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8GB of RAM for Xbox One: OS vs Games? [5 games, 3 OS]

andycapps

Member
What are the chances the Xbox one holds back game development on the ps4? Sounds like most games that are multiplatform will be tailored to the One, and it's gonna suck if the PS4 isn't used to its full potential..
Were 360 multiplatform games held back because of the PS3?

Really what may be bigger than the ram issue is the GPU on each console with the PS4 appearing to have a significant advantage there too.
 

ohNOitsRO

Member
Were 360 multiplatform games held back because of the PS3?

Really what may be bigger than the ram issue is the GPU on each console with the PS4 appearing to have a significant advantage there too.

But was the true potential of the ps3 ever really reached? Maybe in these later years, and I'm not een sure, and even then I'd suspect on ps3 exclusives I would imagine.. 360 multiplatform games weren't held back, because that was the system of choice that developers generally aimed for.. Which is why most ps3 ports were worse than their 360 counterparts..
 

andycapps

Member
But was the true potential of the ps3 ever really reached? Maybe in these later years, and I'm not een sure, and even then I'd suspect on ps3 exclusives I would imagine.. 360 multiplatform games weren't held back, because that was the system of choice that developers generally aimed for.. Which is why most ps3 ports were worse than their 360 counterparts..
Multiplatform games on 360 were mostly better this gen and it was the lead sku likely because of ease of development and installed base. This time around both consoles should be roughly as easy to develop for so I doubt you'll see a huge difference between the two on multiplatform games. The PS3 may get certain tweaks that are almost free for the developers just because of the alleged advantages, or it may have less tearing or more stable framerate.

We'll just have to see what developers do with it but I doubt PS4 games will be held back by the One. One version will be better on each and it looks like the bottleneck is the One.

And no, multiplatform games this gen didn't really exploit the ps3's power because it was a bitch to develop for, or so I understand. Exclusives were great and multiplatform games were mostly fine but in rare cases were they better.
 

ohNOitsRO

Member
Multiplatform games on 360 were mostly better this gen and it was the lead sku likely because of ease of development and installed base. This time around both consoles should be roughly as easy to develop for so I doubt you'll see a huge difference between the two on multiplatform games. The PS3 may get certain tweaks that are almost free for the developers just because of the alleged advantages, or it may have less tearing or more stable framerate.

We'll just have to see what developers do with it but I doubt PS4 games will be held back by the One. One version will be better on each and it looks like the bottleneck is the One.

And no, multiplatform games this gen didn't really exploit the ps3's power because it was a bitch to develop for, or so I understand. Exclusives were great and multiplatform games were mostly fine but in rare cases were they better.

Nice thanks for clearing that up for me.. This is going to be an interesting start to next gen (sans Wii U)
 

andycapps

Member
Nice thanks for clearing that up for me.. This is going to be an interesting start to next gen (sans Wii U)
I'm no expert, was just sharing my opinions. I'd like to see the two consoles compared by anandtech or another blog that knows what they're talking about and then to get some input from devs on which console is lead and where the bottlenecks are.
 

i-Lo

Member
Xbox One must be running Windows Ate, cuz that fucker is huge.

But Logz, next gen is about tv services and voice command, hand motion features and god's country is the only that matters, logz. Do you not see that 5GB is more than enough for games especially with the blindingly fast and the last word in superlative (not 1, not 2, not 10 but...) 32MB of eDRAM?
 

AndyH

Neo Member
They were also using 2 cores for the os at the time I let you know about the 3gb dedicated to the os. I wonder if that is still the case in the final design.
 

charsace

Member
There is technically only one OS on the One; the Hypervisor. The app OS is on a VM and the game OS is on a VM. So it should be feesable to have multiple games suspended by the Xbox while you play another game.

