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Dawnthorn - Prequel to Hazelnut Bastille (KS) Announced - 8-Bit Zelda homage ; Spring 2019 on Steam



Concept
Dawnthorn is a standalone prequel to Hazelnut Bastille, set in the same universe as Hazelnut, but in an 8bit character! It is almost like the game that would have come before Hazelnut, during the NES generation!

Dawnthorn is built in the same engine as Hazelnut, and features many of the same enemies and items, but as totally different 8bit versions! It also features a lot of content completely unique to itself, and an entirely different overworld and dungeon list! The overworld will be overbrimming with secrets to find!

The story focuses on the adventures of the hero who wielded the eponymous sword before the events of Hazelnut, a hero everyone remembers but no one can quite name...

Dawnthorn is projected to be a full length game at around 12-15 hours to complete, and is likely going to be available Spring of 2019! It should come to Windows / Mac / Linux to start, and possibly the Switch and PS4 if it does well enough at initial release!

Best of all, Backers of Hazelnut Bastille will get Dawnthorn as a digital copy for no extra cost, if they have backed at 5 USD or more! This also includes the 50 USD tier!

But Why Dawnthorn? (Notes from the Latest Hazelnut Bastille Kickstarter Campaign Update)
  • Dawnthorn is a project that we worked on during our down hours working on Hazelnut, in secret
  • It is built in the same engine, and it is a way for us to stress test this engine for a full release, but in a project that requires less work to prepare; this will allow us to make the Hazelnut Release as smooth as possible later!
  • We will have the experience of releasing Dawnthorn to Steam, so we will be veterans at it for Hazelnut's release!
  • Any bugs or engine issues or input issues we catch during the Dawnthorn release can be fixed in the Hazelnut engine so they are already accounted for
  • The project may make a bit of money, which will further help us make Hazelnut as good as it can be, which means everyone wins!
  • The NES is COOL
  • Dawnthorn was the project that Hazelnut was originally conceived to be, before it grew to be what it is today! Going back and making Dawnthorn as it was meant to be became a fun side project!


If you haven't already, you can get this AS A FREE GIFT by becoming a backer of Hazelnut Bastille ($5 on up):

https://www.kickstarter.com/projects/1330693854/hazelnut-bastille-a-16bit-indie-adventure/

Kickstarter trailer | Website | Demo | Dev Log


The campaign has 45 hours to go at this point and many great stretch goals (Minigames, Arena Mode, NG+, PS4 physical edition on launch day, Quest Randomizer mode) are still in reach.
 
It looks interesting, but I am a little annoyed by the stretch goals. Why should item/dungeon shuffling be such a far off goal? It would be far easier from a coding standpoint than most of the lower goals. You might exclude a few items from randomization, but it is as easy as just randomly assorting an array.
 
It looks interesting, but I am a little annoyed by the stretch goals. Why should item/dungeon shuffling be such a far off goal? It would be far easier from a coding standpoint than most of the lower goals. You might exclude a few items from randomization, but it is as easy as just randomly assorting an array.

My guess is BC the lower stretch goals are priority for development and could really use the extra funding to include them.

Randomizer may be possible even if that stretch goal isn't reached, and if not available at release, it will probably be added on later as an update ---- that's the word from the dev via their Discord channel
 
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