Suburban Cowboy
Member
Skies of Arcadia is much better paced. Baten Kaitos tends to drag on after about hour 40
ethelred said:The reasons why Skies of Arcadia is ****ing awesome and one of the defining RPGs of this past console generation (mostly cribbed from a couple older posts I've made on the subject but hey, work smart, not hard):
Influence & Innovation: Skies of Arcadia was the first truly large-scale console RPG to present a massive, explorable 3D world in a genuinely 3D way. In this sense, it defined one of the most notable advancements of the RPG genre. Even ostensibly 3D RPGs on the PlayStation and Saturn were still built from 2D ideas of game design, even though they occasionally faked at a 3D presentation. They were still linear, constrictive, and unambitious overall. Hell, even most PS2 RPGs held to this same course. Skies was the first one to really push RPGs into actual 3D world design, and what an amazing job it did of it. Its influence can be clearly seen in Dragon Quest VIII, which was the best follow-up in terms of the 3D world design that Skies pioneered.
Characters: Skies of Arcadia has a truly fantastic cast of excellent characters, and this goes for both the heroes and the villains. The heroes are all charming, personable, endearing, and memorable; it's hard to find a stronger cast than Vyse, Fina, Aika, Gilder, and that old lovable grump Drachma. The villains all vary between wonderfully quirky antagonists like Alfonso, De Loco, and Vigoro, and truly threatening and fearsome adversaries like Ramirez and Galcian.
Humor: The game's got great humor. It makes me laugh all the way through while still maintaining a serious plot -- major events are going down, but it keeps a light heart and doesn't ever get bogged down in melodrama. In this sense, it's extremely emblematic of Dragon Quest. But through it all, the humor's there -- I still crack up whenever I think about Gilder & Clara, or De Loco's spaz fests, or Vigoro's love of phallic symbols.
World Design: Awesome world. Every region in Skies of Arcadia is modeled after a different culture, and the game does a fantastic job bringing these different cultures to life with unique music, architecture, NPC clothing, the writing, and vivid overall atmosphere. Combine that with the sky setting that Baten Kaitos completely ripped off Skies and you know you've got a winner. The desolation and desperation of Esparanza? The wild and unruly nature of Horteka? The oppressive dreariness of Valua? The beautiful flowing waters of Yafutoma? What a brilliant, wonderful world in which to have an adventure.
Sidequests: A ton of sidequests. Hunting down wanted bounties is fun, but the real treat is in finding all the obscure little new discoveries scattered all over the enormous sky-based overworld. It's a joy to find them not only because it gives you rewards in game and a sense of satisfaction, but also because it fits in so well with the game's greater theme of discovery.
Adventure: It does the whole "sense of adventure and discovery" narrative theme better than pretty much any other RPG has. Grandia's the only game that comes close.
Story: Solid story. What seems like it would be just an otherwise cliche story instead comes out excelling through masterful presentation and through the quality of the characters, the world, and the strength of the narrative themes. They take some of the oldest cliches, shake them up a bit, and create something truly original.
Airships!: Airship vs. Airship battles. Airship vs. Roc battles. Airship vs. Giant Flying Squid battles. Pure awesomeness through and through, haters be damned.
Music: The music is fantastic -- evocative and atmospheric and adventerous. I defy anyone to claim that Lost City Rixis, Ice City Glacia, the continent of Soltis, or the Dungeon of Searing Heat aren't phemomenal pieces of music that suck the player into the area they represent. Bombardment is a brilliant battle theme to emphasize the cinematic nature of the airship battles. And on and on. Amazing score.
Level Design: Quality dungeons are one of the most important parts of a good RPG, and Skies of Arcadia, more than so, so, so many RPGs, delivers. Pyrynn Temple, Shrine Island, the stunningly awesome underwater caves on Yafutoma's islands, Moonstone Mountain, Rixis -- just amazing.
Battles: It doesn't deviate too far from the standard path, but that's hardly a bad thing, as traditional RPGs are awesome and Skies of Arcadia is a hallmark of the genre. Knocking this is like knocking Dragon Quest -- you just don't go there. Even so, Skies did do a few new and original things with its battles that worked out quite well. Crew-based and unity attacks? Very nice idea. The balance between the magic system and the special system, both working off a supers gauge with every spell consuming only a single MP was a pretty unique idea and hadn't been tried much in RPGs before.
Schafer said:If he gets the GC version, it's not a big deal. They toned it down.
While true, if you're looking for games now that try to accomplish the same thing that Skies did, they do it much better. Sure, it was great back in the day, but gaming has come a long way since Skies. The Gamecube port already started to show it's age.
ethelred said:I'm sorry, Ivy, but Baten Kaitos is one of the most mediocre (as in, averagely good) RPGs last gen. It had some promising ideas, but it dropped a ton of balls when it came to the actual execution. It's the definition of "good but not great," or "solid if not spectacular."
BKO improved considerably... considerably upon what Baten Kaitos tried. But Skies of Arcadia demolishes Baten Kaitos 1 in every way.