This is probably the problem that the devs had that was in the rumors. The games they run, run in VM's and don't directly access the hardware. The Hypervisor is the only thing that accesses the hardware and only Cutler's team has access to that.
 

i-Lo

Member
They were also using 2 cores for the os at the time I let you know about the 3gb dedicated to the os. I wonder if that is still the case in the final design.

You, sir, you have been a proper source to us. May the MS ninjas never get you.

Also, if Kinect is not used in every single game, perhaps another core can be given back to the devs (given 1 will be locked for OS). I guess we'll find out in months to come.
 

charsace

Member
You, sir, you have been a proper source to us. May the MS ninjas never get you.

Also, if Kinect is not used in every single game, perhaps another core can be given back to the devs (given 1 will be locked for OS). I guess we'll find out in months to come.

I doubt this. The two cores seem to be reserved for the Hypervisor and the app OS VM.
 
There is technically only one OS on the One; the Hypervisor. The app OS is on a VM and the game OS is on a VM. So it should be feesable to have multiple games suspended by the Xbox while you play another game.

This is probably the problem that the devs had that was in the rumors. The games they run, run in VM's and don't directly access the hardware. The Hypervisor is the only thing that accesses the hardware and only Cutler's team has access to that.

If that is true, that's the stupidest thing I've heard.

Isn't this somewhat like developing games that will run on an emulator? Can developers even code to the metal with this? It seems like it would be harder to get the results that you want, and optimisation could be hell. Is this also the reason behind the rumors that a lot of games are behind the deadline?

(feel free to correct me, I'd like to know the right facts behind this matter as well.)
 

RayMaker

Banned
Well there are other considerations. They might need to shrink levels or change the gameplay in some way as the specs on one console can't handle the original vision. No amount of additional view distance will make up for that.

If that was the case then how come we only saw stuffing like lighting,polycount,IQ and texture improve on the original xbox? the size of the level and gameplay remained the same in the ps2 version.

if it is 5gb ddr3 +32mb esram vs 7gb gddr5 we might see better textures on the PS4 Version

but I think its more likely we will see 6gb ddr3 on the X1 , 3gb seems an awful lot just for OS stuff, especially considering the PS4 can do instant game to app switching and multitasking, but its unclear if it can? did sony say you can multitask and switch instantly between games and apps?
 

Cutebrute

Member
I'm just worried that devs and publishers will intentionally not improve their PS4 multiplats because they wants MS' anti-consumer policies to succeed, making them more money over Sony's platform. Why put effort into developing and promoting something that might make you less money?
 

charsace

Member
If that is true, that's the stupidest thing I've heard.

Isn't this somewhat like developing games that will run on an emulator? Can developers even code to the metal with this? It seems like it would be harder to get the results that you want, and optimisation could be hell. Is this also the reason behind the rumors that a lot of games are behind the deadline?

(feel free to correct me, I'd like to know the right facts behind this matter as well.)

Its like programing for directx I'm guessing.
 

Ashes

Banned
1. Core Hypervisor (System OS)

-> 2. Game OS
-> 3. App OS (Windows Kernel)

Thats how I understand it

Why does it need three operating systems? and how is that three operating systems anyway? ;)

If simplicity were at the heart of their xbox one ambitions, and I think it was, it's basically a stripped down version of windows 8, with something like xbox on top instead of Metro. You switch between windows er 'instantly' as you would on desktop.
 

LCfiner

Member
This argument is ridiculous. Just like PC games look much better than their console versions the same can be done with PS4.

I consider looking better to be a "small thing". I know some people consider it a big thing but I do not (I like things that look better, which is why I own a gaming PC, but I don't think it's a "big" thing). I consider the size of an open world and the complexity of NPC AI to be bigger things. And I expect 3rd parties will aim for the XBone first and then add tweaks to the higher end systems.

I do expect PS4 games to look better (better IQ, more particles, more stuff on screen, maybe smoother framerate in busy scenes, etc). I don't expect the difference to be enormous - especially in the first year.

