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Rumour: Dead Space 4 Cancelled Following Poor DS3 Sales [EA: "Patently False"]

LuchaShaq

Banned
Rented dead space 1 and loved it, bought dead space 2 and LOVED it. Heard rebel gm/giantbomb talk about dead space 3 and realized unless its in a 5$ used bin I want nothing to do with that game.

Fuck your shoehorned coop and single player micro transactions on a non f2p game.
 

gdt

Member
The save system and universal ammo was put into the game due to the mandatory multiplayer component and the mandatory microtransaction system.

Those two things made Dead Space 3 significantly worse than the two previous games which were exceptional.

It's scary that publishers and developers are listening to individuals such as yourself. Clearly wrong...because if you and others like you were right...there would be more sales and Dead Space 4 - The Brotacular, "Now with 112% more gun partz" would be in the pipe and not be getting cancelled.

But do the freaking save system and ammo damn the game enternally to be known as a dude bro piece of shit shooter? The save system was ok...except for how it handled sidequests. The universal ammo sucks ass, and takes away the tension...and thats a big problem, but it doesn't totally kill the game dude.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
You mean cramming in microtransactions and dudebroing our game out can have negative effects on sales? Well damn, better cancel the entire series rather than undo our douchebaggery then!


Thank you for the mercy kill.

Basically.

Though it sounds like EA was executive meddling on the game by pushing for microtransactions. If that's the case I feel bad for Visceral since they weren't the ones pushing for it and knew fans didn't want it.
 
I have no opinion on the Dead Space games themselves, but it's good that a game that was co-opted by the publisher to include microtransactions sold poorly.

I want every full price retail game with microtransactions to tank.
 

Jac_Solar

Member
So, instead of giving it a sensible budget (And reasonable expectations of sales.), and staying true to some of the pillars of the previous games, they did this. It does seem like EA intentionally set out to ruin the IP.

I do understand that companies need to make money, but I think that it's really silly when they go overboard with ridiculous budgets and "accessible" games, and then stops making them when they don't make enough money.

Games are, to some degree, art, and when companies like EA get involved it is no good for the entire gaming industry because they muddy up the idea of "games as art". I do expect games to be made by people who love making them; people who are satisfied when the game makes up the development costs (Which includes the salaries of developers, of course.), and doesn't stop making games simply because it doesn't make back twice the amount of development costs. Unfortunately, some publishers are just in it for the money, and they buy up companies with exactly those kinds of creative people, even if they are doing well on their own, and ruins their IP's.
 

LuchaShaq

Banned
I have no opinion on the Dead Space games themselves, but it's good that a game that was co-opted by the publisher to include microtransactions sold poorly.

I want every full price retail game with microtransactions to tank.

Same especially when they invade single player games.

Too bad the dumbasses running focus tests will think it bombed because its not enough if a shooter.
 
Well I didn't buy DS3 because it looked a little too bro'd up, too much of the word "accessible" thrown around. The demo was awful. Those and microtransation-gate sealed the deal for me and I was out.

Unfortunately this isn't the first time, and certainly won't be the last, when we see a decent IP ground into the floor for "AAA-sales brah!".
 

Vagabundo

Member
And I seriously doubt we'll never see another Dead Space. They'll let the series lie fallow for a couple of years. The do a relaunch, Dead Space:Something something. Name recognition and rose tinted nostalgia will be good for a couple of million and maybe a sequel.
 

VariantX

Member
I have no opinion on the Dead Space games themselves, but it's good that a game that was co-opted by the publisher to include microtransactions sold poorly.

I want every full price retail game with microtransactions to tank.

Look forward to microtransactions in the next NFS, BF and madden installments.
 

Clear

CliffyB's Cock Holster
subversus said:
Co-op can't be horror, that is it.

You lack imagination.

2 characters, but only one with a gun. One focuses on traversal/opening paths/lighting the way whilst the other acts as protector.

Without the protector in immediate proximity the explorer is defenceless and must use stealth to work around threats.

