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Alpha Centauri Worth Picking Up When CIV4 exists?

Brobzoid

how do I slip unnoticed out of a gloryhole booth?
So I haven't played CIV since the first game back in the hay-day, and a friend of mine recently bought the beyond the sword expansion pack, so I got a need for some Sid Meier and I was wondering about SMAC, which I always felt compelled to play, yet never saw on a shelf (or anywhere else frankly).

So I was wondering, is SMAC too outdated by today's standards and should I just go CIV4 and forget it exists, or does it do things differently(/better?)?
 
It's set in space, ya? That alone seems like enough difference to warrant a purchase. It's not like you are comparing Civ 3 to Civ 4.
 
I haven't played any of the later Civ games to be honest but Alpha Centauri is certainly worth a look if just to take in all of the cool futuristic elements.

Also the game is damn good.

I wish I still had my copy. :(
 
*paging Chairman Yang*

Yeah, Alpha Centauri is alright. I don't like it as much as Civ because I just can't relate to alot of the tech trees. "I've just discovered Polymorphic Software! Yeah! Wait. What? Now onto....um.... Homo Superior....I guess."

Yang likes the story in AC. I say he's crazy. :p


*nerve staple*
 
I was thinking more along the lines of mechanics... Like border systems, diplomacy shit, etc. and is there a "space-race" equivalent where if one side has reached this level of tech or built this unit, you can pretty much give up?
 
alien crossfire is an expansion right? Is the game playable without it? is there a bundle sold somewhere?
 
Brobzoid said:
I was thinking more along the lines of mechanics... Like border systems, diplomacy shit, etc. and is there a "space-race" equivalent where if one side has reached this level of tech or built this unit, you can pretty much give up?


There's definately an end game since you're trying to become "one" with the planet...or some bullshit like that. The story never really interested me but I suppose that could be considered Alpha Centauri's Civ space race. And you can build your own units in AC, though I never got the hang of it. Maybe someone, somewhere enjoys endlessly tinkering with units to create super soilders,tanks, planes, etc. but that isn't me. Nukes definately have more consequence in AC than they do in Civ because not only do you have everyone on your ass but the planet goes nuts and sends out hordes of mindworms your way. And diplomacy with the AI is actually kind of fun. I always like pissing off the Christians and Yang's cult.
 
Brobzoid said:
what the ****!? Alien Crossfire costs £90 at amazon.co.uk! Is it a limited edition thing?

Nope. Apparently Alien Crossfire is a rare product now, last release was in some sort of laptop gamers collection.

I really wish Firaxis would get the series on Steam or otherwise ready for the looming days of Vista. The patches are too flakey and the CD tether on crossfire really hurts portability. :(
 
an expansion pack can't be rare, that's against the rules!

Get this bitch on Steam I say!
 
Yeah, Alpha Centauri rocks. I played SMAC before the Civilization series so I actually prefer it. I either play as the Gaians or the Peace Keepers.
 
I'm sure I bought a copy of Alpha Centauri and its expansion for cheap a long time ago. You're telling me I can sell it for $90-100? Maybe I should since I don't think I'll ever get around to playing it.
 
Reikon said:
I'm sure I bought a copy of Alpha Centauri and its expansion for cheap a long time ago. You're telling me I can sell it for $90-100? Maybe I should since I don't think I'll ever get around to playing it.

Well, depends on the market but a quick look at ebay says 70+ is a given. O_o
 
Disclaimer-I've put in 200-250+ hours into SMAC over the years and with Civ4.

I think both have their strengths, and both are worth playing. If I could only have one it would be Civ4-the community and modding scene for that game is enormous and the amount of really good user made content (community challenges, HOF games, mods, total conversions, etc.) is staggering. The core game itself is refined innovation incarnate-you can tell that decades of iterative design have brought the series to where it is today.

SMAC's biggest strength over Civ is that the leaders (at least in the original, the leaders in AC were just wacky) had a unique personality that was reflected both in the game's flavor and in the way that those leader AIs worked. Everything about the game was weaved into the science fiction narrative, and the production values for the game were overall very high (especially the voice work). The core game elements are not quite as good as Civ4, IMO, but with the kind of perfect scifi setting that it offers, that's something you can overlook, even if you have played Civ4 tons.
 
Whoops, almost missed this thread.

Alpha Centauri is still my favourite strategy game of all time by a big margin, and hugely different from the Civs once you delve into it. Like Fragamemnon mentioned, the story/characters are very well-integrated into the gameplay, and they're superbly written in their own right. Think of every clever technology or idea in the last 50 years of science fiction--chances are, Alpha Centauri has at least a reference to it (you'll have to read all of the technology descriptions and various text scattered throughout the game to fully get the benefit, which will probably take a few games).

As for the gameplay, I still think it's the best out there. The mechanics never get too abstracted or gamey, and always feel grounded in the reality the game creates. You have tons of meaningful strategic and tactical options at every stage of the game. Each faction feels utterly different from the others thanks to extremely varied unique abilities that have far-reaching impact on every aspect of gameplay.

