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Media Create Sales: Week 31, 2012 (Jul 30 - Aug 05)

Chris1964

Sales-Age Genius
New releases

[360] Monster Hunter Frontier Online: Anniversary 2012 Premium Package <ACT> (Capcom) {2012.08.15} (¥10.290)

[PS3] Heavy Fire: Afghanistan <ACT> (Hamster) {2012.08.16} (¥5.980)
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
New releases

[360] Monster Hunter Frontier Online: Anniversary 2012 Premium Package <ACT> (Capcom) {2012.08.15} (¥10.290)

[PS3] Heavy Fire: Afghanistan <ACT> (Hamster) {2012.08.16} (¥5.980)

Next week is the Obon week, after all :p
 

test_account

XP-39C²
Maybe I wasn't clear, so I'm formulating again what I've just said: now it's important to sell as many copies as possible, since now Square Enix is earning from the retail release (and a bit from specific merchandising); the higher the userbase, the higher the likelihood more people will pay for the monthly subscription. If Final Fantasy XI started with just 63k on PS2 and then a few year later could achieve a peak of 500k active users (with PC version, expansion, etc.), starting from 420k the first four days is already a nice result, because the LTD will grow for sure, and the game will have a nice userbase to begin with. Then how many people will decide to pay the montly fee is an issue to talk about when the free trial ends and the retail game starts to decline.
I see what you mean. The main reason why i think that retail sales are important now is to avoid pricedrops, i agree with that. I still dont think the initial sales means that much to the overall success though, because the overall success of this game will mainly be messured in how many paying subscribers there are. But in theory, the more people buying the game, the bigger chance there is for more people wanting to subscribe, sure.


(Even then, that wouldn't be entirely true - Scribblenauts Unlimited and Mirror of Fate are Western 3DS titles that could have at least been multiplatform gets for Vita - but it'd be a lot more true for the West.)
I think he is talking about the general situation. Unless 5th Cell and Konami have some deal with Nintendo, you're right that these two games could be multiplatform with Vita. But these games could also be multiplatform with iOS and Android, yet they arent. That doesnt mean that western 3rd party publishers in general arent mostly focused on the iOS and Android market. There are usually always some expections. The Vita and the 3DS are afterall getting some western 3rd party games :)
 

Error

Jealous of the Glory that is Johnny Depp
how would sales-gaf rate P4:Arena performance?

how do fighting games do normally?
 

beril

Member
It went for the Wii because it's cheaper to make. I don't think DQX was planned to be an MMO from the beginning, regardless of what SQE told us.

Why would you think that?

It's only been three years since DQIX; that's the shortest gap between Dragon Quest releases in decades. Even if there was an overlap in developmnent (it was announced for wii in late 2008 after all) the development time doesn't seem particularly long for a DQ game or for an MMO, and there's really nothing suggesting that they switched direction in mid development.
 
Why would you think that?

It's only been three years since DQIX; that's the shortest gap between Dragon Quest releases in decades. Even if there was an overlap in developmnent (it was announced for wii in late 2008 after all) the development time doesn't seem particularly long for a DQ game or for an MMO, and there's really nothing suggesting that they switched direction in mid development.

DQIX was developed by Level-5, while DQX was developed internally, though.
 
how would sales-gaf rate P4:Arena performance?

how do fighting games do normally?

It's the best sales for a fighting game not named Smash Bros. this generation I think.

ripten said:
Persona 4: Arena – (PS3) 128,485/(360) 9,801

Street Fighter IV (2009) – 86,075/37,782

BlazBlue: Calamity Trigger (2009) – 33,768/24,812

Tekken 6 (2009) – 103,105/23,261

Super Street Fighter IV (2010) – 80,882/28,454

BlazBlue: Continuum Shift (2010) – 49,871/16,184

It also topped the first week sales of this year’s Street Fighter x Tekken (which sold a total of 58,856 copies in its first week) and Soul Calibur V (43,000 first week copies sold), 2011&#8242;s Marvel vs. Capcom 3: Fate of Two Worlds, (selling 67,045 units) and, reaching back a bit, the first week sales of Dead or Alive 3 (the best-selling entry in the franchise, which moved 93,000 units in its first week)
 

Nekki

Member
I don't think the strategy is to sell a DQ to MMO players but to sell an MMO to DQ players. In the official thread Parakeet has stressed that this is a DQ first, MMO second. SE also went to great lengths to make the hurdles associated with this type of game as small as possible.