Without the explorer in immediate proximity the protector needs to rely upon local/ambient light sources to be able to defend himself. Lanterns/candles burn away/blow out quickly without attention from the explorer, leaving the protector exposed to the things that lurk in the encroaching darkness.


How's that? Sounds like a workable formula for co-op horror and I've pulled that straight off the top of my head.
 
But do the freaking save system and ammo damn the game enternally to be known as a dude bro piece of shit shooter?

When compared to Call of Duty or Gears of War? No. It seems like the Citizen Kane of video games.

When compared to the fantastic work in Dead Space and Dead Space 2? The game is garbage.


The save system was ok...except for how it handled sidequests.

You're mad as a hatter. This part of the game isn't about "well...everyone has an opinion". The save system is completely fuckin broken. You literally cannot save the game when you want to. This isn't an "always online" , "permanent world" sortof deal. This can be a single-player survival horror game where if the outside world requires you go back to reality and not play the game, the chances are extremely high that you are going to lose progress.

That's before I even get into the sidequests and how they are handled which is utterly fucking ridiculous.

The universal ammo sucks ass, and takes away the tension...and thats a big problem, but it doesn't totally kill the game dude.

Then tension IS the game. That's the whole point. For people that want to spray and pray...go play Gears of War.







You lack imagination.

2 characters, but only one with a gun. One focuses on traversal/opening paths/lighting the way whilst the other acts as protector.

Without the protector in immediate proximity the explorer is defenceless and must use stealth to work around threats.

Without the explorer in immediate proximity the protector needs to rely upon local/ambient light sources to be able to defend himself. Lanterns/candles burn away/blow out quickly without attention from the explorer, leaving the protector exposed to the things that lurk in the encroaching darkness.


How's that? Sounds like a workable formula for co-op horror and I've pulled that straight off the top of my head.



You're not wrong. Just because it's been completely mishandled doesn't mean it can't be done. It just has to be handled by an intelligent team that gets it.
 
I really don't understand publisher mentality lately. They insist on taking their franchises into more action-heavy territory, claiming that's what "sells." Then, they inevitably have to either rethink their strategy or cancel their series because of poor sales.

Or is this just the natural progression of having too many AAA titles out there and natural selection taking effect.
 

diffusionx

Gold Member
I don't think the problem with the game was the microtransactions, or dudebro-ness, or whatever. Dead Space 2 had more action and was more "cinematic" than the first one, and it sold better.

The series just isn't popular enough to justify these regular entries. Skate went through the same thing, I love Skate 2 but couldn't really be bothered to play #3. At some point, it's just enough.

Dead Space 1 didn't sell that great, Dead Space 2 was a big improvement sales-wise, but it's clear that DS3 was a regression back to the mean. We'll see an entry in a few years, definitely.
 

injurai

Banned
EA's business practice astounds me. I know they rack in money by being brutish to the industry, but do they really think it's beyond their bounds to work around sustainable IP cycles? They are so focused on buying up successful devs and squeezing them for all they are worth that they can't begin to grasp how to cultivate a strong portfolio of reputable devs with consistent output.

I know for a fact the devs that work for them are just as passionate as us here to create something good. But their corporate environment can't see anything beyond next quarter's numbers. They should at least take some notes from Ubi or Take-Two on how to build up that established developer environment, otherwise they will eventually not land a milk-able franchise and as a result crumble into obscurity.
 

Deadbeat

Banned
Looks like appealing to a wider audience failed once again as it alienates the people that bought the game originally and the "casuals" they are catering for still dont give a shit about the game.

But hey lets do damage control and say its the end of the generation or it was a bad release time or people didnt give the game a chance. All those shitty shitty excuses.
 
Good. They should have stopped after the first one. Its gone from an SS2 survival horror ripoff (which was fun) to gears of war...
 

Dyno

Member
Good! Damn right! Fucking good!

EA has themselves to blame and while I loved Dead Space I am fine with dancing on its grave. It's a poor subsitution for EA itself but I'll take what I can get at this point.

