I mean, weren't we like promised one some time ago. At least all progressive games should easily be able to do just that... I mean, D-Terminal at 480p basically IS VGA. I'm almost at the point where I'm about to build a D-terminal to VGA adapter myself. -.-
games need to support progressive scan I believe before you can just have a component/d-terminal->VGA connector. AFAIK VGA won't display an interlaced signal full stop and this is an issue being as not all wii software is in progressive scan, let alone a good portion of cube software
yeah, unfortunately anything that needs to take an interlaced signal and turn it into progressive needs some kind of software in it, as opposed to just a converter box
I mean, weren't we like promised one some time ago. At least all progressive games should easily be able to do just that... I mean, D-Terminal at 480p basically IS VGA. I'm almost at the point where I'm about to build a D-terminal to VGA adapter myself. -.-
No, we weren't. I believe GAF narrowed it down to a mistranslation on IGN's part. Something about how in Japan televisions are called monitors so they just assumed that meant VGA support.
I`m not sure a vga cable makes that much sense, since the resolutions supported would be limited to 640x480 and 858x480. Those two would look pretty bad on the majority of LCD monitors, because they don`t scale well in general.
I'm sure someone like Iwata mentioned it, but way before they went down the Gamecube Turbo/Wiimote route. It would have made sense if they were considering HD.
I'm sure someone like Iwata mentioned it, but way before they went down the Gamecube Turbo/Wiimote route. It would have made sense if they were considering HD.
Iwata did mention it but they were down the gc turbo/wiimote route along time before that. There's quotes going back to around 2002 showing that they were planning wii
as far as i know D-Terminal carries a YPbPr signal... wikipedia seems to agree (which probably means nothing though )
the fact that only 6 pins are for video seems to confirm this (RGB would need 8 or 10 pins: 2 for every color and 2 or 4 for syncs, assuming every signal wire has its own ground)