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Capcom interview on DMC4-multiplatform and minimum graphics???..Da hell.

deejay8595

my posts are "MEH"
GameSpy: Is that part of why it became multi-platform?

Kobayashi: It wasn't that the PS3 was a hard-to-work with machine. Capcom has a PC-based engine that they use to develop games and Devil May Cry 4 was developed with that same PC engine. Basically it branches out from there. You can have it on one central PC engine, and then make it compatible for the PS3 or the 360, so it's really just one workflow. So it really wasn't just that the PS3 was a hard-to-work with machine. Also, Capcom's operational goal was to release games on multiple platforms so that more players could actually play the games. Because the 360 is a popular console for both the North American market and Europe, it was natural for Capcom to branch out as well.

GameSpy: So we saw DMC4 and got hands-on with it at Capcom's pre-E3 event. A lot of the press saw it and thought "It's just a prettier DMC." But then they played it and thought, "Oh wow, it's a prettier DMC!" Is the team happy with the approach of minute improvements that really take advantage of the graphical capability, or is it just a stopgap?

Kobayashi: Of course, since this game is released on the PS3 and the 360, the graphical improvement is like a baseline, a minimum It's a minimum thing that they need to conquer. But bringing in the new element of the Devil Bringer was done because the team is always looking for new ways to make unique action games. That's why the Devil Bringer was brought about; to bring new action to the old DMC style. It's a constant struggle to come up with new ideas, new improvements of course, and obviously we'll continue to improve with the new releases.
The rest here.
http://ps3.gamespy.com/playstation-3/devil_may_cry_4/809520p2.html
 
I believe hes trying to say that since its on more powerful hardware the absolute minimum they achieve is prettier graphics, then he goes on to talk about the devil bringer and other gameplay changes and whatnot. Right?
 
Barring certain titles (exclusives maybe) here and there and of course RE5 I have a feeling that alot of Capcom's output this gen won't really be pushing the boat out in terms of graphics owing to this new lowest common denominator development philosophy.

They seem happy to push the majority of their titles for not only 360 and PS3, but also giving a greater emphasis on porting to the PC as well. In fact, I wouldn't be surprised if the PC version of RE5 shipped day and date with the console versions.

But in saying, I don't see Capcom losing any fans or critical kudos this gen with such a move.
 
karasu said:
I wonder what's so unique about the devil bringer.

nothing i experience while playing it :(
it was actually kinda... a uh, non-issue. especially compared to other games with whips.
 
C4Lukins said:
He is not calling the graphical improvements minimal. He is saying that the absolute minimum they needed to do with a new DMC game was to improve the graphics, and that they also needed to advance the series and bring new elements to the table.

You're right, but people are going to misinterpret his quote to hell and back.
 
John Harker said:
nothing i experience while playing it :(
it was actually kinda... a uh, non-issue. especially compared to other games with whips.
I am a bit concerned that the gameplay in DMC4 will only have minor, incremental changes/improvements over DMC3. Hopefully they are just holding a lot back from us at this time.
 
Busty said:
Barring certain titles (exclusives maybe) here and there and of course RE5 I have a feeling that alot of Capcom's output this gen won't really be pushing the boat out in terms of graphics owing to this new lowest common denominator development philosophy.

They seem happy to push the majority of their titles for not only 360 and PS3, but also giving a greater emphasis on porting to the PC as well. In fact, I wouldn't be surprised if the PC version of RE5 shipped day and date with the console versions.

But in saying, I don't see Capcom losing any fans or critical kudos this gen with such a move.

Right. Capcom won't be on the forefront of GFX because of the 360...or in Dmc4 case the Ps3, oh wait, what? But then again, the PC is more powerfull than the others. I don't understand i'm confused. I thought Lost Planet and Dead rising looked amazing, Res5 looks amazing, and hey the guy even says 360 and Ps3 are on the same level.

Oh wait, point taken, if you want to be on the forefront, forget the 360 and Ps3, you have to start on PC and push it, then worry about the weaker platforms like 360 and Ps3.

But that's kinda what is going to happen with everyone no? PC is almost never the target platform in a multiplat environment. So capcom is on the same level of playing field as the others.
 
If all capcom games look as good as Lost Planet, I will be more than happy.

heck, I think Dead Rising looks good.
 
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.
 
DantesWrath said:
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.

He's lying!
 
C4Lukins said:
He is not calling the graphical improvements minimal. He is saying that the absolute minimum they needed to do with a new DMC game was to improve the graphics, and that they also needed to advance the series and bring new elements to the table.
good for them :)
 
Hey PleoMax! How's things? :D


PleoMax said:
Right. Capcom won't be on the forefront of GFX because of the 360...

Yup, that's it exactly you've taken my entire point and distilled it perfectly. -_-

I was commenting that in the past when Capcom have talked about their 'framework' engine it's come across to me that they simply aren't going to be trying to run with the rest of the graphics pack this gen when it comes to their multi format development approach.