The franchise went from rising star to meteorite in less than a single generation. Where is the logic in taking something successful that had it's own style and turn it into something we see everywhere, all the while expecting the product to sell even more? These executives are made clueless with greed. They also hate games it seems. So fuck them. Fuck them and their fucking universal ammo.
 
A little bit. How about good horror relies on novelty for its effectiveness? Better?

Yep, of which I agree. Although many survival horror games dont really hit that spot, Dead Space, including. Its just a fun game with horror elements, but never had me on the edge of my seat.
 

pvpness

Member
That's a pity, Dead Space 3 was tons of fun. Played it through solo and coop and it was a great experience either way. I even like how it ended. I didn't micro transaction a single thing either. I love reading all the hyperbole surrounding it still. Lol.
 
That's a pity, Dead Space 3 was tons of fun. Played it through solo and coop and it was a great experience either way. I even like how it ended. I didn't micro transaction a single thing either. I love reading all the hyperbole surrounding it still. Lol.


You need to get more of your friends then to buy it.

It was clearly made for you.
 

Deadly Cyclone

Pride of Iowa State
I'm liking 3 so far, crazy to see all the hate. The story isn't as good but it still feels like Dead Space. The co-op is extremely well done too.
 

Loxley

Member
You know, we've still got a few months to see if Ryan Davis' prediction from last year's E3 that John Riccitiello will no longer be the CEO of EA by E3 2013.
 

Mononoke

Banned
Well, this sucks. As someone that never got around to playing the series, I spent all last weekend beating Dead Space and now I'm half way done with Dead Space 2. I figured Dead Space 3 really wasn't as good as the first two, but that people were being overly negative because of the micro transactions and deviation from the survival horror genre (to a more action/set piece).

So I was hoping 3 would still be decent/enjoyable. Does 3 at least end with some kind of resolution? Is it at least a decent ending?
 

Pctx

Banned
It was hardly every year though...

2008, 2011, 2013. Perfectly fine.
I would disagree. I played through DS and by the time DS2 came out, I kinda figured it was too soon for a sequel. Not that I didn't love the premise of DS2 just never had the time to pick it up and play it. Fast forward to now and DS3 is out? If anything the games should've been on a 3-4 yr cycle and DS4 should've been a next-gen title.

Bottom line: EA whored the series and now WE the gamers pay the price.
 

dorkimoe

Member
(note i havent played ds3, im posting this based on what i have read)

So because of poor decisions on EA's part with microtransactions and changing the style of the game and making it shit...they are canceling it instead of going back to the way it was?

And yet they will still go ahead with microtransactions in everygame to milk everyone dry. People need to stop buying ingame items except for map packs, everything else should not be extra $
 

ultron87

Member
Five million is an absolutely insane expectation. No matter how they retooled or didn't retool the game it was never going to sell that much.
 
I agree with the decision, but not for the reasons given. This industry suffers from too many sequels and it stifles creativity. Most games really shouldn't exceed past three games per IP. Look at Assassin's Creed for an example of an IP that moves pretty decent numbers, but is lifeless and long in the tooth.
 

padlock

Member
Weapon-specific ammo was allegedly switched for generic ammo late in development, too, as a method for shoehorning in the game's controversial micro-transactions.

And people wonder why some of us hate microtransactions so much, and claim that they can simply be ignored.

This is a case where their very presence resulted in a compromised game design, whether you 'chose to buy them' or not.
 

Deadly Cyclone

Pride of Iowa State
Well, this sucks. As someone that never got around to playing the series, I spent all last weekend beating Dead Space and now I'm half way done with Dead Space 2. I figured Dead Space 3 really wasn't as good as the first two, but that people were being overly negative because of the micro transactions and deviation from the survival horror genre (to a more action/set piece).

So I was hoping 3 would still be decent/enjoyable. Does 3 at least end with some kind of resolution? Is it at least a decent ending?

