As you already know, Miyamoto just visited Spain and received his prestigious Príncipe de Asturias award in Communication and Humanities. Yesterday, the day after the official act, we had the honor to partake in a very limited and highly enjoyable 1h+ breakfast-roundtable with the creator and other journalists. We'll post the whole thing, then an English translation, but atm we highlighted some 10 quotes / bullet points from the meeting:
http://www.gamereactor.es/articulos/38501/En+la+mesa+con+Miyamoto:+los+10+titulares/
Unforgettable encounter of course. This man just express peace, happiness, humility and wisdom. I'll share on this OP more HQ pics and English stuff when it's up, but there are some quick points I can point out already:
I'll add further explanations when available! But I'm sure other Spanish gaffers might lend a hand
EDIT 1 - On Zelda topic:
EDIT 2: My English colleagues published a 10 bullet points summarize of our breakfast with Miyamoto.
EDIT 3: Same as with Zelda-Retro original quote, here's full original question/answer on Wiimote usage and IR aming at double screen.
EDIT 4: Full interview available in original Spanish, pics like this one:
http://www.gamereactor.es/articulos/38501/En+la+mesa+con+Miyamoto:+los+10+titulares/
Unforgettable encounter of course. This man just express peace, happiness, humility and wisdom. I'll share on this OP more HQ pics and English stuff when it's up, but there are some quick points I can point out already:
- Premise: almost every Wii U user will already has Wiimote, Nunchuk and even WM+ - this gives freedom to devs. IR alternate pointing to both screens highly possible
- Miyamoto-san doesn't think they fell behind with online, but now is the right moment and you 'have' to be online with the Wii U.
- Retro qualified for Zelda game, but being in America would leave less-dependent games for them (story, design Japan-only)
- They'll encourage handwritten chatting with Miiverse
- 2 current goals are: own creation and creating teams which doesn't need him.
- iPad Mini screen size is another indication they took the right path with GamePad design
I'll add further explanations when available! But I'm sure other Spanish gaffers might lend a hand
EDIT 1 - On Zelda topic:
Ugh, isn't it a little too much with the Zelda-only discussion? And I found the answer pretty logical. Miyamoto just went: Zelda gets bigger and bigger > we work more and more with other parties > Retro would be totally possible option with a good idea > but script and design remain in Japan and thus contact is super important > difficult communication > Retro better for less internalized projects.
Here's full quote transcript for that question/answer. Aonuma is pretty close to this kind of supportive studios, he says. I guess it's pretty clear after Grezzo.
I think there are other interesting topics there and I'll share more in English when I can, but luckily some other gaffers have done so already. If any moderator considers it's better to split up this thread so non-Zelda debate stays here, I'm totally fine with it.
Sorry if this translation sounds a little weird, the original Spanish is a little iffy imo, probably because its a translation from the original Japanese
If Retro Studios presented themselves to Nintendo with passion and creativity saying that they feel mature and capable/qualified enough to develop a new Legend of Zelda, how would you react to that effusiveness?
(Smiles) Really, with every game we develop, Zelda grows bigger. It's reached a point where, if we had to do it entirely inside Nintendo, we would have to dedicate ourselves exclusively to Zelda given the dimensions it has reached. That's why Nintendo is working with more and more companies either in-house or subcontracted, like Monolith (Xenoblade) or Grezzo (that was related with Final Fantasy) [parenthesis in the original]. Ultimately [in Spanish the word they used doesn't make much sense, in English it makes a little more sense, go figure], Aonuma is very close with this kind of companies in his work, so the possibility of Retro Studios making a new Zelda with a good proposal isn't a farfetched idea at all and could be totally possible.
But on the other hand, so far the design and script of Zelda have been created at Nintendo and that has to keep being the case. Even if Retro Studios is qualified, at the end Nintendo would have to be in very very close contact with the companie that were to create this Zelda and being outside Japan the distance and the timezone differences would make the communication more difficult, so Retro Studios is a company that is more focused on developing projects more independently from Nintendo. Ultimately they wouldn't be the most indicated. This last paragraph really needs an editor in the original, it was unclear and awful sounding in a lot of parts
EDIT 2: My English colleagues published a 10 bullet points summarize of our breakfast with Miyamoto.
EDIT 3: Same as with Zelda-Retro original quote, here's full original question/answer on Wiimote usage and IR aming at double screen.
EDIT 4: Full interview available in original Spanish, pics like this one: