• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Diablo III |OT4| Antiques Roadshow: Sanctuary Edition

Status
Not open for further replies.
303644_10102279870897264_1726493233_n.jpg

i'd let it go for 600k?
 

Anustart

Member
It's like some people haven't played a diablo before. I cannot fathom complaining about not finding a good drop after 5 hours. Id go days and weeks in d2 without finding something great.
 

Gotchaye

Member
I shouldn't need to be good at buying low and reselling high to succeed at the game. I should be able to find stuff in the world.
The patch pretty much addressed all my issues with that. You can now farm Hell and Act 1 Inferno in order to equip yourself for Act 2. The AH is no longer required.

Now, obviously it's always going to be the case that you're almost never going to find an item which sells for a lot on the AH, just because if such items were common their prices would be low for that reason alone. But you no longer need ultra-rare items to "succeed at the game".
 

Kinitari

Black Canada Mafia
http://us.battle.net/d3/en/forum/topic/5889160254

Just repeating what others have been saying everywhere else. Doing an act 3 run pre-patch would net me at least ONE ilvl 62 item. Now I'm lucky to even see a ilvl 61 item. I'm not complaining about how crappy my items are, because frankly I've disenchanted tons of ilvl 62 and 63 loot that was worse than ilvl 60 loot and I understand that bad rolls will give me bad loot. I'm complaining about the quality of drops since the patch, as are other people. Also lol @ bashiok's response in that thread... Seriously? He thinks that people didn't know Ilvls before the patch? Really bashiok? It's been on the diablo 3 website since launch day!

I'd think a bunch of players all having the same complaint should cancel out some of the "only been 1 day since the patch... loot rng" comments.

Really?... I run act I farming now, done it about 3 times since patch, each time getting about 40 or so rares - about 10-15 of those are 61+


I know it's a game designed on RNG, and their RNG system is complete crap. Mainly and obviously because of the RMAH.

I compare every single thing to other items on the AH and it's all under 5k. A few 100-200k items here and there.

Having 300-600k after 200 hours is pathetic.

I shouldn't need to be good at buying low and reselling high to succeed at the game. I should be able to find stuff in the world. It has all been crap.

The highest thing I ever sold was 3 million, and I farmed 7 million myself to get my current gear that has got me half way into act 3.

You do understand that your situation is not universal, right? That I am pretty sure the majority of people are getting plenty of sellable items - if you only have 3-600k after 200 hours... that's more than bad luck, I feel like you probably don't know what it is that sells and doesn't.
 
It's like some people haven't played a diablo before. I cannot fathom complaining about not finding a good drop after 5 hours. Id go days and weeks in d2 without finding something great.

Read this thread. There are quite a few confused gaffers on here and I think two distinct complaints are being mingled together.

http://us.battle.net/d3/en/forum/topic/5889160254

I understand loot is random (I've had meph kills where he didn't drop a single item lol!) but there's a serious problem with loot in act 3 at the moment.

Really?... I run act I farming now, done it about 3 times since patch, each time getting about 40 or so rares - about 10-15 of those are 61+

Yes.. it's really gotten to be that bad. Farming act 1 and 2 is not only more efficient because the mobs are weaker but also more efficient because the drops are better.
 

rCIZZLE

Member
I know it's a game designed on RNG, and their RNG system is complete crap. Mainly and obviously because of the RMAH.

I compare every single thing to other items on the AH and it's all under 5k. A few 100-200k items here and there.

Having 300-600k after 200 hours is pathetic.

I shouldn't need to be good at buying low and reselling high to succeed at the game. I should be able to find stuff in the world. It has all been crap.

The RMAH didn't have as much of an effect as everybody is thinking. I'm serious, go play Diablo 2 a month or two after a ladder reset. Most of the stuff you get is trash, even unique equipment staples like Shako, Treks, and Occy. And that's the most successful game in this genre by far.

Don't look up every rare you find... that ends up being a huge waste of time. By now you should have some idea of what is valuable.
 

Won

Member
I haven't noticed a difference in loot in Act 3. Most of it garbage, with the one decen item here and there.

But everyone now only looks on the ilvl it seems.
 

Tom Penny

Member
Such BS. I just had the worse run in act II. I should have quit earlier. 5 mobs in a row of those stupid snake things and they all had a combination of putting fire on the ground whenever they moved, vortex, walls around you, ice freeze or that jail cell thing were you can't move. The worse was the gold elite that would vortex me into a ground of flames then stab me and kill me in 2 seconds repeatedly and of course some of the regenerated their life each time...
 
