niilokin
Member
I was thinking about what really makes a "roleplaying" game while having played both Baldur's Gate3 and AC Valhalla. I grew up with isometric computer roleplaying games, where your character had no voice, no facial features, or emotional feedback whatsoever, and wasn't part of cinematics or cutscenes. This left me filling in the blanks during conversations, battles, exploring, etc... I always felt more connected to my toon. This is one of the main charms of Elder Scrolls games for me still today.
These days we have more and more cutscene-heavy games where your character is actively participating and often voiced which IMO cuts a short path through the true roleplaying experience. Many times during BG3 I see my evil fighter make a scared face like a bitch or act squeamish, and it's too out of place. Games like AC Valhalla, Witcher and upcoming Cyberpunk 2077 have protagonists that have an already established personality and background, which is why I don't feel like I'm playing a proper RPG. Sure I'm in control of these characters and build them through their skill trees and choices but the connection is not there.
The excellent middle ground for me was SW Old Republic the MMORPG. I always wanted to play a proper sith and I think the game did a great job giving me that experience. There's a wide variety of classes to choose from which suits your play style and the dialogue and choices are really well built into delivering that particular class and faction fantasy. The personalities and archetypes are already pre-set in this case. But it is this very specific archetype and, in essence, it is the same character I've built with love over the years to wreak havoc in different universes (games).
I also strongly believe the old low resolution characters with limited animations, featureless faces, and no proper voice acting helped to develop my own imaginative "muscles" like Xena helped to kickstart my puberty .
These days we have more and more cutscene-heavy games where your character is actively participating and often voiced which IMO cuts a short path through the true roleplaying experience. Many times during BG3 I see my evil fighter make a scared face like a bitch or act squeamish, and it's too out of place. Games like AC Valhalla, Witcher and upcoming Cyberpunk 2077 have protagonists that have an already established personality and background, which is why I don't feel like I'm playing a proper RPG. Sure I'm in control of these characters and build them through their skill trees and choices but the connection is not there.
The excellent middle ground for me was SW Old Republic the MMORPG. I always wanted to play a proper sith and I think the game did a great job giving me that experience. There's a wide variety of classes to choose from which suits your play style and the dialogue and choices are really well built into delivering that particular class and faction fantasy. The personalities and archetypes are already pre-set in this case. But it is this very specific archetype and, in essence, it is the same character I've built with love over the years to wreak havoc in different universes (games).
I also strongly believe the old low resolution characters with limited animations, featureless faces, and no proper voice acting helped to develop my own imaginative "muscles" like Xena helped to kickstart my puberty .
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