• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DF: Borderlands 4 Review - Yes, There Are Big Issues - PS5/PS5 Pro/Xbox Series X|S

Wait...there is a pro version? I thought the game had no pro patch.....
Oh My God Wow GIF by reactionseditor
There's got to be some kind of PS5 Pro boost. It's got different res than PS5 OG per mode.
 
Last edited:
I'm not 100% sure about this but (video lacks details) but I think that is the case. Raw resolution difference is small while Pro version looks noticeably better.
The PS5 Pro version's IQ is clearly superior.
It may be that the base PS5 and XSX don't have enough GPU power left for 4K upscaling.
bYpjbVQC_o.jpg
 
The PS5 Pro version's IQ is clearly superior.
It may be that the base PS5 and XSX don't have enough GPU power left for 4K upscaling.

I gotta imagine it's a little bit more than just that, even the HUD is 1080p on the base consoles. It just reeks of a bit of the old incompetence juice.
 
People said the same thing back in PS4 and said "they need PS5" but then it come out and said "they need PS5 pro" and now people says "they need PS6" and then later "they will need PS6 pro".

It just same story over and over again.
ps5pr0 is a disgrace of a console, barely any uplift in performance(up to 45% according to cenry, usually less than that as we can even see in this very topic) over base ps5 at crazy 750$/800€ discless
 
ps5pr0 is a disgrace of a console, barely any uplift in performance(up to 45% according to cenry, usually less than that as we can even see in this very topic) over base ps5 at crazy 750$/800€ discless
It was same with PS4 pro and it's going to be same with PS6 pro.

Also even high end PC is having performance issues with this game so I would having even stronger system is gonna magically will solve the problem.
 
This is similar Lords of the Fallen , Will wait for the tons of patches needed to fix the performance on PRO and of course a sale.

Devopers don't deserve your money when they deliver half baked products. And is sad on this case beacuse it seems B4 is far better than 3 on gameplay and lore/story.
 
Last edited:
Like most UE5 games, looking forward to checking it out through Ps+ / Epic store giveaway on next gen hardware when you don't need to spend $1500 to get 60fps at more than PS3 era resolutions.
 
Randy will never get a dime from me again.

This is the worst game of 2025, and performance is only part of the issue.

Fuck gearbox.
 
Last edited:
Seriously, what is going on? These consoles have been out for a long while now. UE5 has as well. These games should be coming out and running amazing out of the box with no patches. They should be optimized and ready to rock. They act like they are working on something new that has never been done before. All I can think is the people who know what they are doing are long gone and all that is left is the DEI hires. Nothing but vibe coding morons. These games take way too long to make and cost way too much to come out running like this.
 
I waited and waited for this, had my PS5 game unopened for a whole day extra.

Then I thought to myself "Eh I'm on the PS5 Pro, no shot the game will run like shit"

I should've waited.
Wait, if you already purchased the game, why wait? Sounds so silly...
 
It was same with PS4 pro and it's going to be same with PS6 pro.

Also even high end PC is having performance issues with this game so I would having even stronger system is gonna magically will solve the problem.
Ps4pr0 costed 400 $/€ with discdrive and u usually got 1080p to 1440p jump (some even higher but those were outliers), which means +78% pixels vs base unit, thats quite a better deal vs what we got this gen.
 
Ps4pr0 costed 400 $/€ with discdrive and u usually got 1080p to 1440p jump (some even higher but those were outliers), which means +78% pixels vs base unit, thats quite a better deal vs what we got this gen.
Sure but the performance weren't all that great, I remember Monster Hunter World performance didn't improved that much on PS4 pro.

But I do agree that PS4 pro at least came with basic feature like fucking disk drive.
 
Last edited:
I was originally pissed at the switch 2 being 30 fps, but seeing how much of a trainwreck this game is, I'd actually be happy if it maintains those 30 fps.
 
Unbelievable :D

Why can't these Video Games not run at 4K 60FPS on 10+ TF Consoles?

These Game Developers have to be absolutely Incompetent at their Jobs!

