http://www.gamasutra.com/features/20051021/sheffield_01.shtml
:lol
:lol @ the mental image of Lethal Weapon 2 playing out that wayYou can't shoot Dom [in Gears Of War] either. The fundamental problem with making an interactive narrative is like how would you make Lethal Weapon 2, the buddy cop movie - if in the first scene Danny Glover turns to Mel Gibson and shoots him in the head? Never underestimate the ability of the user to undermine the narrative you're trying to tell. You have to allow for every single scenario. You're empowering the user's ability to make the game look stupid, essentially.
GS: How long will it be?
MR: We really haven't figured out how long this game is. We really want to fill the whole story out, then go back and figure that in.
GS: Who wrote the story?
CB: Eric Nylund is writing the story he's the officially assigned writer from Microsoft, he wrote the Halo book. I created the universe for the game.
GS: I like that arc on the grenade [in Gears Of War].
CB: My logic here is that we give you a cursor for your gun, why not give you an arc for your grenade? If you're a soldier, and you're going to have a good idea of the weight of the thing, and how far it's going to go, so why not just give you a visual indication of it?
GS: How would you do that with the Nintendo Revolution?
CB: Just throw the controller at the screen.
MR: I'd get tired after a while.
CB: Yeah, you'll have an entire generation of gamers with Popeye arms.
:lol