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Wii U can run Homebrew (HBC) on Wii mode

It's looking similar to the 3DS where the DS/DSi homebrew stuff was usable, but completely walled-off from the rest of the system. Good for anyone wanting to run their Wii homebrew etc. on the Wii U, but of no use (yet?) to anyone trying to crack the system.

Probably why everything wii related is sand boxed away

Yup.
 

Eusis

Member
You would think when they emulated the Wii they would have closed the exploits.
It's actually possibly WHY it's sandboxed so much: if it gets blown wide open like on Wii then it's never going to reach the rest of the system.
 

1-D_FTW

Member
Probably why everything wii related is sand boxed away

More like because the CPU is just being downclocked and it's not emulation. It's doing for Wii, what Wii did for Gamecube.

Which means that, yes, exploits for Wii will still work. And to even run Wii games, it needs to be in "sandbox" mode because that's what it effectively is when downclocked... a Wii.
 

TunaLover

Member
They aren't according to the video. It seems all other exploits are patched except for the Brawl one.
We don't know if other exploits have been patched, Wii mode contains exact the same firmware as a 4.3 Wii. Letter bomb for instance can't work but that's because the lack of (I think) message board.
 
I had no idea that DIOS MIOS had come so far and that Devolution has been a thing since July... you can actually USB load Gamecube games with some success now. I'm not going to be bothered enough to try it any time soon, but I might keep my old Wii around after all
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
More like because the CPU is just being downclocked and it's not emulation. It's doing for Wii, what Wii did for Gamecube.

Which means that, yes, exploits for Wii will still work. And to even run Wii games, it needs to be in "sandbox" mode because that's what it effectively is when downclocked... a Wii.
Aren't we getting a bit.. carried away?
 

z0m3le

Banned
Aren't we getting a bit.. carried away?

Well while it certainly sounds trollish, it should read rather "When in sandbox mode, it is effectively a Wii"

But yes Wii to Wii U is like PS2 to PS3. except it can put on a Wii mask and act exactly like a Wii.
 

Rich!

Member
I had no idea that DIOS MIOS had come so far and that Devolution has been a thing since July... you can actually USB load Gamecube games with some success now. I'm not going to be bothered enough to try it any time soon, but I might keep my old Wii around after all

Not just some success. My entire collections runs flawlessly via USB with dios mios. The only issue I've come across is the music on Tony Hawks 3 not playing.
 

Jubern

Member
I had a EU Wii but if I ever buy a Wii U it'll be a Japanese one, so I guess that's good news for me if they can get a region-free app to work on this thing.
 
They got the Homebrew Channel working? (I can't see the video at the moment)

It was pretty obvious for a while that the Wii U would run Wii homebrew, if not Day 1, then shortly after launch. Very likely why they sandboxed the system in the first place. lol

Probably ioses are locked away in read only mode. But homebrew should be more than enough

That's my guess. It would prevent a lot of things from happening, including installing cIOSes or patched IOSes which allow for the installation of unofficial channels, ISO loaders, and stuff.
 

big_z

Member
considering wii U pretty much has a copy of the wii os in its memory it wont be long before homebrew channel and all it's friends are up and working fully on wii u.

however much like how DS piracy works on 3DS but 3DS games are still unhacked i expect the same will apply to wii u games.
 

Foshy

Member
Nice.

I know it's highly unlikely, but could someone test if you can run GC games in some way with homebrew? If it's possible I'm selling my Wii.

EDIT: Nvm you can't connect the controllers so even if it's possible it's probably useless. Still, if someone could try it I'd be interested.
 
Nice.

I know it's highly unlikely, but could someone test if you can run GC games in some way with homebrew? If it's possible I'm selling my Wii.

The only way to run Gamecube games in Wii mode is with Devolution, and Devolution has piracy prevention where you need to verify your homebrew with an original Gamecube disc. We'll see if the author of the software will remove the piracy prevention for the Wii U.
 

1-D_FTW

Member
Aren't we getting a bit.. carried away?

I don't think it was phrased in a trollish way, but if it was, the next guy clarified it. To the games, they're seeing the hardware as Wii. Which means why wouldn't the exploits still be there?
 

rjc571

Banned
I don't believe so, but if it did, it would be console inception...

