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CDPR - Very happy with the positive feedback from the gameplay video of Cyberpunk 2077

IbizaPocholo

NeoGAFs Kent Brockman
https://seekingalpha.com/article/42...-results-earnings-call-transcript?part=single

We opened the Wrocław branch, thanks to taking over Strange New Things studio. People in the industry decided to work with us on cyberpunk. It's a very apt team that started working right away on our game. So, the most important thing, we started cyberpunk campaign. We started it on the most important fairs, E3 in LA that took place in June. Shortly before the fairs, during Microsoft conference on Xbox, our trailer was presented for the first time in an incredible way. It was sort of a crowning of the Microsoft conference and it was really very emotional for us.


The trailer was then placed on the Internet and until today, it was viewed more than 25 million times. It’s an absolute record in terms of our video materials. And during the fairs, we were showing a 50-minute piece of the gameplay. Every hour, we showed it behind closed doors and we invited representatives of the media influencers and business partners. All in all, the piece of the gameplay was seen by more than 1100 people. Thanks to this, during E3, the game won more -- won new awards, more than 100 awards during E3. That's twice as many as the Witcher 3 on Analogous [ph] Fair, when we were showing it for the first time in 2013.


We were showing the game to make sure that people write about it and this is what happened. And you can see the first covers of magazines and there was a lot of coverage in the electronic media. Actually, almost everyone wrote about cyberpunk and the opinions were absolutely positive. Later on, we were showing the game on gamescom in a similar model, and yesterday, we launched the piece of -- this piece of gameplay, you can see it, it's available on YouTube. It's 48 minutes of the demo that we were showing during the fairs in LA. Today, I'd like to show the first six minutes of the gameplay. The whole of it is available online and I encourage you to see it after the conference. We keep working on cyberpunk, so you see as not necessarily representative of the final quality of the game.

Question-and-Answer Session

Q - Unidentified Analyst

Hello. I have a question as to yesterday’s gameplay. And your -- the reactions of players you got. As you mentioned, in free and in gamescom, the gameplay was only available to a limited group of people, mainly media representatives, but the feedback from players and the broad spectrum of users must also be very interesting. Did your marketing specialists already manage to process that feedback?

Adam Kiciński

Well, I haven't read through any summary whatsoever, but I have read through the feedback and the general tone of feedback is very positive. We are more than interested in what the players are thinking. We’re quite self-conscious because the game like we said in a presentation is not in its final stage and I don't mention imperfections, I also mean some solutions that are still subject to change. But following these two trade events, we decided we owed that to the players that we should show them what we've got. [indiscernible] reception by our environment, by the media that saw the demo in free and in gamescom was very positive. So what we can see, what we can read through the feedback, what I managed to read tonight, that was more than positive. But read through the feedback yourself. I guess, this is the best method for you to assess the feedback we're getting.


Piotr Nielubowicz

Well, we've not been discussing it, but cyberpunk is by far the largest project, more than three times larger in terms of team involvement and a lot has been happening in Q2 related to cyberpunk and it was mainly due to the trade events. This is not a permanent trend in terms of our quarterly CapEx level. Well, it's always so that the closer it is to the launch, the more we're spending on the launch. Here, that peak was related specifically to the development of material for E3 and gamescom, but we are also hiring more and more people in the team. So just like you saw in that slide, quarter by quarter, our outlays -- our expenditures are growing steadily and that's good, because the closer we’re to the launch, the more ready the game is and the more the fixed costs go up, as GWENT and Thronebreaker too. So, we are getting into that cycle of heading towards the launch.


Unidentified Analyst

A question about cyberpunk. On the one hand, we've heard that cyberpunk is a game play, which you can play from the very start to the very end, but you keep saying that you have been developing the game. So what will be developed? Are we polishing the world -- are you polishing the world or as the plot constantly developed, are you adding new elements or are you just polishing the product?

