The "crap" gap is narrowing each gen. I wouldn't be so confident in this point being a game changer.Watch 3rd party games will look like crap compared to next gen Sony/Xbox games in late 2014.
The "crap" gap is narrowing each gen. I wouldn't be so confident in this point being a game changer.Watch 3rd party games will look like crap compared to next gen Sony/Xbox games in late 2014.
The "crap" gap is narrowing each gen. I wouldn't be so confident in this point being a game changer.
Sega wasn't coming off of the market leading console of the generation either.
Different situation. It could end just as badly for Nintendo. Like I said if it had a fraction of the hype of the Wii this coming generation would probably be a blowout. But it doesn't currently have that hype.
This could mean very bad things for the WiiU.
Sounds like slang for a bum crack. Made me titter too.I laughed way too hard at "crap gap". Dunno why.
I'm saying that it could be used as a cost cutting measure if it is truly needed I'm not trying to knock the Wii U in anyway.You're implying people use PS360 engines for WiiU games, while the PS480 have 'next-gen' engines? How is that different to this generation? People could have used PS2 era technology to keep making Wii games, but no one bothered.
And wii used slightly upgraded GameCube engines in areas.
And like i said, it WILL NOT be that bad for the maddens and fifas but what about new IP's developed first and foremost for 720/ps4? That downgrade to wiiU will be more expensive then the downgrade from 360/ps3 to the wii and will require more sales to recoup its costs.
Iwata is that you?
I'll simplify it then.My point was, you said the WiiU is coming off the winning system, and launching first, and the last time that happened was PS2, I was just saying no, that didn't happen then. The PS2 launched second, and the PS3 actually launched second too.
Looking at previous generations doesn't really consistently tell us anything. Launching first doesn't seem to matter, being cheapest doesn't seem to matter, having won the previous generation doesn't seem to matter. The WiiU could certainly win, it could steamroll the other two, or it could flatline, I don't think there's any way to make an educated guess, because there's no consistency in the characteristics of previous winners.
Since no one answered, I need to ask again.
Is this info 100% correct then? Since everyone in this thread seems to be acting like it is. I just want to be sure.
I'm saying that it could be used as a cost cutting measure if it is truly needed I'm not trying to knock the Wii U in anyway.
I don't think it would be more expensive to downgrade from the PS4/720 it will essentially be removing a few assets that the Wii U may not be able to use anyway scalability is what these Engine makers are advertising right? who's saying it won't be cheap and easy to scale the engine to the Wii U.
The "crap" gap is narrowing each gen. I wouldn't be so confident in this point being a game changer.
All 3 consoles next gen are going to be in the same sort of ballpark in terms of power, like they were last gen..
I disagree yes, to each platform its own strengths. Wii U is a good place to host original games, new takes on traditional genres and local multiplayer games. I can't wait to play RE on a next next-gen platform, as well as seeing a crazy Zack & Wicky sequel, or even a RE inspired by Zombi U features. I'm not a one console future guy, creativity can find its way through several paths.Yes, every console does have 3rd party exclusives. I'm sure you'll disagree with me here, but I'd much rather have the 3rd party exclusives on the PS360 than those on the Wii.
The red Nintendo logo is just pleasuring to see.
That's a lot of caveats when trying to compare RAM totals. And kind of disingenuous. The Xbox had the highest RAM total of the generation. Wii has exactly 14MB more RAM than the highest of the prior generation. WiiU will have at least double the total amount and 32MB of eDram.As I understood it the other 16 MB's of RAM in the GC was almost completely useless (the thing I heard it used for was "streaming audio"). Functionally it had 24MB of main RAM. Plus you're counting the 3MB of EDRAM which I think is bad form (EG, in that case 360 is 522 MB's instead of 512 etc, it just doesn't make technical sense though). Whereas I count the Wii as having 88MB essentially straight up as it's all fast and usable AFAIK.
It will more or less be the same.Ummm no...
All signs point to a fairly significant gap between Wii U and the next Playstation & Xbox power-wise, what remains to be seen is if that gap is big enough to make a difference to 3rd parties or not.
I expect we'll see a repeat of last gen. Wii U for Nintendo games, PS/Xbox for multi-platform games, and I'm OK with that.
Bullshit!
Sony knows how to do bullshots. Don't expect any sorry ass wiiU pikmin reveal crap.
Sony will bring the big guns. One enormous screen showing looped footage of Optimus prime from the transformers movie playing air hockey with gollum from LotR with a million photorealistic spectators watching while dragons fly over head fighting the death star. All proclaimed by Sony to be running in real time without even using the CPU because it's busy powering nuclear submarines and firing nukes.
Ummm no...
All signs point to a fairly significant gap between Wii U and the next Playstation & Xbox power-wise, what remains to be seen is if that gap is big enough to make a difference to 3rd parties or not.
I expect we'll see a repeat of last gen. Wii U for Nintendo games, PS/Xbox for multi-platform games, and I'm OK with that.
I'll simplify it then.
The last time the successor to the market leading console of the prior generation launched a year ahead of its competitors (of which MS and Nintendo were and Sega wasn't) we had a blowout generation. This was spurred in no small part by a massive amount of 3rd party wares.
That's all I was saying.
Could you elaborate on this?I just don't see how people get these 'signs'. I mean, you might be right of course but the next PS/Xbox are both still one big mystery that it is impossible to say there is going to be gap.
And even if there is a big powergap, then publishers might still choose to go with WiiU as the lead for their multiplatform games.
I just don't see how people get these 'signs'. I mean, you might be right of course but the next PS/Xbox are both still one big mystery that it is impossible to say there is going to be gap.