A lot of DQ fans are holding off buying this game but when their friends who did can convince them that their concerns are unfounded they still might buy it in the end.

Especially with kids I can imagine that all the boys (and girls) in any one class will want to hang out at the one or two kids' houses who have it and then go back nagging their parents to buy it too. Great build up for Wii U also.

I think SE wants to build a large user base with kid's hours and is counting on that enough of the user base will also pay for subscriptions now and then. Ideally this should be a mixture of large scale DQ success and smaller but more long term subscription income.

I guess you're right. We'll see how successful this formula is to the franchise, hopefully it proves to be a good game in the history of DQ :D
 
DQIX was developed by Level-5, while DQX was developed internally, though.
DQIX was co-developed with Level 5. SE staff worked on the game itself too, not just planning like DQI-VIII.

Also, I do sort of wonder how long DQX has been in the works. I seem to recall Enix announcing "Dragon Quest Online" for PS2 way back before system launch, I have to wonder if that project ever got off the ground and how much if it's DNA made it's way into DQX?
 

beril

Member
DQIX was developed by Level-5, while DQX was developed internally, though.

Sure, but Horii was in charge of both of them and he's usually not one to work on lots of games simultaneously. The first we heard of DQX was in december 2008 as DQXI was nearing its release, and for all we know it could just have been in the planning stages at that point. Unless development started years before that, which would go against the franchise history, I don't see a lot of time for the game to have been switching focus that drastically in mid development
 

Dystify

Member
It'll be next year. It's a bit early to speculate, but there are various dots people are connecting to say it's a new generation.

lol, yes. Will almost certainly sell a lot more than Black and White 2 if it is a new generation.

Care to share your insight on why it'll be next year and why it'll be a new generation? I'm genuinely curious.
 
Care to share your insight on why it'll be next year and why it'll be a new generation? I'm genuinely curious.

The next mainline pokemon always arrives during the 2nd year. Nintendo wants Pokemon to be out sooner rather than later. There are two pokemon teams. One Pokemon team hasn't released anything since September 2010 so that'd be three years development time on the next gen pokemon game.
 

muu

Member
It's obviously not the FF11 engine (they're not going to make that broken engine work on the Wii, not worth the effort). I didn't think it was CT either, but...

http://en.wikipedia.org/wiki/Dragon_Quest_X:_Mezameshi_Itsutsu_no_Shuzoku_Online

Wikipedia has it listed, though no source to back it up (no mention on the 2011 Sept announcement either). There's articles from 2008 that mention CT working on Wii though, and considering future plans for WiiU this makes sense.

BTW, Horii has mentioned that he's wanted to make an online game for a long time through various media outlets (and that this may have been the last chance to do it with Kouichi Sugiyama on board considering his age).
 

test_account

XP-39C²
Found this on Google:

http://squareportal.net/tag/julien-merceron/

"Julien: It&#8217;s already evident that we&#8217;re using Luminous Engine on various franchises other than just Final Fantasy. However, Crystal Tools, as I was talking about earlier, is employed exclusively on Final Fantasy, only for now. Since the next Dragon Quest X uses Crystal Tools, as well as internal projects such as Kingdom Hearts which also utilize Crystal Tools, it&#8217;s evident that Luminous Engine will cover a large spectrum of gaming franchises and I hope it will be taken advantage of by other teams, but we still have a lot of work to do.&#8221;"

Not sure if "next" is referring to the WiiU version or simply DQ11?
 
Found this on Google:

http://squareportal.net/tag/julien-merceron/

"Julien: It’s already evident that we’re using Luminous Engine on various franchises other than just Final Fantasy. However, Crystal Tools, as I was talking about earlier, is employed exclusively on Final Fantasy, only for now. Since the next Dragon Quest X uses Crystal Tools, as well as internal projects such as Kingdom Hearts which also utilize Crystal Tools, it’s evident that Luminous Engine will cover a large spectrum of gaming franchises and I hope it will be taken advantage of by other teams, but we still have a lot of work to do.”"