Adam Kiciński

Well, you saw today and what is available on YouTube, the 47 minute is the polished piece, but not the whole game. The rest of the game, well, there's no good word in Polish. We say that it's a framework. You can go through it till the very end, but you don't want to see this. We can’t show it at this level. But from a production point of view, this is the way it should be, this is how you develop games, but still there is a lot of work ahead of us.


Unidentified Analyst


[indiscernible] I think it's working. Yes, it's working. Well, I have the following question. Regarding gameplay cyberpunk, on the one hand, you're saying that this is the polished version, not the whole game looks like this. On the other hand, well, you're still working on it. So the question is this, have you completed like 80% of the game more or less?


Adam Kiciński


We don't give an answer to this question, because we haven't announced the deadline of the launch. So we don't want to make any suggestions whatsoever in this regard. What we are saying is, I think, it's all coherent, because we picked a piece of the game, when we went further in terms of development, we polished a lot of elements, but we know that some of the solutions at this level, these are not final solutions, some elements may change, not because they're bad, but because we may have even better ideas.


There are certain imperfections, what you can see to the naked eye, but the rest of the game does not look like this. The rest of the game looks differently, but like I said, we have the general framework and the development work has been progressing according to the time schedule and we have an avid proof for that. The presentations during gamescom and E3 were planned exactly like that. This was an outcome of a long term plan and we did deliver with a lot of efforts, but we did. So we've been following the plan. So this gameplay, it stayed as of June. Well, this gameplay, it stayed as of between June and today.



Unidentified Analyst


Good morning. I have a question as to what you're showing in your presentation now. Is this is one-off concept or is it more, do you believe that's what your CD is going to look like, are these buildings going to be interactive, will you be able to enter each and every of them and each and every floor levels?


Adam Kiciński


This is one of the concept, it’s developed for the fair. But I believe, it is representative and so far, as everything that we are showing today is representative, with this big reservation that this game is still subject to change. When talking about design details, we don't want to go any deeper than that. What we showed you in the demo and the comments, this is all we want to tell you about the game as of today. So I'd like to avoid answering this question, because I don't feel, well, this is not when we would like to discuss the game design, because the game design is included in that 48 hours of gameplay, please watch it, listen to the comments and this is all we have to say on this topic today.

Unidentified Analyst


And one last question, probably, you're not going to respond, but I have to ask. How about next IP? According to the strategy, you were supposed to be working on another AAA game. So do we know what kind of IP is going to be? Can we learn anything about that? And if not today, then when?


Adam Kiciński


Well, for now, we're focusing on cyberpunk. We have started cyberpunk promotion. And GWENT, obviously, it's a separate subject, but we're going to continue talking about cyberpunk 2077 only in our communication. It's an obvious and a conscious choice. We want this to be the only topic we are discussing. What comes next, we will discuss next, not necessarily after the launch, but definitely not at this point. But this is not anything you're working on. It's not GWENT, it's not cyberpunk. This next AAA game, no. No, not GWENT, not Thronebreaker. Thank you.

Unidentified Analyst


One of those questions without the answer, probably and between the release of the first gameplay of the Witcher 3 and the actual release, some two years past. What will it look like for cyberpunk? Maybe due to more people working on cyberpunk, the progress of work should be bigger or considering the complexity of the project.


Adam Kiciński


Well, the period of work is comparable as in the case of the Witcher 3. Yes, you're right, we can’t answer this question. Well, yes, the project is more complex and the speed is faster. Yes. More people are involved in cyberpunk than Witcher, but the game is more ambitious, clearly more ambitious.
 

MayauMiao

Member
I just hope the game footage is actual representation of the console version. Its already a must have game for me as I do enjoy games like Deus Ex.
 

