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Does PlayStation's 85% digital figure represent consumer preference?

I would bet that you've referred to Astrobot.
The physical /digital ratio Astrobot maybe suggest most people bought that game for their kids given children don't have purchasing power. LOL
You know, the vast majority of games that are selling on consoles are 3rd party games. Sony's games are few. Very few. So, using a only Sony game in favor of discs won't cut it. At all
Lol what, the same leak showed other 1st party games, including adult ones, doing well at physical. What a garbage point.

I am mostly referring to breakdowns I see provided by Chris Dring, who's an idiot, but has access to Europe charts. As recently as April he's saying physical sales can be as much as 45% on PS5: .
 
Lol what, the same leak showed other 1st party games, including adult ones, doing well at physical. What a garbage point.

I am mostly referring to breakdowns I see provided by Chris Dring, who's an idiot, but has access to Europe charts. As recently as April he's saying physical sales can be as much as 45% on PS5: .


There is no "LOL WHAT. That leak also used a PS4 games where digital ratio was very small in 2013,14 etc. Since then it grew massively. So, using a +4 years old data is flawed and only using Sonys games is flawed.
Dude, that is UK. And UK charts DOESNT COUNT digital. :/
Sony Group Corporation - FY22 (April 2022 - March 2023) Financial Results:

  • Digital accounted for 70% of Full Games Sales in Q4 FY22, flat YoY (71%) and up from 62% QoQ.
Here's a breakdown of the PS4/PS5 Full Games Sales Physical/Digital Split.

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9.5m First-Party Games sold:
  • Significant 34.4% YoY decrease: Down from 14.5m in Q4 FY21. (Horizon Forbidden West and Gran Turismo 7 launch Quarter)
  • Significant 54.3% QoQ (!!!) decrease: Up from 20.8m in Q3 FY22. (God of War Ragnarok launch Quarter)
  • First-Party Games account for 13.97% of the Total Full Games sold in Q4 FY22.
VERSUS

Sony FY 2025

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Last quarter digital ratio is 85% and will only grow. Using a first party games sales as a PRIME example for some favorizing disc media narrative won't cut it. At all. Sony games are few, very few. Vast majority of game sales on consoles are 3rd party games, even AAA category.
 
Used is also a shrinking market, and before you jump on that statement, know I am NOT talking about Retro, which is growing as prices fly through the fucking ceiling. There is a reason GameStop barely sells games anymore.

And why would Sony count used sales? It is generally considered in their best interests, even by those who hate them, to minimize or eliminate those sales.
That's my entire point. They are giving us a number that's cherry picked and reflects the message they want to send.
 
There's a shit load of it, but you know they still count it since it is a digital sale, those shitty one minute platinums that people buy for whatever reason.
If steam is anything to go by, those shovelware games are, at best, a rounding error.

That's my entire point. They are giving us a number that's cherry picked and reflects the message they want to send.
I mean, that isn't cherry-picking. That's reporting the numbers. Adding used sales to the physical sales and acting like it means something is cherry-picking. Sony reports physical sales in a document in which they have a legal obligation to be truthful. The interwebs report physical sales in numbers pulled directly from their ass.
 
I am mostly referring to breakdowns I see provided by Chris Dring, who's an idiot, but has access to Europe charts. As recently as April he's saying physical sales can be as much as 45% on PS5
and that figure doesnt even account for people who prefer physical but get some or all of their games second hand.

That's my entire point. They are giving us a number that's cherry picked and reflects the message they want to send.
yep, creating a false narrative so when they break the big bad news, it goes down easier.

"statistics dont lie, but liars use statistics."
 
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Bro, just look at the revenue numbers for FY25

Digital Software:
¥1.056 trillion

Physical Software:
¥125 billion

It's an enormous gap, and digital revenue is 8 timers larger than physical. This doesn't happen because people buy Anime Fantasy Uni 3 for $0.99.



If consumers overwhelmingly insisted on buying discs, publishers would continue printing them because that's where the sales would be, but that's not where the sales are, and therefore a digital only market is exactly representative of what gamers want.

That data is false.

I mean, it's true, but it isn't.

90% of games sold are third party.

And how does Sony count income from thir parties?

For a phisical game, they only count as income the 12% royalty. It's what the publisher pays them for each printed copy, then it passes to publisher hands and the money from selling it isn't accounted for in SIEs report.

Meanwhile, for digital games, Sony counts the 100% of the sale as income, as it's SIE who receives the payment. Then, they count a cost of 70% that is the amount they have to give the publisher.

For a game that sold 5M on digital and 5 million phisical of, say, Capcom, at 70 bucks, in SIE accounting the phisical would be barely 42M, while the digital would be 350M, having sold the exact same amount.

But, for
 
If steam is anything to go by, those shovelware games are, at best, a rounding error.


I mean, that isn't cherry-picking. That's reporting the numbers. Adding used sales to the physical sales and acting like it means something is cherry-picking. Sony reports physical sales in a document in which they have a legal obligation to be truthful. The interwebs report physical sales in numbers pulled directly from their ass.
If steam is anything to go by, those shovelware games are, at best, a rounding error.


I mean, that isn't cherry-picking. That's reporting the numbers. Adding used sales to the physical sales and acting like it means something is cherry-picking. Sony reports physical sales in a document in which they have a legal obligation to be truthful. The interwebs report physical sales in numbers pulled directly from their ass.
Eh, if you haven't gotten it by now, I'm not going to explain it again. You can read up in the thread if you want to see why it's cherry picked.
 
Both my PS5's base/Pro are digital only I don't own a single physical PS5 game. I think they should still provide the option for physical discs.
 
Im 100% digital this gen, but physical should exist on closed ecosystems.

The biggest fight should be directed at "you only own a license to use said software, blah blah blah… we own the right to revoke, blah blah pretentious cunts we are"

Which doesn't apply to 99.9% of other products in the consumer world.
 
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