hukasmokincaterpillar
Member
For those having trouble with d/l speeds, try 3dgamers.com. You have to register and if a popular file is too busy you might have to wait in a que for 5 minutes, but Ive never had a d/l from there go under 300k/s.
Lower your settingsEcrofirt said:OK, i've been stuck at a loading screen after the initial talking scene (with the two guys and the girl) for like 5 minutes.
WTF is going on?
Ecrofirt said:I even reduced all the settings and it still froze at that screen. I suspect it's because I didn't install it to my C drive, but who knows.
Society said:Minimum:
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(My) Maximum:
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:lol :lol :lol
The dev said they will never do the same thing twice. In the demo, the 2nd emeny ALWAYS umped out of the window. :lol I know it is a demo.D2M15 said:I like how the AI will always prioritise diving through windows above anything else. The best moment I had was watching a soldier smash through one window, immediately jump back through the unbroken one next to it, then make a break for the last window before getting a shotgun round in the head.
And it's a mess of a game, but that's the Monolith touch!
Dr_Cogent said:640*480,
800*600,
1024*768,
1280*960,
and
1600*1200 all have something in common.
They are all the exact same ratio
640/480 = 1 1/3
800/600 = 1 1/3
1024/768 = 1 1/3
1280/960 = 1 1/3
1600/1200 = 1 1/3
1280/1024 = 1 1/4 != 1 1/3
And there you have your answer.
Pimpbaa said:Yes but 1280x1024 is extremely common, 1280x960 is not. Probably the most common resolution for lcd panels right now is 1280x1024.
It is so common that I play most of my games at that resIt is common, but how common is it? More often than not, I don't see the 1280*1024 option.
Society said:Minimum:
![]()
(My) Maximum:
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:lol :lol :lol
Well I did not edit the phot at all, It was the game at Min settings.jett said:Is that real? You made the game look like Duke Nuke'm 3D.![]()
:lolSociety said:Haha check out this glitch, I was trying to start a new game on MIN, I glitched out of the car and could not advance. :lol
http://www.putfile.com/media.php?n=Fear43
jett said:Is that real? You made the game look like Duke Nuke'm 3D.![]()



Funky Papa said:FEAR is the perfect example of why parallax mapping is going to be the next big thing. Just look at how those bullet holes have some fantastically faked depth on them.
Pimpbaa said:It is common in the games I play. Rare that a game doesn't support it. Only ones I can think of off hand are monolith games :lol
YES!
They are really, really awesome. Bumpmapping should be a thing of the past with next-gen of graphic cards and consoles. Cause, you see, those decals can even shadow themselves! 2D texture that selfshadows itself when viewed (with flashlight) from different angles! (not on your screens though - you forgot to turn flashlight on).
AWESOME
(The slow-mo sharpen filter also kicks-ass!)
Thumbs up for F.E.A.R. graphics!!