VulcanRaven

Member
I just hope the game footage is actual representation of the console version.
I don't think it is. They are smart that they put the Work in Progress disclaimer so people don't start talking about downgrade. But I'm sure they will :D
 
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Denton

Member
I just hope the game footage is actual representation of the console version. Its already a must have game for me as I do enjoy games like Deus Ex.
Maybe next gen console version, definitely not this gen, and there is nothing wrong with that. What matters is that the PC version is not compromised, because even with all the "in progress" disclaimers in the world, if the final PC version looks worse than the demo, morons are gonna lose their minds all over again.
 

xviper

Member
this is not good, Cyberpunk 2077 is obviously gonna be an amazing game and easily gonna get the GOTY

but it's getting way too much hype, it may end up like Fallout 4, a good game but became a HUGE disappointment because of the insane hype it got

Witcher 3 was a masterpiece and a big surprise because no one thought it would be this good, there wasn't much hype for it, thanks to the awful first two games, this is what happens when you don't overhype something, it exceeds your expectation and becomes something amazing
 

Cosmogony

Member
(…) even with all the "in progress" disclaimers in the world, if the final PC version looks worse than the demo, morons are gonna lose their minds all over again.

So it was moronic to complain TW3 footage explicitly labelled as "In game footage" was not representative, was it? So it was moronic to complain that then CDPR Community manager, of all people, denied any downgrade in the most explicit terms possible, only to be proven wrong some months later, was it? So it was moronic to raise an eyebrow at CDPR's explanations, which included blaming YouTube encoding for the lacklustre quality of a certain TW3 promo video, was it?

Either you don't have the faintest idea of what actually happened at the time - a strong possibility -, or your good will knows no limits and extends far beyond reasonableness, way past evidence to the contrary.

So I can't complain if the finished product doesn't live up to the released footage, lest you deem me a moron? The threat will be enough to deter me. For real.

If companies are going to reap the rewards of releasing footage that overpromises, they might as well take the heat. Because if in the future I were to praise CDPR for overdelivering on this very demo, you wouldn't dream of chastising me, would you? And if it'd be kosher to praise them on that positive change, then it'd be equally acceptable to criticize them if the change turned out for the worse.

Should CDPR lack the confidence that, say, the finished PC version will meet the graphical fidelity of the demo, then they should have withheld the footage and waited for that point in development. They weren't held at point blank range, were they?

And, as a side note, this demo seems to have brought the best in people, whereby some seem to think we all should like or dislike the things they like or dislike and to the very same extent they like or dislike them. I'm terribly sorry, but no. Liking and disliking are both involuntary reactions. You cannot talk someone into or out of fancying something. The notion that expressing personal preferences is reproachable is especially puzzling on a gaming forum.
 

Denton

Member
this is not good, Cyberpunk 2077 is obviously gonna be an amazing game and easily gonna get the GOTY

but it's getting way too much hype, it may end up like Fallout 4, a good game but became a HUGE disappointment because of the insane hype it got

Witcher 3 was a masterpiece and a big surprise because no one thought it would be this good, there wasn't much hype for it, thanks to the awful first two games, this is what happens when you don't overhype something, it exceeds your expectation and becomes something amazing

You may think the first two games were awful, but by any objective metric available, they were the opposite.
Fallout 4 was a disappointment not because of hype, but simply because of its lacklustre quest design and writing. Which are aspects where CDP shouldn't have a problem.

So it was moronic to complain TW3 footage explicitly labelled as "In game footage" was not representative, was it? So it was moronic to complain that then CDPR Community manager, of all people, denied any downgrade in the most explicit terms possible, only to be proven wrong some months later, was it? So it was moronic to raise an eyebrow at CDPR's explanations, which included blaming YouTube encoding for the lacklustre quality of a certain TW3 promo video, was it?

Either you don't have the faintest idea of what actually happened at the time - a strong possibility -, or your good will knows no limits and extends far beyond reasonableness, way past evidence to the contrary.

So I can't complain if the finished product doesn't live up to the released footage, lest you deem me a moron? The threat will be enough to deter me. For real.

