Hudo
Gold Member
The first Alien Isolation is pretty good, tho.Was seriously considering buying Alien Isolation on Switch (Heard it's a great port) but everyone being negative about it here just killed it off
The first Alien Isolation is pretty good, tho.Was seriously considering buying Alien Isolation on Switch (Heard it's a great port) but everyone being negative about it here just killed it off
Hardly, everyone here is blinded into thinking it's some unsung masterwork. It's atmosphere and environmental design are top notch but the Alien AI being tethered to you on which can't be fixed on consoles and the game keeps going... and going... and going... It goes from Alien to Aliens anyway. The sequel is already in the game.Was seriously considering buying Alien Isolation on Switch (Heard it's a great port) but everyone being negative about it here just killed it off
i fucking hated those working joe things.
I have to give this a go. I just rebought this on PC since I have a rig now.Alien Isolation + Unpredictable Alien Mod is god tier gaming, one of the reasons why I will always play on my PC.
The mod removes the leash, so the xenomorph is free to explore the entire map.I have to give this a go. I just rebought this on PC since I have a rig now.
Though it was already unpredictable af in the first for me
The mod removes the leash, so the xenomorph will be free to explore the entire map. There will be long sections where you won't see him, you will start to feel secure, and out of nowhere he will drop from a vent and kills you.
It's nice because it will change his interactions against the human NPCs.
I have this old clip showing how he arrived to kill 3 or 4 npcs who were hunting me
I don't think any fan of this game is saying Isolation is a masterpiece, myself included.Hardly, everyone here is blinded into thinking it's some unsung masterwork. It's atmosphere and environmental design are top notch but the Alien AI being tethered to you on which can't be fixed on consoles and the game keeps going... and going... and going... It goes from Alien to Aliens anyway. The sequel is already in the game.
Coming from an era where every game had mandatory forced multiplayer to justify the price tag they made the game too fucking long and it's a slog.
I felt this way in 2014 and played it again a year or two ago to see if I was wrong and I wasn't. I enjoyed Aliens: Dark Descent way more even with the added pressure of the timer.
I don't think any fan of this game is saying Isolation is a masterpiece, myself included.
It's just a very good game in the Alien universe and captures perfectly the feeling, sometimes that's all you need.
its not even a good game, let alone very good. it's insanely monotonous, has no interesting mechanics, braindead stealth, and the oh so amazing alien AI is complete bullshit and just teleports around.
You not liking something doesn't equate to "not even a good game".
Monotonous ? That's your personal opinion
No interesting mechanics ? That's your personal opinion
Braindead stealth ? That's your personal opinion
See, anyone has the right to express his/her own opinion, the problem lies in posing it as a fact
Every game is smoke and mirrors, would it have been a better game if the Xeno had a fixed path? Or if you have a skill and you could see it or its path?it's furthermore fact that the alien AI is not actually an entity that realistically roams the ship as advertised. instead it teleports around, sometimes in ways that are very obviously not physically possible, making the strealth gameplay even worse, as now you can't even strategize around the expected movement of the Alien.
I don't play open world games?But I don't agree at all with the length. I keep seeing this and it's bothersome.
People can sink 200 hrs in an open world game, but here if it's 15-20 hrs it's too long.
Every game is smoke and mirrors, would it have been a better game if the Xeno had a fixed path? Or if you have a skill and you could see it or its path?
Come one man, realistically, are we pretending now that games are more than smoke and mirrors? It's all an illusion, a simple switch from normal to hard is just a shallow way of making a game "harder".they advertised it as a constantly active NPC that realistically moves around. if it actually did that that would open up interesting strategies, like if you saw it go up a vent down the hallway to your left, you could be certain that you're now save to run down the other way as it would need to catch up to you.
Everything you listed is by design. You don't get to outrun or outthink the Xeno because that's the point of the game, it's meant to make you weak.stuff like that.
but since it can go up down the hall, teleport all the way to the other side and come down that hallway in basically an instant, this strategic thinking goes out the window, and a possibly interesting mechanic is gone.
you could make it even more interesting by giving the player a map view of the vents and crevasses, so you could fully strategize by predicting the possible movement options of the Alien.
you know? add something actually interesting and innovative.
but instead they just overpormised (basically lie) about how the Alien works, and have zero interesting mechanics or stralth strategies in the game.
I wouldn't like that honestly.I'd like to see the action dialed up considerably. I'm hoping they're gonna give us more of an "ALIENS" inspired story/gameplay.
I expect nothing but the *ULTIMATE* ALIENS game from Creative Assembly here. They have to top Alien: Isolation.
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