Metroid Prime 4: Beyond is running at 4K 60FPS or 1080p 120FPS on a Toaster called Nintendo Switch 2 which is now to me personally even more Impressive.
Imagine having those advanced features like Lumen and Nanite to improve the graphics only to look inferior to a game running on a toaster.

First boss battle comparison.
1Wx1Eps.png

Q36Gw1A.jpeg
 
Premium game for premium gamers...and they didn't even make a native PS5 Pro version? That console was the biggest waste of money I've ever spent.
 
Premium game for premium gamers...and they didn't even make a native PS5 Pro version? That console was the biggest waste of money I've ever spent.
It has a native PS5 Pro version. Upscales to a higher resolution and has higher graphical settings like draw distance.
 
How's the actual game ? The only one I even slightly liked was the second, but that got old very fast and I stopped after a few hours.
 
I hear Silent Hill f is running great and that game also using UE5.


To be the devil's advocate, SHf looks like a very narrow game, small and tight environments, draw distances basically 10ft ahead of you. It probably affords them a lot more headroom.
 
Last edited:
Yea it definitely seems like the only decent way to play BL4 is with a high end gaming PC. I can't even imagine what the Switch 2 version is going look like, unless if DLSS somehow saves its ass lol
 
Yea it definitely seems like the only decent way to play BL4 is with a high end gaming PC. I can't even imagine what the Switch 2 version is going look like, unless if DLSS somehow saves its ass lol
DLSS is a huge advantage over the AMD crap in other consoles, I wouldn't be surprised if Switch 2 performs better.
 
Yea it definitely seems like the only decent way to play BL4 is with a high end gaming PC. I can't even imagine what the Switch 2 version is going look like, unless if DLSS somehow saves its ass lol

It'll be interesting to see what it's like. It will be the first UE5 game using Lumen and Nanite at the same time on the Switch 2 unless they've massively changed it for the Switch 2 and aren't using those features.
 
Last edited:
A game using cell shading, the grass color is fluorescent, but somehow the devs put lumen and nanite in a game that have no compromisse with graphic fidelity.

Reminds me that stupid emulators putting RT in Zelda BOTW. Make as sense as the art direction.
 
But the ACCURACY of the lightning, uh?

Nothing looks accurate with that cellshaded layer, lol.

A game using cell shading, the grass color is fluorescent, but somehow the devs put lumen and nanite in a game that have no compromisse with graphic fidelity.

Reminds me that stupid emulators putting RT in Zelda BOTW. Make as sense as the art direction.

Exactly.
 
Lumen was completely unnecessary for consoles in this game. The gun and window/water body reflections are laughably low res and noisy on the PS5. The absolutely gorgeous gun designs are ruined due the reflections, if the series S disables gun reflections it will win by default. I have never had my immersion broken by fake cube maps but these grainy ass "accurate reflections" need to go. Implement this for the high end Nvidia and AMD cards disable them for the consoles. On the other hand, the game is great fun and more borderlands, which is a guilty pleasure. The woke levels also seem to be under check unlike TTW.
 
I think Gearbox's ambitions for this game were too big and they didn't realise that the PS5 hardware just wasn't powerful enough to realise their vision. UE5 simply can't run well on current-gen consoles at 60 fps with all the major features enabled. Even the 30 fps mode in Borderlands 4 runs at too low an internal resolution. If I were a developer using UE5, I would prioritise image quality and frame rate first, and only then consider adding demanding graphics effects like nanite, VSM, or lumen. On PC DLSS can reconstruct a good image quality even from 1080p, but on consoles developers are forced to use much inferior image reconstruction technology that needs at least 1440p internally to look good (sharp and clean image). In my opinion, no game on a current-generation console should run at less than 1440p internally (with reconstruction to 4K) and 40 fps, because the vast majority of gamers who bought PS5 / XSX already use 4K displays and no longer want to play games at 1080p and 30 fps.

Technical problems aside, Borderlands 4 looks much better than its predecessor in almost every way, so I can understsnd why this game needs much more powerful hardware. The level design in previous Borderlands games was quite simple and could be described as walking in a tunnel. The path in the middle of the tunnel usually had grass and trees. Some of the larger open areas in Borderlands 3 had structures in the middle of the 'tunnel', but the rock walls still surrounded the entire area.