Some other miscellaneous things I love about the game:
* the voice-overs and Wonder movies
* the evil routes you can take through the game (eg. oppress your citizens with Nerve Stapling, use gas warfare on enemy cities, use super-nukes called Planet Busters--which happen to not just destroy everything in a group of squares, but actually destroy the squares themselves and replace them with empty water, etc.). Of course, these will have severe diplomatic and environmental consequences.
* the diplomacy. It feels way more subtle and realistic than any other Civ game, and the Planetary Council (basically the equivalent of the UN) gives lots of interesting proposals to vote on--allow atrocities (see the evil options you can execute above), raise and lower the sea level, boost world trade, etc.
* the unit design workshop. You can completely ignore this if you wish, and let the computer automatically design serviceable units for you. Or you can delve deep into it, and design crazy things like stealthed nuclear submarines or heavily armored flying terraformers.
* the little space sidegame. The orbit around Alpha Centauri serves as a completely different battlefield with different rules and objectives.
* the "barbarians" of Alpha Centauri. Rather than some random raiders that pop up occassionally, the Planet of SMAC is almost a faction in itself, with many different types of units, its own motivations, and lots of ways that it interacts with the player factions besides just random attacks. The story behind it is incredibly cool, too.
* the sheer variety to the gameplay. Every gameplay mechanic feels very "orthogonal" to the rest. Whereas, say, corporations in Civ 4 seem kind of similar to religions (and religions seem very similar to each other), everything in SMAC is highly distinguished from everything else.

I'd better stop now.
 
Reikon said:
I'm sure I bought a copy of Alpha Centauri and its expansion for cheap a long time ago. You're telling me I can sell it for $90-100? Maybe I should since I don't think I'll ever get around to playing it.
Dude. Play it, first. It's a spectacular game.
 
Think there was some fan project of making a SMAC total conversion mod for Civ 4. Not sure how far they got, but judging from FFH it should be possible
 
antispin said:
"I don't know but I've been told, Deirdre's got a Network Node"

Best.(Strat).Game.Ever.

That's not the whole quote though!

I don't know but I've been told, Deirdre's got a Network Node. Likes to press the on-off switch, Dig that crazy Gaian witch!

Of course, The Chairman had the best quotes:

Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.

So awesome.

One favorite of mine for some reason:

The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!"
 
I wasted countless hours of my short meaningless life playing this game.

It is whithout a doubt my favourite strategy game. And as already said here I could play it over and over and over...

GET IT!





NOW!
 
I also like Alpha Centauri better than any Civ game.

There are some downsides - initially more difficult to become familiar with the tech trees
- sure, the story IS great, but you don't care on the 50th playthrough

But the things I love about it -> you can really build your colonies to insane powerhouses of tech, money, or production
-> specialist citizens that actually rock, so you have an incentive to grow your colony's population beyond just working every tile
-> totally manipulate the terrain to do what you want - especially the 'water vapor comes from the west' idea, where slopes on the west side of a mountain get more rain, and slopes on the east side get less, and you can modify the terrain to take advantage of this. Rivers change their flow when the height of the terrain is modified. You can also stack terrain improvements to get enormous amounts of production, whether it be food, energy, or minerals. Rainy + Farm + Soil Enrichment + Condenser (And build it on jungle to boot)? Hell yes! The upper-tier enhancements are pretty neat, like the Echelon Mirror, you don't simply improve every square the same way, but lay out these "area effect improvements" in a wise manner to get maximum benefit. Terrain also plays an interesting role in combat, especially with xenofungus rules.
-> piece together your own units - you can put together some really sneaky stuff, especially with the "specials" which can totally transform a unit's effectiveness. It's far more interesting than using pre-defined units that you gain with technology. I can't emphasize this point enough.
-> social engineering - choose what bonuses and penalties your entire faction takes, even midway throughout the game - so much better than just "governments" - can get truly different results - stronger units? or fast-growing colonies? or better at mindworm combat - you can choose what you want, but take the downsides in other areas
-> mindworms are exponentially more fun than barbarians - barbarians just appear randomly where you have no line of sight, usually, but Alpha Centauri's mindwords breed in 'dangerous terrain' of xenofungus. You know where the danger comes from, and you respect it. But you can also social engineer to become experts and start TAKING THEM OVER AND USING THEM AGAINST YOUR ENEMIES! Mindworms also stay dangerous late in the game, you need to develop your Psi defenses and veteran units to counter them. Xenofungus is also a very interesting terrain aspect that affects the entire game. You can align your faction to take advantage of good terrain, but then xenofungus becomes poor for you, BOTH for combat, and for production, but if you social engineer a good PLANET rating, it becomes STRONG for you for both combat and production. However, there's a tradeoff in terms of other faction bonuses, and late-game, non-fungus improved squares are better than xenofungus in many ways for production.

A Civ-style game is really just the cities, the terrain, the units, and the country (which includes your cash, your tech, your faction bonuses and penalties, etc).
And Alpha Centauri is the best in ALL these aspects. (Look at how I bolded the aspects above)

My most-wanted turn based strategy game would be Alpha Centauri 2, with better AI (Alpha Centauri's isn't that hot), and with better player macros, so you can player-define automatic routines to remove the tedium of micromanaging late-game.
 
I agree.

Actually, Alien Crossfire was quite good, it was just more of a reinterpretation than an expansion; the two are basically companion games rather than one being an upgrade of the other. Whereas the original seven factions were basically just stat variations, the expansion put some more specific gameplay variety in - different endgames and other elements to the alien factions, Roze could go black ops right away, the pirate guy starts out in the sea, etc. Definitely a breath of fresh air.

I still need to try the Firaxis faction sometime...
 
well children, I have ordered this at your command... I also downloaded it illegally just to play it now...

I'm playing the commie Chinese guy, the communists always appeal to me in games like these, I get to do the best stuff, like the mind-fuck button! That's awesome. I also really dig the different fractions. thumbs up to ya'll!


Is there any word on a Vista patch for this game? I'm getting a new (laptop) pc next week, and it's surely gonna have Vista pre-installed. I would go back to xp, but the inconvenience is mind numbing...
 
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