Though I like Lost Planet, the game looked good, but IMHO, it never really blew me away. The same of Dead Rising (though to be fair, I haven't seen as much of that) from what I've seen. Again, DMC4 looks good, but really doesn't blow me away.

I'm not saying that any platform is causing Capcom to 'hold back'. It just appears to me that when it comes to multi format development, especially this gen the saying "..jack of all trades, master of none.." particularly applies.

I just think that barring certain 'AAA' titles that will get that extra bit of polish like RE5 and perhaps some exclusives (for whoever) Capcom are going to be doing the 'WOWing' with the gameplay, not particularly the graphics.
 
DantesWrath said:
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.

I blame DVD9. Clearly, it cannot hold the awesomness that is Vergil.
 
But for newer players, Dante is strong enough that you can actually go through and enjoy the game just being a Gunslinger, because that ability is strong enough. He's strong enough in that mode.
This worries me...
 
Mefisutoferesu said:
This worries me...
Why would it worry you? You can go through DMC3 with just Gunslinger as well... :lol

Also this is the WORST thread title ever. The Producer obviously meant that the bare minimum goal of the team was to make the game look next-gen. They also have some pretty nice game play changes along with some other stuff planned for the game.

The bigger megaton from this news is that Kobayashi has stated NO Vergil... Dahbomb am cry total! :(

Please let this be a cover up or something...

I wonder what's so unique about the devil bringer.
It allows the player to perform moves that are generally deemed impossible EVEN in the DMC universe. Stuff like juggling bosses and stuff. It also adds some platforming bit to the level progression, albeit it's pretty basic stuff. Capcom still has A LOT to show on the Devil Bringer and they haven't even showed the new toys/weapons yet.
 
Dahbomb said:
Why would it worry you? You can go through DMC3 with just Gunslinger as well... :lol
Mmm, I think I might have misinterpreted the comment. I got a vibe that he was saying the game would be easy for casuals or something...
 
traitors must be punished. yeah - devil may cry can cry till hell freezes over - i am not bying it anymore. take that capbomb.

but i will be playing it at GC and i will ask kobayashi why the shit is going multi-platform. and then i will punch him in the face. :lol :D
 
Mefisutoferesu said:
Mmm, I think I might have misinterpreted the comment. I got a vibe that he was saying the game would be easy for casuals or something...
Oh HELL no... that is NOT going to happen trust me. :lol
 
DantesWrath said:
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.



Yet they didn't ask about the 2 people fans want, Lady and Trish. ****ing GameSpy with their out of date website and their bad interviews.
 
DantesWrath said:
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.

So, Nero is Dante's (or Vergil's) son confirmed?
 
Busty said:
Hey PleoMax! How's things? :D




Yup, that's it exactly you've taken my entire point and distilled it perfectly. -_-

I was commenting that in the past when Capcom have talked about their 'framework' engine it's come across to me that they simply aren't going to be trying to run with the rest of the graphics pack this gen when it comes to their multi format development approach.

Though I like Lost Planet, the game looked good, but IMHO, it never really blew me away. The same of Dead Rising (though to be fair, I haven't seen as much of that) from what I've seen. Again, DMC4 looks good, but really doesn't blow me away.

I'm not saying that any platform is causing Capcom to 'hold back'. It just appears to me that when it comes to multi format development, especially this gen the saying "..jack of all trades, master of none.." particularly applies.

I just think that barring certain 'AAA' titles that will get that extra bit of polish like RE5 and perhaps some exclusives (for whoever) Capcom are going to be doing the 'WOWing' with the gameplay, not particularly the graphics.

I could make just as good an argument (probably better) for just the opposite. Consider the advantages of a single in house engine for all titles:

1. No need for dozens of expensive development kits from MS and Sony, so more money is saved for more staffers or better game specific resources (art, sound, etc.).

2. All programmers are educated on the exact same basic engine framework. The primary benefit is that transitioning staff from a finalized project to a new title are caught up and ready to make serious headway much quicker than if they had to relearn an entirely new engine.

3. Transitioning a common engine over to the PS3 and 360, despite game specific variances, will allow for more efficient and effective methods in porting over code. This is most important because as this gets improved and streamlined games will go from the PC base engine over to 360 and PS3 iterations in superior form and in less time, giving more time for optimization and polishing.

Will Capcom turn out the most amazing graphical achievements this generation? Probably not, but I bet they'll be damn close with nearly every title, as opposed to a few gems scattered in between a lot of middling titles like most other companies will be.

Gears of War is arguably the best looking game out on any system. It comes from a similar style of development, a core engine that a wide array of games can be built out of. Both Gears and future Capcom titles will be made by the very people who made that core engine, and therefore understand it best.

Dead Rising didn't look that amazing, but Lost Planet came from the same basic source and looks significantly better. Now Devil May Cry is raising the bar once again. Why shouldn't we expect RE5 to do the same, followed by Dead Rising 2, Devil May Cry 5, or whatever else Capcom makes?
 
