Technically, all games are CGI.
I watched the whole video yesterday. Calling up the less than 30 seconds when multiple goblins show up does not refute my point.
I watched the whole video yesterday. Calling up the less than 30 seconds when multiple goblins show up does not refute my point.
Man, The Casting looks like trash now.
This was QD first PS3 tech demo:
https://www.youtube.com/watch?v=1g9Oq5P0qD8
Does Heavy Rain and Beyond look as good?
The important thing to remember about The Dark Sorcerer is they're using all of the PS4 to render this without much if any resources being taken up outside of JUST rendering that room and everything inside of it. Once you start to actually throw in everything that makes up a game (AI, logic, sound, levels, animation, scripting, etc) what you can do graphically will diminish due to less processing power.
The important thing to remember about The Dark Sorcerer is they're using all of the PS4 to render this without much if any resources being taken up outside of JUST rendering that room and everything inside of it. Once you start to actually throw in everything that makes up a game (AI, logic, sound, levels, animation, scripting, etc) what you can do graphically will diminish due to less processing power.
Think about it. There are only 2 characters in that scene. And only 1 room with faux green screen.
You do know that the green screen doesn't work the same way as it does in real life. Its there as a joke. And there is literally geometry pouring from everywhere in that one scene.
The order 1886 looks good too
Has there been some statement that what we saw of The Order was anything other than a pre render?
We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.
Has there been some statement that what we saw of The Order was anything other than a pre render?
Has there been some statement that what we saw of The Order was anything other than a pre render?
Has there been some statement that what we saw of The Order was anything other than a pre render?
So is in-engine the new word for real time?
It was realtime.
Yeah, but do they both have the same meaning?
In gameplay - no, in cutscene - yes.
Is it realtime?
What hardware was it running on?
Is it possible with game systems in place?
Found some cam footage of the tech presentation, not very clear unfortunately and cuts off before its over...
Starts around the 14 minute mark:
http://www.youtube.com/watch?v=4i6TiYLwHW4
They all seem doable to me. The Division I'm not so sure about though, that was insane.
Those are small enclosed demos. The level of detail is almost impossible to achieve in larger scale. Technically I think the demos can be topped, but will performance be above unstable 30 fps and tearing, who knows...
Well give a gta with the same details and lighting of the division and I won't need better graphics for the entire generation.
They all seem doable to me. The Division I'm not so sure about though, that was insane.
First party games probably will. Quantic Dream/Naughty Dog are already blowing my mind on PS3.
Yeah, but do they both have the same meaning?
Well give a gta with the same details and lighting of the division and I won't need better graphics for the entire generation.