Maybe somebody can try running Gecko OS and using it to launch GC disks?

Though with no GC controller ports, I guess there wouldn't be any way to actually play them even if they booted.
 
Maybe I can finally retire my Wii then. Was planning on keeping it out for use as an emulation box, but would be nice to have that up and running on my Wii U.
 

efyu_lemonardo

May I have a cookie?
this can still be patched.
It's like when Freeloader initially worked for GC games on Wii.
Nintendo subsequently blocked it with an update.
 

RionaaM

Unconfirmed Member
I don't think it was phrased in a trollish way, but if it was, the next guy clarified it. To the games, they're seeing the hardware as Wii. Which means why wouldn't the exploits still be there?
Because maybe Nintendo could have patched those holes. But it seems they didn't consider that important, and they may be right, as the exploits only give access to homebrewing capabilities already achievable on the OG Wii.


what if you run you wii u in wii mode, and then gamecube mode, and then play che gamecube version of ocarina of time, which I think uses a Nintendo 64 emulator?
You'll need a GC controller port, which the Wii U lacks. So there would be no way of playing the game, even if you managed to make it boot.
 
Call me when usb loader is working; not having to swap disks and no load issue is awesome.

Though I will be keeping my wii around for wiimote and nunchuck antway
 

Phazon

Member
what if you run you wii u in wii mode, and then gamecube mode, and then play che gamecube version of ocarina of time, which I think uses a Nintendo 64 emulator?

Yo dawg, i heard you like consoles.

So I put a N64 in your Gamecube, so you can play some Wii on your Wii U.
 
considering wii U pretty much has a copy of the wii os in its memory it wont be long before homebrew channel and all it's friends are up and working fully on wii u.

however much like how DS piracy works on 3DS but 3DS games are still unhacked i expect the same will apply to wii u games.

I would be weary about the prospect of HBC and USB loaders, since it depends if they can get access to the OS or not. It should be possible, but right now it's not there yet.

Given how active the scene is however I expect at least some progress^^
 

scitek

Member
The only way to run Gamecube games in Wii mode is with Devolution, and Devolution has piracy prevention where you need to verify your homebrew with an original Gamecube disc. We'll see if the author of the software will remove the piracy prevention for the Wii U.

This is a whole other can of worms, but is it really piracy if there's literally no way to give the developer of a game money for it anymore? It's not like you can walk into a store and actually buy Gamecube games these days. Even Gamestop's phased them out.

On-topic, my Wii died, and I still have a partitioned hard drive with all of my games on it. This is nice to know.
 

injurai

Banned
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it begins...
 

Revven

Member
this can still be patched.
It's like when Freeloader initially worked for GC games on Wii.
Nintendo subsequently blocked it with an update.

The question is, will Nintendo even bother? Look at how many years the Wii has been left unpatched now. It's still on firmware 4.3, which was Nintendo's last attempt at stopping Homebrew. I think, personally, they gave up. The people who made homebrew possible know how to work around any block Nintendo could realistically make, I feel. It's basically outdated OS that Nintendo won't care to touch as long as it stays within the Wii Mode.

That being said, someone needs to test if USB Loading works and if so, goodbye to my crappy dysfunctional Wii (won't recognize more than one Wiimote anymore, has trouble loading homebrew etc.)

Well, my Wii will still have some use but still... there's been some Wii games I haven't really been able to play with friends because of my issues lol.

Edit: Also, there are like three games that exploit the system they cannot fix through a firmware update as the firmware updates are only on the OS level for the Wii. I don't think they implemented game patching to the Wii's OS while they were making the Wii U so pretty much there's no way they can block the exploits from games like SSBB and Lego Indiana Jones. You could still run homebrew apps, but at best probably couldn't install HBC if they somehow managed to block it permanently.

It's probably best Nintendo focuses their resources elsewhere until this starts affecting the Wii U OS somehow.
 

Platy

Member
Well that is an interesting step =D

On a related note, my dvd boot channel from wii stoped working last month ... and the only way I can play my ORIGINAL GAMES is the homebrew channel dvd loaders
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Really hoping homebrewers add support for Nintendo's HDD encryption so I can run both Wii U eShop games and my ripped Wii games from the same hard drive.
 
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