This is good advice.Did I forget to mention that everyone should play the Shadow Hearts games?
You should play the first three Persona, normal enemies can end your game if you are just pressing next.“BUT I like being in control of my whole party!!!” IMO this is bullshit. In most JRPGs you are making only the most brain dead simple decisions anyway. Heal if HP low, otherwise gang up on one enemy at a time until they all die. No other tactics needed unless it’s a boss fight.
It's the same in P5 if you're on hard and not insanely overleveled.You should play the first three Persona, normal enemies can end your game if you are just pressing next.
It seems like many long-time JRPG fans have such nostalgia for the turn-based games of old.
Personally I’m glad to see them go. My problem with turn-based battles is that sure, they might feel really interesting and strategic...the first few battles. Then you are just going through the same motions and solving the same puzzle over and over. You might fight 20-30 battles in a dungeon which consist of the same 3-4 enemy configurations. And usually they pose no real threat to you anyway.
It sucks so bad being pulled out of exploration so your party can stand there in a line waiting for your commands, all so that you can defeat the same level 3 slimes you have wiped the floor with so many times before.
I’m convinced that many JRPGamers are just playing for the little dopamine hits that come from seeing your EXP and damage numbers go up over time, not for the sheer thrill and strategy of the battle. Nobody would play these games if they weren’t constantly leveling up. Just look how many gamers were outraged that you don’t gain AP for the first 3 chapters of FF XIII.
“BUT I like being in control of my whole party!!!” IMO this is bullshit. In most JRPGs you are making only the most brain dead simple decisions anyway. Heal if HP low, otherwise gang up on one enemy at a time until they all die. No other tactics needed unless it’s a boss fight.
Bottom line, I’m glad that the genre has mostly moved past this style of gameplay. And the few titles that stuck with it (e.g. Persona) at least have enough challenge and strategic depth to justify it, even if they’re not my cup of tea.
Yeah it soooo crazy to believe that people actually don't hate turn based combat like you do.Persona 5 was my most hated game this generation because of this. My mind was a bit blown by all the positive buzz it received. Playing it was a chore and a complete bore.
“BUT I like being in control of my whole party!!!” IMO this is bullshit. In most JRPGs you are making only the most brain dead simple decisions anyway. Heal if HP low, otherwise gang up on one enemy at a time until they all die. No other tactics needed unless it’s a boss fight.
Maybe more devs should add something spicy to the combat like the timed hits of Super Mario RPG/Paper Mario/Mario & Luigi, the combinations of Chrono Trigger, or the rock paper scissors type effectiveness of Pokemon.
Speak for yourself but FFVIII is home to the greatness battle I've had in any game
This is exactly what happened and I scream no as I was wiped out and jump up cheering when something unexpected happened
As you can see here
Awesome
Nothing beats a good turn based RPG
For me personally I hate it when enemies level up with you.I don't know why people don't like FF8, enemies leveling up with you is actually clever.
All other FF have the problem that OP states. You can just normal attack enemies and be done with it, with the occasional healing in boss fight. For example in FF7/FF9 it's better to normal attack than use summons because the time it takes to summon and do 9999 dmg you can attack 3 times and do 6000 dmg three times. But FF8 at least gets harder if you level up.
How much “strategy” are you using in your typical Dragon Quest or old school Final Fantasy game? All you do in those games is pick “attack” from a menu until you win. Maybe heal once in a while.Turn based combat = best combat. The more you speed things up, the more button mashy the combat becomes and less strategic.
The problem with that is these little mini games also get old pretty fast, PLUS they make the battles take longer.I agree. All turn based RPGs ought to have some interactive element like SMRPG's timed hits or Front Mission's grid system or Shadow Hearts's judgment ring. If there's no interaction at all and you're just pushing a button and watching it happen on screen there's no challenge to that and it's gonna get boring pretty fast.
Ff12 did it the best... Automate the dumb stuff.
They can also give more fine tuned controls for battles. Ie in the FF remasters, they let you fast forward. I would like some sort of option to automatically ignore or auto battle enemies who are below your level, etc...
Final Fantasy 8 is meant to be played by fighting as little as possible. Your characters strengths lie in drawing magic (or crafting it), making cards from enemies to get ability points for your GF's and junctioning your stats. The enemies leveling with you is not supposed to be an issue since you should be killing as few of them as possible.I don't know why people don't like FF8, enemies leveling up with you is actually clever.
All other FF have the problem that OP states. You can just normal attack enemies and be done with it, with the occasional healing in boss fight. For example in FF7/FF9 it's better to normal attack than use summons because the time it takes to summon and do 9999 dmg you can attack 3 times and do 6000 dmg three times. But FF8 at least gets harder if you level up.
For me personally I hate it when enemies level up with you.
I'm a habitual grinder. I work very hard to grind for certain stats and moves and then to see my ultimate move make no more of an impact than my lvl 1 fire attack from the start of a game is disheartening.
Equally I hate level caps, why am I being artificially held back just back just because the designers couldn't be bothered to balance their levelling system?
I also think FF XII is especially hilarious because it blows a hole in the idea that you are using “strategy” in turn-based JRPGs. When 99% of your decisions can be easily automated by some simple if/else script then maybe you aren’t using as much of your brain as you thought you were.
Just look at Ni No Kuni 2. It went from a turn based-ish combat to full action combat and it became laughably easy.How much “strategy” are you using in your typical Dragon Quest or old school Final Fantasy game? All you do in those games is pick “attack” from a menu until you win. Maybe heal once in a while.
Just because you have full manual control w/unlimited time to make decisions does not automatically make something strategic.
If the interactive elements are getting in the way of your enjoyment, why not read a book /watch a movie or series instead?I don't play RPGs for the battle systems, but rather for the world, story, characters, and journey. Therefore, I prefer battle systems that require the least time and effort from me as possible so I can get back to the "good stuff". In many cases, such as Dragon Quest, the turn-based battle system is the quickest method of resolving battles with minimal time wasted.
I also think FF XII is especially hilarious because it blows a hole in the idea that you are using “strategy” in turn-based JRPGs. When 99% of your decisions can be easily automated by some simple if/else script then maybe you aren’t using as much of your brain as you thought you were.
I think Battle Royale games are shit and boring. Hope they’re all shutdown.
I think Smash Bros and Mario Kart are “my first Fighter” and “my first racer” for children.
So fuck it. Stop making all that shit
Oh give me a break, you know what I meant. In FF XII your strategy is literally a list of up to 12 if/else if statements, and that’s enough to automate nearly everything aside from some boss fights. And this same sort of system would EASILY apply just as well to probably 90% of turn-based JRPGs.If you want to be reductive about it (as clearly you do), you should realise that you could do this with any game. Dark Souls is solvable with a series of if statements.