If companies are going to reap the rewards of releasing footage that overpromises, they might as well take the heat. Because if in the future I were to praise CDPR for overdelivering on this very demo, you wouldn't dream of chastising me, would you? And if it'd be kosher to praise them on that positive change, then it'd be equally acceptable to criticize them if the change turned out for the worse.

Should CDPR lack the confidence that, say, the finished PC version will meet the graphical fidelity of the demo, then they should have withheld the footage and waited for that point in development. They weren't held at point blank range, were they?

And, as a side note, this demo seems to have brought the best in people, whereby some seem to think we all should like or dislike the things they like or dislike and to the very same extent they like or dislike them. I'm terribly sorry, but no. Liking and disliking are both involuntary reactions. You cannot talk someone into or out of fancying something. The notion that expressing personal preferences is reproachable is especially puzzling on a gaming forum.

I actually agree that CDP community manager fucked up on their forums when he said the final game will be able to recreate the Sword of Destiny footage. I do not think he intended to mislead, but he still fucked up.

I also agree that instead of "ingame footage", they should have slapped "work in progress, subject to change" on their old trailers. At least with Cyberpunk that lesson is learned.

However, I do also think that people who create huge outrage over a final game not looking exactly like years old footage are acting moronic, yes.
 

CrustyBritches

Gold Member
Wait till someone notices a puddle was moved from where it was a year before!
Are you able to provide some clarification, because in this other thread you say...
This is exactly why CDPR did not do a public reveal for Cyberpunk 2077 at E3 and you can be sure they already regret revealing it with how stupid people are being...
Then you come into a thread titled, "CDPR- Very Happy with the positive feedback" where they detail the massive success of the gameplay demo, and start dragging over the damage control from the Spider-Man thread.

You claim contrary to this thread, that "you can be sure they already regret revealing it". I offer that a simple peak at GOW 4's gameplay reveal views/likes/dislikes and overall sales on the platform would reveal that Cyberpunk was extremely well received...
GOW4 Gameplay Reveal:
gowyoutube.jpg

Cyberpunk Gameplay Reveal:
tw3youtube.jpg

Seemingly, Cyberpunk fans liked what they saw even more than GOW fans did.

Please provide evidence that backs your claim that "you can be sure they already regret revealing it".

The CDPR feedback thread is up to 420 posts and much of it is hardcore fans with hundreds, even thousands of hours of experience with The Witcher games. To follow your advice, "to clamp up and only say the bare minimum" is a dangerous and irrational move. You need that feedback more than anything because those are your fans and customers.
 
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Cosmogony

Member
I actually agree that CDP community manager fucked up on their forums when he said the final game will be able to recreate the Sword of Destiny footage. I do not think he intended to mislead, but he still fucked up

Their handling of the matter is a case study of poor PR.

I concur that Marcin Momot probably did not intend to mislead. But here's the thing. He kept quiet. He chose not to backpedal, or the choice was made for him and he played along. Either way, I'm afraid his word cannot have escaped unscathed, a possibility he was alerted to at the time.

I also agree that instead of "ingame footage", they should have slapped "work in progress, subject to change" on their old trailers. At least with Cyberpunk that lesson is learned.

They did a lot more than simply stamp "ingame footage" on that seminal VGX trailer. Their reassurances were numerous and increasingly emphatic. They conducted a forum pogrom, banning people left and right for calling out the then vehemently denied downgrade. Another infamous community manager even called such forum members "tools". And then the game came out.

However, I do also think that people who create huge outrage over a final game not looking exactly like years old footage are acting moronic, yes.

By "not looking exactly like", you mean worse, don't you? The impartial and rigorous Digital Foundry has set the record straight on that matter.

Not everyone is going to like games for the things that you do. Some people do put a premium on graphical fidelity and will - like many at the time said they would be doing - buy a brand new high-end system just to play a certain title on ultra or whatever FPS or resolution settings they see fit. It's their money, their time, their personal preference. Their criticism is rooted in their taste, not yours, their priorities, not yours.

Yet the perspective on these discussions often seems to slide to "My tastes are objectively true and everyone ought to conform".