I expect that console games designed for PS4 first, or PS4 exclusively, will take more advantage of the hardware and the differences will be larger.

And if it turns out that PS4 has a big market lead over the XBone and software sales are much larger on the PS4 (who knows if this will happen) then I would expect more development focus on the PS4 and a wider difference between 3rd party games on the two platforms.
 

Arkam

Member
Man, the disparity between PS4 and One games is gonna be huge, isn't it?

Nope not at all.
Going to be so close you wont be able to tell.


I dont understand how people can say the jump from 360/ps3 -> X1/P4 isnt that huge, but somehow think the minor tech differences between X1/Ps4 will be noticeable.
 

gofreak

GAF's Bob Woodward
but I think its more likely we will see 6gb ddr3 on the X1 , 3gb seems an awful lot just for OS stuff, especially considering the PS4 can do instant game to app switching and multitasking, but its unclear if it can? did sony say you can multitask and switch instantly between games and apps?

You can do this on Vita...not the side-by-side functionality, but instantly popping back to the OS and switching to another running app. I'd expect at least the same on PS4.

I'm not sure how official the 3GB/5GB split is, but it went unchallenged by MS in at least one interview. And in the architecture panel they apparently seemed to suggest '4 or 5GB would have been OK for games', though I'm quoting what I read here on GAF so...
 
Nope not at all.
Going to be so close you wont be able to tell.


I dont understand how people can say the jump from 360/ps3 -> X1/P4 isnt that huge, but somehow think the minor tech differences between X1/Ps4 will be noticeable.

"Minor differences" like 40% more usable RAM for games, 50% more processing power and 158% more memory bandwidth. Jesus Christ.
 

BibiMaghoo

Member
3 seems very high.

I'm running windows 8 right now, with all my programs and panels open in the background. I can switch between them at will quickly, though without hand gestures.

I am using just 1.6Gb of Ram to do this. The same DDR3 that the XBO is using.

So this new Xbox, takes double the Ram that my PC is using for OS? That seems very excessive.
 
This news right here was the worst of the day for me. The ram being 50% slower was bad enough but to have 3 fucking gigs allocated for the OS is just unreal. This info alone makes me reconsider getting it on day one. Is that crazy or is anyone else thinking the same? It just totally fucking gimps the thing. I was dead-set on getting both day one before this.
 
3 seems very high.

I'm running windows 8 right now, with all my programs and panels open in the background. I can switch between them at will quickly, though without hand gestures.

I am using just 1.6Gb of Ram to do this. The same DDR3 that the XBO is using.

So this new Xbox, takes double the Ram that my PC is using for OS? That seems very excessive.

Something reserved for Kinect I'm betting?
 
Mix in Vsync, and yeah: 60FPS games on the PS4 being forced to be 30FPS on the XbOne is a plausible scenario. Of course, more likely outcome is that the XbOne version will remove vsync, because "who notices screan tears, innit"*.

*mis-spelling intentional, I know a bunch of people on here gets worked up about screen tearing, of which I'd recommend the PS4 over the XbOne.
 

i-Lo

Member
i hate to break it to you guys but a decently credible sounding poster here said ps4 reserves 3gb for the os as well. http://www.neogaf.com/forum/showpost.php?p=57926492&postcount=12321

and he linked a guy's post on a chinese bbs who is a developer for a company called ratloop studios. that guy also posted that 2 ps4 cores were reserved for os a month before it was found out to be true in the killzone tech slides. (he posted it in april)

Dese mental gymnastics, they're sublime.
 

diehard

Fleer
This news right here was the worst of the day for me. The ram being 50% slower was bad enough but to have 3 fucking gigs allocated for the OS is just unreal. This info alone makes me reconsider getting it on day one. Is that crazy or is anyone else thinking the same? It just totally fucking gimps the thing. I was dead-set on getting both day one before this.

3GB reserved for the OS is dumber than thinking Allison Brie is common looking. Which is why i think it's total bullshit.
 
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