deejay8595
my posts are "MEH"
The rest here.GameSpy: Is that part of why it became multi-platform?
Kobayashi: It wasn't that the PS3 was a hard-to-work with machine. Capcom has a PC-based engine that they use to develop games and Devil May Cry 4 was developed with that same PC engine. Basically it branches out from there. You can have it on one central PC engine, and then make it compatible for the PS3 or the 360, so it's really just one workflow. So it really wasn't just that the PS3 was a hard-to-work with machine. Also, Capcom's operational goal was to release games on multiple platforms so that more players could actually play the games. Because the 360 is a popular console for both the North American market and Europe, it was natural for Capcom to branch out as well.
GameSpy: So we saw DMC4 and got hands-on with it at Capcom's pre-E3 event. A lot of the press saw it and thought "It's just a prettier DMC." But then they played it and thought, "Oh wow, it's a prettier DMC!" Is the team happy with the approach of minute improvements that really take advantage of the graphical capability, or is it just a stopgap?
Kobayashi: Of course, since this game is released on the PS3 and the 360, the graphical improvement is like a baseline, a minimum It's a minimum thing that they need to conquer. But bringing in the new element of the Devil Bringer was done because the team is always looking for new ways to make unique action games. That's why the Devil Bringer was brought about; to bring new action to the old DMC style. It's a constant struggle to come up with new ideas, new improvements of course, and obviously we'll continue to improve with the new releases.
http://ps3.gamespy.com/playstation-3/devil_may_cry_4/809520p2.html