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Do you prefer "blank" RPG protagonist or one with established background and personality?

niilokin

Member
I was thinking about what really makes a "roleplaying" game while having played both Baldur's Gate3 and AC Valhalla. I grew up with isometric computer roleplaying games, where your character had no voice, no facial features, or emotional feedback whatsoever, and wasn't part of cinematics or cutscenes. This left me filling in the blanks during conversations, battles, exploring, etc... I always felt more connected to my toon. This is one of the main charms of Elder Scrolls games for me still today.

These days we have more and more cutscene-heavy games where your character is actively participating and often voiced which IMO cuts a short path through the true roleplaying experience. Many times during BG3 I see my evil fighter make a scared face like a bitch or act squeamish, and it's too out of place. Games like AC Valhalla, Witcher and upcoming Cyberpunk 2077 have protagonists that have an already established personality and background, which is why I don't feel like I'm playing a proper RPG. Sure I'm in control of these characters and build them through their skill trees and choices but the connection is not there.

The excellent middle ground for me was SW Old Republic the MMORPG. I always wanted to play a proper sith and I think the game did a great job giving me that experience. There's a wide variety of classes to choose from which suits your play style and the dialogue and choices are really well built into delivering that particular class and faction fantasy. The personalities and archetypes are already pre-set in this case. But it is this very specific archetype and, in essence, it is the same character I've built with love over the years to wreak havoc in different universes (games).

I also strongly believe the old low resolution characters with limited animations, featureless faces, and no proper voice acting helped to develop my own imaginative "muscles" like Xena helped to kickstart my puberty :messenger_sunglasses: .
 
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Sethbacca

Member
Kind of depends on the story. I do think the old amnesiac protagonist who has forgotten his name and you fill in the blanks along the way trope has long outworn it's welcome though. Actually as I type this and think more about it, I'd probably prefer the established character and story so that I already have a base to work with.
 

Fbh

Member
I usually prefer a well established character. I guess it's true it makes it less for a "role playing game" in the original sense but I generally end up liking these characters more.

I've never really been a fan of playing as that character that just awkwardly stands there in silence during every important Story moment.
 

NecrosaroIII

Ask me about my terrible takes on Star Trek characters
Depends on the game. I could go either ways. I don't need my player character (or even party) if the characters are interesting that they encounter.
 

Ozzie666

Member
I think my first JRPG experience, well strategy, but close enough, was Shining Force on Genesis/Mega Drive. After playing Ultima's, SSI Gold Box edition games and other Western RPGS, I was shocked. I can't even remember if you see your characters face in the whole game, but he also had no voice. It was really well done, for the time. But it always struck me as a different approach to telling a story.

All I know is, I wouldn't trade in a character like Commander Sheppard for any silent character. I think both approaches are fine, if it helps tell the story that needs to be told. I would suspect, one might take more skill than the other.
 

Sethbacca

Member
How many examples are there really of this?

Common enough it’s considered a trope. Half of anything made by old squenix, up to as recent as Fallout NV. I’m too lazy to look up much else but a quick google search will reveal its overused.


 

RavageX

Member
I think games that give you the choice to build it yourself are best, customizing where you are from and having it mentioned and playing a part of the story like it did in mass effect was great.

Amnesia struck teens that are powerful yet look as if they have never worked out, born from royalty, and have people willing to follow them out of the blue is super old.
 

Guilty_AI

Member
Kinda depends honestly. For RPGs heavier on the story side i suppose established background helps.
For those RPGs more focused on gameplay and "adventure", a blank character does just fine.
 

Teslerum

Member
Common enough it’s considered a trope. Half of anything made by old squenix, up to as recent as Fallout NV. I’m too lazy to look up much else but a quick google search will reveal its overused.



New Vegas didn't have an anmesiac protagonist. What are you talking about?

And it doesn't happen as frequent as one might think in jrpg's either. It's more common that there is stuff they've forgotten about in their backstory or never knew about (Orphan), but rarely full amnesia. It's a trope, yes. But as with all tropes completly overstated.
 
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Bakkus

Member
Common enough it’s considered a trope. Half of anything made by old squenix, up to as recent as Fallout NV. I’m too lazy to look up much else but a quick google search will reveal its overused.


Pretty much none of the highest acclaimed JRPGs uses this trope.
 

John Day

Member
A game like Elder Scrolls, a blank is A OK for me. Any other RPG, where the narrative path leads one way, i’d prefer a fleshed out character.
 

mrabott

Member
I prefer characters with their own personality and a previous history. I interpret myself and make the moral decisions that I would make, always tending to "loyal and good".
So either one or the other, at least one pre-existing character has a voice actor.
 

Teslerum

Member
Pretty much none of the highest acclaimed JRPGs uses this trope.

Only ones I can think of quick is Terra in FF6 and the player (not the main charachter) in Baten Kaitos.

Memory fuckery in general is pretty common though so I guess that's where the confusion comes from.
 
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