In my experience the counter for how many players are in a game tends to be inaccurate. If you click to another quest and back to the one you want to look at, it'll usually be a higher number.

But there's a difference between being off and being low. For any given act in Inferno, there are 4 - 20 people playing. The game sold 3+ million and is an online-required game. 40, 400, 4000 - 20000 still is extremely low during peak hours
 
I did a lot of act 3 today, ended with azmodan. I was getting more 50-58 items than anything else. Which is rather weird.

Azmodan himself dropped 3 rares, one level 52, two level 57, with 5 nef stacks.
 

rCIZZLE

Member
I did a lot of act 3 today, ended with azmodan. I was getting more 50-58 items than anything else. Which is rather weird.

Azmodan himself dropped 3 rares, one level 52, two level 57, with 5 nef stacks.

5 stacks guarantees 1 rare. After that it's a combination of luck and MF from gear that factors into how magic magics/rares/uniques/sets drop. Neither MF nor stacks determine what level of rare you will get. It's "magic find" after all.
 
I really wish Blizzard would go more transparent on active and passive skills with stacks.

For exemple, the passive for DH that gives you a damage boost when no enemies are inbound 10 meters. I would love an icon that pops up over the skills bar to let me now when it's active or not.

Same goes for the dacing blades active skill for monk. it stacks damages over crits. I would love to know how many stacks I have, inside the icon telling me how much left seconds it is going to be active
 
5 stacks guarantees 1 rare. After that it's a combination of luck and MF from gear that factors into how magic magics/rares/uniques/sets drop. Neither MF nor stacks determine what level of rare you will get. It's "magic find" after all.

Wait, so NV isn't simply a MF buff?
 
I really wish Blizzard would go more transparent on active and passive skills with stacks.

For exemple, the passive for DH that gives you a damage boost when no enemies are inbound 10 meters. I would love an icon that pops up over the skills bar to let me now when it's active or not.

Same goes for the dacing blades active skill for monk. it stacks damages over crits. I would love to know how many stacks I have, inside the icon telling me how much left seconds it is going to be active

Agreed - basic stuff like this being missing is very frustrating
 
Wait, so NV isn't simply a MF buff?

No it's like super MF. Getting 5 stacks makes it so you get guaranteed rare from every champion pack and boss you kill regardless of your current MF. Having more mf on top of that increases the chances at multiple rares though.

Son of a bitch.

By the way, act III isn't completely broken. I've been getting some - how do the kids say it - sick drawps

And pre-patch you would've been getting tons more instead of those ilvl 55 rares you keep getting.
 
No it's like super MF. Getting 5 stacks makes it so you get guaranteed rare from every champion pack and boss you kill regardless of your current MF. Having more mf on top of that increases the chances at multiple rares though.

Son of a bitch.

By the way, act III isn't completely broken. I've been getting some - how do the kids say it - sick drawps
 

Totakeke

Member
5 stacks guarantees 1 rare. After that it's a combination of luck and MF from gear that factors into how magic magics/rares/uniques/sets drop. Neither MF nor stacks determine what level of rare you will get. It's "magic find" after all.

I believe the way MF works was that it upgrades the quality of the possible loot drops from a specific mob/elite/boss. For example if a mob can only drop 3 items, that's the same amount of items he will drop regardless of MF. What MF does is to increase the quality of the item dropped. So for example without MF, you may get a magic item, but with enough MF, there is an increased chance that that magic item may be upgraded to rare. That's why bosses are still good to kill as long they're not troublesome because the number of items they can drop are far higher than elites.

However I'm not sure if MF can upgrade the ilvl of items.
 

Ashodin

Member
Godspeed man. It's pretty cool to see people trying shit that shouldn't work (and succeed :p) even with all the weird nerfs and stuff going around. Also, your character looks pretty boss.

Just got all the way through Maghda. Feels good man.
 
Speaking of MF, is there any type of "legal" way to equip MF gear on the fly or perhaps shrink the inventory window so that it doesn't take up a third of the screen?
 

sega4ever

Member
Speaking of MF, is there any type of "legal" way to equip MF gear on the fly or perhaps shrink the inventory window so that it doesn't take up a third of the screen?

blizz are now balancing around botting and scripting instead of banning them. i'm sure their ok with it.
 

LordCanti

Member
Speaking of MF, is there any type of "legal" way to equip MF gear on the fly or perhaps shrink the inventory window so that it doesn't take up a third of the screen?

MF switching? Yes (though it breaks the TOS). Shrink the window? No.

