Been promoted to Chief Evangelist.Where is Jez at so he counter this employees accusations.
Didn't the head of the studio say they have now the same no. of employees they had when they made Doom 2016? How is it impossible to create new DOOM games that meet the "Doom" standards?
Make retro Doom games? (sorry, I shouldnt joke, but yeh, not easily)Didn't the head of the studio say they have now the same no. of employees they had when they made Doom 2016? How is it impossible to create new DOOM games that meet the "Doom" standards?
ID Software's (still employed) Lead Services Programmer had some SCATHING criticisms of #Xbox following the gutting of their studio. He says:
+Impossible to make a AAA game of previous Doom standards with current employees.
+Entire important departments and disciplines at studio gone.
+Reassurances they're the same are a lie; they're half.
+Studio management given talking points on what can/can't be said.
+Reassurances are so more people don't jump ship fearing no future.
+They're not the same size as when they shipped Doom 2016, they're fewer, despite higher game production demands.
+ID Software has serious issues with how Game Pass has done.
+Poor sales is an unfair metric due to Game Pass sales cannibalisation. Game Pass means it's not the same game sales business model.
+Xbox doesn't understand art, or games or the business model.
+Nor does Xbox understand what goes into making a game.
Besides Xbox still being a disaster, the way they're moving lately has me fearing much of this is prepping more to ready studios to be divested or sold off, thus fat free and lower cost till a sale is on the cards, than it is Xbox seriously being interested in a studio like ID Software making more premium quality AAA games. We shall see.... But what a travesty either way.
Link to full Auf Ein Podcast.
youtu.be/aA64Ogzm_VU?is…
Been that way for decades. These are not core strengths of Microsoft.+Xbox doesn't understand art, or games or the business model.
+Nor does Xbox understand what goes into making a game
.![]()
Yep. Everyone knows this, except MS itselfBeen that way for decades. These are not core strengths of Microsoft.
You're comparing apples and oranges hereIdk the gamepass cannibalism arguments fall flat to me when we see games like Expedition 33, Palworld or oblivion remastered pop off like crazy in spite of being on gamepass.
Like I'm sure it has an impact, but I know there's lots of people out there who are ride or die steam, and they didn't pick up this last doom game.
Maybe make better games that are more appealing to audiences.
That's not the point. Let's say The Dark Ages was not an appealing product, fair enough. You still can't deny the competence and talent behind it. If one very competent but unappealing release is enough to sink a studio of Id's caliber, than practically no one besides CoD is safe. Is that the kind of publisher you want in this business? Let alone platform holder.Like I'm sure it has an impact, but I know there's lots of people out there who are ride or die steam, and they didn't pick up this last doom game.
Maybe make better games that are more appealing to audiences.
Sounds like someone needs to talk less and work more.
So Gamepass cannibalized Doom TDA sales on PlayStation? And the No Steam No Buy users all played on Gamepass?
Very interesting.
And that person is every single person on GAF.
Work?And that person is every single person on GAF.
Sounds more like someone who needs to work less & talk more. Gtfo of that shitholeSounds like someone needs to talk less and work more.
Of course....on XBOX. And those cannibalized sales are accounted for, from the Gamepass revenues. Doom TDA was Day 1 multiplatform.![]()
Microsoft confirms Game Pass cannibalizes sales
The UK Competition and Markets Authority's provisional report on the Microsoft-Activision Blizzard acquisition includes…www.gamesindustry.biz
While you have a point, there's quite a bit of crossover here where people with a PlayStation and also a PC or XBOX would just choose not to buy the game and rent it on GP.Of course....on XBOX. And those cannibalized sales are accounted for, from the Gamepass revenues. Doom TDA was Day 1 multiplatform.
Let's say it was projected to sell 3 million on Xbox, 4 million on PC/Steam, 3 million on PlayStation, for 10 millon total, which is very generous for a Doom game. If all XBOX sales got cannibalized, and quarter of Steam sales got cannibalized by PC Gamepass, what happened to the rest of sales on PS and Steam?
Keep in mind, MS has total player data vs sales.
People who have multiple consoles, and choose to play on Xbox Consoles via Gamepass. That would count as an XBOX sale to begin with. And there's not that many overall. Regardless Doom TDA did well below Eternal numbers on PS for whichever reason.While you have a point, there's quite a bit of crossover here where people with a PlayStation and also a PC or XBOX would just choose not to buy the game and rent it on GP.
GamePass hurts sales on every platform, including PlayStation.
The post specifically addresses this claimDidn't the head of the studio say they have now the same no. of employees they had when they made Doom 2016? How is it impossible to create new DOOM games that meet the "Doom" standards?
The head of the studio,Didn't the head of the studio say they have now the same no. of employees they had when they made Doom 2016? How is it impossible to create new DOOM games that meet the "Doom" standards?
Doom has a niche traditional market. If I am not wrong, it is also mostly on pc. Doom the dark ages had bigger player count than soon eternal( the best selling game in the trilogy) but low sales. A lot of its traditional players seem to have gotten the game via gamepass. Also, if I remember correctly, dark ages was a 80$ game which most probably also hurt its sales.Of course....on XBOX. And those cannibalized sales are accounted for, from the Gamepass revenues. Doom TDA was Day 1 multiplatform.
Let's say it was projected to sell 3 million on Xbox, 4 million on PC/Steam, 3 million on PlayStation, for 10 millon total, which is very generous for a Doom game. If all XBOX sales got cannibalized, and quarter of Steam sales got cannibalized by PC Gamepass, what happened to the rest of sales on PS and Steam?
Keep in mind, MS has total player data vs sales.
Easily disproven by comparing current employed staff with Doom 2016 Staff Credits.Didn't the head of the studio say they have now the same no. of employees they had when they made Doom 2016? How is it impossible to create new DOOM games that meet the "Doom" standards?