Not sure if "next" is referring to the WiiU version or simply DQ11?
Wait, KH uses CT? Do they mean BBS/3D?
 
Care to share your insight on why it'll be next year and why it'll be a new generation? I'm genuinely curious.

Ooh, let's see...
  • Throwaway reveals of Pokemon. New generations don't begin until all the event legendaries from the previous generation are revealed, and they have revealed all three of them between February and July of this year; in past generations, they have been revealed once a year. With Genesect having been revealed in the summer dead zone, instead of the prominent Spring slot which Coro Coro always reveals new Pokemon in, the popular theory is that there will be some manner of Sixth Gen mascot revealed at that point, similar to Lucario or Zoroark.
  • Rushed anime pace. The speed of the Best Wishes anime has been incredibly rushed in comparison to previous generations. Ash has all of his gym badges, and the League takes place before the end of the year. Even with an Orange Islands or Battle Frontier-style arc, that'll take us to next September; the time period in which new Pokemon games are typically released in Japan.
  • 3DS adoption. While it's true that Game Freak are not beholden to Nintendo in terms of platform choice, there comes a time where platform transition becomes inevitable. Releasing a new gen next year would give a roughly similar gap between platform launch and Pokemon game that both DS and GBA saw. A new platform will require a new engine, which is unlikely to be debuted with a remake. On top of this, Game Freak's normal remake team has just finished with Black and White 2, meaning that any game released next year will be from the mainline team, who haven't been heard from since Black and White's release. Third gen remakes would assuredly not come from this team.
Not conclusive, but I certainly believe there'll be either a new generation or nothing next year.
 

test_account

XP-39C²
Wait, KH uses CT? Do they mean BBS/3D?
Not really sure. The question was about if Kingdom Hearts 3 could use it, but it looks like he talk about already made KH games indeed. Here is the full question and answer:

"FFDream: We presume, of course that this technology will be put to use in future productions coming from Square Enix. Do you believe Tetsuya Nomura could perhaps make use of this technology in Kingdom Hearts III?"

"Julien: It&#8217;s already evident that we&#8217;re using Luminous Engine on various franchises other than just Final Fantasy. However, Crystal Tools, as I was talking about earlier, is employed exclusively on Final Fantasy, only for now. Since the next Dragon Quest X uses Crystal Tools, as well as internal projects such as Kingdom Hearts which also utilize Crystal Tools, it&#8217;s evident that Luminous Engine will cover a large spectrum of gaming franchises and I hope it will be taken advantage of by other teams, but we still have a lot of work to do.&#8221;"
 