I'm hunting an MF swapping script down myself right now. Should have done it weeks ago.
 

rCIZZLE

Member
I believe the way MF works was that it upgrades the quality of the possible loot drops from a specific mob/elite/boss. For example if a mob can only drop 3 items, that's the same amount of items he will drop regardless of MF. What MF does is to increase the quality of the item dropped. So for example without MF, you may get a magic item, but with enough MF, there is an increased chance that that magic item may be upgraded to rare. That's why bosses are still good to kill as long they're not troublesome because the number of items they can drop are far higher than elites.

However I'm not sure if MF can upgrade the ilvl of items.

I know in D2 magic find just helped find more magic items which had a chance of being rare, set, or unique. With ~300MF I get a lot more magic items than I did with almost 0MF when running through the game, especially from bosses.

MF does not upgrade the ilvl of items as it shouldn't.
 

Carm

Member
They said they aren't going to ban people for Dark3d.

Possibilites there though. So its like take your chance.

I don't understand why they don't just include Dark3d options into the next patch. That way their game would be a bit better...in terms of setting your preferences to how you prefer.

Have they posted in the past week or two that they will not ban people for using it? If so, link? Last post I read from two weeks ago stated they won't say one way or another on any mod.
 
Just sold a ring for 100 bucks werrd. Big shit poppin.

Anyone else hate having so many blizzard emails. Sounds like stealth bragging but I just deleted them all and goddamn that was a lot. Doesn't help that I sold a ton of shit for 5 bucks or lower.
 

EvilMario

Will QA for food.
Just sold a ring for 100 bucks werrd. Big shit poppin.

Anyone else hate having so many blizzard emails. Sounds like stealth bragging but I just deleted them all and goddamn that was a lot. Doesn't help that I sold a ton of shit for 5 bucks or lower.

What were the stats on the ring? No one biting on too much RMAH stuff for me, but Gold house keeps trucking along.
 

eek5

Member
http://us.battle.net/d3/en/forum/topic/5889160254

Just repeating what others have been saying everywhere else. Doing an act 3 run pre-patch would net me at least ONE ilvl 62 item. Now I'm lucky to even see a ilvl 61 item. I'm not complaining about how crappy my items are, because frankly I've disenchanted tons of ilvl 62 and 63 loot that was worse than ilvl 60 loot and I understand that bad rolls will give me bad loot. I'm complaining about the quality of drops since the patch, as are other people. Also lol @ bashiok's response in that thread... Seriously? He thinks that people didn't know Ilvls before the patch? Really bashiok? It's been on the diablo 3 website since launch day!

I'd think a bunch of players all having the same complaint should cancel out some of the "only been 1 day since the patch... loot rng" comments.

I've been complaining about shit drops in A3 since before 1.0.3. After doing a handful of runs in A3 post-1.0.3, I'd say it's about the same as before.
 

Narag

Member
Just sold a ring for 100 bucks werrd. Big shit poppin.

Anyone else hate having so many blizzard emails. Sounds like stealth bragging but I just deleted them all and goddamn that was a lot. Doesn't help that I sold a ton of shit for 5 bucks or lower.

Nope, my b.net email account is just for blizzard stuff so every time I see new mail on that account I get excited.
 

Totakeke

Member
I know in D2 magic find just helped find more magic items which had a chance of being rare, set, or unique. With ~300MF I get a lot more magic items than I did with almost 0MF when running through the game, especially from bosses.

MF does not upgrade the ilvl of items as it shouldn't.

Well if it works just as I described, it shouldn't increase the number of items you get. It just gives you better quality of said items. So if ilvl doesn't get increased by MF, then if people just did a tally of all items (including whites), ilvl 63 should be around 8% given a large enough sample.

However I do believe that the rate was higher than 8% before 1.03 for Act 3/4 which is why a lot of people are feeling the effects. No one is going to be happy when you take away stuffs.
 
I've been complaining about shit drops in A3 since before 1.0.3. After doing a handful of runs in A3 post-1.0.3, I'd say it's about the same as before.

The ilvl 63 drop rate in act 3/4 went from ~20%-ish (no real concrete data on that, just people speculating on reddit) to 8%, as per the patch notes. With the change in repair costs and nerfs to IAS, it's all just compounded into making act 1/2 way more efficient.

However I do believe that the rate was higher than 8% before 1.03 for Act 3/4 which is why a lot of people are feeling the effects. No one is going to be happy when you take away stuffs.

You can definitely feel the nerf.
 

