Physiocrat
Member
I am currently replaying the Witcher series and fought alongside some dwarves in a particular part.
During the fight I thought, I glad there is no friendly fire otherwise I would probably have incinerated most of my allies. I also thought more importantly that it would be really annoying in this scenario as it would make signs (basically spell like abilities) useless because you would not be able to precisely circumscribe the area of impact. Also a stray swipe the of the sword would be relatively easy too.
I can see friendly fire working in a turn based game because you can clearly see impact area etc but in an action game it would seem very difficult to implement without being really annoying (especially with dumb AI from your allies).
Am I wrong? Have there been any action games with friendly fire that worked well?
During the fight I thought, I glad there is no friendly fire otherwise I would probably have incinerated most of my allies. I also thought more importantly that it would be really annoying in this scenario as it would make signs (basically spell like abilities) useless because you would not be able to precisely circumscribe the area of impact. Also a stray swipe the of the sword would be relatively easy too.
I can see friendly fire working in a turn based game because you can clearly see impact area etc but in an action game it would seem very difficult to implement without being really annoying (especially with dumb AI from your allies).
Am I wrong? Have there been any action games with friendly fire that worked well?