Chris1964

Sales-Age Genius
21./00. [PS3] Tales of Vesperia (PlayStation 3 the Best) <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800)
22./19. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400)
23./00. [PSP] Corpse Party: The Anthology - Sachiko no Renai Yuugi - Hysteric Birthday 2U # <ADV> (5pb.) {2012.08.02} (¥5.040)
24./15. [PSP] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥5.250)
25./21. [PSP] Warriors Orochi 3: Special <ACT> (Koei Tecmo) {2012.07.19} (¥6.090)
26./27. [3DS] Mario Tennis Open <SPT> (Nintendo) {2012.05.24} (¥4.800)
27./39. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
28./26. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
29./25. [PSP] Toriko: Gourmet Survival! 2 <ACT> (Bandai Namco Games) {2012.07.05} (¥5.230)
30./00. [PS3] The Idolmaster 2 (PlayStation 3 the Best) <SLG> (Bandai Namco Games) {2012.08.02} (¥3.800)
31./28. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
32./42. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800)
33./24. [3DS] Etrian Odyssey IV: Denshou no Kyojin <RPG> (Atlus) {2012.07.05} (¥6.279)
34./32. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800)
35./00. [PS3] Tales of Graces f (PlayStation 3 the Best) <RPG> (Bandai Namco Games) {2012.08.02} (¥3.800)
36./00. [PSP] Soreyuke! Burunyan Man Portable # <STG> (Alchemist) {2012.08.02} (¥5.040)
37./34. [PS3] Assassin's Creed I + II Welcome Pack <ACT> (Ubisoft) {2012.07.19} (¥2.940)
38./35. [PSV] Persona 4 Golden <RPG> (Atlus) {2012.06.14} (¥7.329)
39./30. [3DS] Pocket Soccer League: Calciobit <SLG> (Nintendo) {2012.07.12} (¥4.800)
40./31. [PSP] New Class of Heroes Mono: Toki no Gakuen <RPG> (Acquire) {2012.07.19} (¥5.980)
41./10. [PS3] The Super Dimension Fortress Macross: Do You Remember Love - Hybrid Pack # <ETC> (Bandai Namco Games) {2012.07.26} (¥7.140)
42./29. [PSV] Jikkyou Powerful Pro Baseball 2012 <SPT> (Konami) {2012.07.19} (¥6.480)
43./47. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800)
44./48. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800)
45./40. [PS3] Tokyo Jungle <ADV> (Sony Computer Entertainment) {2012.06.07} (¥4.980)
46./41. [3DS] Culdcept <TBL> (Nintendo) {2012.06.28} (¥4.800)
47./33. [3DS] DoraKazu: Nobita no Suuji Daibouken <EDU> (Shogakukan) {2012.07.19} (¥4.800)
48./36. [PS3] Tom Clancy's Ghost Recon: Future Soldier <ACT> (Ubisoft) {2012.07.05} (¥7.770)
49./49. [PSV] Metal Gear Solid HD Edition <ADV> (Konami) {2012.06.28} (¥4.980)
50./45. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800)

Top 50

3DS - 17
PSP - 10
PS3 - 9
WII - 9
PSV - 3
NDS - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |  1.261.368 |  1.435.406 |    957.000 | 28.742.000 | 25.708.000 |
--------------------------------------------------------------------------
 
Ooh, let's see...
  • Throwaway reveals of Pokemon. New generations don't begin until all the event legendaries from the previous generation are revealed, and they have revealed all three of them between February and July of this year; in past generations, they have been revealed once a year. With Genesect having been revealed in the summer dead zone, instead of the prominent Spring slot which Coro Coro always reveals new Pokemon in, the popular theory is that there will be some manner of Sixth Gen mascot revealed at that point, similar to Lucario or Zoroark.
  • Rushed anime pace. The speed of the Best Wishes anime has been incredibly rushed in comparison to previous generations. Ash has all of his gym badges, and the League takes place before the end of the year. Even with an Orange Islands or Battle Frontier-style arc, that'll take us to next September; the time period in which new Pokemon games are typically released in Japan.
  • 3DS adoption. While it's true that Game Freak are not beholden to Nintendo in terms of platform choice, there comes a time where platform transition becomes inevitable. Releasing a new gen next year would give a roughly similar gap between platform launch and Pokemon game that both DS and GBA saw. A new platform will require a new engine, which is unlikely to be debuted with a remake. On top of this, Game Freak's normal remake team has just finished with Black and White 2, meaning that any game released next year will be from the mainline team, who haven't been heard from since Black and White's release. Third gen remakes would assuredly not come from this team.
Not conclusive, but I certainly believe there'll be either a new generation or nothing next year.

Yes to all this.
 

neohwa

Junior Member
Has Square Enix said anything about if they are happy/sad about DQX sales?

I really think they expect much more from this.
 

Kenka

Member
Has Square Enix said anything about if they are happy/sad about DQX sales?

I really think they expect much more from this.
Based on sell-through figures ? I incline you might be right.

Chris1964 said:
Dragon Quest X

USB bundle 50% sellthrough
standalone 30% sellthrough

300-400k expected for the week.
 

