Each new game is a new place to visit, a different world to go to, regardless of genre. I pop the headset on and boom, I'm not in my living room anymore.
VR is like a magical hammer that broke the tv and the real world surrounding it, so you're left inside the game.
tons of smaller, 10 hour experiences that I'm fine with. Back in the N64 era, ten hours wasn't considered a 'mini game'. Not everything has to be a thousand hour gaas.
true, but face it: it's around 4 hours for most VR indies, not 10...
VR is kind of magic when it works, but you go through all that trouble setting your play area and those devices for playing maybe hour or so before you become exhausted
my ancient psvr never left the side of my PS4, I don't need to set it up every time I want to play, just wear it - I comfortably play for hours and while just sitting at the sofa I actually feel like I'm at the cockpit of ships covering insane distances or jetpack jumping through landscapes without end... there's no better feel...
It's amazing to me that subnautica has more vr interaction than skyrim. They already have an object rendering and physics system in place all they would need is to rework controls to make it like hands touching objects but they couldn't be bothered. Lazy bethesda. A modder was able to do it. Probably added a few lines of code and a variable on each object.
really? Last I heard, VR mode in Subnautica is very subpar.
People crap a lot about Skyrim VR, call Bethesda "lazy", because mod X whatever runs and makes feature X available X years after it was made to run on psvr with much more limited hardware - can mods achieve such constraints?
Holding every prop in your hands in VR is cool, but useless. It's nice that physics is there and you see bones from skeleton warriors falling downhill after you defeat them - that's more useful to me than taking tea cups in your hands.
In vanilla Skyrim VR you can raise your shield, swing your sword, draw the cord of your bow and aim, cast spells with your hands, punch with your bare fists and last but not least, actually swim underwater. I'm pretty sure that's a lot more interesting interactions and mechanics than just holding props in your hands in Subnautica...
Skyrim and NMS so far are the flat games with best and most featureful ports to VR - Hitman comes close too, despite wonky tracking limitations of the gamepad...