Is still pretty untrue. Despite having almost the entirety of the PS2 and GameCube lifetimes come after it, there are still only a handful of RPGs that succeeded as well as Skies did at implementing true 3D design. DQVIII did, FFXII... not many beyond that. Certainly not the Baten Kaitos series, which still used linear dungeons, a point and click map, and the 2D design approach of prerendering backgrounds.
ivysaur12 said:I'm not saying Baten Kaitos is 'OMG AMAZING', but to say that Skies has a solid plot or good characters... I mean c'mon ethelred. There was no character development. There was no plot. Skies has a lot of spirit, I'll give it that, but it's the definition of the 7/10 RPG. It's probably my benchmark for 7/10 games if I had to rate them (and BK would be like an 8).
Skies does some things better than BK1, BK1 does some things better (Plot, battle system, characters, and even those things weren't the best) than Skies.
But honestly, this conversation shouldn't even be happened. GO OUT AND BUY ORIGINS. Damnit.
DQ8 and FF12 absolutely destroyed Skies in these terms though. But yeah, for a while, Skies was the king of that sort of game, you're right. And the difference is that BK1 or BKO doesn't attempt to be a huge 3D game. They're two different types of games, and you can't knock one for not being like the other.
I mean, don't get me wrong, Skies is fun, but BK1 is better. ToS is better.
A Black Falcon said:A well told but mostly cliche plot is vastly better than a poorly told one that tries to be "deeper and more complex"... similarly, characters that are likable and interesting but stereotypical are vastly superior to unlikable, boring "heroes" like Kalas... so no, I wouldn't say that Baten Kaitos does plot, characters, or battle system better than Skies. More original battle system? Yes. Better? No. Definitely not.
BK is the worst RPG I've played on the GC... I'd say SoA:L > ToS > PM:TTYD > Lost Kingdoms > Baten Kaitos. It drops even lower if Gauntlet: Dark Legacy, Baldur's Gate: Dark Alliance, Zelda: Four Swords Adventures, and Final Fantasy: Crystal Chronicles count, because those are all better than it too. It's not AWFUL (since all of those are at least decent games; none are bad), it's just... bland... sure, it has beautiful backgrounds, but the gameplay... the story... the characters... and the battle system wasn't the best either. The card idea sounded good, but doesn't quite work out...
Haven't played Origins. I might get it once I have a working GC again, not sure...
ivysaur12 said:I'm not going to tell you your opinions are wrong, but I severley disagree, and I've been playing JRPGs since I started playing games. I mean, Lost Kingdoms > Baten Kaitos? Baten Kaitos 1 had some problems, yes, but it had an amazingly addictive battle system (albeit slow), a great plot after the first half of the game, interesting characters (after the first half), Mizuti (yeah, I know, Mizuti sort of goes for with the interesting characters but Mizuti's just awesome), a wonderfully realized world, great fantasy elements. It wasn't perfect, but it was still a great game.
Then again, Baten Kaitos Origins is the best RPG on the Cube, and one of the best RPGs last generation. It does almost everything completely right. It's amazing.
Yup. Skies of Arcadia is a fantastic game, either on Dreamcast or Gamecube (though the GC version is better due to the extras), while Baten Kaitos is boring and bland, with a bad story and characters and some of the worst voice acting ever (Skies' lack of voice acting is infinitely better). I loved Skies of Arcadia, and when I first played it on DC I didn't think I liked console-style RPGs... sure, it has lots of random battles, but the battle system is fun, and the areas are clear enough that you almost always know where you are going (so not much random wandering), so I didn't mind much at all. Plus, halfway through you get the ability to mostly avoid main-map random battles, though sometimes you want to face them anyway in order to try to find more discoveries...
Baten Kaitos... I got it hoping for something good, but it was just so utterly bland and average... it made me think, more than anything else, "this is why I always used to tell myself "I don't think I'd like Japanese-style RPGs..."... it's just not interesting. I've barely touched Baten Kaitos in a long time, and don't know if I'll go back anytime soon.
In comparison, Skies... well, I played the DC version for 9 hours in two days when I had that chance (at a relatives'), then later that year got Skies for GC and finished it (70 hours... ). It's not particularly hard, except for the bounty fights, but it's so much fun along the way that I didn't care... the story isn't really original, but it's well told. The characters are great. It just has this sense of fun around it that I loved... oh, and the battle system? Having character position matter (for area of effect spells and stuff) is great. Had it just been two lines of people hitting eachother I'd have found the battles a LOT less fun...
So, in my opinion, Skies of Arcadia is a must-own game, and Baten Kaitos is one to miss. Or get, if you want, but don't expect great things...
ethelred said:Battles: It doesn't deviate too far from the standard path, but that's hardly a bad thing, as traditional RPGs are awesome and Skies of Arcadia is a hallmark of the genre. Knocking this is like knocking Dragon Quest -- you just don't go there. Even so, Skies did do a few new and original things with its battles that worked out quite well. Crew-based and unity attacks? Very nice idea. Integrating spell/skill ranges and radius moves works out very well. The balance between the magic system and the special system, both working off a supers gauge with every spell consuming only a single MP was a pretty unique idea and hadn't been tried much in RPGs before.
It's not weird; the only aspect of BK that wasn't improved upon in BKO was the music, and both BK and BKO have some of the best game soundtracks I've heard.Conrad Link said:BK:O > SoA > BK
Its weird, since playing BK:O I can't enjoy BK as much. ;(
AniHawk said:Skies of Arcadia.
But only if you love video games.
Saoh said:
i expected you earlier
.vitaflo said:Given that Skies is the best game ever made, I think the choice is obvious.
AniHawk said:Skies of Arcadia.
But only if you love video games.