DantesWrath said:
GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

Bad move, Capcom.
 
DantesWrath said:
The REAL megaton is here:

GameSpy: Are we going to see Dante's brother?

Kobayashi: No, he doesn't come in the game. [Kobayashi speaks to his translator for a moment]. He says you are a fan! (laughter)

LOL Vergil fans owned.

Somehow I blame Wii Fit.
 
PistolGrip said:
OP title should change with - sry poor reading comprehension :(
more like lame attempt at FUD.

He is always in the lookout for crap against the 360 or save Sony's face. I remember when he started the Madden PS3 60 fps rumor... he never rests.
 
godhandiscen said:
more like lame attempt at FUD.

He is always in the lookout for crap against the 360 or save Sony's face. I remember when he started the Madden PS3 60 fps rumor... he never rests.


Seriously, glad I wasn't the only one finding consistencies with the threads/posts made by the OP. Somebody should probably just change the topic title and give the original poster a year subscription to 'reading is fun.'
 
No Vergil? What are they doing :(

To be honest, I pretty much expect marginal improvements to DMC3's combat system since it's so amazing in the first place. I'd love to have the ability to play as Dante and switch between 2 styles though, could be pretty damn crazy :D
 
A2D said:
No Vergil? What are they doing :(

To be honest, I pretty much expect marginal improvements to DMC3's combat system since it's so amazing in the first place. I'd love to have the ability to play as Dante and switch between 2 styles though, could be pretty damn crazy :D
There already IS on the fly style switch in DMC4. In fact the 4 main styles are mapped to the D-pad now.
 
i think nero will get a DT aswell, because i remember seeing an artwork of him with a devil attached to him or something, maybe his arm is part of his DT and he can transform into a demon but not into a full human (his arm stays in DT mode).
 
If Vergil is not in DMC4 in some form I will not buy it. I swear to god.

It was bold of them to introduce a whole new character when people were already fine with Dante. But taking the spotlight off the second most loved character in the series as well as the first... thats just retarded, not bold, retarded.
 
this is really why FF13 and MGS4 should be multiplatform. Not because of fanboy wishes, but because the actual fanbase is split among the two and not just exclusively on Ps3 this time around. MGS4 at least as that seems the kind of game xbox360 fans would buy millions of copies of. Its less of a risk and has a larger potential to at least match previous franchise sales. Why not do it?
 
The Official DMC4 board is officially dead. The mods don't like it as the "etiquette for epic threads" has been changed. No official threads until at most a month from release.

Sorry. :/
 
Innotech said:
this is really why FF13 and MGS4 should be multiplatform. Not because of fanboy wishes, but because the actual fanbase is split among the two and not just exclusively on Ps3 this time around. MGS4 at least as that seems the kind of game xbox360 fans would buy millions of copies of. Its less of a risk and has a larger potential to at least match previous franchise sales. Why not do it?

Exclusive deals, obviously.
 
Dahbomb said:
The Official DMC4 board is officially dead. The mods don't like it as the "etiquette for epic threads" has been changed. No official threads until at most a month from release.

Sorry. :/


The official thread is fine. If it bothered the mods they would have locked it. Don't be stupid.
 
Oh how I long for a one console future, please MS and Sony, strike some kind of deal so we don't have to put up with this crap
 
Dahbomb said:
The Official DMC4 board is officially dead. The mods don't like it as the "etiquette for epic threads" has been changed. No official threads until at most a month from release.

Sorry. :/


Actually it's a week.
 
Innotech said:
this is really why FF13 and MGS4 should be multiplatform. Not because of fanboy wishes, but because the actual fanbase is split among the two and not just exclusively on Ps3 this time around. MGS4 at least as that seems the kind of game xbox360 fans would buy millions of copies of. Its less of a risk and has a larger potential to at least match previous franchise sales. Why not do it?

No, this thread and interview is exacly why they should NOT be multiplatform.
(You notice how the assclowns always mention PS3 games should go for the 360 but never the other way?)

As many people have said in this thread, a good number of multi console games are hurt by them having to make allowances for each system instead of tailoring and focusing on the strenths of each system.
In rare cases a company will assign total seperate teams to each system and those are the exceptions in most cases but it does not happen enough yet.
 
OokieSpookie said:
No, this thread and interview is exacly why they should NOT be multiplatform.
(You notice how the assclowns always mention PS3 games should go for the 360 but never the other way?)

As many people have said in this thread, a good number of multi console games are hurt by them having to make allowances for each system instead of tailoring and focusing on the strenths of each system.
In rare cases a company will assign total seperate teams to each system and those are the exceptions in most cases but it does not happen enough yet.

Game development is a business, and skyrocketing budgets this gen make cross-platform a total necessity. If you want third parties to go single-platform, then you want games with smaller budgets, smaller assets, and so on. Shareholders want a return on their investment. First-party publishers can afford to fund big titles to showcase their platform, but nobody else is really going to get away with it (especially without a moneyhat).
 
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