3 is enjoyable. The story isn't as good but from what I've played it still feels like Dead Space. Don't let the overall negativity stop you from it, it's still worth a play. Not like it's been getting 3's and 4's for reviews.
 
Does this rumor make any sense? I mean, would a publisher cancel a sequel so soon? It hasn't been a month already.
Back in the day (When dinosaurs and 8 bits machines ruled the Earth) companies could wait months before greenlighting a sequel. Now the time is getting shorter and the failure margain is getting bigger.
 

mclem

Member
Does this rumor make any sense? I mean, would a publisher cancel a sequel so soon? It hasn't been a month already.

It's usually safe to expect AAA titles to be extremely frontloaded (Wasn't it something like 80% of sales in the first week? I recall there was a study on the subject); from that, it's not unreasonable to come to a conclusion about the final numbers.
 

Interfectum

Member
3 is enjoyable. The story isn't as good but from what I've played it still feels like Dead Space. Don't let the overall negativity stop you from it, it's still worth a play. Not like it's been getting 3's and 4's for reviews.

The last half of the game feels nothing like Dead Space. It feels like a bad version of Gears of War.
 

Tacitus_

Member
Looks like the FUD campaign on GAF is still at full force. Seriously. The game wasn't dudebro'd up to hell nor was it a pay-to-win microtransactionfest like you're trying to imply. The game had its problems (mainly the save system and the monster frequency), but are those brought up? No.
 

LuchaShaq

Banned
Then tension IS the game. That's the whole point. For people that want to spray and pray...go play Gears of War.


.

This is what I don't think EA gets.

I like gears of war's action.

I liked deadspace 1-2's tension and action combo.


By removing the tension from 3 all they did was remove what was unique about it, why would I play a deadspace trying to be gears when....there is already plenty of gears/a new gears to play?



Imagine you run a fairly successful ice cream shop, and across the street a pizza place is doing huge business.

Should you

A. Improve your ice cream

B. Throw cheese and pepperoni on your ice cream haphazardly.

C. Start making B grade pizza and ditch the ice cream all together.


My point is, EA would make some really gross ice cream or none at all.


Also this analogy is so bad that I'm posting it anyways because it makes me laugh.
 

george_us

Member
That's what you get when strip nearly everything good about the previous games in favor of chasing sales.

After replaying DS2 recently, what they did to DS3 was downright offensive.
 
Well, this sucks. As someone that never got around to playing the series, I spent all last weekend beating Dead Space and now I'm half way done with Dead Space 2. I figured Dead Space 3 really wasn't as good as the first two, but that people were being overly negative because of the micro transactions and deviation from the survival horror genre (to a more action/set piece).

So I was hoping 3 would still be decent/enjoyable. Does 3 at least end with some kind of resolution? Is it at least a decent ending?


It's a significant departure from the previous two games. They even managed to make dismemberment not matter.
 

watchdog

Member
This may have already been asked or covered but I'm going to ask it again: how much of this is EA's fault and how much of it is Visceral's? How much creative control does EA really have over the direction of Dead Space? Someone at Visceral signed off on the direction of the franchise. There's probably enough blame to go around for the current state of Dead Space.
 
I want them to make a Mirror's Edge sequel so some of you can realize how much you are overrating this series.

You might be right. So when I say "there is something deeply wrong with this industry", I'm including gamers lack of good taste ;)

But seriously, If they could find a way to make it with a smaller budget, and sell it for $39.99, then maybe it would be financially viable. That this unique game with a strong cult following can't be made at all, in any form, is the problem. $60 big-budget or nothing is what's wrong with this industry.
 
This may have already been asked or covered but I'm going to ask it again: how much of this is EA's fault and how much of it is Visceral's? How much creative control does EA really have over the direction of Dead Space? Someone at Visceral signed off on the direction of the franchise. There's probably enough blame to go around for the current state of Dead Space.

I think there is a perception with EA that they interfere a lot, and aren't afraid to crack the whip and be ruthless. I mean god, look at what happened to Bioware.
 
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