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Brand new Sony Japan Studio game - Panopticon (Trailer up, announcing May 21)

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BadWolf

Member
I'm seriously hoping its a JRPG, that setting seems ripe for it to be one.

Its also the one genre that Sony has pretty much nothing for iirc (even though its highly popular in Japan).
 

Takao

Banned
I'm seriously hoping its a JRPG, that setting seems ripe for it to be one.

Its also the one genre that Sony has pretty much nothing for iirc (even though its highly popular in Japan).

It's not a lack of trying. Wild ARMs was their biggest one in terms of releases but never truly caught on, and fizzled out rather than growing with each successive entry. Monster Kingdom was a complete bust, and the White Knight Chronicle games are not considered to be good.
 

crinale

Member
It's not a lack of trying. Wild ARMs was their biggest one in terms of releases but never truly caught on, and fizzled out rather than growing with each successive entry. Monster Kingdom was a complete bust, and the White Knight Chronicle games are not considered to be good.

Yeah it's sad but true. In Japan the (J)RPG genre is either hit or miss.. Maybe audience got too spoiled for that genre.
Folklore started as the sequel to Monster Kingdom but turned into something different. I think after White Knight Chronicle, SCEJ started to think that genre may not be good investment at all.
 

Noirulus

Member
I couldn't really disagree more. I loved the visuals and the music, and I'm particularly excited about the setting and how unabashedly over-the-top it is.

I'd be hyped to high heavens about this if it wasn't most likely another hunting game.

The lack of facial expressions on the characters during dramatic moments in the trailer was just hilariously sad. Combine that with the bad direction and generic-mech-vs-party scene and the game just looks very insipid.

I'm not really seeing what people are excited about, but everyone is entitled to their opinions so ok.
 

B.O.O.M

Member
For those who forgot or don't know Sony Europe filed a trademark for this name a while back ;) W/e it is I doubt localization is an issue
 

BadWolf

Member
It's not a lack of trying. Wild ARMs was their biggest one in terms of releases but never truly caught on, and fizzled out rather than growing with each successive entry. Monster Kingdom was a complete bust, and the White Knight Chronicle games are not considered to be good.

Yeah but its not like they were amazing games that just didn't do well. I pretty much never hear anything positive about WKC for example.
 

jgmo870

Banned
The lack of facial expressions on the characters during dramatic moments in the trailer was just hilariously sad. Combine that with the bad direction and generic-mech-vs-party scene and the game just looks very insipid.

I'm not really seeing what people are excited about, but everyone is entitled to their opinions so ok.

What lack of facial expressions? There are characters who look frightened when the cops show up and arrest that guy. That guy getting arrested obviously showed signs of discomfort, same with the woman in labor.

The only character that didn't show any emotions when she should have was the robot. But she's, y'know, a robot.
 
If anything SCEJ's output has worsened:

2006:

Tourist Trophy - We'll consider PD SCEJ bc we consider ND and GG SCEA and SCEE respectively
Siren 2
LocoRoco

2013:

Puppeteer
Rain - Wiki says SCEJ is co developing so I'll leave it here, otherwise, remove it
Gran Turismo 6
Over My Dead Body 2 (?) - not sure if SCEJ is developing this or not
Knack (?)

I'm comparing these two years because they both had a young handheld, an aging home console, and a successor in the immediate future to support. Their output has declined dramatically.

I filtered the 2006 list by removing demos, crap games, games developed externally, or games I simply had no idea what the hell they were.

I also filtered out games developed externally off the 2013 list as well as games that won't make 2013 (TLG) and unknowns (Panopticon). There's no way to know if games will or will not be good on that list at this point.

You can't just list a whole bunch of crappy ass, unknown games and say their output in 2006 was much superior. SCEJ is still a far cry from SCEA and SCEE and it will take at least until the end of this upcoming generation for them to catch up. I'll say that 2006 SCEJ was a better publisher which got some good games out of some independent 3rd parties (jeanne, hot shots tennis, wild arms).
 

Noirulus

Member
What lack of facial expressions? There are characters who look frightened when the cops show up and arrest that guy. That guy getting arrested obviously showed signs of discomfort, same with the woman in labor.

The only character that didn't show any emotions when she should have was the robot. But she's, y'know, a robot.

Lack of facial expressions as in, there's no discernible human-like emotions shown on the faces of the characters. Their reactions are mechanical and the characters look like humanoid plastic dolls forced into motion.
 

jgmo870

Banned
Lack of facial expressions as in, there's no discernible human-like emotions shown on the faces of the characters. Their reactions are mechanical and the characters look like humanoid plastic dolls forced into motion.

Except they're not and I just gave three examples of discernible human-like emotions shown.
 

Takao

Banned
I filtered the 2006 list by removing demos, crap games, games developed externally, or games I simply had no idea what the hell they were.

Over My Dead Body 2 is developed by AlfaSystem, and Rain is by Acquire.

Bison? Van Damme? The former I think but I'm unsure

Bison says it to Chun-li.

Yeah but its not like they were amazing games that just didn't do well. I pretty much never hear anything positive about WKC for example.

Eh, I'm pretty sure that outside of WKC (and depending on who you ask, Legend of Dragoon) most of SCE's RPGs are considered to be solid games.
 
This looks fucking amazing.

Hoping for a Japan Studio revival next gen.... you just don't get art like this out of the west.

Could be a real trump card for PS4 if it gets lots of Japanese support.
 

reson8or

Member
If they quality of Soul Sacrifice is any indication and they want keep iterating on Monster Hunter style mechanics, I say go for it. I am really enjoying SS and differences in theme, mechanics, storyline can make each very interesting in an of themselves.
 

leroidys

Member
Reminds me a little bit of lost planet. Definitely got a hunting vibe. Curious that they haven't announced platform. I'm going to go out on a limb and say PS4/vita. If they can make it as good as soul sacrifice, I'm in.
 
I find it fascinating that SCEJ's output is getting better after a Westerner took over and brought in Western talent to head projects. Both Knack and Puppeteer are led by western people. Is the talent pool in Japan drying up that badly? I suppose there is a noticeable lack of fostering young developers over there, as evident by the lack of a good indie scene. What are teens going into? Engineering and accounting instead?

How on earth are two games meant to prove that? Because really, if you actually look at the facts, what you're saying is absolutely ridiculous. Gavin Moore has been working at SCE Japan Studio for 10+ years and worked his way up to directing Puppeteer. While Mark Cerny is a legend who could probably walk into a design job anywhere in the world.
 
74.-Isis-Panopticon.jpg

Amazing album.

Trailer looked interesting. Always interested to see what Japan Studio is up to.
 
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