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PS4 vs Xbox One console sizes - PS4 is small

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Should stick with percentages for price and ram. It's basically 20% less expensive. So how about



+ No new DRM
+ Allows used games
+ No mandatory online check in
+ No forced camera sensor
+ Region free
+ No external power brick
+ Upgradeable hard drive
+ 65% smaller
+ 20% less expensive
+ 50%+ more powerful
+ 250%+ more memory bandwidth
+ 40% more ram available for games
+ Easier to develop for
+ Self publishing for Indies

PS4 is 39% smaller. Reminds me of the endless confusion about the GPU power differences.
Cross-multiply and divide, people.
 
The PS4 is one sexy beast. I really don't care about looks, but can't deny that Sony have scored in all departments.

If there is a 3rd console curse then there definitely is a 4th console spring.
 

nib95

Banned
This is to scale based on these measurements.

XB1: 34.3 x 26.3 x 8

PS4: 27.5 x 30.5 x 5.3

PS3XboxOneDimensions.png~original

Seems way smaller to me. Like I made a mistake or something. But I used rulers and guides in Photoshop and everything.
 

cartridge

Banned
They're both larger than expected (Xbox especially so) considering their anaemic specs.

Anemic specs? Does your PC have 8GB of GDDR5 and an 8 core CPU w/ GPU on the same die? Remember, the PS4 is designed to play games first and is not running a bloated Microsoft OS in the background.
 

jonnyp

Member
They're both larger than expected (Xbox especially so) considering their anaemic specs.

Well maybe the Xbox One is bigger to allow for more passive cooling and a quieter fan since they're aiming as much for a TV set top box as they are a games console. Just specualtion on my part of course.
 

twobear

sputum-flecked apoplexy
Lordt this thing is just tragically ugly. At least it's not taking up half my living room too I guess.
 

nib95

Banned
Well maybe the Xbox One is bigger to allow for more passive cooling and a quieter fan since they're aiming as much for a TV set top box as they are a games console. Just specualtion on my part of course.

This is the inside. Note the most efficient design.

xbox-one-inside-the-console.jpg
 

joshcryer

it's ok, you're all right now
This is to scale based on these measurements.

XB1: 34.3 x 26.3 x 8

PS4: 27.5 x 30.5 x 5.3

Seems way smaller to me. Like I made a mistake or something. But I used rulers and guides in Photoshop and everything.

You are going by the left side (vertical, bottom) and not the right side (vertical, top).

The smaller end is 27.5, the other end is larger, perceptually speaking.

Think about it this way, this is a 2D image and the part that's closer to our view sticks out more, so if it was on a 3D surface it would be closer to us. But both sides, physically, are 27.5 high (in the vertical configuration the width becomes the height).

Use your ruler on the right side, the smaller side, and you'll get the correct measurement. (The far right side, the "top" of the console.)
 

nib95

Banned
You are going by the left side (vertical, bottom) and not the right side (vertical, top).

The smaller end is 27.5, the other end is larger, perceptually speaking.

Think about it this way, this is a 2D image and the part that's closer to our view sticks out more, so if it was on a 3D surface it would be closer to us. But both sides, physically, are 27.5 high (in the vertical configuration the width becomes the height).

Use your ruler on the right side, the smaller side, and you'll get the correct measurement. (The far right side, the "top" of the console.)

Fixed. Cheers.
 

AkIRA_22

Member
Man I hope Sony keep it this size and shape.

I remember the original PSP they showed at E3. It looked completly different from the released product.

4jUxzEO.jpg

probably because reality came crashing though like a freight train.... touch controls would have been horrible.
 
PS4 is 39% smaller. Reminds me of the endless confusion about the GPU power differences.
Cross-multiply and divide, people.

How are people getting that so wrong?

PS4's volume is 61.6% the Xbox One's volume. Take Xbox One as 100%. So PS4 is 38.4% smaller.
 
PS4 really is something else.

Not trying to come off as some super fanboy or anything, but the design, size, price, and over all super tight package they created, I feel, really shows how much Sony has learned and listened. As if they really wanted to prove that they not only wanted, but deserve the top spot. At least as far as the console space goes.

It really seems like they nailed it in just about every way with the PS4. Makes me wonder how they were capable of producing this system, all while sending the Vita to its death from day 1.

This is gonna be an awesome generation to see play out.
 
Well I think my Vita is going to get a lot more play with the remote play promises of PS4.

Also, with regards to Sony changing the size/design - they also did that for PS3. The original PS3 had 2xHDMI, looked nicer, etc. But the PS4 is releasing this year, whereas the PS3 reveal was about 18 months before it was released.

Look at all those extra vents!

ps3volution.jpg
 

joshcryer

it's ok, you're all right now
So PS4 is 38.4% smaller.

Now, comparing and contrasting, rewrite that sentence as thus, "So XB1 is ______."

Both comparisons are accurate, language is just limited and we don't have a word for "the other thing is smaller / larger." At least not as far as I know. I'd like to see that sentence using the smaller number. When comparing one thing to another with percentages you're dividing that one thing by another. So when the sentence starts with XB1 it's not as flattering as the opposite.
 
Now, comparing and contrasting, rewrite that sentence as thus, "So XB1 is ______."