And even if there is a big powergap, then publishers might still choose to go with WiiU as the lead for their multiplatform games.
We've seen the next-gen engines, we're had first looks at 'high end' PC games that are coming to the next-gen consoles, and we've seen lots of footage from the WiiU, all of which looks on par with PS360.I just don't see how people get these 'signs'. I mean, you might be right of course but the next PS/Xbox are both still one big mystery that it is impossible to say there is going to be gap.
And even if there is a big powergap, then publishers might still choose to go with WiiU as the lead for their multiplatform games.
I just don't see how people get these 'signs'. I mean, you might be right of course but the next PS/Xbox are both still one big mystery that it is impossible to say there is going to be gap.
And even if there is a big powergap, then publishers might still choose to go with WiiU as the lead for their multiplatform games.
I agree.It's not like we have a large sample size here. Predicting future trends based on past trends in an industry still in its infancy isn't going to yield accurate results.
Wii lead in sales because it attracted a tremendous amount of people that never buy gaming machines. Are these people still playing Wii? Are they interested in buying another console? If not then the U is going to have a rough road ahead.
What about the type of RAM and having an underclocked pitcairn as ps4's gpu?we still know a lot less about them than we do about the wiiuJust go by GPU flops and RAM totals.
MS and Sony's GPU's are in the area 3-4x as powerful as WiiU's (while having a newer featureset), their RAM totals are 4-5x as large as WiiU.
They will have a larger ratio over WiiU than WiiU has over PS3/360.
Why are we listening to anything Eurogamer has to say after they were caught twisting quotes from others to make click-bait?
Wii lead in sales because it attracted a tremendous amount of people that never buy gaming machines. Are these people still playing Wii? Are they interested in buying another console? If not then the U is going to have a rough road ahead.
Could you elaborate on this?
Good one , have you considered stand-up?
That's a lot of caveats when trying to compare RAM totals. And kind of disingenuous. The Xbox had the highest RAM total of the generation. Wii has exactly 14MB more RAM than the highest of the prior generation. WiiU will have at least double the total amount and 32MB of eDram.
If you're just counting main RAM between Wii and GCN it would be 24MB versus 24MB.
Total system RAM would be 88MB versus 43MB.
Speak for yourself.If a person does not care about 3rd party games, but only Nintendo games, it really does not matter what hardware is in the Wii U.
Also the system is in mass production. right now. There's even been reports/rumors of problems associated with production. You don't think any leaks will come?
88+3= 91MB. You forgot 3 MB GPU RAM (for textures).
Reportedly none are using anything other than DDR3 in the RAM department. So depending on clock speeds (of which WiiU will likely have the biggest limitation) that's a loss for WiiU.What about the type of RAM and having an underclocked pitcairn as ps4's gpu?we still know a lot less about them than we do about the wiiu
I just don't see how people get these 'signs'. I mean, you might be right of course but the next PS/Xbox are both still one big mystery that it is impossible to say there is going to be a (big) gap.
And even if there is a big powergap, then publishers might still choose to go with WiiU as the lead for their multiplatform games.
It is? Where did I miss this info?
There still seem to be naysayers who arent accepting the 1GB thing, or letting off the 2GB thing (they apparently believe 1GB (!) is set aside, or Eurogamers info is bull, or whatever). So to really settle this one has to be cracked open. At that point we can finally definitively say IT HAS THIS MUCH RAM.
Honestly?
I just wanted today Nintendo's games in HD. even if it's only as powerful as the PS360, I am MORE than happy with that.
Part of the Xbox 360 success was CoD. Will all those people buy a new machine to play the next entry of CoD on Xbox720/PS4? Will Kinect 2.0 appeal to people again? Each system had a niche that brought people to them this generation.
I, for one, don't believe we'll see hardware sales close to what this generation has brought for any of these consoles.
If anything I see it being the same as this gen in third party leaves the WII-U behind and the majority of third party games are released on the Sony and MS next gen consoles.Well, it's the first next gen console that launches. If publishers invest in pushing the power of WiiU for their multiplatform titles and in turn port these over to the next gen PS/Xbox and it proves to serve them well, it might become standard next gen. Who knows.
As far as I know, nothing is set in stone yet for next gen, so why not?
I can see it happening for Japanese games,in the case of western developers? no chance at all.
If anything I see it being the same as this gen in third party leaves the WII-U behind and the majority of third party games are released on the Sony and MS next gen consoles.
I would be shocked if the Wii-U is priority in the third party releases and I just don't see it happening.
Yeah multiplatform games will look best on it... until the 720 and PS4.
I hope the Wii U doesn't drag down the multiplatform standard for the other two new consoles.
Reportedly none are using anything other than DDR3 in the RAM department.
The gpu is an underclocked pitcairn and it is most likely using RAM faster than ddr3Reportedly none are using anything other than DDR3 in the RAM department. So depending on clock speeds (of which WiiU will likely have the biggest limitation) that's a loss for WiiU.
And last I knew Sony was targeting a 1.8 teraflop 2011 derivative GPU. Versus WiiU's likely 600 gigaflop 2009 derivative..
Ue4 not targeted at the wiiu says otherwiseWell, it's the first next gen console that launches. If publishers invest in pushing the power of WiiU for their multiplatform titles and in turn port these over to the next gen PS/Xbox and it proves to serve them well, it might become standard next gen. Who knows.
Yeah I'm just guessing and speculating of course. But publishers do go where the money is (this gen is a weird one, you'd think they would jump on the successful Wii-boat but they didn't..) and if WiiU gets a fairly successful head start it might make the difference.
Ue4 not targeted at the wiiu says otherwise