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Dev / IP smash-up!

bigmakstudios said:
I came. Why the LAIR engine though, Onix?

While I haven't played the game yet (obviously), to this point ... it appears to be the best sandbox engine graphically.


There are probably some other good candidates as well. Maybe Assassin's Creed engine, etc.




BTW - You have good taste :D Your picks match the ones that jumped out at me as well. Probably the only one I would change (maybe) would be Nights using the SMG ... I'd actually like to see it using the PS3 SotC engine. Team Ico seems to really 'get' the entire surreal/dreamscape sort of atmosphere. Obviously, it would need a bit more color though :p
 
1.)

Game: Sonic The Hedgehog
Developer: Treasure
Engine: Unreal Engine 3

2.)

Game: Darius
Developer: G.Rev
Engine: Upgraded Gradius V engine.

3.)

Game: Panzer Dragoon
Developer: Mistwalker
Engine: Unreal Engine 3

4.)

Game: Shining Force
Developer: Intelligent Systems
Engine: No preference. New engine, I suppose.
 
IP: Samurai Warrior- childhood to death

Genre: Action/RPG/RTS/Adventure/WarSim/etc...

Developer: Zelda Team

Engine: Top Fuel dragster
 
License: Zelda
Dev: Rockstar
Engine: Whatever they feel like

Before flame: Imainge a game like the first Zelda game where you picked what you wanted to do but in lovely third person gritty world :)
 
License : Back to the future
Dev : Blizzard
Engine : Tech 5

I want a MMO with time paradoxs well done.

[edit] Now that I think of it, that's what I really want :

License : The day of the tentacle
Dev : Blizzard
Engine : Whatever

Same reasons.
 
IP: Castlevania
Character & Monster Design: Kazuma Kaneko of Shin Megami Tensei fame.


I cheated (Konami could still develop), but I'd love to see this crossover happen. And hey he did work for ZOE2 so it's not too far fetched I suppose.
 
TONX said:
I got one.

IP: Panzer Dragoon
Developer: Square Enix


Does.not.compute!!


License: Burning Rangers
Developer: Q Entertainment
Engine: The one enabling the best explosions/fire
 
License: Shenmue (1,2&3)
Dev: SEGA
Engine: Uncharted

License: SOTC
Dev: Team Ico
Engine: Lair

License: Crackdown
Dev: Bioware
Engine: Scimitar


I would also like to see what a nex gen shenmue would look like on an engine like square's white. Or even for that matter secret of mana.
 
License: Samurai Pizza Cats
Dev: Ubisoft
Engine: Naruto 360 engine

Don;t ask me how this suddenly pops into my mind but... it just... sounds... awesome!
Plus I loved the show as a kid
 
Something more obscure since most of these powerhouse meshes are boring.

License: Ravenloft
Developer: Raph Koster
Engine: GHOUL 3.0 (Q4)
 
License: Mushishi (anime/maga)
Developer: Joint effort between the manga-to-anime adapters and Team Ico
Engine: Best cel-shading engine in the world
 
License: Voodoo Vince 2
Developer: Nintendo or Insomniac (or possibly Rare)
Engine: indifferent. UE3 is probably fine

license: shadowrun
developer: bethesda or bioware
engine: indifferent



i'd love to see Harry Potter done decently, but i'd only venture to use the lair engine for some of the outdoors stuff. i'd probably a joint developement between bioware and perhaps rockstar, and use a combination of their engines. i think it really needs to be an MMO of some sort (mostly for the social aspect and for hooking up with other partners), but without the grinding.
 
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