Both comparisons are accurate, language is just limited and we don't have a word for "the other thing is smaller / larger." At least not as far as I know. I'd like to see that sentence using the smaller number. When comparing one thing to another with percentages you're dividing that one thing by another. So when the sentence starts with XB1 it's not as flattering as the opposite.

Both comparisons are, but the post I was referring to quotes someone saying the PS4 is 65 per cent smaller, which isn't accurate.
 

nib95

Banned
I'll do a proper one with top down, plus Wii U later on. Gotta sort some other stuff out now. Can't browse, work and do Photoshopped dimensions as the same time lol.
 

Binabik15

Member
Wow, I thought it looked pretty big in the Stream, but in still shots it looks pretty small in House's hands and on paper as well.

Not sure about the design, it looks almost like a fat PS2, which I like, but it also looks weird.
 

joshcryer

it's ok, you're all right now
Both comparisons are, but the post I was referring to quotes someone saying the PS4 is 65 per cent smaller, which isn't accurate.

Yeah, I agree that the bullet point comparison was wrong but it is easy enough to fix. The original contention was that the XB1 was 65%~ larger, which is correct. The guy doing the bullet point soundbyte thing just worded it wrong.

nib95, thanks man, post them both when you do, so we can quote it as the thread grows.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
How are people getting that so wrong?

EPS4's volume is 61.6% the Xbox One's volume. Take Xbox One as 100%. So PS4 is 38.4% smaller.

I was going off of volume figures that were rounded, (and I rounded my solution by 0.1)which explains why my number was a little different, but yeah.
I remember on the DVD board I used to read when DVD launched, absolutely no one was confused by anamorphic being 33% higher resolution and non-anamorphic being 25% lower res than anamorphic.
 

nib95

Banned
Even Sony's dimension planning is better. You need less width, not less depth. I have my consoles beside each other, so I need all the space I can get width wise. My TV cabinet is about 60cm+ deep, so the depth of the consoles isn't an issue.
 
I was going off of volume figures that were rounded, (and I rounded my solution by 0.1)which explains why my number was a little different, but yeah.
I remember on the DVD board I used to read when DVD launched, absolutely no one was confused by anamorphic being 33% higher resolution and non-anamorphic being 25% lower res than anamorphic.

Oh, I wasn't saying your figure was wrong - I knew you'd rounded up!

Math is hard.
 

TheD

The Detective
Anemic specs? Does your PC have 8GB of GDDR5 and an 8 core CPU w/ GPU on the same die? Remember, the PS4 is designed to play games first and is not running a bloated Microsoft OS in the background.

Claim down.

GDDR5 is not an advantage for the CPU and it is 8 really slow cores.
 

joshcryer

it's ok, you're all right now
I was going off of volume figures that were rounded, (and I rounded my solution by 0.1.

I think the original bullet point just confused the language. PS4 is 38% smaller, XB1 is 65% larger. It's definitely the same as the GPU comparisons but both are accurate, it's how you frame the sentence. I do think that the bullet point should be changed to say 38% though and the other numbers may need tweaking, I'm not going to bother to go back to GPU specs. :p

(And I still think PS4 has a thermal issue, but I'll let it go for now. We'll see in a few short months.)

GDDR5 is not an advantage for the CPU and it is 8 really slow cores.

Sure, but unified memory takes a lot of hassle out of things. It's an architecture computer scientists have been wanting forever.
 

blade85

Neo Member
Even Sony's dimension planning is better. You need less width, not less depth. I have my consoles beside each other, so I need all the space I can get width wise. My TV cabinet is about 60cm+ deep, so the depth of the consoles isn't an issue.

I agree.

I have more depth available than width, so well done again sony!

I wonder if like the ps3 slim, all the air vents to suck in the air are placed accross the bottom of the system? cant make it out from the images.
 

TheD

The Detective
Sure, but unified memory takes a lot of hassle out of things. It's an architecture computer scientists have been wanting forever.

That is not really the point (the post I responded to did not say anything about unified RAM, just GDDR5). GDDR5 main RAM (in itself) is not an advantage vs a PC because PCs have the GPU having it's own high bandwidth memory and CPUs do not need huge amounts of bandwidth.
 
If those side by side pictures are accurate that's a pretty shocking difference. Didn't Microsoft say they went with a giant fan to run completely silently? I wonder if that's why the X1 is so big.
 

joshcryer

it's ok, you're all right now
That is not really the point. GDDR5 main RAM is not an advantage vs a PC because PCs have the GPU having it's own high bandwidth memory and CPUs do not need huge amounts of bandwidth.

It's more a question about bandwidth vs latency. If you have to build your software around bandwidth you have to do a lot of caching to make sure stuff flows properly. If you have to build your software around latency, you can simply prioritize. There's no worrying about caching and fitting data into little pools of memory. It's all accessible at the same time. Volia, developers can just get shit done.

HSA / hUMA proposes to say "hey, we want to base everything on priority rather than caches." It simplifies the entire process. The ideal computer scientist architecture uses a single address space OS and avoids task switching and is effectively functional. But that's beyond the scope of this discussion. A unified memory space merely moves us to that eventuality.

Bandwidth is far more important than latency at this level.

Can someone point out where the disk drive is on the PS4?

dh8GHa0.png


Increased the contrast so ya'll can see it and stop asking, heh. I admit it's hard to see!
 
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