PS2 (March 2000):
- Exotic chip design at a time when PC graphics were making huge strides (Voodoo, NV10) and would have been a much better choice
Sony's approach was "We will create it and they will come" while Microsoft's DirectX team was actively listening to developers about what they wanted from the console and APIs and it helped shaped the design of the Xbox.
Sony were lucky not to end up at the mercy of 3DFX who were experiencing difficulties, Sony would likely have been forced to buy the company.
Nvidia have always charged hefty premiums for their hardware with restrictive practices, it's why Microsoft and Sony shunned Nvidia when creating current gen consoles.
PC parts on the whole would have been too expensive and given issues with developing APIs of the time cross platform probably wouldn't have been much if any better as developers would still be developing for a multitude of hardware and APIs.
Being largely in-house developed hardware gave Sony the edge when it came to pricing and this was one of the big factors in Sony's success as they were able to cut unit price while keeping losses lower than Microsoft and Nintendo.
PS2 (March 2000):
- Subjectively worse textures and picture quality than 1998‘s Dreamcast
The textures themselves for the time were fine given the limited amount of RAM on offer but you can't appreciate said textures due to the awful texture filtering and picture that is more often than not interlaced.
PS2 (March 2000):
- No ethernet in every box (severely limited PS2 online gaming)
This didn't really hurt the PS2 much as online console gaming was in its infancy, it really came back to hurt Sony with the PS3 as the PS3's early online was barebones and woeful because Sony had little experience with online.
PS2 (March 2000):
As the lead platform for the majority of console games between 2000 and ~2006 I can‘t help but feel PS2‘s design crippled the entire generation of console software.
Had for instance Xbox been the lead platform (assuming the same sales success), the overall technical standard of games during the generation would have been drastically different. There would have been much more leverage of advancing PC games engines and tech.
This would arguably also have led to a smoother entry into the HD era (especially for Japanese studios).
I have a strong dislike of Sony given their past practices which I've no doubt they'd return to if they could but the 6th console generation was always going to be one of growing pains given the lack of standardisation in the industry.
I think Japanese developers often adopted the mindset that because it was hard developing for the PS2 it was worth doing, an achievement if you will to get the hardware to sing whereas a western developer would just view it as a waste of time and frustrating.
I would have preferred if Xbox was the lead platform but normally the most powerful general purpose system does not end up being the baseline SKU as it would be too hard to downgrade games to the weaker systems.
PS2 (March 2000):
PS3 (November 2006):
- Exotic CPU design. Cell was exciting at the time but the added complexity and cost (599$ launch price) do not seem to have paid off
- Split memory pools
Late-gen PS3 titles from Sony 1st and 2nd party studios like Uncharted 3, The Last of Us, God of War Ascension, Killzone 3 etc seem to be more technically advanced than anything on XBox 360. I assume this is due to Cell and having a hard drive in every console.
However in the bigger picture this did not really lead to new types of games that were not possible on Xbox 360.
So the added complexity, hardware cost and multiplatform headaches for 3rd parties do not seem to have been worth it in retrospect.
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The PS3 is a poorly designed gaming system with large amount of the initial unit build cost spent on Blu-ray, Cell and split memory types which added little to the core gaming experience and would have much better been spent on GDDR3 RAM and a more powerful GPU which would have enabled it to handily outperform the Xbox360 and show why the PS3 was worth the additional investment for gamers.
If not for poor planning and design choices the PS3 could have at least been from a general purpose standpoint comparable to the Xbox360 and most likely better for a similar price and Sony would have easily sold 100 million units. In hindsight going with Nvidia was a mistake but maybe ATI didn't have the resources at the time to partner with Sony.
The Cell was an awful general purpose CPU and would never have gained widespread adoption in devices due to its shortcomings.
The PS2 and PS3 were successes IMO as a gamer although the PS3 certainly not financially for Sony, the lasting legacy of the PS3 was that it caused Sony to change tack and acknowledge that not listening to developers and creating exotic hardware was a recipe for loosing market share.
All things considered I look back at the 6th console generation with fondness and I can't say the same for the 8th console generation which has been marred by an underwhelming variety of new game types, buggy/incomplete games on release, microtransactions and games as a service used as an excuse to release buggy/incomplete games often for full RRP.