Borderlands3-2025-09-19-13-52-00-137.jpg


a1.jpg


JV9wqIaw2PgfzYBE.jpg
FBNw8oftJfTtux2F.jpg


In bordrerlands 4 the scale of the map is much bigger and even if you see mountains or rock formations in front of you, it's usually possible to climb them. Of course, pretty much all open-world games have limits (except for games with procedurally generated terrain), so if you keep walking forward, you'll eventually find some invisible walls. However, this doesn't change the fact that the levels in Borderlands 4 are much bigger than in previous games, which makes the gameplay more interesting.

This video illustrates the scale of Borderlands 4's levels.



What's more, the terrain in Borderlands 4 isn't as simple as it was in the previous game. There's an insane amount of grass pretty much everywhere you look, and rendering grass in video games isn't cheap. Even the best-looking open-world games on the PS4, such as Horizon Zero Dawn, only rendered grass up to around 20 metres in front of the character (Aloy) and after that you could see just ground texture.

DLSSQ.jpg


Also the lighting in Borderlands 4 is much improved. I didn't think Borderlands would benefit much from real-time lighting because the graphics novel art style is supposed to be flat, but I love the results. Thanks to lumen rral time lighting, this game looks like a living concept art! The lighting is incredible, and I can't stop admiring the way the sun illuminates the scene throughout TOD. Volumetric lighting in this game cast real time shadows and results look more impressive than manually placed volumetric lighting in the best looking raster games.

Borderlands4-2025-09-19-22-45-32-614.jpg

Borderlands4-2025-09-19-22-31-03-512.jpg

Borderlands4-2025-09-18-13-33-41-159.jpg

Borderlands4-2025-09-18-12-43-22-505.jpg


Lumen and VSM add dimension to surfaces. In Borderlands 3 similar house texture would look flat

Borderlands4-2025-09-14-11-29-28-697.jpg

Borderlands4-2025-09-14-11-28-59-349.jpg


The lighting in Borderlands 4 always looks good, regardless of the time of day.

Borderlands4-2025-09-19-22-43-05-018.jpg


Borderlands4-2025-09-18-12-54-23-145.jpg


Even if the scenery is simple, such as boxes on the screenshot below, Lumen makes that scene pleasing to look at. The objects are well grounded into the scene and look realistic even though the game use graphics novel art style.

Borderlands4-2025-09-18-12-47-06-075.jpg


I'm not a developer, so I have no idea whether this game could be better optimized given what's being rendered on the screen. Sure, games like Horizon Forbidden West may impress people with it's large levels too, but does Horizon use real time lighting? I dont think so. If Borderlands 4 used rsster (prebaked) lighting, the game would have much lower requirements too, but then I wouldnt be as impressed :P, becasue personally I can very easily notice raster limitations and flat lighting.
 
Last edited:
DLSS is a huge advantage over the AMD crap in other consoles, I wouldn't be surprised if Switch 2 performs better.
I actually could see it doing some sort of 540p upscaled to 1080p using DLSS or something and it looking okay. if it holds 30fps okay id be genuinely impressed though.
 
Last edited:
I actually could see it doing some sort of 540p upscaled to 1080p using DLSS or something and it looking okay. if it holds 30fps okay id be genuinely impressed though.
On modern games, I get the feeling that once developers learn how to use the Switch 2, the rule of thumb wil be a slighlty better mage quality on Switch than on Series S, reduced details and graphical effects here and there except for RTX as the Switch has better hardware for that, and more or less the same performance. What we saw with Star Wars Outlaw will become the norm.

For raster-heavy last gen games, which weren't developed with modern architecture in mind, the Series S is going to trounce the Switch 2 which is "just" gonna be a PS4+, insted of a Series S lite.
 
This video is the latest comparison. (ver. 1.0.2.1)
All consoles are lined up for easy comparison.
Frame rate measurements are also taken over each playtime. (PS5 Pro version)


sdCRNs4B_o.png

wUBmEJJk_o.png
 
I'm glad i started Borderlands 3 when i finish the game and want to play more Borderlands i will wait for all patches and sale to play it
 
Top Bottom