Dystify

Member
Ooh, let's see...
  • Throwaway reveals of Pokemon. New generations don't begin until all the event legendaries from the previous generation are revealed, and they have revealed all three of them between February and July of this year; in past generations, they have been revealed once a year. With Genesect having been revealed in the summer dead zone, instead of the prominent Spring slot which Coro Coro always reveals new Pokemon in, the popular theory is that there will be some manner of Sixth Gen mascot revealed at that point, similar to Lucario or Zoroark.
  • Rushed anime pace. The speed of the Best Wishes anime has been incredibly rushed in comparison to previous generations. Ash has all of his gym badges, and the League takes place before the end of the year. Even with an Orange Islands or Battle Frontier-style arc, that'll take us to next September; the time period in which new Pokemon games are typically released in Japan.
  • 3DS adoption. While it's true that Game Freak are not beholden to Nintendo in terms of platform choice, there comes a time where platform transition becomes inevitable. Releasing a new gen next year would give a roughly similar gap between platform launch and Pokemon game that both DS and GBA saw. A new platform will require a new engine, which is unlikely to be debuted with a remake. On top of this, Game Freak's normal remake team has just finished with Black and White 2, meaning that any game released next year will be from the mainline team, who haven't been heard from since Black and White's release. Third gen remakes would assuredly not come from this team.
Not conclusive, but I certainly believe there'll be either a new generation or nothing next year.

Alright. I was hoping for R/S remakes since those were my favorites, but I'll be fine with a new generations obviously. I still want those remakes though. :( I'd very much like new games next year, I personally didn't expect anything until in 1.5 years or so. It's all good then. ;)
 

Oxx

Member
Has Square Enix said anything about if they are happy/sad about DQX sales?

I really think they expect much more from this.

Probably too relieved at not unleashing a FFXIV-level disaster to muster-up words at this point.
 

DGRE

Banned
Dengeki

DQX: 355k (~70% sell-through)

70% seems like the perfect amount for DQX.

The news of them scrambling to double the servers available can really only mean the game is performing better than they had expected.
 

Forever

Banned
How many days has it been since DQX release?

I'm interested to see the drop off of online players after the free period is over. The preowned market might be clogged.

Don't know how robust the preowned market will be considering that the game is tied to your account, and every retail copy comes with a registration code for creating your account, so...

And anyway we're unlikely to see any significant sort of dropoff soon given that there's apparently a ton of content no one has even seen yet.
 

test_account

XP-39C²
Isn't Famitsu the one who covers the biggest % of stores?
Not sure, but over/undertracking happeneds sometimes in all trackers. Didnt Famitsu track more Gamecubes sold than what Nintendo reported that they had shipped?

But we will know better next week, then we'll see if the difference is being adjusted.
 

donny2112

Member
and a last hurrah for the wii. now it can die.

DS9_luck_won.jpg


How many chris____ are there?

Looks like 23, just for the ones where ____ is a number.

We're approaching Obon time. But what's its impact on sales, actually? From 2007 to 2011, MediaCreate datas for pre-Obon week, Obon week and post-Obon week

That's not analysis. That's a data dump. Analysis is much more interesting. ;)

Not sure, but over/undertracking happeneds sometimes in all trackers. Didnt Famitsu track more Gamecubes sold than what Nintendo reported that they had shipped?

That was Media Create. MC also tracked more DQVII sales than were shipped, at the time, and tracked more Super Smash Bros. Melee sales than were shipped (I believe). In the software's case, they eventually went back and adjusted down, though. Famitsu has done the same from time to time.
 
Something I've noticed is that no one releases big games on the week of Obon or Golden week. Why is that? Wouldn't releasing it during those week rather than before those weeks produce more sales potential?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
That's not analysis. That's a data dump. Analysis is much more interesting. ;)

You wan an analysis? Ok! :D

http://www.neogaf.com/forum/showpost.php?p=40785579&postcount=442

Given the datas for the last 4 years, we have that in the pre-Obon week there's usually a small drop compared to the earlier week ( Wii had a 50% drop due to MH3's second week), then the Obon week shows increases for everyone, but much more for Nintendo platforms. Then, the post-Obon week is a return to other weeks' numbers, in some cases even lower than on pre-Obon week.

So, next week we should see a little drop for every platform.
 
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