The hell they ought to.
 
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Are you able to provide some clarification, because in this other thread you say...

Then you come into a thread titled, "CDPR- Very Happy with the positive feedback" where they detail the massive success of the gameplay demo, and start dragging over the damage control from the Spider-Man thread.

You claim contrary to this thread, that "you can be sure they already regret revealing it". I offer that a simple peak at GOW 4's gameplay reveal views/likes/dislikes and overall sales on the platform would reveal that Cyberpunk was extremely well received...
GOW4 Gameplay Reveal:
gowyoutube.jpg

Cyberpunk Gameplay Reveal:
tw3youtube.jpg

Seemingly, Cyberpunk fans liked what they saw even more than GOW fans did.

Please provide evidence that backs your claim that "you can be sure they already regret revealing it".

The CDPR feedback thread is up to 420 posts and much of it is hardcore fans with hundreds, even thousands of hours of experience with The Witcher games. To follow your advice, "to clamp up and only say the bare minimum" is a dangerous and irrational move. You need that feedback more than anything because those are your fans and customers.

CDPR said they were worried about showing things that were nowhere near finished. A few days later we have this.

Nice try kid, maybe you'll get good at this someday.
 

Denton

Member
By "not looking exactly like", you mean worse, don't you? The impartial and rigorous Digital Foundry has set the record straight on that matter.

Not everyone is going to like games for the things that you do. Some people do put a premium on graphical fidelity and will - like many at the time said they would be doing - buy a brand new high-end system just to play a certain title on ultra or whatever FPS or resolution settings they see fit. It's their money, their time, their personal preference. Their criticism is rooted in their taste, not yours, their priorities, not yours.

Yet the perspective on these discussions often seems to slide to "My tastes are objectively true and everyone ought to conform".

The hell they ought to.

I am one of those that buys new systems for these games. I bought GTX970 for Witcher 3, and then GTX1070 when Blood and Wine came out for a second playthrough. I know the game does not looks the same. It some respects it looked worse (mostly lightning model, ocean water shader, some geometry complexity). Character modelling was on the other hand improved. Overall, it was one of the most beautiful games on the market anyway. Still, the point is that games change during development. CDP fucked up on the PR front there, sure. But I consider the downgrade outrages moronic anyway. I found them moronic during Watch Dogs 1 as well. Such a beautiful game and its reputation was ruined before it was even out.

The one case of downgrade outrage I found somewhat justified was Dark Souls 2, because we only found out about it when the game launched, and the way the completely ripped out lightning and replaced it with..nothing hurt the game's atmosphere immensely.

And yes, these are my opinions. I do not speak for anyone else nor do I claim to. Feel free to disagree.
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
CDPR Are a amazing company.

Always give such greetings to the consumers and always listen to them, like Japan Studio.
 
Why would anyone slag off CPDR and Cyberpunk 2077? They are an amazing studio and have made amazing games. CP 2077 will probably be 2019 GOTY and perhaps 'best game of all time' after a few years. It's that good.
 

Lanrutcon

Member
CDPR said they were worried about showing things that were nowhere near finished. A few days later we have this.

Nice try kid, maybe you'll get good at this someday.

Nah, they're fine with the reveal. Almost every corner of the internet gushed at the gameplay and instantly forgot about the Twitter bullshit.
 

Cosmogony

Member
Why would anyone slag off CPDR and Cyberpunk 2077? They are an amazing studio and have made amazing games. CP 2077 will probably be 2019 GOTY and perhaps 'best game of all time' after a few years. It's that good.

Can you share more of your experience with the game, seeing how you've played it extensively?
 

12Goblins

Lil’ Gobbie
Why would anyone slag off CPDR and Cyberpunk 2077? They are an amazing studio and have made amazing games. CP 2077 will probably be 2019 GOTY and perhaps 'best game of all time' after a few years. It's that good.

I say we just throne it best game of all time right now.
 
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