Shouta

Member
Man, the more I play DH, the more I think Blizz didn't really think about what they wanted to do with the job. There's literally no skill synergy at all and the variety of passives and runes doesn't really support anything. It really feels like poor design overall.

Actually, at times, it feels like there isn't as much skill synergy as there could be. Maybe it'll happen for an expansion or a later patch but it'd be much more interesting to see skills interact more.
 
Nope, my b.net email account is just for blizzard stuff so every time I see new mail on that account I get excited.
lol I feel you on that. Every new email my heart stops. I hate the fact that they send 1 to tell you something sold, one to tell you it's being reviewed, and 1 to tell you the money was sent.

Man, the more I play DH, the more I think Blizz didn't really think about what they wanted to do with the job. There's literally no skill synergy at all and the variety of passives and runes doesn't really support anything. It really feels like poor design overall.

Actually, at times, it feels like there isn't as much skill synergy as there could be. Maybe it'll happen for an expansion or a later patch but it'd be much more interesting to see skills interact more.
the most baffling part about it is there is literally no way to play and do well without smoke screen and preparation. It seems like such a glaring and obvious problem I refuse to believe that they didn't notice. They either a) never played the class b) didn't give a shit.
 
I've been complaining about shit drops in A3 since before 1.0.3. After doing a handful of runs in A3 post-1.0.3, I'd say it's about the same as before.

Feels worse to me, I get alot more 51-54 rares now. I used to get 5 or 6 lvl63 items from about 7-8 packs, now I get 3-4 from clearing the whole act. :lol

I've been alternating Act 2 and 3 today just to get a feel for the loot and it just doesn't feel like there is a point to farming Act 3 anymore. On my Barb I can pull 4 elite packs at the same time and laugh at them in Act 2, shits crazy.

The ilvl 63 drop rate in act 3/4 went from ~20%-ish (no real concrete data on that, just people speculating on reddit) to 8%, as per the patch notes. With the change in repair costs and nerfs to IAS, it's all just compounded into making act 1/2 way more efficient.

That makes sense. Honestly I made most of my BIG DOLLAHS off of flipping between the various AH's pre-patch, I might just switch from full farming mode to leveling some of the other characters while sniping items.
 

Ashodin

Member
lol I feel you on that. Every new email my heart stops. I hate the fact that they send 1 to tell you something sold, one to tell you it's being reviewed, and 1 to tell you the money was sent.


the most baffling part about it is there is literally no way to play and do well without smoke screen and preparation. It seems like such a glaring and obvious problem I refuse to believe that they didn't notice. They either a) never played the class b) didn't give a shit.

Every time I try to play without it I instagib. Smokescreen for the getaway, and Preparation because having two essentially pot buttons (plus it restarts the fight) is necessary on a DH.
 

EvilMario

Will QA for food.
Man, the more I play DH, the more I think Blizz didn't really think about what they wanted to do with the job. There's literally no skill synergy at all and the variety of passives and runes doesn't really support anything. It really feels like poor design overall.

Actually, at times, it feels like there isn't as much skill synergy as there could be. Maybe it'll happen for an expansion or a later patch but it'd be much more interesting to see skills interact more.

This is why I kept swapping skills out so often, because nothing felt like it click with me perfectly. Eventually I just ended up basing my DH around crit abuse and 'infinite' Hatred regen. Fun to play (at least with others), so I'm not complaining.
 

rCIZZLE

Member
Well if it works just as I described, it shouldn't increase the number of items you get. It just gives you better quality of said items. So if ilvl doesn't get increased by MF, then if people just did a tally of all items (including whites), ilvl 63 should be around 8% given a large enough sample.

However I do believe that the rate was higher than 8% before 1.03 for Act 3/4 which is why a lot of people are feeling the effects. No one is going to be happy when you take away stuffs.

Unless anybody has proof, they're probably just salty from a dry run. ilvl63 shouldn't be dropping left and right. If anything it should be even more rare and/or limited to boss kills. This game really needs ilvl64 and ilvl65 and Blizzard has to be smart with how they're distributed. Diablo should be the only thing in the game capable of dropping ilvl65, for example.
 

balddemon

Banned
Man, the more I play DH, the more I think Blizz didn't really think about what they wanted to do with the job. There's literally no skill synergy at all and the variety of passives and runes doesn't really support anything. It really feels like poor design overall.

Actually, at times, it feels like there isn't as much skill synergy as there could be. Maybe it'll happen for an expansion or a later patch but it'd be much more interesting to see skills interact more.

every time i play DH i go back to barb because i die too much
 
Status
Not open for further replies.
Top Bottom