing the Diablo feel, not through imitation, but by referencing.

But I think a better way of thinking about it is thus:
All three entries in the series are wildly different in mechanics and tone. There is not set idea of what makes Diablo, Diablo. Having now played all three entries, I honestly cannot understand the complaints (mostly from D2 players) that D3 doesn't feel like it fits. I can only presume that it's been years since they played the original game, if they played it at all.

The bolded is why you don't get it.

Many of us have been playing D2 for 12 years (not continuously of course, I hope). For us, Diablo 2 is Diablo. Period.

That being said, I'm quite happy how D3 turned out.
 
Because most of those things you describe are absolutely miserable to most other people in the population. They've made it very, very easy to hop in and out of public and private games. I do not want to have to play Survivor or "click the corpse first" while I'm beating a boss. I just want to play Diablo.

to each their own. i'm happy people are enjoying this lobotomized thing called diablo, but i've come to expect a little more from my multiplayer games. i don't need to be shoehorned into safely constrained experiences. i'm an adult, i can handle the upset.
 
I'd like to submit that the biggest problem with Diablo 3's storytelling is that most of you aren't 15 years old anymore.
 
Apparently not. I also feel similarly to OP - it was a reason this went from a day one to a maybe some day for me. Although my reasons are more about the game mechanics rather than 'style'. This led me to go check how reviewers felt about the game on metacritic: http://www.metacritic.com/game/pc/diablo-iii

The current critic score is 8.6 based on 7 small sites' reviews. Why aren't the big sites aren't offering up review scores for this game?

But the big shocker is the player review score. It's 3.8 over 2,858 reviews. Read them. It's not just people complaining about being unable to play it because of the always-online DRM, though there was plenty of that. People generally just don't like the game.

I think you underestimate the Internet's rage over always-online DRM, and overestimate the reliability of online polls.
 
I'd like to submit that the biggest problem with Diablo 3's storytelling is that most of you aren't 15 years old anymore.

maybe, but then why fix what isn't broken? the minimalist narratives kept you in the action. they kept you wondering and left most things to the imagination.
remember the first time you saw the butcher? holy fuck.
 
Also, there is no such thing as "Diablo".

There is the first game, the second, and the third.

All three are totally different. Preferential whether you like one or the other - but there is no exclamaition point attached to one title, saying "THIS IS THE DIABLO FEELING!". No: it is YOUR Diablo feeling - and feel free to play that if you want to keep that feeling active.
 
Also, there is no such thing as "Diablo".

There is the first game, the second, and the third.

All three are totally different. Preferential whether you like one or the other - but there is no exclamaition point attached to one title, saying "THIS IS THE DIABLO FEELING!". No: it is YOUR Diablo feeling - and feel free to play that if you want to keep that feeling active.

this is a hard pill to swallow. :(
 
Now I'm not saying that D3 is a bad game by any means, I think it's great....but at the same time this game doesn't feel like diablo in the sense that Diablo II felt like Diablo. From the high fantasy(read: warcraft) inspired art style to the blatant copying of acts in Diablo II(Act 1 is an almost direct copy of act 1 from D2, Act 2 is a copy of Act 3, Act 3 is a copy of Act 5 save for the final quest, and of course act 4 is a copy of act 4) to the lack of difficulty even on normal mode, to the ease of finding rarer items early on, From my 12 or so hours playing this game it certainly doesn't have that 'Diablo' feel, a Dungeon loot feel, but that grim world of despair in Diablo seems to, for the most part be lost here. Honestly, it almost feels as though they should have called this game something else, because other than the name, and general characters, this game does not feel like Diablo. That tense feeling I got going from hall to hall in my loot that felt that it was just below good enough, seems to be gone and replaced with a system in which you constantly feel safe and are rewarded glutinous amounts of loot for next to nothing. There is no tense feeling, there is nothing grim. Just colourful blood and what seems to be too much loot.

Anyone else feel this way?

LOL the environments complaint....You realize right that the game takes place in a world? Deserts of sanctuary will still be deserts of sanctuary 20 years later bro. The way those environments were presented was far better in D3. Secondly, I love the artstyle but it seems to have tons of hater. I dont' even know why. its beyond me how people say this game is not dark and cartoonuy when I can't walk a few feet without seeing grisly mutilated corpses and some dungeons feel very menacing,. As of now, I'm loving this game and have no complaints.

TLDR: You don't like Diablo 3 then don't say its not Diablo just accept your taste in games sucks and don't let the door hit you on the way out.
 
Diablo 2 > Diablo 3 in these areas:
- Amount of classes
- Diablo 2 supports 8 players instead of 4
- Skill system
- More options for socketed items
Diablo 2 had 5 classes. LoD added 2.
 
Lol, how is the skill system more rewarding? Every character ends up the same.

Unlocking the skills is more rewarding that clicking a button that gives you 10% more something. In Diablo 2, you could get all the skills you needed really early on. Then you spend hours and hours and hours levelling up to click 1 button for 5% more of a skill. That sounds horrifically grindy to me.
 
Feels like Diablo to me.

But the big shocker is the player review score. It's 3.8 over 2,858 reviews. Read them. It's not just people complaining about being unable to play it because of the always-online DRM, though there was plenty of that. People generally just don't like the game.

You can't be serious...
 
Unlocking the skills is more rewarding that clicking a button that gives you 10% more something. In Diablo 2, you could get all the skills you needed really early on. Then you spend hours and hours and hours levelling up to click 1 button for 5% more of a skill. That sounds horrifically grindy to me.
Well, not really. A good number of builds were reliant on Level 30 skills, so you'd patiently wait until FOrb or Conviction or Whirlwind or etc. was unlocked, relying on meager skills (or a friend to rush you) in the interim.

A bit taxing, really.
 
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